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Map #14V

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 8 8 T1 Desert T2 Ore 9 9 T3 Wood 4 4 T4 Sheep 10 10 T5 Wood 8 8 T6 Brick 12 12 T7 Wood 11 11 T8 Wheat 3 3 T9 Ore 5 5 T10 Brick 4 4 T11 Wheat 6 6 T12 Sheep 9 9 T13 Brick 3 3 T14 Wheat 2 2 T15 Sheep 11 11 T16 Ore 6 6 T17 Sheep 10 10 T18 Wood 5 5 T19 I01 = Wheat 8 I01 I02 = Sheep 10 / Wheat 8 I02 I03 = Sheep 10 / Wheat 8 / Wood 4 I03 5 I04 = Wheat 8 / Wood 4 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Ore 9 I07 I08 = Ore 9 / Wood 8 I08 I09 = Sheep 10 / Wood 8 I09 I10 = I10 I11 = Ore 9 I11 I12 = Brick 12 / Ore 9 I12 I13 = Brick 12 / Ore 9 / Wood 8 I13 8 I14 = Ore 9 I14 I15 = Sheep 10 / Wood 4 / Wheat 3 I15 I16 = Wood 11 / Wood 4 / Wheat 3 I16 I17 = Wood 11 / Wood 4 I17 I18 = Wood 4 I18 I19 = Sheep 10 / Wood 8 / Ore 5 I19 2 I20 = Sheep 10 / Ore 5 / Wheat 3 I20 9 I21 = Brick 12 / Wood 8 / Brick 4 I21 I22 = Wood 8 / Ore 5 / Brick 4 I22 1 I23 = Brick 12 I23 I24 = Brick 12 / Wheat 6 I24 I25 = Brick 12 / Wheat 6 / Brick 4 I25 I26 = Wood 11 / Sheep 9 / Wheat 3 I26 I27 = Wood 11 / Sheep 9 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Ore 5 / Wheat 3 / Brick 3 I30 I31 = Sheep 9 / Wheat 3 / Brick 3 I31 I32 = Ore 5 / Brick 4 / Wheat 2 I32 10 I33 = Ore 5 / Brick 3 / Wheat 2 I33 I34 = Sheep 11 / Wheat 6 / Brick 4 I34 6 I35 = Sheep 11 / Brick 4 / Wheat 2 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Sheep 11 / Wheat 6 I38 I39 = Sheep 9 / Ore 6 / Brick 3 I39 4 I40 = Sheep 9 / Ore 6 I40 3 I41 = Sheep 9 I41 I42 = Sheep 10 / Brick 3 / Wheat 2 I42 I43 = Sheep 10 / Ore 6 / Brick 3 I43 7 I44 = Sheep 11 / Wood 5 / Wheat 2 I44 I45 = Sheep 10 / Wood 5 / Wheat 2 I45 I46 = Sheep 11 I46 I47 = Sheep 11 / Wood 5 I47 I48 = Sheep 10 / Ore 6 I48 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Sheep 10 / Wood 5 I51 I52 = Sheep 10 I52 I53 = Wood 5 I53 I54 = Wood 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I03 + I22. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I22 Wood 8 / Ore 5 / Brick 4

Overall 17.49, production 12.00, road 10.49, city 8.80.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I22 Wood 8 / Ore 5 / Brick 4 17.49 5.99 -
2 I19 Sheep 10 / Wood 8 / Ore 5 16.73 4.93 -
3 I40 Sheep 9 / Ore 6 16.44 4.55 Ore
4 I39 Sheep 9 / Ore 6 / Brick 3 15.87 4.59 -
5 I03 Sheep 10 / Wheat 8 / Wood 4 15.72 4.91 -
6 I34 Sheep 11 / Wheat 6 / Brick 4 14.92 4.35 -
7 I43 Sheep 10 / Ore 6 / Brick 3 14.78 4.34 -
8 I13 Brick 12 / Ore 9 / Wood 8 14.77 4.67 -
9 I20 Sheep 10 / Ore 5 / Wheat 3 13.82 5.19 -
10 I32 Ore 5 / Brick 4 / Wheat 2 13.26 5.33 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.10
I03 + I22
Sheep 10 / Wheat 8 / Wood 4 + Wood 8 / Ore 5 / Brick 4
Coverage: Wheat, Wood, Sheep, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 50.38
I34 + I22
Sheep 11 / Wheat 6 / Brick 4 + Wood 8 / Ore 5 / Brick 4
Coverage: Wood, Ore, Brick, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 49.67
I19 + I34
Sheep 10 / Wood 8 / Ore 5 + Sheep 11 / Wheat 6 / Brick 4
Coverage: Sheep, Wood, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 4

Score 49.24
I39 + I22
Sheep 9 / Ore 6 / Brick 3 + Wood 8 / Ore 5 / Brick 4
Coverage: Wood, Ore, Brick, Sheep

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 48.28
I25 + I19
Brick 12 / Wheat 6 / Brick 4 + Sheep 10 / Wood 8 / Ore 5
Coverage: Sheep, Wood, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 sheep, 1 ore.

