Saved Map Analytics

Map #12N

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-03-01 15:24:31
Intersections
54
Harbor Slots
9
Best Pair Score
52.60

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 4 4 T1 Desert T2 Sheep 6 6 T3 Wheat 5 5 T4 Wheat 2 2 T5 Ore 11 11 T6 Wheat 10 10 T7 Brick 3 3 T8 Wood 6 6 T9 Brick 3 3 T10 Sheep 8 8 T11 Brick 9 9 T12 Ore 5 5 T13 Sheep 12 12 T14 Ore 9 9 T15 Wood 11 11 T16 Wood 8 8 T17 Wheat 10 10 T18 Sheep 4 4 T19 I01 = Wood 4 I01 I02 = Wood 4 / Wheat 2 I02 I03 = Wheat 5 / Wood 4 / Wheat 2 I03 I04 = Wheat 5 / Wood 4 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Sheep 6 I07 I08 = Ore 11 / Sheep 6 I08 I09 = Ore 11 / Wheat 2 I09 I10 = I10 I11 = Sheep 6 I11 I12 = Wheat 10 / Sheep 6 I12 I13 = Ore 11 / Wheat 10 / Sheep 6 I13 I14 = Sheep 6 I14 I15 = Wood 6 / Wheat 5 / Wheat 2 I15 I16 = Wood 6 / Wheat 5 / Brick 3 I16 3 I17 = Wheat 5 / Brick 3 I17 I18 = Wheat 5 I18 I19 = Ore 11 / Brick 3 / Wheat 2 I19 I20 = Wood 6 / Brick 3 / Wheat 2 I20 I21 = Ore 11 / Wheat 10 / Sheep 8 I21 9 I22 = Ore 11 / Sheep 8 / Brick 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Brick 9 I24 I25 = Wheat 10 / Brick 9 / Sheep 8 I25 1 I26 = Wood 6 / Ore 5 / Brick 3 I26 6 I27 = Ore 5 / Brick 3 I27 I28 = Brick 3 I28 I29 = Brick 3 I29 I30 = Sheep 12 / Wood 6 / Brick 3 I30 I31 = Sheep 12 / Wood 6 / Ore 5 I31 8 I32 = Ore 9 / Sheep 8 / Brick 3 I32 7 I33 = Sheep 12 / Ore 9 / Brick 3 I33 I34 = Wood 11 / Brick 9 / Sheep 8 I34 2 I35 = Wood 11 / Ore 9 / Sheep 8 I35 4 I36 = Brick 9 I36 I37 = Brick 9 I37 I38 = Wood 11 / Brick 9 I38 I39 = Sheep 12 / Wood 8 / Ore 5 I39 10 I40 = Wood 8 / Ore 5 I40 5 I41 = Ore 5 I41 I42 = Sheep 12 / Wheat 10 / Ore 9 I42 I43 = Sheep 12 / Wheat 10 / Wood 8 I43 I44 = Wood 11 / Ore 9 / Sheep 4 I44 I45 = Wheat 10 / Ore 9 / Sheep 4 I45 I46 = Wood 11 I46 I47 = Wood 11 / Sheep 4 I47 I48 = Wheat 10 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Wheat 10 / Sheep 4 I51 I52 = Wheat 10 I52 I53 = Sheep 4 I53 I54 = Sheep 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I25 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Wheat 10 / Brick 9 / Sheep 8

