Saved Map Analytics

Map #15L

This classic board is city-heavy, port-driven, polarized, brick-scarce.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-03-23 14:56:22
Intersections
54
Harbor Slots
9
Best Pair Score
49.02

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 6 6 T1 Brick 12 12 T2 Sheep 9 9 T3 Desert T4 Wheat 10 10 T5 Ore 5 5 T6 Wheat 11 11 T7 Wheat 8 8 T8 Wood 3 3 T9 Brick 2 2 T10 Wheat 6 6 T11 Ore 5 5 T12 Wood 11 11 T13 Sheep 3 3 T14 Brick 4 4 T15 Ore 4 4 T16 Sheep 8 8 T17 Wood 9 9 T18 Wood 10 10 T19 I01 = Brick 12 / Sheep 6 I01 I02 = Brick 12 / Wheat 10 / Sheep 6 I02 I03 = Wheat 10 / Sheep 6 I03 I04 = Sheep 6 I04 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Brick 12 / Sheep 9 I07 I08 = Brick 12 / Sheep 9 / Ore 5 I08 I09 = Brick 12 / Wheat 10 / Ore 5 I09 I10 = Brick 12 I10 I11 = Sheep 9 I11 I12 = Wheat 11 / Sheep 9 I12 I13 = Wheat 11 / Sheep 9 / Ore 5 I13 4 I14 = Sheep 9 I14 I15 = Wheat 10 / Wood 3 I15 I16 = Wheat 8 / Wood 3 I16 I17 = Wheat 8 I17 I18 = I18 I19 = Wheat 10 / Ore 5 / Brick 2 I19 I20 = Wheat 10 / Wood 3 / Brick 2 I20 I21 = Wheat 11 / Wheat 6 / Ore 5 I21 I22 = Wheat 6 / Ore 5 / Brick 2 I22 3 I23 = Wheat 11 I23 I24 = Wheat 11 / Ore 5 I24 I25 = Wheat 11 / Wheat 6 / Ore 5 I25 10 I26 = Wood 11 / Wheat 8 / Wood 3 I26 I27 = Wood 11 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Wood 3 / Sheep 3 / Brick 2 I30 I31 = Wood 11 / Wood 3 / Sheep 3 I31 I32 = Wheat 6 / Brick 4 / Brick 2 I32 I33 = Brick 4 / Sheep 3 / Brick 2 I33 I34 = Wheat 6 / Ore 5 / Ore 4 I34 2 I35 = Wheat 6 / Brick 4 / Ore 4 I35 1 I36 = Ore 5 I36 I37 = Ore 5 I37 I38 = Ore 5 / Ore 4 I38 I39 = Wood 11 / Sheep 8 / Sheep 3 I39 I40 = Wood 11 / Sheep 8 I40 I41 = Wood 11 I41 I42 = Wood 9 / Brick 4 / Sheep 3 I42 6 I43 = Wood 9 / Sheep 8 / Sheep 3 I43 9 I44 = Wood 10 / Brick 4 / Ore 4 I44 5 I45 = Wood 10 / Wood 9 / Brick 4 I45 8 I46 = Ore 4 I46 I47 = Wood 10 / Ore 4 I47 I48 = Wood 9 / Sheep 8 I48 7 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 10 / Wood 9 I51 I52 = Wood 9 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I35 (Wheat 6 / Brick 4 / Ore 4), while I34 is the best city-focused start, I45 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I43 (Wood 9 / Sheep 8 / Sheep 3) + I34 (Wheat 6 / Ore 5 / Ore 4). 23 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick.
  • Abundant resources: sheep, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I34. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 5.1 rolls and a city at 4.9 rolls (separate plans, not expected waiting times).

Best Immediate Read

I35 Wheat 6 / Brick 4 / Ore 4

Overall 16.07, production 11.00, road 8.82, city 9.24.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I35 Wheat 6 / Brick 4 / Ore 4 16.07 4.46 -
2 I34 Wheat 6 / Ore 5 / Ore 4 14.82 4.48 -
3 I22 Wheat 6 / Ore 5 / Brick 2 14.72 4.30 -
4 I13 Wheat 11 / Sheep 9 / Ore 5 14.47 4.05 -
5 I44 Wood 10 / Brick 4 / Ore 4 14.38 5.23 -
6 I42 Wood 9 / Brick 4 / Sheep 3 14.37 5.28 -
7 I48 Wood 9 / Sheep 8 14.04 3.95 Wheat
8 I45 Wood 10 / Wood 9 / Brick 4 14.04 6.61 -
9 I43 Wood 9 / Sheep 8 / Sheep 3 13.82 4.46 -
10 I25 Wheat 11 / Wheat 6 / Ore 5 13.76 4.28 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 49.02
I43 + I34
Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Ore 5 / Ore 4
Coverage: Wheat, Ore, Sheep, Wood

23 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.

