Daily Board Analysis

Daily Catan Board Insight for October 13, 2026

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
756
Saved At
2026-01-24 17:24:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I21. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I30 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 10 10 T1 Ore 6 6 T2 Wheat 11 11 T3 Brick 12 12 T4 Wood 3 3 T5 Wood 4 4 T6 Brick 6 6 T7 Wheat 5 5 T8 Sheep 8 8 T9 Ore 10 10 T10 Sheep 5 5 T11 Wheat 2 2 T12 Desert T13 Brick 9 9 T14 Wood 8 8 T15 Sheep 4 4 T16 Ore 3 3 T17 Wood 11 11 T18 Wheat 9 9 T19 I01 = Sheep 10 / Ore 6 I01 I02 = Sheep 10 / Ore 6 / Wood 3 I02 I03 = Brick 12 / Sheep 10 / Wood 3 I03 I04 = Brick 12 / Sheep 10 I04 I05 = Sheep 10 I05 I06 = Sheep 10 I06 I07 = Wheat 11 / Ore 6 I07 I08 = Wheat 11 / Ore 6 / Wood 4 I08 8 I09 = Ore 6 / Wood 4 / Wood 3 I09 I10 = Ore 6 I10 I11 = Wheat 11 I11 I12 = Wheat 11 / Brick 6 I12 I13 = Wheat 11 / Brick 6 / Wood 4 I13 7 I14 = Wheat 11 I14 I15 = Brick 12 / Sheep 8 / Wood 3 I15 I16 = Brick 12 / Sheep 8 / Wheat 5 I16 10 I17 = Brick 12 / Wheat 5 I17 I18 = Brick 12 I18 I19 = Ore 10 / Wood 4 / Wood 3 I19 I20 = Ore 10 / Sheep 8 / Wood 3 I20 I21 = Brick 6 / Sheep 5 / Wood 4 I21 1 I22 = Ore 10 / Sheep 5 / Wood 4 I22 I23 = Brick 6 I23 I24 = Brick 6 / Wheat 2 I24 I25 = Brick 6 / Sheep 5 / Wheat 2 I25 9 I26 = Sheep 8 / Wheat 5 I26 I27 = Wheat 5 I27 I28 = Wheat 5 I28 I29 = Wheat 5 I29 I30 = Ore 10 / Brick 9 / Sheep 8 I30 4 I31 = Brick 9 / Sheep 8 I31 I32 = Ore 10 / Wood 8 / Sheep 5 I32 5 I33 = Ore 10 / Brick 9 / Wood 8 I33 2 I34 = Sheep 5 / Sheep 4 / Wheat 2 I34 I35 = Wood 8 / Sheep 5 / Sheep 4 I35 6 I36 = Wheat 2 I36 I37 = Wheat 2 I37 I38 = Sheep 4 / Wheat 2 I38 I39 = Brick 9 / Ore 3 I39 I40 = Ore 3 I40 I41 = I41 I42 = Wood 11 / Brick 9 / Wood 8 I42 I43 = Wood 11 / Brick 9 / Ore 3 I43 I44 = Wheat 9 / Wood 8 / Sheep 4 I44 3 I45 = Wood 11 / Wheat 9 / Wood 8 I45 I46 = Sheep 4 I46 I47 = Wheat 9 / Sheep 4 I47 I48 = Wood 11 / Ore 3 I48 I49 = Ore 3 I49 I50 = Ore 3 I50 I51 = Wood 11 / Wheat 9 I51 I52 = Wood 11 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I21 Brick 6 / Sheep 5 / Wood 4 17.79
2 I33 Ore 10 / Brick 9 / Wood 8 17.39
3 I44 Wheat 9 / Wood 8 / Sheep 4 17.37
4 I30 Ore 10 / Brick 9 / Sheep 8 17.32
5 I32 Ore 10 / Wood 8 / Sheep 5 17.18
6 I35 Wood 8 / Sheep 5 / Sheep 4 15.61
7 I13 Wheat 11 / Brick 6 / Wood 4 15.60
8 I08 Wheat 11 / Ore 6 / Wood 4 15.34
9 I25 Brick 6 / Sheep 5 / Wheat 2 15.26
10 I16 Brick 12 / Sheep 8 / Wheat 5 15.03

