Saved Map Analytics

Map #124

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-02-25 10:24:38
Intersections
54
Harbor Slots
9
Best Pair Score
50.96

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 8 8 T1 Sheep 3 3 T2 Wheat 3 3 T3 Sheep 4 4 T4 Ore 4 4 T5 Wood 10 10 T6 Sheep 5 5 T7 Sheep 11 11 T8 Wheat 10 10 T9 Wood 8 8 T10 Wheat 11 11 T11 Wood 12 12 T12 Brick 6 6 T13 Ore 2 2 T14 Wheat 5 5 T15 Brick 6 6 T16 Wood 9 9 T17 Desert T18 Ore 9 9 T19 I01 = Brick 8 / Sheep 3 I01 I02 = Brick 8 / Ore 4 / Sheep 3 I02 6 I03 = Brick 8 / Sheep 4 / Ore 4 I03 2 I04 = Brick 8 / Sheep 4 I04 7 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Sheep 3 / Wheat 3 I07 I08 = Wood 10 / Sheep 3 / Wheat 3 I08 I09 = Wood 10 / Ore 4 / Sheep 3 I09 I10 = Sheep 3 I10 I11 = Wheat 3 I11 I12 = Sheep 5 / Wheat 3 I12 I13 = Wood 10 / Sheep 5 / Wheat 3 I13 I14 = Wheat 3 I14 I15 = Wheat 10 / Sheep 4 / Ore 4 I15 I16 = Sheep 11 / Wheat 10 / Sheep 4 I16 I17 = Sheep 11 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Wood 10 / Wood 8 / Ore 4 I19 P I20 = Wheat 10 / Wood 8 / Ore 4 I20 3 I21 = Wheat 11 / Wood 10 / Sheep 5 I21 I22 = Wheat 11 / Wood 10 / Wood 8 I22 I23 = Sheep 5 I23 I24 = Wood 12 / Sheep 5 I24 I25 = Wood 12 / Wheat 11 / Sheep 5 I25 I26 = Sheep 11 / Wheat 10 / Brick 6 I26 5 I27 = Sheep 11 / Brick 6 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Wheat 10 / Wood 8 / Ore 2 I30 I31 = Wheat 10 / Brick 6 / Ore 2 I31 I32 = Wheat 11 / Wood 8 / Wheat 5 I32 8 I33 = Wood 8 / Wheat 5 / Ore 2 I33 9 I34 = Wood 12 / Wheat 11 / Brick 6 I34 I35 = Wheat 11 / Brick 6 / Wheat 5 I35 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Brick 6 I38 I39 = Wood 9 / Brick 6 / Ore 2 I39 4 I40 = Wood 9 / Brick 6 I40 10 I41 = Brick 6 I41 I42 = Wheat 5 / Ore 2 I42 I43 = Wood 9 / Ore 2 I43 I44 = Ore 9 / Brick 6 / Wheat 5 I44 1 I45 = Ore 9 / Wheat 5 I45 I46 = Brick 6 I46 I47 = Ore 9 / Brick 6 I47 I48 = Wood 9 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Ore 9 I51 I52 = I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I19 + I44. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Ore 9 / Brick 6 / Wheat 5

Overall 18.22, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Ore 9 / Brick 6 / Wheat 5 18.22 5.22 -
2 I03 Brick 8 / Sheep 4 / Ore 4 16.43 6.09 -
3 I20 Wheat 10 / Wood 8 / Ore 4 16.43 6.09 -
4 I39 Wood 9 / Brick 6 / Ore 2 15.17 5.97 -
5 I26 Sheep 11 / Wheat 10 / Brick 6 15.16 5.97 -
6 I02 Brick 8 / Ore 4 / Sheep 3 14.87 4.54 -
7 I04 Brick 8 / Sheep 4 14.73 4.96 Sheep
8 I32 Wheat 11 / Wood 8 / Wheat 5 14.73 7.07 -
9 I33 Wood 8 / Wheat 5 / Ore 2 14.72 4.50 -
10 I40 Wood 9 / Brick 6 14.41 5.16 Ore

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.96
I19 + I44
Wood 10 / Wood 8 / Ore 4 + Ore 9 / Brick 6 / Wheat 5
Coverage: Ore, Wood, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

Pair 2

Score 50.90
I20 + I44
Wheat 10 / Wood 8 / Ore 4 + Ore 9 / Brick 6 / Wheat 5
Coverage: Ore, Wheat, Wood, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 50.47
I32 + I03
Wheat 11 / Wood 8 / Wheat 5 + Brick 8 / Sheep 4 / Ore 4
Coverage: Brick, Sheep, Ore, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 brick, 1 sheep, 1 ore.

Pair 4

Score 49.81
I03 + I44
Brick 8 / Sheep 4 / Ore 4 + Ore 9 / Brick 6 / Wheat 5
Coverage: Brick, Sheep, Ore, Wheat

Road building will need trades for wood. This opening leans toward cities and development cards. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

Pair 5

Score 49.81
I32 + I44
Wheat 11 / Wood 8 / Wheat 5 + Ore 9 / Brick 6 / Wheat 5
Coverage: Wood, Wheat, Brick, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 wheat, 1 ore.

