Saved Map Analytics

Map #142

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-03-11 00:36:51
Intersections
54
Harbor Slots
9
Best Pair Score
53.72

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 4 4 T1 Sheep 12 12 T2 Sheep 3 3 T3 Ore 4 4 T4 Brick 2 2 T5 Wheat 6 6 T6 Wood 11 11 T7 Wood 8 8 T8 Wood 9 9 T9 Ore 5 5 T10 Sheep 9 9 T11 Wheat 10 10 T12 Desert T13 Brick 3 3 T14 Wood 8 8 T15 Sheep 11 11 T16 Brick 6 6 T17 Wheat 5 5 T18 Ore 10 10 T19 I01 = Sheep 12 / Wheat 4 I01 I02 = Sheep 12 / Wheat 4 / Brick 2 I02 I03 = Wheat 4 / Ore 4 / Brick 2 I03 I04 = Wheat 4 / Ore 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Sheep 12 / Sheep 3 I07 I08 = Sheep 12 / Wheat 6 / Sheep 3 I08 I09 = Sheep 12 / Wheat 6 / Brick 2 I09 I10 = Sheep 12 I10 I11 = Sheep 3 I11 I12 = Wood 11 / Sheep 3 I12 I13 = Wood 11 / Wheat 6 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Wood 9 / Ore 4 / Brick 2 I15 I16 = Wood 9 / Wood 8 / Ore 4 I16 I17 = Wood 8 / Ore 4 I17 I18 = Ore 4 I18 I19 = Wheat 6 / Ore 5 / Brick 2 I19 9 I20 = Wood 9 / Ore 5 / Brick 2 I20 I21 = Wood 11 / Sheep 9 / Wheat 6 I21 7 I22 = Sheep 9 / Wheat 6 / Ore 5 I22 2 I23 = Wood 11 I23 I24 = Wood 11 / Wheat 10 I24 I25 = Wood 11 / Wheat 10 / Sheep 9 I25 I26 = Wood 9 / Wood 8 I26 I27 = Wood 8 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 9 / Ore 5 / Brick 3 I30 8 I31 = Wood 9 / Brick 3 I31 I32 = Sheep 9 / Wood 8 / Ore 5 I32 1 I33 = Wood 8 / Ore 5 / Brick 3 I33 4 I34 = Sheep 11 / Wheat 10 / Sheep 9 I34 I35 = Sheep 11 / Sheep 9 / Wood 8 I35 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Sheep 11 / Wheat 10 I38 I39 = Brick 6 / Brick 3 I39 I40 = Brick 6 I40 I41 = I41 I42 = Wood 8 / Wheat 5 / Brick 3 I42 3 I43 = Brick 6 / Wheat 5 / Brick 3 I43 P I44 = Sheep 11 / Ore 10 / Wood 8 I44 10 I45 = Ore 10 / Wood 8 / Wheat 5 I45 5 I46 = Sheep 11 I46 I47 = Sheep 11 / Ore 10 I47 I48 = Brick 6 / Wheat 5 I48 6 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Ore 10 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Ore 10 I53 I54 = Ore 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I43 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 sheep, 1 ore.

How To Approach It

  • The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I22 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I32 Sheep 9 / Wood 8 / Ore 5

Overall 18.72, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Sheep 9 / Wood 8 / Ore 5 18.72 6.65 -
2 I22 Sheep 9 / Wheat 6 / Ore 5 18.51 6.04 -
3 I42 Wood 8 / Wheat 5 / Brick 3 17.28 8.87 -
4 I33 Wood 8 / Ore 5 / Brick 3 17.12 7.99 -
5 I45 Ore 10 / Wood 8 / Wheat 5 17.04 5.49 -
6 I48 Brick 6 / Wheat 5 16.67 5.50 Wheat
7 I21 Wood 11 / Sheep 9 / Wheat 6 16.64 6.85 -
8 I30 Wood 9 / Ore 5 / Brick 3 15.60 6.51 -
9 I19 Wheat 6 / Ore 5 / Brick 2 15.47 6.39 -
10 I44 Sheep 11 / Ore 10 / Wood 8 15.24 5.73 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.72
I43 + I32
Brick 6 / Wheat 5 / Brick 3 + Sheep 9 / Wood 8 / Ore 5
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 sheep, 1 ore.