Best City Starts

  1. I30 = Ore 10 / Brick 9 / Sheep 8
    City score: 9.13
  2. I32 = Ore 10 / Wood 8 / Sheep 5
    City score: 9.13
  3. I44 = Wheat 9 / Wood 8 / Sheep 4
    City score: 8.78
  4. I08 = Wheat 11 / Ore 6 / Wood 4
    City score: 8.73
  5. I33 = Ore 10 / Brick 9 / Wood 8
    City score: 8.72

Best Road Starts

  1. I21 = Brick 6 / Sheep 5 / Wood 4
    Road score: 11.15
  2. I33 = Ore 10 / Brick 9 / Wood 8
    Road score: 10.73
  3. I44 = Wheat 9 / Wood 8 / Sheep 4
    Road score: 10.21
  4. I42 = Wood 11 / Brick 9 / Wood 8
    Road score: 10.06
  5. I13 = Wheat 11 / Brick 6 / Wood 4
    Road score: 9.72

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.30
I44 + I21
I44 = Wheat 9 / Wood 8 / Sheep 4
I21 = Brick 6 / Sheep 5 / Wood 4
Combined resources: wood, brick, sheep, wheat

Pair 2

Score: 52.62
I30 + I44
I30 = Ore 10 / Brick 9 / Sheep 8
I44 = Wheat 9 / Wood 8 / Sheep 4
Combined resources: sheep, ore, brick, wood, wheat

Pair 3

Score: 52.30
I44 + I33
I44 = Wheat 9 / Wood 8 / Sheep 4
I33 = Ore 10 / Brick 9 / Wood 8
Combined resources: ore, brick, wood, sheep, wheat

Pair 4

Score: 51.78
I33 + I21
I33 = Ore 10 / Brick 9 / Wood 8
I21 = Brick 6 / Sheep 5 / Wood 4
Combined resources: wood, brick, sheep, ore

Pair 5

Score: 51.77
I45 + I21
I45 = Wood 11 / Wheat 9 / Wood 8
I21 = Brick 6 / Sheep 5 / Wood 4
Combined resources: wood, brick, sheep, wheat

Pair 6

Score: 51.50
I45 + I30
I45 = Wood 11 / Wheat 9 / Wood 8
I30 = Ore 10 / Brick 9 / Sheep 8
Combined resources: sheep, ore, brick, wood, wheat

Seat Advice

Player 1

  • I33
    Ore 10 / Brick 9 / Wood 8
  • I44
    Wheat 9 / Wood 8 / Sheep 4
  • I21
    Brick 6 / Sheep 5 / Wood 4

Player 2

  • I44
    Wheat 9 / Wood 8 / Sheep 4
  • I32
    Ore 10 / Wood 8 / Sheep 5
  • I42
    Wood 11 / Brick 9 / Wood 8

Player 3

  • I44
    Wheat 9 / Wood 8 / Sheep 4
  • I16
    Brick 12 / Sheep 8 / Wheat 5
  • I09
    Ore 6 / Wood 4 / Wood 3

Best Player 4 Recovery Pairs

I44 + I21
I44 = Wheat 9 / Wood 8 / Sheep 4
I21 = Brick 6 / Sheep 5 / Wood 4
I30 + I44
I30 = Ore 10 / Brick 9 / Sheep 8
I44 = Wheat 9 / Wood 8 / Sheep 4
I44 + I33
I44 = Wheat 9 / Wood 8 / Sheep 4
I33 = Ore 10 / Brick 9 / Wood 8
I33 + I21
I33 = Ore 10 / Brick 9 / Wood 8
I21 = Brick 6 / Sheep 5 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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