Saved Map Analytics

Map #12B

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-02-26 04:54:00
Intersections
54
Harbor Slots
9
Best Pair Score
53.54

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 4 4 T1 Brick 2 2 T2 Brick 6 6 T3 Sheep 6 6 T4 Wood 5 5 T5 Wood 10 10 T6 Wheat 3 3 T7 Wood 9 9 T8 Brick 4 4 T9 Sheep 3 3 T10 Ore 10 10 T11 Ore 9 9 T12 Ore 8 8 T13 Wheat 5 5 T14 Sheep 11 11 T15 Wood 12 12 T16 Wheat 11 11 T17 Desert T18 Wheat 8 8 T19 I01 = Sheep 4 / Brick 2 I01 I02 = Wood 5 / Sheep 4 / Brick 2 I02 I03 = Sheep 6 / Wood 5 / Sheep 4 I03 6 I04 = Sheep 6 / Sheep 4 I04 5 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Brick 6 / Brick 2 I07 I08 = Wood 10 / Brick 6 / Brick 2 I08 I09 = Wood 10 / Wood 5 / Brick 2 I09 I10 = Brick 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Wood 10 / Brick 6 / Wheat 3 I13 7 I14 = Brick 6 I14 I15 = Sheep 6 / Wood 5 / Brick 4 I15 2 I16 = Wood 9 / Sheep 6 / Brick 4 I16 1 I17 = Wood 9 / Sheep 6 I17 I18 = Sheep 6 I18 I19 = Wood 10 / Wood 5 / Sheep 3 I19 I20 = Wood 5 / Brick 4 / Sheep 3 I20 8 I21 = Wood 10 / Ore 10 / Wheat 3 I21 I22 = Wood 10 / Ore 10 / Sheep 3 I22 I23 = Wheat 3 I23 I24 = Ore 9 / Wheat 3 I24 I25 = Ore 10 / Ore 9 / Wheat 3 I25 I26 = Wood 9 / Ore 8 / Brick 4 I26 4 I27 = Wood 9 / Ore 8 I27 I28 = Wood 9 I28 I29 = Wood 9 I29 I30 = Wheat 5 / Brick 4 / Sheep 3 I30 10 I31 = Ore 8 / Wheat 5 / Brick 4 I31 3 I32 = Sheep 11 / Ore 10 / Sheep 3 I32 I33 = Sheep 11 / Wheat 5 / Sheep 3 I33 I34 = Wood 12 / Ore 10 / Ore 9 I34 I35 = Wood 12 / Sheep 11 / Ore 10 I35 I36 = Ore 9 I36 I37 = Ore 9 I37 I38 = Wood 12 / Ore 9 I38 I39 = Wheat 11 / Ore 8 / Wheat 5 I39 I40 = Wheat 11 / Ore 8 I40 9 I41 = Ore 8 I41 I42 = Sheep 11 / Wheat 5 I42 I43 = Wheat 11 / Wheat 5 I43 I44 = Wood 12 / Sheep 11 / Wheat 8 I44 I45 = Sheep 11 / Wheat 8 I45 I46 = Wood 12 I46 I47 = Wood 12 / Wheat 8 I47 I48 = Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wheat 8 I51 I52 = I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I31 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I16 Wood 9 / Sheep 6 / Brick 4

Overall 18.27, production 12.00, road 11.12, city 7.85.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I16 Wood 9 / Sheep 6 / Brick 4 18.27 8.83 -
2 I15 Sheep 6 / Wood 5 / Brick 4 17.83 7.57 -
3 I31 Ore 8 / Wheat 5 / Brick 4 17.59 6.87 -
4 I26 Wood 9 / Ore 8 / Brick 4 17.50 6.62 -
5 I04 Sheep 6 / Sheep 4 16.48 6.50 Sheep
6 I03 Sheep 6 / Wood 5 / Sheep 4 15.26 5.88 -
7 I13 Wood 10 / Brick 6 / Wheat 3 15.25 5.71 -
8 I20 Wood 5 / Brick 4 / Sheep 3 14.89 7.72 -
9 I40 Wheat 11 / Ore 8 14.54 4.81 Ore
10 I30 Wheat 5 / Brick 4 / Sheep 3 14.50 6.62 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.54
I31 + I16
Ore 8 / Wheat 5 / Brick 4 + Wood 9 / Sheep 6 / Brick 4
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 53.29
I31 + I15
Ore 8 / Wheat 5 / Brick 4 + Sheep 6 / Wood 5 / Brick 4
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 52.29
I03 + I31
Sheep 6 / Wood 5 / Sheep 4 + Ore 8 / Wheat 5 / Brick 4
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 brick, 1 wheat, 1 ore.