Pair 2

Score 53.11
I33 + I22
Wood 8 / Ore 5 / Brick 3 + Sheep 9 / Wheat 6 / Ore 5
Coverage: Wheat, Ore, Sheep, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 53.07
I45 + I22
Ore 10 / Wood 8 / Wheat 5 + Sheep 9 / Wheat 6 / Ore 5
Coverage: Wheat, Ore, Sheep, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 53.00
I32 + I42
Sheep 9 / Wood 8 / Ore 5 + Wood 8 / Wheat 5 / Brick 3
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 52.96
I22 + I42
Sheep 9 / Wheat 6 / Ore 5 + Wood 8 / Wheat 5 / Brick 3
Coverage: Wheat, Ore, Sheep, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 52.48
I16 + I22
Wood 9 / Wood 8 / Ore 4 + Sheep 9 / Wheat 6 / Ore 5
Coverage: Ore, Wood, Wheat, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I22 Sheep 9 / Wheat 6 / Ore 5
    Opening score 47.61 · Best pair score 53.11
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Sheep 9 / Wood 8 / Ore 5
    Opening score 46.81 · Best pair score 53.72
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Brick 6 / Wheat 5 / Brick 3
    Opening score 46.75 · Best pair score 53.72
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I22 + I30
    Sheep 9 / Wheat 6 / Ore 5 + Wood 9 / Ore 5 / Brick 3
  • I32 + I19
    Sheep 9 / Wood 8 / Ore 5 + Wheat 6 / Ore 5 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Brick 6 / Wheat 5 / Brick 3
    Opening score 46.75 · Best pair score 53.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I45 Ore 10 / Wood 8 / Wheat 5
    Opening score 45.29 · Best pair score 53.07
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I42 Wood 8 / Wheat 5 / Brick 3
    Opening score 44.50 · Best pair score 53.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I43 + I16
    Brick 6 / Wheat 5 / Brick 3 + Wood 9 / Wood 8 / Ore 4
  • I45 + I33
    Ore 10 / Wood 8 / Wheat 5 + Wood 8 / Ore 5 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I48 Brick 6 / Wheat 5
    Opening score 44.45 · Best pair score 50.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Wood 9 / Ore 5 / Brick 3
    Opening score 44.05 · Best pair score 51.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 11 / Wheat 10 / Sheep 9
    Opening score 43.08 · Best pair score 47.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I48 + I21
    Brick 6 / Wheat 5 + Wood 11 / Sheep 9 / Wheat 6
  • I30 + I21
    Wood 9 / Ore 5 / Brick 3 + Wood 11 / Sheep 9 / Wheat 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I22 Sheep 9 / Wheat 6 / Ore 5
    Opening score 44.94 · Best pair score 53.11
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I32 Sheep 9 / Wood 8 / Ore 5
    Opening score 44.84 · Best pair score 53.72
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 8 / Ore 5 / Brick 3
    Opening score 43.17 · Best pair score 53.11
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I13
    Sheep 9 / Wheat 6 / Ore 5 + Wood 11 / Wheat 6 / Sheep 3
  • I32 + I19
    Sheep 9 / Wood 8 / Ore 5 + Wheat 6 / Ore 5 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I45 Ore 10 / Wood 8 / Wheat 5
    Opening score 44.21 · Best pair score 53.07
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I43 Brick 6 / Wheat 5 / Brick 3
    Opening score 42.61 · Best pair score 53.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I42 Wood 8 / Wheat 5 / Brick 3
    Opening score 42.60 · Best pair score 53.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I19
    Ore 10 / Wood 8 / Wheat 5 + Wheat 6 / Ore 5 / Brick 2
  • I43 + I16
    Brick 6 / Wheat 5 / Brick 3 + Wood 9 / Wood 8 / Ore 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I48 Brick 6 / Wheat 5
    Opening score 44.00 · Best pair score 50.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I25 Wood 11 / Wheat 10 / Sheep 9
    Opening score 43.07 · Best pair score 47.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 11 / Wheat 6 / Sheep 3
    Opening score 42.78 · Best pair score 47.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I48 + I16
    Brick 6 / Wheat 5 + Wood 9 / Wood 8 / Ore 4
  • I25 + I30
    Wood 11 / Wheat 10 / Sheep 9 + Wood 9 / Ore 5 / Brick 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Sheep 11 / Wheat 10 / Sheep 9
    Opening score 43.08 · Best pair score 47.49
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wood 9 / Ore 5 / Brick 3
    Opening score 42.87 · Best pair score 51.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I08 Sheep 12 / Wheat 6 / Sheep 3
    Opening score 41.84 · Best pair score 46.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I30
    Sheep 11 / Wheat 10 / Sheep 9 + Wood 9 / Ore 5 / Brick 3
  • I30 + I43
    Wood 9 / Ore 5 / Brick 3 + Brick 6 / Wheat 5 / Brick 3

Resource Profile

Wood 16
Brick 8
Sheep 9
Wheat 15
Ore 10

Scarcity & Abundance

Scarce
Brick, Sheep, Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I48 Brick 6 / Wheat 5
    Port Wheat, score 13.62
  • I52 Wheat 5
    Port Wheat, score 9.72
  • I28 Wood 8
    Port 3:1, score 8.53
  • I29 Wood 8
    Port 3:1, score 8.53
  • I04 Wheat 4 / Ore 4
    Port Sheep, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/142?lang=en
Generator link
https://catan.soft2u.ro/?map=142
Board type
Classic 3-4 Player
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