Daily Board Analysis

Daily Catan Board Insight for July 2, 2026

This classic board is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
1927
Saved At
2026-04-09 16:07:48
Port Slots
9
Top Pairs
20

Daily Verdict

The strongest overall opening is I08 (Sheep 6 / Wood 5 / Ore 4), while I13 is the best city-focused start, I44 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I08 (Sheep 6 / Wood 5 / Ore 4) + I30 (Brick 9 / Wheat 5 / Ore 3).

  • Scarce resources: ore.
  • Abundant resources: wheat.
  • Early seats should usually secure the most contested raw-strength position.
  • Seat 4 gains more value on maps with strong complementary pairs.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 11 11 T1 Wood 5 5 T2 Ore 4 4 T3 Sheep 9 9 T4 Ore 10 10 T5 Sheep 6 6 T6 Wheat 10 10 T7 Brick 8 8 T8 Ore 3 3 T9 Brick 9 9 T10 Wood 12 12 T11 Wheat 6 6 T12 Sheep 3 3 T13 Wheat 5 5 T14 Sheep 2 2 T15 Brick 4 4 T16 Desert T17 Wood 11 11 T18 Wood 8 8 T19 I01 = Wheat 11 / Wood 5 I01 I02 = Wheat 11 / Ore 10 / Wood 5 I02 8 I03 = Wheat 11 / Ore 10 / Sheep 9 I03 10 I04 = Wheat 11 / Sheep 9 I04 I05 = Wheat 11 I05 I06 = Wheat 11 I06 I07 = Wood 5 / Ore 4 I07 I08 = Sheep 6 / Wood 5 / Ore 4 I08 1 I09 = Ore 10 / Sheep 6 / Wood 5 I09 3 I10 = Wood 5 I10 I11 = Ore 4 I11 I12 = Wheat 10 / Ore 4 I12 I13 = Wheat 10 / Sheep 6 / Ore 4 I13 4 I14 = Ore 4 I14 I15 = Ore 10 / Sheep 9 / Ore 3 I15 I16 = Sheep 9 / Brick 8 / Ore 3 I16 6 I17 = Sheep 9 / Brick 8 I17 I18 = Sheep 9 I18 I19 = Ore 10 / Brick 9 / Sheep 6 I19 2 I20 = Ore 10 / Brick 9 / Ore 3 I20 I21 = Wood 12 / Wheat 10 / Sheep 6 I21 9 I22 = Wood 12 / Brick 9 / Sheep 6 I22 5 I23 = Wheat 10 I23 I24 = Wheat 10 / Wheat 6 I24 I25 = Wood 12 / Wheat 10 / Wheat 6 I25 I26 = Brick 8 / Ore 3 / Sheep 3 I26 I27 = Brick 8 / Sheep 3 I27 I28 = Brick 8 I28 I29 = Brick 8 I29 I30 = Brick 9 / Wheat 5 / Ore 3 I30 7 I31 = Wheat 5 / Ore 3 / Sheep 3 I31 I32 = Wood 12 / Brick 9 / Sheep 2 I32 I33 = Brick 9 / Wheat 5 / Sheep 2 I33 I34 = Wood 12 / Wheat 6 / Brick 4 I34 I35 = Wood 12 / Brick 4 / Sheep 2 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 / Brick 4 I38 I39 = Wheat 5 / Sheep 3 I39 I40 = Sheep 3 I40 I41 = Sheep 3 I41 I42 = Wood 11 / Wheat 5 / Sheep 2 I42 I43 = Wood 11 / Wheat 5 I43 I44 = Wood 8 / Brick 4 / Sheep 2 I44 I45 = Wood 11 / Wood 8 / Sheep 2 I45 I46 = Brick 4 I46 I47 = Wood 8 / Brick 4 I47 I48 = Wood 11 I48 I49 = I49 I50 = I50 I51 = Wood 11 / Wood 8 I51 I52 = Wood 11 I52 I53 = Wood 8 I53 I54 = Wood 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Sheep 6 / Wood 5 / Ore 4 20.36
2 I19 Ore 10 / Brick 9 / Sheep 6 20.36
3 I09 Ore 10 / Sheep 6 / Wood 5 20.03
4 I13 Wheat 10 / Sheep 6 / Ore 4 19.36
5 I22 Wood 12 / Brick 9 / Sheep 6 18.41
6 I16 Sheep 9 / Brick 8 / Ore 3 18.30
7 I30 Brick 9 / Wheat 5 / Ore 3 18.06
8 I02 Wheat 11 / Ore 10 / Wood 5 17.85
9 I21 Wood 12 / Wheat 10 / Sheep 6 17.81
10 I03 Wheat 11 / Ore 10 / Sheep 9 17.06