Pair 2

Score 48.99
I43 + I35
Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Ore 4
Coverage: Wheat, Brick, Ore, Sheep, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I35 second for starting cards. Routes remain contestable.

Pair 3

Score 48.33
I34 + I42
Wheat 6 / Ore 5 / Ore 4 + Wood 9 / Brick 4 / Sheep 3
Coverage: Wheat, Ore, Sheep, Brick, Wood

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.

Pair 4

Score 47.77
I34 + I45
Wheat 6 / Ore 5 / Ore 4 + Wood 10 / Wood 9 / Brick 4
Coverage: Wheat, Ore, Brick, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I45 second for starting cards. Routes remain contestable.

Pair 5

Score 47.69
I34 + I13
Wheat 6 / Ore 5 / Ore 4 + Wheat 11 / Sheep 9 / Ore 5
Coverage: Sheep, Ore, Wheat

22 resource cards per 36 rolls before robber effects. City/development plan; no direct wood/brick production; trades required. Place I13 second for starting cards. Routes remain contestable.

Pair 6

Score 47.39
I35 + I42
Wheat 6 / Brick 4 / Ore 4 + Wood 9 / Brick 4 / Sheep 3
Coverage: Wheat, Brick, Ore, Sheep, Wood

20 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I43 Wood 9 / Sheep 8 / Sheep 3
    Seat score 43.58, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 43.75, conservative floor 43.25. Common second pick: I32. These scenarios are not probabilities.
  • I45 Wood 10 / Wood 9 / Brick 4
    Seat score 42.58, best pair ceiling 47.77
    Available at your turn in 4/4 modeled drafts. Mean opening 42.67, conservative floor 42.40. Common second pick: I25. These scenarios are not probabilities.
  • I34 Wheat 6 / Ore 5 / Ore 4
    Seat score 42.28, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 42.94, conservative floor 41.07. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
  • I43 + I32
    Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
  • I45 + I25
    Wood 10 / Wood 9 / Brick 4 + Wheat 11 / Wheat 6 / Ore 5

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I43 Wood 9 / Sheep 8 / Sheep 3
    Seat score 43.58, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 43.75, conservative floor 43.25. Common second pick: I32. These scenarios are not probabilities.
  • I22 Wheat 6 / Ore 5 / Brick 2
    Seat score 43.24, best pair ceiling 46.51
    Available at your turn in 4/4 modeled drafts. Mean opening 43.40, conservative floor 42.94. Common second pick: I43. These scenarios are not probabilities.
  • I21 Wheat 11 / Wheat 6 / Ore 5
    Seat score 42.97, best pair ceiling 46.99
    Available at your turn in 4/4 modeled drafts. Mean opening 43.23, conservative floor 42.48. Common second pick: I08. These scenarios are not probabilities.
Best pair angles
  • I43 + I32
    Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
  • I22 + I43
    Wheat 6 / Ore 5 / Brick 2 + Wood 9 / Sheep 8 / Sheep 3

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I43 Wood 9 / Sheep 8 / Sheep 3
    Seat score 43.58, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 43.75, conservative floor 43.25. Common second pick: I32. These scenarios are not probabilities.
  • I48 Wood 9 / Sheep 8
    Seat score 41.98, best pair ceiling 47.20
    Available at your turn in 4/4 modeled drafts. Mean opening 42.20, conservative floor 41.59. Common second pick: I32. These scenarios are not probabilities.
  • I02 Brick 12 / Wheat 10 / Sheep 6
    Seat score 41.49, best pair ceiling 46.04
    Available at your turn in 4/4 modeled drafts. Mean opening 42.01, conservative floor 40.52. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
  • I43 + I32
    Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
  • I48 + I32
    Wood 9 / Sheep 8 + Wheat 6 / Brick 4 / Brick 2