Pair 6

Score 48.26
I40 + I22
Sheep 9 / Ore 6 + Wood 8 / Ore 5 / Brick 4
Coverage: Wood, Ore, Brick, Sheep

City upgrades will need trades for wheat. Your ore harbor lets you exchange two matching cards for one resource of your choice. Place I22 second to start with 1 wood, 1 brick, 1 ore.


Ports: Ore
Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I22 Wood 8 / Ore 5 / Brick 4
    Opening score 45.76 · Best pair score 51.10
    You can choose this spot now. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Sheep 10 / Wood 8 / Ore 5
    Opening score 43.07 · Best pair score 49.67
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Sheep 10 / Wheat 8 / Wood 4
    Opening score 42.74 · Best pair score 51.10
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I20
    Wood 8 / Ore 5 / Brick 4 + Sheep 10 / Ore 5 / Wheat 3
  • I19 + I32
    Sheep 10 / Wood 8 / Ore 5 + Ore 5 / Brick 4 / Wheat 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Sheep 11 / Wheat 6 / Brick 4
    Opening score 44.71 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Sheep 10 / Wheat 8 / Wood 4
    Opening score 44.54 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Brick 12 / Ore 9 / Wood 8
    Opening score 44.45 · Best pair score 46.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I13
    Sheep 11 / Wheat 6 / Brick 4 + Brick 12 / Ore 9 / Wood 8
  • I03 + I13
    Sheep 10 / Wheat 8 / Wood 4 + Brick 12 / Ore 9 / Wood 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Sheep 11 / Wheat 6 / Brick 4
    Opening score 44.71 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Brick 12 / Ore 9 / Wood 8
    Opening score 44.45 · Best pair score 46.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Ore 9 / Wood 8
    Opening score 42.62 · Best pair score 44.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I13
    Sheep 11 / Wheat 6 / Brick 4 + Brick 12 / Ore 9 / Wood 8
  • I13 + I34
    Brick 12 / Ore 9 / Wood 8 + Sheep 11 / Wheat 6 / Brick 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I22 Wood 8 / Ore 5 / Brick 4
    Opening score 43.36 · Best pair score 51.10
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Sheep 10 / Wood 8 / Ore 5
    Opening score 42.90 · Best pair score 49.67
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 9 / Ore 6 / Brick 3
    Opening score 40.61 · Best pair score 49.24
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I26
    Wood 8 / Ore 5 / Brick 4 + Wood 11 / Sheep 9 / Wheat 3
  • I19 + I30
    Sheep 10 / Wood 8 / Ore 5 + Ore 5 / Wheat 3 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Sheep 10 / Wheat 8 / Wood 4
    Opening score 40.94 · Best pair score 51.10
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 9 / Ore 6 / Brick 3
    Opening score 40.61 · Best pair score 49.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 11 / Wheat 6 / Brick 4
    Opening score 39.45 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I32
    Sheep 10 / Wheat 8 / Wood 4 + Ore 5 / Brick 4 / Wheat 2
  • I39 + I45
    Sheep 9 / Ore 6 / Brick 3 + Sheep 10 / Wood 5 / Wheat 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I34 Sheep 11 / Wheat 6 / Brick 4
    Opening score 40.27 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Brick 12 / Ore 9 / Wood 8
    Opening score 40.10 · Best pair score 46.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 10 / Wood 5 / Wheat 2
    Opening score 39.16 · Best pair score 45.83
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I45
    Sheep 11 / Wheat 6 / Brick 4 + Sheep 10 / Wood 5 / Wheat 2
  • I13 + I26
    Brick 12 / Ore 9 / Wood 8 + Wood 11 / Sheep 9 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Sheep 11 / Wheat 6 / Brick 4
    Opening score 44.71 · Best pair score 50.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Brick 12 / Ore 9 / Wood 8
    Opening score 44.45 · Best pair score 46.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Ore 9 / Wood 8
    Opening score 42.62 · Best pair score 44.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I13
    Sheep 11 / Wheat 6 / Brick 4 + Brick 12 / Ore 9 / Wood 8
  • I13 + I34
    Brick 12 / Ore 9 / Wood 8 + Sheep 11 / Wheat 6 / Brick 4
Resource Profile
Wood 14
Brick 6
Sheep 12
Wheat 13
Ore 13
Scarcity & Abundance
Scarce
Brick
Abundant
Wood, Wheat, Ore
Best Harbor Starts
  • I40 Sheep 9 / Ore 6
    Port Ore, score 14.43
  • I04 Wheat 8 / Wood 4
    Port Sheep, score 9.68
  • I48 Sheep 10 / Ore 6
    Port Wheat, score 9.68
  • I24 Brick 12 / Wheat 6
    Port Brick, score 9.09
  • I38 Sheep 11 / Wheat 6
    Port Wood, score 8.98
Map Notes
Canonical map
https://catan.soft2u.ro/map/14V?lang=en
Generator link
https://catan.soft2u.ro/?map=14V
Board type
Classic 3-4 Player
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