Saved Map Analytics

Map #14M

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-03-11 00:38:26
Intersections
54
Harbor Slots
9
Best Pair Score
52.63

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 10 10 T1 Brick 11 11 T2 Wheat 5 5 T3 Ore 9 9 T4 Wood 8 8 T5 Ore 4 4 T6 Wood 9 9 T7 Wheat 6 6 T8 Brick 12 12 T9 Desert T10 Sheep 2 2 T11 Wheat 6 6 T12 Sheep 4 4 T13 Brick 10 10 T14 Wood 11 11 T15 Wood 3 3 T16 Wheat 8 8 T17 Sheep 5 5 T18 Sheep 3 3 T19 I01 = Brick 11 / Ore 10 I01 I02 = Brick 11 / Ore 10 / Wood 8 I02 8 I03 = Ore 10 / Ore 9 / Wood 8 I03 6 I04 = Ore 10 / Ore 9 I04 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Brick 11 / Wheat 5 I07 I08 = Brick 11 / Wheat 5 / Ore 4 I08 I09 = Brick 11 / Wood 8 / Ore 4 I09 5 I10 = Brick 11 I10 I11 = Wheat 5 I11 I12 = Wood 9 / Wheat 5 I12 I13 = Wood 9 / Wheat 5 / Ore 4 I13 4 I14 = Wheat 5 I14 I15 = Brick 12 / Ore 9 / Wood 8 I15 7 I16 = Brick 12 / Ore 9 / Wheat 6 I16 10 I17 = Ore 9 / Wheat 6 I17 I18 = Ore 9 I18 I19 = Wood 8 / Ore 4 I19 I20 = Brick 12 / Wood 8 I20 I21 = Wood 9 / Ore 4 / Sheep 2 I21 I22 = Ore 4 / Sheep 2 I22 I23 = Wood 9 I23 I24 = Wood 9 / Wheat 6 I24 I25 = Wood 9 / Wheat 6 / Sheep 2 I25 9 I26 = Brick 12 / Wheat 6 / Sheep 4 I26 I27 = Wheat 6 / Sheep 4 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Brick 12 / Brick 10 I30 I31 = Brick 12 / Brick 10 / Sheep 4 I31 I32 = Wood 11 / Sheep 2 I32 I33 = Wood 11 / Brick 10 I33 I34 = Wheat 6 / Wood 3 / Sheep 2 I34 I35 = Wood 11 / Wood 3 / Sheep 2 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 / Wood 3 I38 I39 = Brick 10 / Wheat 8 / Sheep 4 I39 3 I40 = Wheat 8 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Wood 11 / Brick 10 / Sheep 5 I42 I43 = Brick 10 / Wheat 8 / Sheep 5 I43 1 I44 = Wood 11 / Wood 3 / Sheep 3 I44 I45 = Wood 11 / Sheep 5 / Sheep 3 I45 I46 = Wood 3 I46 I47 = Wood 3 / Sheep 3 I47 I48 = Wheat 8 / Sheep 5 I48 2 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Sheep 5 / Sheep 3 I51 I52 = Sheep 5 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I03 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I43 Brick 10 / Wheat 8 / Sheep 5

Overall 17.09, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I43 Brick 10 / Wheat 8 / Sheep 5 17.09 4.40 -
2 I48 Wheat 8 / Sheep 5 16.85 5.28 Wheat
3 I39 Brick 10 / Wheat 8 / Sheep 4 16.29 5.08 -
4 I13 Wood 9 / Wheat 5 / Ore 4 15.81 4.83 -
5 I09 Brick 11 / Wood 8 / Ore 4 15.33 5.56 -
6 I03 Ore 10 / Ore 9 / Wood 8 15.21 5.31 -
7 I15 Brick 12 / Ore 9 / Wood 8 15.06 5.08 -
8 I02 Brick 11 / Ore 10 / Wood 8 15.04 4.76 -
9 I25 Wood 9 / Wheat 6 / Sheep 2 14.99 5.56 -
10 I16 Brick 12 / Ore 9 / Wheat 6 14.92 4.68 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.63
I03 + I43
Ore 10 / Ore 9 / Wood 8 + Brick 10 / Wheat 8 / Sheep 5
Coverage: Ore, Wood, Brick, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 51.08
I43 + I09
Brick 10 / Wheat 8 / Sheep 5 + Brick 11 / Wood 8 / Ore 4
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 51.08
I03 + I39
Ore 10 / Ore 9 / Wood 8 + Brick 10 / Wheat 8 / Sheep 4
Coverage: Ore, Wood, Sheep, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 4

