Map #124
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I19 + I44. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more brick production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Ore 9 / Brick 6 / Wheat 5
Overall 18.22, production 13.00, road 10.25, city 10.88.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Ore 9 / Brick 6 / Wheat 5 | 18.22 | 5.22 | - |
| 2 | I03 | Brick 8 / Sheep 4 / Ore 4 | 16.43 | 6.09 | - |
| 3 | I20 | Wheat 10 / Wood 8 / Ore 4 | 16.43 | 6.09 | - |
| 4 | I39 | Wood 9 / Brick 6 / Ore 2 | 15.17 | 5.97 | - |
| 5 | I26 | Sheep 11 / Wheat 10 / Brick 6 | 15.16 | 5.97 | - |
| 6 | I02 | Brick 8 / Ore 4 / Sheep 3 | 14.87 | 4.54 | - |
| 7 | I04 | Brick 8 / Sheep 4 | 14.73 | 4.96 | Sheep |
| 8 | I32 | Wheat 11 / Wood 8 / Wheat 5 | 14.73 | 7.07 | - |
| 9 | I33 | Wood 8 / Wheat 5 / Ore 2 | 14.72 | 4.50 | - |
| 10 | I40 | Wood 9 / Brick 6 | 14.41 | 5.16 | Ore |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.96Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.
Pair 2
Score 50.90Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.
Pair 3
Score 50.47These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 ore.
Pair 4
Score 49.81Road building will need trades for wood. This opening leans toward cities and development cards. Place I44 second to start with 1 brick, 1 wheat, 1 ore.
Pair 5
Score 49.81Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.
Pair 6
Score 49.69These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I44 Ore 9 / Brick 6 / Wheat 5Opening score 47.26 · Best pair score 50.96You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I20 Wheat 10 / Wood 8 / Ore 4Opening score 45.78 · Best pair score 50.90You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I19 Wood 10 / Wood 8 / Ore 4Opening score 45.25 · Best pair score 50.96You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I44 + I13Ore 9 / Brick 6 / Wheat 5 + Wood 10 / Sheep 5 / Wheat 3
-
I20 + I26Wheat 10 / Wood 8 / Ore 4 + Sheep 11 / Wheat 10 / Brick 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I03 Brick 8 / Sheep 4 / Ore 4Opening score 46.88 · Best pair score 50.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I20 Wheat 10 / Wood 8 / Ore 4Opening score 45.78 · Best pair score 50.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I19 Wood 10 / Wood 8 / Ore 4Opening score 45.25 · Best pair score 50.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I03 + I32Brick 8 / Sheep 4 / Ore 4 + Wheat 11 / Wood 8 / Wheat 5
-
I20 + I26Wheat 10 / Wood 8 / Ore 4 + Sheep 11 / Wheat 10 / Brick 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I32 Wheat 11 / Wood 8 / Wheat 5Opening score 45.05 · Best pair score 50.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I26 Sheep 11 / Wheat 10 / Brick 6Opening score 44.39 · Best pair score 48.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I33 Wood 8 / Wheat 5 / Ore 2Opening score 44.38 · Best pair score 48.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I32 + I26Wheat 11 / Wood 8 / Wheat 5 + Sheep 11 / Wheat 10 / Brick 6
-
I26 + I20Sheep 11 / Wheat 10 / Brick 6 + Wheat 10 / Wood 8 / Ore 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I44 Ore 9 / Brick 6 / Wheat 5Opening score 46.00 · Best pair score 50.96You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I03 Brick 8 / Sheep 4 / Ore 4Opening score 42.01 · Best pair score 50.47You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I19 Wood 10 / Wood 8 / Ore 4Opening score 41.64 · Best pair score 50.96You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
-
I44 + I13Ore 9 / Brick 6 / Wheat 5 + Wood 10 / Sheep 5 / Wheat 3
-
I03 + I34Brick 8 / Sheep 4 / Ore 4 + Wood 12 / Wheat 11 / Brick 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I03 Brick 8 / Sheep 4 / Ore 4Opening score 44.11 · Best pair score 50.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I02 Brick 8 / Ore 4 / Sheep 3Opening score 42.69 · Best pair score 48.55This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I39 Wood 9 / Brick 6 / Ore 2Opening score 42.52 · Best pair score 49.48This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I03 + I13Brick 8 / Sheep 4 / Ore 4 + Wood 10 / Sheep 5 / Wheat 3
-
I02 + I21Brick 8 / Ore 4 / Sheep 3 + Wheat 11 / Wood 10 / Sheep 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I32 Wheat 11 / Wood 8 / Wheat 5Opening score 43.81 · Best pair score 50.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
-
I26 Sheep 11 / Wheat 10 / Brick 6Opening score 43.80 · Best pair score 48.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I33 Wood 8 / Wheat 5 / Ore 2Opening score 42.85 · Best pair score 48.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
-
I32 + I39Wheat 11 / Wood 8 / Wheat 5 + Wood 9 / Brick 6 / Ore 2
-
I26 + I32Sheep 11 / Wheat 10 / Brick 6 + Wheat 11 / Wood 8 / Wheat 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I32 Wheat 11 / Wood 8 / Wheat 5Opening score 44.00 · Best pair score 50.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I26 Sheep 11 / Wheat 10 / Brick 6Opening score 43.82 · Best pair score 48.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I33 Wood 8 / Wheat 5 / Ore 2Opening score 43.70 · Best pair score 48.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I32 + I26Wheat 11 / Wood 8 / Wheat 5 + Sheep 11 / Wheat 10 / Brick 6
-
I26 + I32Sheep 11 / Wheat 10 / Brick 6 + Wheat 11 / Wood 8 / Wheat 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I04 Brick 8 / Sheep 4Port Sheep, score 12.11
-
I40 Wood 9 / Brick 6Port Ore, score 10.38
-
I01 Brick 8 / Sheep 3Port 3:1, score 10.33
-
I38 Wood 12 / Brick 6Port Wood, score 9.09
-
I18 Sheep 4Port Sheep, score 8.21