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I34 Wheat 6 / Ore 5 / Ore 4
    Seat score 41.07, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 41.07, conservative floor 41.07. Common second pick: I40. These scenarios are not probabilities.
  • I45 Wood 10 / Wood 9 / Brick 4
    Seat score 40.25, best pair ceiling 47.77
    Available at your turn in 4/4 modeled drafts. Mean opening 40.83, conservative floor 39.16. Common second pick: I02. These scenarios are not probabilities.
  • I43 Wood 9 / Sheep 8 / Sheep 3
    Seat score 40.02, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 40.72, conservative floor 38.71. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I34 + I40
    Wheat 6 / Ore 5 / Ore 4 + Wood 11 / Sheep 8
  • I45 + I02
    Wood 10 / Wood 9 / Brick 4 + Brick 12 / Wheat 10 / Sheep 6

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I43 Wood 9 / Sheep 8 / Sheep 3
    Seat score 40.32, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 41.19, conservative floor 38.71. Common second pick: I09. These scenarios are not probabilities.
  • I48 Wood 9 / Sheep 8
    Seat score 40.02, best pair ceiling 47.20
    Available at your turn in 4/4 modeled drafts. Mean opening 40.42, conservative floor 39.26. Common second pick: I32. These scenarios are not probabilities.
  • I08 Brick 12 / Sheep 9 / Ore 5
    Seat score 39.43, best pair ceiling 45.91
    Available at your turn in 4/4 modeled drafts. Mean opening 39.43, conservative floor 39.43. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I43 + I09
    Wood 9 / Sheep 8 / Sheep 3 + Brick 12 / Wheat 10 / Ore 5
  • I48 + I32
    Wood 9 / Sheep 8 + Wheat 6 / Brick 4 / Brick 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I43 Wood 9 / Sheep 8 / Sheep 3
    Seat score 42.43, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 42.99, conservative floor 41.39. Common second pick: I32. These scenarios are not probabilities.
  • I02 Brick 12 / Wheat 10 / Sheep 6
    Seat score 41.17, best pair ceiling 46.04
    Available at your turn in 4/4 modeled drafts. Mean opening 41.51, conservative floor 40.52. Common second pick: I25. These scenarios are not probabilities.
  • I48 Wood 9 / Sheep 8
    Seat score 40.59, best pair ceiling 47.20
    Available at your turn in 4/4 modeled drafts. Mean opening 41.31, conservative floor 39.26. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
  • I43 + I32
    Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
  • I02 + I25
    Brick 12 / Wheat 10 / Sheep 6 + Wheat 11 / Wheat 6 / Ore 5

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I26 Wood 11 / Wheat 8 / Wood 3
    Seat score 40.26, best pair ceiling 43.52
    Available at your turn in 4/4 modeled drafts. Mean opening 40.36, conservative floor 40.06. Common second pick: I42. These scenarios are not probabilities.
  • I03 Wheat 10 / Sheep 6
    Seat score 39.20, best pair ceiling 43.49
    Available at your turn in 4/4 modeled drafts. Mean opening 39.83, conservative floor 38.04. Common second pick: I45. These scenarios are not probabilities.
  • I40 Wood 11 / Sheep 8
    Seat score 37.76, best pair ceiling 44.24
    Available at your turn in 4/4 modeled drafts. Mean opening 38.06, conservative floor 37.21. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I26 + I42
    Wood 11 / Wheat 8 / Wood 3 + Wood 9 / Brick 4 / Sheep 3
  • I03 + I45
    Wheat 10 / Sheep 6 + Wood 10 / Wood 9 / Brick 4

Resource Profile

Wood 11
Brick 5
Sheep 16
Wheat 15
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Sheep, Wheat

Best Harbor Starts

  • I04 Sheep 6
    Port Sheep, score 11.23
  • I48 Wood 9 / Sheep 8
    Port Wheat, score 10.38
  • I01 Brick 12 / Sheep 6
    Port 3:1, score 9.63
  • I40 Wood 11 / Sheep 8
    Port Ore, score 8.98
  • I38 Ore 5 / Ore 4
    Port Wood, score 8.58

Map Notes

Canonical map
https://catan.soft2u.ro/map/15L?lang=en
Generator link
https://catan.soft2u.ro/?map=15L
Board type
Classic 3-4 Player
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