Map #142
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I43 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 sheep, 1 ore.
How To Approach It
- The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I22 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I32 Sheep 9 / Wood 8 / Ore 5
Overall 18.72, production 13.00, road 10.25, city 9.91.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I32 | Sheep 9 / Wood 8 / Ore 5 | 18.72 | 6.65 | - |
| 2 | I22 | Sheep 9 / Wheat 6 / Ore 5 | 18.51 | 6.04 | - |
| 3 | I42 | Wood 8 / Wheat 5 / Brick 3 | 17.28 | 8.87 | - |
| 4 | I33 | Wood 8 / Ore 5 / Brick 3 | 17.12 | 7.99 | - |
| 5 | I45 | Ore 10 / Wood 8 / Wheat 5 | 17.04 | 5.49 | - |
| 6 | I48 | Brick 6 / Wheat 5 | 16.67 | 5.50 | Wheat |
| 7 | I21 | Wood 11 / Sheep 9 / Wheat 6 | 16.64 | 6.85 | - |
| 8 | I30 | Wood 9 / Ore 5 / Brick 3 | 15.60 | 6.51 | - |
| 9 | I19 | Wheat 6 / Ore 5 / Brick 2 | 15.47 | 6.39 | - |
| 10 | I44 | Sheep 11 / Ore 10 / Wood 8 | 15.24 | 5.73 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.72These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 sheep, 1 ore.
Pair 2
Score 53.11These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 3
Score 53.07Road building will need trades for brick. This opening leans toward cities and development cards. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 53.00These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 52.96These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 52.48Road building will need trades for brick. This opening leans toward cities and development cards. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I22 Sheep 9 / Wheat 6 / Ore 5Opening score 47.61 · Best pair score 53.11You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Sheep 9 / Wood 8 / Ore 5Opening score 46.81 · Best pair score 53.72You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Brick 6 / Wheat 5 / Brick 3Opening score 46.75 · Best pair score 53.72You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I22 + I30Sheep 9 / Wheat 6 / Ore 5 + Wood 9 / Ore 5 / Brick 3
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I32 + I19Sheep 9 / Wood 8 / Ore 5 + Wheat 6 / Ore 5 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Brick 6 / Wheat 5 / Brick 3Opening score 46.75 · Best pair score 53.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I45 Ore 10 / Wood 8 / Wheat 5Opening score 45.29 · Best pair score 53.07This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I42 Wood 8 / Wheat 5 / Brick 3Opening score 44.50 · Best pair score 53.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I43 + I16Brick 6 / Wheat 5 / Brick 3 + Wood 9 / Wood 8 / Ore 4
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I45 + I33Ore 10 / Wood 8 / Wheat 5 + Wood 8 / Ore 5 / Brick 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I48 Brick 6 / Wheat 5Opening score 44.45 · Best pair score 50.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I30 Wood 9 / Ore 5 / Brick 3Opening score 44.05 · Best pair score 51.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 11 / Wheat 10 / Sheep 9Opening score 43.08 · Best pair score 47.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I48 + I21Brick 6 / Wheat 5 + Wood 11 / Sheep 9 / Wheat 6
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I30 + I21Wood 9 / Ore 5 / Brick 3 + Wood 11 / Sheep 9 / Wheat 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I22 Sheep 9 / Wheat 6 / Ore 5Opening score 44.94 · Best pair score 53.11You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I32 Sheep 9 / Wood 8 / Ore 5Opening score 44.84 · Best pair score 53.72You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wood 8 / Ore 5 / Brick 3Opening score 43.17 · Best pair score 53.11You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I13Sheep 9 / Wheat 6 / Ore 5 + Wood 11 / Wheat 6 / Sheep 3
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I32 + I19Sheep 9 / Wood 8 / Ore 5 + Wheat 6 / Ore 5 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I45 Ore 10 / Wood 8 / Wheat 5Opening score 44.21 · Best pair score 53.07This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I43 Brick 6 / Wheat 5 / Brick 3Opening score 42.61 · Best pair score 53.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I42 Wood 8 / Wheat 5 / Brick 3Opening score 42.60 · Best pair score 53.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I19Ore 10 / Wood 8 / Wheat 5 + Wheat 6 / Ore 5 / Brick 2
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I43 + I16Brick 6 / Wheat 5 / Brick 3 + Wood 9 / Wood 8 / Ore 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I48 Brick 6 / Wheat 5Opening score 44.00 · Best pair score 50.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I25 Wood 11 / Wheat 10 / Sheep 9Opening score 43.07 · Best pair score 47.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 11 / Wheat 6 / Sheep 3Opening score 42.78 · Best pair score 47.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I48 + I16Brick 6 / Wheat 5 + Wood 9 / Wood 8 / Ore 4
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I25 + I30Wood 11 / Wheat 10 / Sheep 9 + Wood 9 / Ore 5 / Brick 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 11 / Wheat 10 / Sheep 9Opening score 43.08 · Best pair score 47.49This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wood 9 / Ore 5 / Brick 3Opening score 42.87 · Best pair score 51.21This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I08 Sheep 12 / Wheat 6 / Sheep 3Opening score 41.84 · Best pair score 46.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I30Sheep 11 / Wheat 10 / Sheep 9 + Wood 9 / Ore 5 / Brick 3
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I30 + I43Wood 9 / Ore 5 / Brick 3 + Brick 6 / Wheat 5 / Brick 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Brick 6 / Wheat 5Port Wheat, score 13.62
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I52 Wheat 5Port Wheat, score 9.72
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I28 Wood 8Port 3:1, score 8.53
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I29 Wood 8Port 3:1, score 8.53
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I04 Wheat 4 / Ore 4Port Sheep, score 8.28