Saved Map Analytics

Map #382

This expansion board is city-heavy, port-driven, polarized, wheat-scarce.

5-6 Player Expansion 5p, 6p seat guidance
city-heavy port-driven polarized wheat-scarce
Saved At
2026-05-10 20:30:59
Intersections
80
Harbor Slots
11
Best Pair Score
50.98

Board Read

The rendered board below highlights the strongest expansion starts, the top opening pair, and the overall shape of the saved 5-6 player board.

all intersections top 10 starts best pair endpoints
Rendered map board preview

Strategic Verdict

The strongest overall opening is E22 (Wood 10 / Sheep 6 / Ore 5), while E15 is the best city-focused start, E57 is strongest for road pressure, and E09 is the best harbor start. The strongest theoretical pair is E09 (Wheat 9 / Sheep 8) + E53 (Ore 6 / Wood 4 / Brick 3).

How To Approach It

  • Scarce resources: wheat, wood, brick.
  • Abundant resources: sheep, ore.
  • Early seats should usually secure the most contested raw-strength position.
  • Later seats gain more value from complementary pairs, ports, and second-ring expansion routes.

Best Immediate Read

E22 Wood 10 / Sheep 6 / Ore 5

Overall 19.15, production 12.00, road 16.40, city 17.05.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 E22 Wood 10 / Sheep 6 / Ore 5 19.15 10.53 -
2 E09 Wheat 9 / Sheep 8 18.96 11.54 wheat
3 E63 Sheep 10 / Ore 6 / Wood 4 18.52 11.59 -
4 E64 Wheat 11 / Sheep 6 / Brick 5 18.40 10.60 -
5 E16 Wood 11 / Wheat 9 / Ore 8 18.37 10.53 -
6 E53 Ore 6 / Wood 4 / Brick 3 18.32 13.42 -
7 E46 Sheep 12 / Wheat 9 / Ore 6 18.24 13.48 -
8 E56 Wheat 9 / Ore 6 / Wood 2 18.04 12.43 -
9 E03 Sheep 8 / Brick 5 17.61 12.70 3:1
10 E11 Wood 10 / Sheep 9 / Sheep 6 17.55 11.09 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.98
E09 + E53
Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
Coverage: sheep, wheat, brick, ore, wood
Ports: wheat

Pair 2

Score 50.72
E16 + E64
Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5
Coverage: wheat, wood, ore, brick, sheep

Pair 3

Score 49.38
E03 + E16
Sheep 8 / Brick 5 + Wood 11 / Wheat 9 / Ore 8
Coverage: brick, sheep, wheat, wood, ore
Ports: 3:1

Pair 4

Score 49.17
E09 + E51
Wheat 9 / Sheep 8 + Ore 8 / Wood 4 / Brick 3
Coverage: sheep, wheat, ore, brick, wood
Ports: wheat

Pair 5

Score 49.12
E08 + E53
Wheat 12 / Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
Coverage: sheep, wheat, brick, ore, wood

Pair 6

Score 49.00
E03 + E56
Sheep 8 / Brick 5 + Wheat 9 / Ore 6 / Wood 2
Coverage: brick, sheep, wheat, ore, wood
Ports: 3:1

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

5-player game

With five players, the first two seats need reliable floors while the last two seats can lean harder into pair recoveries and port-led plans.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 35.52, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 35.27, best pair ceiling 48.10
  • E09 Wheat 9 / Sheep 8
    Seat score 34.72, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 38.52, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 38.23, best pair ceiling 48.10
  • E09 Wheat 9 / Sheep 8
    Seat score 37.95, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 3

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 41.51, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 41.19, best pair ceiling 48.10
  • E09 Wheat 9 / Sheep 8
    Seat score 41.18, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 4

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • E09 Wheat 9 / Sheep 8
    Seat score 44.13, best pair ceiling 50.98
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 44.08, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 43.73, best pair ceiling 48.10
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 5

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • E09 Wheat 9 / Sheep 8
    Seat score 47.08, best pair ceiling 50.98
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 46.66, best pair ceiling 50.72
  • E53 Ore 6 / Wood 4 / Brick 3
    Seat score 46.30, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

6-player game

Six-player boards create the longest wait for early seats and the biggest turnaround edge for late seats, so pair quality matters even more at the back of the order.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 35.52, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 35.27, best pair ceiling 48.10
  • E09 Wheat 9 / Sheep 8
    Seat score 34.72, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 37.92, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 37.64, best pair ceiling 48.10
  • E09 Wheat 9 / Sheep 8
    Seat score 37.30, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 3

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 40.31, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 40.00, best pair ceiling 48.10
  • E09 Wheat 9 / Sheep 8
    Seat score 39.88, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 4

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 42.54, best pair ceiling 50.72
  • E09 Wheat 9 / Sheep 8
    Seat score 42.36, best pair ceiling 50.98
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 42.20, best pair ceiling 48.10
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 5

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • E09 Wheat 9 / Sheep 8
    Seat score 44.72, best pair ceiling 50.98
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 44.60, best pair ceiling 50.72
  • E22 Wood 10 / Sheep 6 / Ore 5
    Seat score 44.24, best pair ceiling 48.10
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Player 6

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • E09 Wheat 9 / Sheep 8
    Seat score 47.08, best pair ceiling 50.98
  • E16 Wood 11 / Wheat 9 / Ore 8
    Seat score 46.66, best pair ceiling 50.72
  • E53 Ore 6 / Wood 4 / Brick 3
    Seat score 46.30, best pair ceiling 50.98
Best pair angles
  • E09 + E53
    Wheat 9 / Sheep 8 + Ore 6 / Wood 4 / Brick 3
  • E16 + E64
    Wood 11 / Wheat 9 / Ore 8 + Wheat 11 / Sheep 6 / Brick 5

Resource Profile

Wood 15
Brick 15
Sheep 23
Wheat 14
Ore 21

Scarcity & Abundance

Scarce
wheat, wood, brick
Abundant
sheep, ore

Best Harbor Starts

  • E09 Wheat 9 / Sheep 8
    Port wheat, score 13.62
  • E03 Sheep 8 / Brick 5
    Port 3:1, score 10.74
  • E18 Wheat 9
    Port wheat, score 9.72
  • E06 Sheep 9 / Brick 5
    Port ore, score 9.68
  • E50 Ore 8 / Wood 4
    Port sheep, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/382
Generator link
https://catan.soft2u.ro/?map=382
Board type
5-6 Player Expansion
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