Best City Starts

  1. I13 = Wheat 10 / Sheep 6 / Ore 4
    City score: 18.65
  2. I25 = Wood 12 / Wheat 10 / Wheat 6
    City score: 18.10
  3. I24 = Wheat 10 / Wheat 6
    City score: 17.20
  4. I30 = Brick 9 / Wheat 5 / Ore 3
    City score: 16.50
  5. I08 = Sheep 6 / Wood 5 / Ore 4
    City score: 15.80

Best Road Starts

  1. I44 = Wood 8 / Brick 4 / Sheep 2
    Road score: 18.95
  2. I16 = Sheep 9 / Brick 8 / Ore 3
    Road score: 17.75
  3. I08 = Sheep 6 / Wood 5 / Ore 4
    Road score: 17.65
  4. I09 = Ore 10 / Sheep 6 / Wood 5
    Road score: 17.65
  5. I19 = Ore 10 / Brick 9 / Sheep 6
    Road score: 17.65

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.82
I08 + I30
I08 = Sheep 6 / Wood 5 / Ore 4
I30 = Brick 9 / Wheat 5 / Ore 3
Combined resources: wood, ore, sheep, brick, wheat

Pair 2

Score: 52.49
I09 + I30
I09 = Ore 10 / Sheep 6 / Wood 5
I30 = Brick 9 / Wheat 5 / Ore 3
Combined resources: wood, ore, sheep, brick, wheat

Pair 3

Score: 50.71
I02 + I19
I02 = Wheat 11 / Ore 10 / Wood 5
I19 = Ore 10 / Brick 9 / Sheep 6
Combined resources: wheat, wood, ore, sheep, brick

Pair 4

Score: 49.80
I08 + I33
I08 = Sheep 6 / Wood 5 / Ore 4
I33 = Brick 9 / Wheat 5 / Sheep 2
Combined resources: wood, ore, sheep, brick, wheat

Pair 5

Score: 49.57
I01 + I19
I01 = Wheat 11 / Wood 5
I19 = Ore 10 / Brick 9 / Sheep 6
Combined resources: wheat, wood, ore, sheep, brick
Ports: 3:1

Pair 6

Score: 49.46
I09 + I33
I09 = Ore 10 / Sheep 6 / Wood 5
I33 = Brick 9 / Wheat 5 / Sheep 2
Combined resources: wood, ore, sheep, brick, wheat

Seat Advice

Player 1

  • I19
    Ore 10 / Brick 9 / Sheep 6
  • I08
    Sheep 6 / Wood 5 / Ore 4
  • I09
    Ore 10 / Sheep 6 / Wood 5

Player 2

  • I08
    Sheep 6 / Wood 5 / Ore 4
  • I19
    Ore 10 / Brick 9 / Sheep 6
  • I09
    Ore 10 / Sheep 6 / Wood 5

Player 3

  • I08
    Sheep 6 / Wood 5 / Ore 4
  • I19
    Ore 10 / Brick 9 / Sheep 6
  • I09
    Ore 10 / Sheep 6 / Wood 5

Best Player 4 Recovery Pairs

I08 + I30
I08 = Sheep 6 / Wood 5 / Ore 4
I30 = Brick 9 / Wheat 5 / Ore 3
I09 + I30
I09 = Ore 10 / Sheep 6 / Wood 5
I30 = Brick 9 / Wheat 5 / Ore 3
I02 + I19
I02 = Wheat 11 / Ore 10 / Wood 5
I19 = Ore 10 / Brick 9 / Sheep 6
I08 + I33
I08 = Sheep 6 / Wood 5 / Ore 4
I33 = Brick 9 / Wheat 5 / Sheep 2

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee