Map #12B
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I31 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I16 Wood 9 / Sheep 6 / Brick 4
Overall 18.27, production 12.00, road 11.12, city 7.85.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I16 | Wood 9 / Sheep 6 / Brick 4 | 18.27 | 8.83 | - |
| 2 | I15 | Sheep 6 / Wood 5 / Brick 4 | 17.83 | 7.57 | - |
| 3 | I31 | Ore 8 / Wheat 5 / Brick 4 | 17.59 | 6.87 | - |
| 4 | I26 | Wood 9 / Ore 8 / Brick 4 | 17.50 | 6.62 | - |
| 5 | I04 | Sheep 6 / Sheep 4 | 16.48 | 6.50 | Sheep |
| 6 | I03 | Sheep 6 / Wood 5 / Sheep 4 | 15.26 | 5.88 | - |
| 7 | I13 | Wood 10 / Brick 6 / Wheat 3 | 15.25 | 5.71 | - |
| 8 | I20 | Wood 5 / Brick 4 / Sheep 3 | 14.89 | 7.72 | - |
| 9 | I40 | Wheat 11 / Ore 8 | 14.54 | 4.81 | Ore |
| 10 | I30 | Wheat 5 / Brick 4 / Sheep 3 | 14.50 | 6.62 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.54These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 53.29These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 52.29These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 brick, 1 wheat, 1 ore.
Pair 4
Score 52.20These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 51.61These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 51.11City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I31 Ore 8 / Wheat 5 / Brick 4Opening score 45.46 · Best pair score 53.54You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I16 Wood 9 / Sheep 6 / Brick 4Opening score 44.88 · Best pair score 53.54You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I26 Wood 9 / Ore 8 / Brick 4Opening score 44.30 · Best pair score 51.11You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I31 + I20Ore 8 / Wheat 5 / Brick 4 + Wood 5 / Brick 4 / Sheep 3
-
I16 + I25Wood 9 / Sheep 6 / Brick 4 + Ore 10 / Ore 9 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I25 Ore 10 / Ore 9 / Wheat 3Opening score 41.66 · Best pair score 48.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
-
I19 Wood 10 / Wood 5 / Sheep 3Opening score 41.23 · Best pair score 48.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I13 Wood 10 / Brick 6 / Wheat 3Opening score 41.06 · Best pair score 50.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I25 + I13Ore 10 / Ore 9 / Wheat 3 + Wood 10 / Brick 6 / Wheat 3
-
I19 + I13Wood 10 / Wood 5 / Sheep 3 + Wood 10 / Brick 6 / Wheat 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I13 Wood 10 / Brick 6 / Wheat 3Opening score 43.98 · Best pair score 50.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I08 Wood 10 / Brick 6 / Brick 2Opening score 41.95 · Best pair score 46.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
-
I19 Wood 10 / Wood 5 / Sheep 3Opening score 41.93 · Best pair score 48.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I13 + I03Wood 10 / Brick 6 / Wheat 3 + Sheep 6 / Wood 5 / Sheep 4
-
I08 + I03Wood 10 / Brick 6 / Brick 2 + Sheep 6 / Wood 5 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I31 Ore 8 / Wheat 5 / Brick 4Opening score 43.61 · Best pair score 53.54You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I26 Wood 9 / Ore 8 / Brick 4Opening score 43.59 · Best pair score 51.11You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I15 Sheep 6 / Wood 5 / Brick 4Opening score 43.23 · Best pair score 53.29You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I31 + I22Ore 8 / Wheat 5 / Brick 4 + Wood 10 / Ore 10 / Sheep 3
-
I26 + I44Wood 9 / Ore 8 / Brick 4 + Wood 12 / Sheep 11 / Wheat 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I13 Wood 10 / Brick 6 / Wheat 3Opening score 40.24 · Best pair score 50.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I08 Wood 10 / Brick 6 / Brick 2Opening score 38.42 · Best pair score 46.76This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I44 Wood 12 / Sheep 11 / Wheat 8Opening score 37.63 · Best pair score 47.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
-
I13 + I22Wood 10 / Brick 6 / Wheat 3 + Wood 10 / Ore 10 / Sheep 3
-
I08 + I44Wood 10 / Brick 6 / Brick 2 + Wood 12 / Sheep 11 / Wheat 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
-
I13 Wood 10 / Brick 6 / Wheat 3Opening score 40.62 · Best pair score 50.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I44 Wood 12 / Sheep 11 / Wheat 8Opening score 39.11 · Best pair score 47.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I33 Sheep 11 / Wheat 5 / Sheep 3Opening score 38.89 · Best pair score 47.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I13 + I02Wood 10 / Brick 6 / Wheat 3 + Wood 5 / Sheep 4 / Brick 2
-
I44 + I20Wood 12 / Sheep 11 / Wheat 8 + Wood 5 / Brick 4 / Sheep 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
-
I19 Wood 10 / Wood 5 / Sheep 3Opening score 41.01 · Best pair score 48.15This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
-
I22 Wood 10 / Ore 10 / Sheep 3Opening score 40.71 · Best pair score 46.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
-
I33 Sheep 11 / Wheat 5 / Sheep 3Opening score 39.90 · Best pair score 47.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
-
I19 + I13Wood 10 / Wood 5 / Sheep 3 + Wood 10 / Brick 6 / Wheat 3
-
I22 + I13Wood 10 / Ore 10 / Sheep 3 + Wood 10 / Brick 6 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I04 Sheep 6 / Sheep 4Port Sheep, score 15.76
-
I40 Wheat 11 / Ore 8Port Ore, score 13.03
-
I18 Sheep 6Port Sheep, score 11.23
-
I41 Ore 8Port Ore, score 11.23
-
I11 Brick 6Port 3:1, score 8.53