Pair 4

Score 52.20
I39 + I15
Wheat 11 / Ore 8 / Wheat 5 + Sheep 6 / Wood 5 / Brick 4
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 51.61
I39 + I16
Wheat 11 / Ore 8 / Wheat 5 + Wood 9 / Sheep 6 / Brick 4
Coverage: Sheep, Wood, Brick, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 51.11
I26 + I15
Wood 9 / Ore 8 / Brick 4 + Sheep 6 / Wood 5 / Brick 4
Coverage: Sheep, Wood, Brick, Ore

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I31 Ore 8 / Wheat 5 / Brick 4
    Opening score 45.46 · Best pair score 53.54
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wood 9 / Sheep 6 / Brick 4
    Opening score 44.88 · Best pair score 53.54
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 9 / Ore 8 / Brick 4
    Opening score 44.30 · Best pair score 51.11
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I31 + I20
    Ore 8 / Wheat 5 / Brick 4 + Wood 5 / Brick 4 / Sheep 3
  • I16 + I25
    Wood 9 / Sheep 6 / Brick 4 + Ore 10 / Ore 9 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Ore 10 / Ore 9 / Wheat 3
    Opening score 41.66 · Best pair score 48.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I19 Wood 10 / Wood 5 / Sheep 3
    Opening score 41.23 · Best pair score 48.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 10 / Brick 6 / Wheat 3
    Opening score 41.06 · Best pair score 50.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I13
    Ore 10 / Ore 9 / Wheat 3 + Wood 10 / Brick 6 / Wheat 3
  • I19 + I13
    Wood 10 / Wood 5 / Sheep 3 + Wood 10 / Brick 6 / Wheat 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wood 10 / Brick 6 / Wheat 3
    Opening score 43.98 · Best pair score 50.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wood 10 / Brick 6 / Brick 2
    Opening score 41.95 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat, ore.
  • I19 Wood 10 / Wood 5 / Sheep 3
    Opening score 41.93 · Best pair score 48.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I03
    Wood 10 / Brick 6 / Wheat 3 + Sheep 6 / Wood 5 / Sheep 4
  • I08 + I03
    Wood 10 / Brick 6 / Brick 2 + Sheep 6 / Wood 5 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I31 Ore 8 / Wheat 5 / Brick 4
    Opening score 43.61 · Best pair score 53.54
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 9 / Ore 8 / Brick 4
    Opening score 43.59 · Best pair score 51.11
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Sheep 6 / Wood 5 / Brick 4
    Opening score 43.23 · Best pair score 53.29
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I22
    Ore 8 / Wheat 5 / Brick 4 + Wood 10 / Ore 10 / Sheep 3
  • I26 + I44
    Wood 9 / Ore 8 / Brick 4 + Wood 12 / Sheep 11 / Wheat 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Wood 10 / Brick 6 / Wheat 3
    Opening score 40.24 · Best pair score 50.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wood 10 / Brick 6 / Brick 2
    Opening score 38.42 · Best pair score 46.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 12 / Sheep 11 / Wheat 8
    Opening score 37.63 · Best pair score 47.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I13 + I22
    Wood 10 / Brick 6 / Wheat 3 + Wood 10 / Ore 10 / Sheep 3
  • I08 + I44
    Wood 10 / Brick 6 / Brick 2 + Wood 12 / Sheep 11 / Wheat 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wood 10 / Brick 6 / Wheat 3
    Opening score 40.62 · Best pair score 50.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 12 / Sheep 11 / Wheat 8
    Opening score 39.11 · Best pair score 47.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Sheep 11 / Wheat 5 / Sheep 3
    Opening score 38.89 · Best pair score 47.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I02
    Wood 10 / Brick 6 / Wheat 3 + Wood 5 / Sheep 4 / Brick 2
  • I44 + I20
    Wood 12 / Sheep 11 / Wheat 8 + Wood 5 / Brick 4 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I19 Wood 10 / Wood 5 / Sheep 3
    Opening score 41.01 · Best pair score 48.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Wood 10 / Ore 10 / Sheep 3
    Opening score 40.71 · Best pair score 46.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Sheep 11 / Wheat 5 / Sheep 3
    Opening score 39.90 · Best pair score 47.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I19 + I13
    Wood 10 / Wood 5 / Sheep 3 + Wood 10 / Brick 6 / Wheat 3
  • I22 + I13
    Wood 10 / Ore 10 / Sheep 3 + Wood 10 / Brick 6 / Wheat 3

Resource Profile

Wood 12
Brick 9
Sheep 12
Wheat 13
Ore 12

Scarcity & Abundance

Scarce
Brick
Abundant
Wheat

Best Harbor Starts

  • I04 Sheep 6 / Sheep 4
    Port Sheep, score 15.76
  • I40 Wheat 11 / Ore 8
    Port Ore, score 13.03
  • I18 Sheep 6
    Port Sheep, score 11.23
  • I41 Ore 8
    Port Ore, score 11.23
  • I11 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/12B?lang=en
Generator link
https://catan.soft2u.ro/?map=12B
Board type
Classic 3-4 Player
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