Map #14V
This board gives cities more room to grow.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I22. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I19 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I22 Wood 8 / Ore 5 / Brick 4
Overall 17.49, production 12.00, road 10.49, city 8.80.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I22 | Wood 8 / Ore 5 / Brick 4 | 17.49 | 5.99 | - |
| 2 | I19 | Sheep 10 / Wood 8 / Ore 5 | 16.73 | 4.93 | - |
| 3 | I40 | Sheep 9 / Ore 6 | 16.44 | 4.55 | Ore |
| 4 | I39 | Sheep 9 / Ore 6 / Brick 3 | 15.87 | 4.59 | - |
| 5 | I03 | Sheep 10 / Wheat 8 / Wood 4 | 15.72 | 4.91 | - |
| 6 | I34 | Sheep 11 / Wheat 6 / Brick 4 | 14.92 | 4.35 | - |
| 7 | I43 | Sheep 10 / Ore 6 / Brick 3 | 14.78 | 4.34 | - |
| 8 | I13 | Brick 12 / Ore 9 / Wood 8 | 14.77 | 4.67 | - |
| 9 | I20 | Sheep 10 / Ore 5 / Wheat 3 | 13.82 | 5.19 | - |
| 10 | I32 | Ore 5 / Brick 4 / Wheat 2 | 13.26 | 5.33 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.10These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 50.38These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 49.67These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 4
Score 49.24City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 48.28These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 sheep, 1 ore.
Pair 6
Score 48.26City upgrades will need trades for wheat. Your ore harbor lets you exchange two matching cards for one resource of your choice. Place I22 second to start with 1 wood, 1 brick, 1 ore.
Ports: Ore
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I22 Wood 8 / Ore 5 / Brick 4Opening score 45.76 · Best pair score 51.10You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Sheep 10 / Wood 8 / Ore 5Opening score 43.07 · Best pair score 49.67You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Sheep 10 / Wheat 8 / Wood 4Opening score 42.74 · Best pair score 51.10You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I20Wood 8 / Ore 5 / Brick 4 + Sheep 10 / Ore 5 / Wheat 3
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I19 + I32Sheep 10 / Wood 8 / Ore 5 + Ore 5 / Brick 4 / Wheat 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Sheep 11 / Wheat 6 / Brick 4Opening score 44.71 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Sheep 10 / Wheat 8 / Wood 4Opening score 44.54 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Brick 12 / Ore 9 / Wood 8Opening score 44.45 · Best pair score 46.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I13Sheep 11 / Wheat 6 / Brick 4 + Brick 12 / Ore 9 / Wood 8
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I03 + I13Sheep 10 / Wheat 8 / Wood 4 + Brick 12 / Ore 9 / Wood 8
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 11 / Wheat 6 / Brick 4Opening score 44.71 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Brick 12 / Ore 9 / Wood 8Opening score 44.45 · Best pair score 46.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Ore 9 / Wood 8Opening score 42.62 · Best pair score 44.69This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
-
I34 + I13Sheep 11 / Wheat 6 / Brick 4 + Brick 12 / Ore 9 / Wood 8
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I13 + I34Brick 12 / Ore 9 / Wood 8 + Sheep 11 / Wheat 6 / Brick 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I22 Wood 8 / Ore 5 / Brick 4Opening score 43.36 · Best pair score 51.10You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Sheep 10 / Wood 8 / Ore 5Opening score 42.90 · Best pair score 49.67You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 9 / Ore 6 / Brick 3Opening score 40.61 · Best pair score 49.24You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I26Wood 8 / Ore 5 / Brick 4 + Wood 11 / Sheep 9 / Wheat 3
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I19 + I30Sheep 10 / Wood 8 / Ore 5 + Ore 5 / Wheat 3 / Brick 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I03 Sheep 10 / Wheat 8 / Wood 4Opening score 40.94 · Best pair score 51.10This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Sheep 9 / Ore 6 / Brick 3Opening score 40.61 · Best pair score 49.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 11 / Wheat 6 / Brick 4Opening score 39.45 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I32Sheep 10 / Wheat 8 / Wood 4 + Ore 5 / Brick 4 / Wheat 2
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I39 + I45Sheep 9 / Ore 6 / Brick 3 + Sheep 10 / Wood 5 / Wheat 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I34 Sheep 11 / Wheat 6 / Brick 4Opening score 40.27 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Brick 12 / Ore 9 / Wood 8Opening score 40.10 · Best pair score 46.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Sheep 10 / Wood 5 / Wheat 2Opening score 39.16 · Best pair score 45.83This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I45Sheep 11 / Wheat 6 / Brick 4 + Sheep 10 / Wood 5 / Wheat 2
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I13 + I26Brick 12 / Ore 9 / Wood 8 + Wood 11 / Sheep 9 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 11 / Wheat 6 / Brick 4Opening score 44.71 · Best pair score 50.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Brick 12 / Ore 9 / Wood 8Opening score 44.45 · Best pair score 46.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Ore 9 / Wood 8Opening score 42.62 · Best pair score 44.69This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I13Sheep 11 / Wheat 6 / Brick 4 + Brick 12 / Ore 9 / Wood 8
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I13 + I34Brick 12 / Ore 9 / Wood 8 + Sheep 11 / Wheat 6 / Brick 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Sheep 9 / Ore 6Port Ore, score 14.43
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I04 Wheat 8 / Wood 4Port Sheep, score 9.68
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I48 Sheep 10 / Ore 6Port Wheat, score 9.68
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I24 Brick 12 / Wheat 6Port Brick, score 9.09
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I38 Sheep 11 / Wheat 6Port Wood, score 8.98