Map #12N
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I25 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I45 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I25 Wheat 10 / Brick 9 / Sheep 8
Overall 17.89, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Wheat 10 / Brick 9 / Sheep 8 | 17.89 | 7.15 | - |
| 2 | I34 | Wood 11 / Brick 9 / Sheep 8 | 16.79 | 6.99 | - |
| 3 | I16 | Wood 6 / Wheat 5 / Brick 3 | 16.68 | 7.00 | - |
| 4 | I35 | Wood 11 / Ore 9 / Sheep 8 | 16.46 | 6.59 | - |
| 5 | I40 | Wood 8 / Ore 5 | 16.31 | 5.03 | Ore |
| 6 | I26 | Wood 6 / Ore 5 / Brick 3 | 16.21 | 5.41 | - |
| 7 | I32 | Ore 9 / Sheep 8 / Brick 3 | 16.15 | 5.23 | - |
| 8 | I31 | Sheep 12 / Wood 6 / Ore 5 | 15.16 | 5.74 | - |
| 9 | I21 | Ore 11 / Wheat 10 / Sheep 8 | 14.92 | 5.15 | - |
| 10 | I39 | Sheep 12 / Wood 8 / Ore 5 | 14.88 | 4.94 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.60These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 52.29City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 51.42These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 50.98City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 50.65These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.53These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I25 Wheat 10 / Brick 9 / Sheep 8Opening score 46.88 · Best pair score 52.60You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wood 6 / Wheat 5 / Brick 3Opening score 44.80 · Best pair score 52.29You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 6 / Ore 5 / Brick 3Opening score 43.87 · Best pair score 52.60You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I31Wheat 10 / Brick 9 / Sheep 8 + Sheep 12 / Wood 6 / Ore 5
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I16 + I13Wood 6 / Wheat 5 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Wood 6 / Ore 5 / Brick 3Opening score 45.47 · Best pair score 52.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wood 6 / Wheat 5 / Brick 3Opening score 45.04 · Best pair score 52.29This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Wood 6 / Wheat 5 / Wheat 2Opening score 43.70 · Best pair score 49.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I13Wood 6 / Ore 5 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6
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I16 + I13Wood 6 / Wheat 5 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I32 Ore 9 / Sheep 8 / Brick 3Opening score 44.54 · Best pair score 51.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I35 Wood 11 / Ore 9 / Sheep 8Opening score 44.30 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I40 Wood 8 / Ore 5Opening score 43.33 · Best pair score 49.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I32 + I45Ore 9 / Sheep 8 / Brick 3 + Wheat 10 / Ore 9 / Sheep 4
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I35 + I45Wood 11 / Ore 9 / Sheep 8 + Wheat 10 / Ore 9 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I25 Wheat 10 / Brick 9 / Sheep 8Opening score 45.54 · Best pair score 52.60You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wood 11 / Brick 9 / Sheep 8Opening score 42.89 · Best pair score 50.98You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I32 Ore 9 / Sheep 8 / Brick 3Opening score 42.44 · Best pair score 51.42You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I40Wheat 10 / Brick 9 / Sheep 8 + Wood 8 / Ore 5
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I34 + I43Wood 11 / Brick 9 / Sheep 8 + Sheep 12 / Wheat 10 / Wood 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I32 Ore 9 / Sheep 8 / Brick 3Opening score 42.94 · Best pair score 51.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wood 6 / Wheat 5 / Brick 3Opening score 42.44 · Best pair score 52.29This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I26 Wood 6 / Ore 5 / Brick 3Opening score 42.05 · Best pair score 52.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I32 + I43Ore 9 / Sheep 8 / Brick 3 + Sheep 12 / Wheat 10 / Wood 8
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I16 + I40Wood 6 / Wheat 5 / Brick 3 + Wood 8 / Ore 5
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I32 Ore 9 / Sheep 8 / Brick 3Opening score 43.14 · Best pair score 51.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I40 Wood 8 / Ore 5Opening score 42.43 · Best pair score 49.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I35 Wood 11 / Ore 9 / Sheep 8Opening score 42.26 · Best pair score 50.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I32 + I13Ore 9 / Sheep 8 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6
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I40 + I13Wood 8 / Ore 5 + Ore 11 / Wheat 10 / Sheep 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I39 Sheep 12 / Wood 8 / Ore 5Opening score 42.96 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Sheep 12 / Wood 6 / Ore 5Opening score 42.93 · Best pair score 50.53This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I40 Wood 8 / Ore 5Opening score 42.83 · Best pair score 49.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I45Sheep 12 / Wood 8 / Ore 5 + Wheat 10 / Ore 9 / Sheep 4
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I31 + I45Sheep 12 / Wood 6 / Ore 5 + Wheat 10 / Ore 9 / Sheep 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Wood 8 / Ore 5Port Ore, score 13.62
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I24 Wheat 10 / Brick 9Port Brick, score 12.22
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I48 Wheat 10 / Wood 8Port Wheat, score 12.11
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I38 Wood 11 / Brick 9Port Wood, score 9.90
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I41 Ore 5Port Ore, score 9.72