Pair 6

Score 49.69
I44 + I21
Ore 9 / Brick 6 / Wheat 5 + Wheat 11 / Wood 10 / Sheep 5
Coverage: Wood, Sheep, Wheat, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 9 / Brick 6 / Wheat 5
    Opening score 47.26 · Best pair score 50.96
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 10 / Wood 8 / Ore 4
    Opening score 45.78 · Best pair score 50.90
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 10 / Wood 8 / Ore 4
    Opening score 45.25 · Best pair score 50.96
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I13
    Ore 9 / Brick 6 / Wheat 5 + Wood 10 / Sheep 5 / Wheat 3
  • I20 + I26
    Wheat 10 / Wood 8 / Ore 4 + Sheep 11 / Wheat 10 / Brick 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Brick 8 / Sheep 4 / Ore 4
    Opening score 46.88 · Best pair score 50.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 10 / Wood 8 / Ore 4
    Opening score 45.78 · Best pair score 50.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 10 / Wood 8 / Ore 4
    Opening score 45.25 · Best pair score 50.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I32
    Brick 8 / Sheep 4 / Ore 4 + Wheat 11 / Wood 8 / Wheat 5
  • I20 + I26
    Wheat 10 / Wood 8 / Ore 4 + Sheep 11 / Wheat 10 / Brick 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Wheat 11 / Wood 8 / Wheat 5
    Opening score 45.05 · Best pair score 50.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Sheep 11 / Wheat 10 / Brick 6
    Opening score 44.39 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 8 / Wheat 5 / Ore 2
    Opening score 44.38 · Best pair score 48.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I26
    Wheat 11 / Wood 8 / Wheat 5 + Sheep 11 / Wheat 10 / Brick 6
  • I26 + I20
    Sheep 11 / Wheat 10 / Brick 6 + Wheat 10 / Wood 8 / Ore 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 9 / Brick 6 / Wheat 5
    Opening score 46.00 · Best pair score 50.96
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 8 / Sheep 4 / Ore 4
    Opening score 42.01 · Best pair score 50.47
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 10 / Wood 8 / Ore 4
    Opening score 41.64 · Best pair score 50.96
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I44 + I13
    Ore 9 / Brick 6 / Wheat 5 + Wood 10 / Sheep 5 / Wheat 3
  • I03 + I34
    Brick 8 / Sheep 4 / Ore 4 + Wood 12 / Wheat 11 / Brick 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Brick 8 / Sheep 4 / Ore 4
    Opening score 44.11 · Best pair score 50.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 8 / Ore 4 / Sheep 3
    Opening score 42.69 · Best pair score 48.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wood 9 / Brick 6 / Ore 2
    Opening score 42.52 · Best pair score 49.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I13
    Brick 8 / Sheep 4 / Ore 4 + Wood 10 / Sheep 5 / Wheat 3
  • I02 + I21
    Brick 8 / Ore 4 / Sheep 3 + Wheat 11 / Wood 10 / Sheep 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I32 Wheat 11 / Wood 8 / Wheat 5
    Opening score 43.81 · Best pair score 50.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I26 Sheep 11 / Wheat 10 / Brick 6
    Opening score 43.80 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wood 8 / Wheat 5 / Ore 2
    Opening score 42.85 · Best pair score 48.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I32 + I39
    Wheat 11 / Wood 8 / Wheat 5 + Wood 9 / Brick 6 / Ore 2
  • I26 + I32
    Sheep 11 / Wheat 10 / Brick 6 + Wheat 11 / Wood 8 / Wheat 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Wheat 11 / Wood 8 / Wheat 5
    Opening score 44.00 · Best pair score 50.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Sheep 11 / Wheat 10 / Brick 6
    Opening score 43.82 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wood 8 / Wheat 5 / Ore 2
    Opening score 43.70 · Best pair score 48.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I26
    Wheat 11 / Wood 8 / Wheat 5 + Sheep 11 / Wheat 10 / Brick 6
  • I26 + I32
    Sheep 11 / Wheat 10 / Brick 6 + Wheat 11 / Wood 8 / Wheat 5

Resource Profile

Wood 13
Brick 15
Sheep 11
Wheat 11
Ore 8

Scarcity & Abundance

Scarce
Ore
Abundant
Brick, Wood

Best Harbor Starts

  • I04 Brick 8 / Sheep 4
    Port Sheep, score 12.11
  • I40 Wood 9 / Brick 6
    Port Ore, score 10.38
  • I01 Brick 8 / Sheep 3
    Port 3:1, score 10.33
  • I38 Wood 12 / Brick 6
    Port Wood, score 9.09
  • I18 Sheep 4
    Port Sheep, score 8.21

Map Notes

Canonical map
https://catan.soft2u.ro/map/124?lang=en
Generator link
https://catan.soft2u.ro/?map=124
Board type
Classic 3-4 Player
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