Score 50.70
I43 + I02
Brick 10 / Wheat 8 / Sheep 5 + Brick 11 / Ore 10 / Wood 8
Coverage: Ore, Brick, Wood, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 50.63
I43 + I15
Brick 10 / Wheat 8 / Sheep 5 + Brick 12 / Ore 9 / Wood 8
Coverage: Ore, Wood, Brick, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 50.28
I13 + I43
Wood 9 / Wheat 5 / Ore 4 + Brick 10 / Wheat 8 / Sheep 5
Coverage: Wheat, Ore, Wood, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I43 Brick 10 / Wheat 8 / Sheep 5
    Opening score 45.26 · Best pair score 52.63
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Brick 10 / Wheat 8 / Sheep 4
    Opening score 45.21 · Best pair score 51.08
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 10 / Ore 9 / Wood 8
    Opening score 44.18 · Best pair score 52.63
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I25
    Brick 10 / Wheat 8 / Sheep 5 + Wood 9 / Wheat 6 / Sheep 2
  • I39 + I09
    Brick 10 / Wheat 8 / Sheep 4 + Brick 11 / Wood 8 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Brick 12 / Wheat 6 / Sheep 4
    Opening score 42.59 · Best pair score 47.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Brick 11 / Wood 8 / Ore 4
    Opening score 42.51 · Best pair score 51.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 12 / Ore 9 / Wheat 6
    Opening score 42.51 · Best pair score 46.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I26 + I09
    Brick 12 / Wheat 6 / Sheep 4 + Brick 11 / Wood 8 / Ore 4
  • I09 + I26
    Brick 11 / Wood 8 / Ore 4 + Brick 12 / Wheat 6 / Sheep 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I09 Brick 11 / Wood 8 / Ore 4
    Opening score 43.74 · Best pair score 51.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 9 / Wheat 6 / Sheep 2
    Opening score 43.41 · Best pair score 47.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I40 Wheat 8 / Sheep 4
    Opening score 42.51 · Best pair score 46.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I09 + I26
    Brick 11 / Wood 8 / Ore 4 + Brick 12 / Wheat 6 / Sheep 4
  • I25 + I09
    Wood 9 / Wheat 6 / Sheep 2 + Brick 11 / Wood 8 / Ore 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Ore 10 / Ore 9 / Wood 8
    Opening score 42.47 · Best pair score 52.63
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Brick 10 / Wheat 8 / Sheep 5
    Opening score 41.75 · Best pair score 52.63
    You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Brick 10 / Wheat 8 / Sheep 4
    Opening score 41.40 · Best pair score 51.08
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. Neither settlement produces wood, ore, so plan for trades.
Settlement pairs to consider
  • I03 + I40
    Ore 10 / Ore 9 / Wood 8 + Wheat 8 / Sheep 4
  • I43 + I17
    Brick 10 / Wheat 8 / Sheep 5 + Ore 9 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I09 Brick 11 / Wood 8 / Ore 4
    Opening score 40.13 · Best pair score 51.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 12 / Ore 9 / Wheat 6
    Opening score 39.41 · Best pair score 46.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 9 / Wheat 6 / Sheep 2
    Opening score 38.07 · Best pair score 47.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I17 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I09 + I40
    Brick 11 / Wood 8 / Ore 4 + Wheat 8 / Sheep 4
  • I16 + I45
    Brick 12 / Ore 9 / Wheat 6 + Wood 11 / Sheep 5 / Sheep 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I09 Brick 11 / Wood 8 / Ore 4
    Opening score 42.31 · Best pair score 51.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Wood 9 / Wheat 6 / Sheep 2
    Opening score 41.51 · Best pair score 47.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Wheat 8 / Sheep 4
    Opening score 40.32 · Best pair score 46.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I09 + I25
    Brick 11 / Wood 8 / Ore 4 + Wood 9 / Wheat 6 / Sheep 2
  • I25 + I03
    Wood 9 / Wheat 6 / Sheep 2 + Ore 10 / Ore 9 / Wood 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I25 Wood 9 / Wheat 6 / Sheep 2
    Opening score 42.49 · Best pair score 47.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I40 Wheat 8 / Sheep 4
    Opening score 41.40 · Best pair score 46.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I24 Wood 9 / Wheat 6
    Opening score 40.24 · Best pair score 46.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
Settlement pairs to consider
  • I25 + I03
    Wood 9 / Wheat 6 / Sheep 2 + Ore 10 / Ore 9 / Wood 8
  • I40 + I09
    Wheat 8 / Sheep 4 + Brick 11 / Wood 8 / Ore 4

Resource Profile

Wood 13
Brick 6
Sheep 10
Wheat 19
Ore 10

Scarcity & Abundance

Scarce
Brick, Sheep, Ore
Abundant
Wheat, Wood

Best Harbor Starts

  • I48 Wheat 8 / Sheep 5
    Port Wheat, score 14.43
  • I38 Wheat 6 / Wood 3
    Port Wood, score 10.60
  • I24 Wood 9 / Wheat 6
    Port Brick, score 10.38
  • I40 Wheat 8 / Sheep 4
    Port Ore, score 9.68
  • I04 Ore 10 / Ore 9
    Port Sheep, score 8.58

Map Notes

Canonical map
https://catan.soft2u.ro/map/14M?lang=en
Generator link
https://catan.soft2u.ro/?map=14M
Board type
Classic 3-4 Player
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