Map #14M
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I13 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I43 Brick 10 / Wheat 8 / Sheep 5
Overall 17.09, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I43 | Brick 10 / Wheat 8 / Sheep 5 | 17.09 | 4.40 | - |
| 2 | I48 | Wheat 8 / Sheep 5 | 16.85 | 5.28 | Wheat |
| 3 | I39 | Brick 10 / Wheat 8 / Sheep 4 | 16.29 | 5.08 | - |
| 4 | I13 | Wood 9 / Wheat 5 / Ore 4 | 15.81 | 4.83 | - |
| 5 | I09 | Brick 11 / Wood 8 / Ore 4 | 15.33 | 5.56 | - |
| 6 | I03 | Ore 10 / Ore 9 / Wood 8 | 15.21 | 5.31 | - |
| 7 | I15 | Brick 12 / Ore 9 / Wood 8 | 15.06 | 5.08 | - |
| 8 | I02 | Brick 11 / Ore 10 / Wood 8 | 15.04 | 4.76 | - |
| 9 | I25 | Wood 9 / Wheat 6 / Sheep 2 | 14.99 | 5.56 | - |
| 10 | I16 | Brick 12 / Ore 9 / Wheat 6 | 14.92 | 4.68 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.63These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 2
Score 51.08These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 51.08These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 4
Score 50.70These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 50.63These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.
Pair 6
Score 50.28These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I43 Brick 10 / Wheat 8 / Sheep 5Opening score 45.26 · Best pair score 52.63You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Brick 10 / Wheat 8 / Sheep 4Opening score 45.21 · Best pair score 51.08You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 10 / Ore 9 / Wood 8Opening score 44.18 · Best pair score 52.63You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I43 + I25Brick 10 / Wheat 8 / Sheep 5 + Wood 9 / Wheat 6 / Sheep 2
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I39 + I09Brick 10 / Wheat 8 / Sheep 4 + Brick 11 / Wood 8 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Brick 12 / Wheat 6 / Sheep 4Opening score 42.59 · Best pair score 47.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Brick 11 / Wood 8 / Ore 4Opening score 42.51 · Best pair score 51.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 12 / Ore 9 / Wheat 6Opening score 42.51 · Best pair score 46.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I26 + I09Brick 12 / Wheat 6 / Sheep 4 + Brick 11 / Wood 8 / Ore 4
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I09 + I26Brick 11 / Wood 8 / Ore 4 + Brick 12 / Wheat 6 / Sheep 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I09 Brick 11 / Wood 8 / Ore 4Opening score 43.74 · Best pair score 51.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 9 / Wheat 6 / Sheep 2Opening score 43.41 · Best pair score 47.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I40 Wheat 8 / Sheep 4Opening score 42.51 · Best pair score 46.33This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I09 + I26Brick 11 / Wood 8 / Ore 4 + Brick 12 / Wheat 6 / Sheep 4
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I25 + I09Wood 9 / Wheat 6 / Sheep 2 + Brick 11 / Wood 8 / Ore 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Ore 10 / Ore 9 / Wood 8Opening score 42.47 · Best pair score 52.63You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I43 Brick 10 / Wheat 8 / Sheep 5Opening score 41.75 · Best pair score 52.63You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I39 Brick 10 / Wheat 8 / Sheep 4Opening score 41.40 · Best pair score 51.08You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. Neither settlement produces wood, ore, so plan for trades.
Settlement pairs to consider
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I03 + I40Ore 10 / Ore 9 / Wood 8 + Wheat 8 / Sheep 4
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I43 + I17Brick 10 / Wheat 8 / Sheep 5 + Ore 9 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I09 Brick 11 / Wood 8 / Ore 4Opening score 40.13 · Best pair score 51.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 12 / Ore 9 / Wheat 6Opening score 39.41 · Best pair score 46.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 9 / Wheat 6 / Sheep 2Opening score 38.07 · Best pair score 47.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I17 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I09 + I40Brick 11 / Wood 8 / Ore 4 + Wheat 8 / Sheep 4
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I16 + I45Brick 12 / Ore 9 / Wheat 6 + Wood 11 / Sheep 5 / Sheep 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I09 Brick 11 / Wood 8 / Ore 4Opening score 42.31 · Best pair score 51.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Wood 9 / Wheat 6 / Sheep 2Opening score 41.51 · Best pair score 47.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I40 Wheat 8 / Sheep 4Opening score 40.32 · Best pair score 46.33This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I09 + I25Brick 11 / Wood 8 / Ore 4 + Wood 9 / Wheat 6 / Sheep 2
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I25 + I03Wood 9 / Wheat 6 / Sheep 2 + Ore 10 / Ore 9 / Wood 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I25 Wood 9 / Wheat 6 / Sheep 2Opening score 42.49 · Best pair score 47.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I40 Wheat 8 / Sheep 4Opening score 41.40 · Best pair score 46.33This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I24 Wood 9 / Wheat 6Opening score 40.24 · Best pair score 46.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
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I25 + I03Wood 9 / Wheat 6 / Sheep 2 + Ore 10 / Ore 9 / Wood 8
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I40 + I09Wheat 8 / Sheep 4 + Brick 11 / Wood 8 / Ore 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 8 / Sheep 5Port Wheat, score 14.43
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I38 Wheat 6 / Wood 3Port Wood, score 10.60
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I24 Wood 9 / Wheat 6Port Brick, score 10.38
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I40 Wheat 8 / Sheep 4Port Ore, score 9.68
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I04 Ore 10 / Ore 9Port Sheep, score 8.58