Overall 17.89, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Wheat 10 / Brick 9 / Sheep 8 17.89 7.15 -
2 I34 Wood 11 / Brick 9 / Sheep 8 16.79 6.99 -
3 I16 Wood 6 / Wheat 5 / Brick 3 16.68 7.00 -
4 I35 Wood 11 / Ore 9 / Sheep 8 16.46 6.59 -
5 I40 Wood 8 / Ore 5 16.31 5.03 Ore
6 I26 Wood 6 / Ore 5 / Brick 3 16.21 5.41 -
7 I32 Ore 9 / Sheep 8 / Brick 3 16.15 5.23 -
8 I31 Sheep 12 / Wood 6 / Ore 5 15.16 5.74 -
9 I21 Ore 11 / Wheat 10 / Sheep 8 14.92 5.15 -
10 I39 Sheep 12 / Wood 8 / Ore 5 14.88 4.94 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.60
I25 + I26
Wheat 10 / Brick 9 / Sheep 8 + Wood 6 / Ore 5 / Brick 3
Coverage: Wheat, Sheep, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 52.29
I25 + I16
Wheat 10 / Brick 9 / Sheep 8 + Wood 6 / Wheat 5 / Brick 3
Coverage: Wheat, Brick, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.42
I32 + I16
Ore 9 / Sheep 8 / Brick 3 + Wood 6 / Wheat 5 / Brick 3
Coverage: Wheat, Brick, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.98
I34 + I16
Wood 11 / Brick 9 / Sheep 8 + Wood 6 / Wheat 5 / Brick 3
Coverage: Wheat, Brick, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.65
I35 + I16
Wood 11 / Ore 9 / Sheep 8 + Wood 6 / Wheat 5 / Brick 3
Coverage: Wheat, Brick, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.53
I31 + I25
Sheep 12 / Wood 6 / Ore 5 + Wheat 10 / Brick 9 / Sheep 8
Coverage: Wheat, Sheep, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Wheat 10 / Brick 9 / Sheep 8
    Opening score 46.88 · Best pair score 52.60
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wood 6 / Wheat 5 / Brick 3
    Opening score 44.80 · Best pair score 52.29
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 6 / Ore 5 / Brick 3
    Opening score 43.87 · Best pair score 52.60
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I31
    Wheat 10 / Brick 9 / Sheep 8 + Sheep 12 / Wood 6 / Ore 5
  • I16 + I13
    Wood 6 / Wheat 5 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wood 6 / Ore 5 / Brick 3
    Opening score 45.47 · Best pair score 52.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wood 6 / Wheat 5 / Brick 3
    Opening score 45.04 · Best pair score 52.29
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wood 6 / Wheat 5 / Wheat 2
    Opening score 43.70 · Best pair score 49.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I13
    Wood 6 / Ore 5 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6
  • I16 + I13
    Wood 6 / Wheat 5 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Ore 9 / Sheep 8 / Brick 3
    Opening score 44.54 · Best pair score 51.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I35 Wood 11 / Ore 9 / Sheep 8
    Opening score 44.30 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Wood 8 / Ore 5
    Opening score 43.33 · Best pair score 49.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I32 + I45
    Ore 9 / Sheep 8 / Brick 3 + Wheat 10 / Ore 9 / Sheep 4
  • I35 + I45
    Wood 11 / Ore 9 / Sheep 8 + Wheat 10 / Ore 9 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Wheat 10 / Brick 9 / Sheep 8
    Opening score 45.54 · Best pair score 52.60
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wood 11 / Brick 9 / Sheep 8
    Opening score 42.89 · Best pair score 50.98
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Ore 9 / Sheep 8 / Brick 3
    Opening score 42.44 · Best pair score 51.42
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I40
    Wheat 10 / Brick 9 / Sheep 8 + Wood 8 / Ore 5
  • I34 + I43
    Wood 11 / Brick 9 / Sheep 8 + Sheep 12 / Wheat 10 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I32 Ore 9 / Sheep 8 / Brick 3
    Opening score 42.94 · Best pair score 51.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wood 6 / Wheat 5 / Brick 3
    Opening score 42.44 · Best pair score 52.29
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I26 Wood 6 / Ore 5 / Brick 3
    Opening score 42.05 · Best pair score 52.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I43
    Ore 9 / Sheep 8 / Brick 3 + Sheep 12 / Wheat 10 / Wood 8
  • I16 + I40
    Wood 6 / Wheat 5 / Brick 3 + Wood 8 / Ore 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I32 Ore 9 / Sheep 8 / Brick 3
    Opening score 43.14 · Best pair score 51.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I40 Wood 8 / Ore 5
    Opening score 42.43 · Best pair score 49.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I35 Wood 11 / Ore 9 / Sheep 8
    Opening score 42.26 · Best pair score 50.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I32 + I13
    Ore 9 / Sheep 8 / Brick 3 + Ore 11 / Wheat 10 / Sheep 6
  • I40 + I13
    Wood 8 / Ore 5 + Ore 11 / Wheat 10 / Sheep 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Sheep 12 / Wood 8 / Ore 5
    Opening score 42.96 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Sheep 12 / Wood 6 / Ore 5
    Opening score 42.93 · Best pair score 50.53
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Wood 8 / Ore 5
    Opening score 42.83 · Best pair score 49.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I45
    Sheep 12 / Wood 8 / Ore 5 + Wheat 10 / Ore 9 / Sheep 4
  • I31 + I45
    Sheep 12 / Wood 6 / Ore 5 + Wheat 10 / Ore 9 / Sheep 4

Resource Profile

Wood 15
Brick 8
Sheep 14
Wheat 11
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I40 Wood 8 / Ore 5
    Port Ore, score 13.62
  • I24 Wheat 10 / Brick 9
    Port Brick, score 12.22
  • I48 Wheat 10 / Wood 8
    Port Wheat, score 12.11
  • I38 Wood 11 / Brick 9
    Port Wood, score 9.90
  • I41 Ore 5
    Port Ore, score 9.72

Map Notes

Canonical map
https://catan.soft2u.ro/map/12N?lang=en
Generator link
https://catan.soft2u.ro/?map=12N
Board type
Classic 3-4 Player
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