Map #15L
This classic board is city-heavy, port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I35 (Wheat 6 / Brick 4 / Ore 4), while I34 is the best city-focused start, I45 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I43 (Wood 9 / Sheep 8 / Sheep 3) + I34 (Wheat 6 / Ore 5 / Ore 4). 23 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick.
- Abundant resources: sheep, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I34. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 5.1 rolls and a city at 4.9 rolls (separate plans, not expected waiting times).
Best Immediate Read
I35 Wheat 6 / Brick 4 / Ore 4
Overall 16.07, production 11.00, road 8.82, city 9.24.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I35 | Wheat 6 / Brick 4 / Ore 4 | 16.07 | 4.46 | - |
| 2 | I34 | Wheat 6 / Ore 5 / Ore 4 | 14.82 | 4.48 | - |
| 3 | I22 | Wheat 6 / Ore 5 / Brick 2 | 14.72 | 4.30 | - |
| 4 | I13 | Wheat 11 / Sheep 9 / Ore 5 | 14.47 | 4.05 | - |
| 5 | I44 | Wood 10 / Brick 4 / Ore 4 | 14.38 | 5.23 | - |
| 6 | I42 | Wood 9 / Brick 4 / Sheep 3 | 14.37 | 5.28 | - |
| 7 | I48 | Wood 9 / Sheep 8 | 14.04 | 3.95 | Wheat |
| 8 | I45 | Wood 10 / Wood 9 / Brick 4 | 14.04 | 6.61 | - |
| 9 | I43 | Wood 9 / Sheep 8 / Sheep 3 | 13.82 | 4.46 | - |
| 10 | I25 | Wheat 11 / Wheat 6 / Ore 5 | 13.76 | 4.28 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 49.0223 resource cards per 36 rolls before robber effects. City/development plan; no direct brick production; trades required. Place I34 second for starting cards. Routes remain contestable.
Pair 2
Score 48.9922 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I35 second for starting cards. Routes remain contestable.
Pair 3
Score 48.3321 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.
Pair 4
Score 47.7722 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I45 second for starting cards. Routes remain contestable.
Pair 5
Score 47.6922 resource cards per 36 rolls before robber effects. City/development plan; no direct wood/brick production; trades required. Place I13 second for starting cards. Routes remain contestable.
Pair 6
Score 47.3920 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I42 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I43 Wood 9 / Sheep 8 / Sheep 3Seat score 43.58, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 43.75, conservative floor 43.25. Common second pick: I32. These scenarios are not probabilities.
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I45 Wood 10 / Wood 9 / Brick 4Seat score 42.58, best pair ceiling 47.77Available at your turn in 4/4 modeled drafts. Mean opening 42.67, conservative floor 42.40. Common second pick: I25. These scenarios are not probabilities.
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I34 Wheat 6 / Ore 5 / Ore 4Seat score 42.28, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 42.94, conservative floor 41.07. Common second pick: I02. These scenarios are not probabilities.
Best pair angles
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I43 + I32Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
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I45 + I25Wood 10 / Wood 9 / Brick 4 + Wheat 11 / Wheat 6 / Ore 5
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I43 Wood 9 / Sheep 8 / Sheep 3Seat score 43.58, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 43.75, conservative floor 43.25. Common second pick: I32. These scenarios are not probabilities.
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I22 Wheat 6 / Ore 5 / Brick 2Seat score 43.24, best pair ceiling 46.51Available at your turn in 4/4 modeled drafts. Mean opening 43.40, conservative floor 42.94. Common second pick: I43. These scenarios are not probabilities.
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I21 Wheat 11 / Wheat 6 / Ore 5Seat score 42.97, best pair ceiling 46.99Available at your turn in 4/4 modeled drafts. Mean opening 43.23, conservative floor 42.48. Common second pick: I08. These scenarios are not probabilities.
Best pair angles
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I43 + I32Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
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I22 + I43Wheat 6 / Ore 5 / Brick 2 + Wood 9 / Sheep 8 / Sheep 3
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I43 Wood 9 / Sheep 8 / Sheep 3Seat score 43.58, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 43.75, conservative floor 43.25. Common second pick: I32. These scenarios are not probabilities.
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I48 Wood 9 / Sheep 8Seat score 41.98, best pair ceiling 47.20Available at your turn in 4/4 modeled drafts. Mean opening 42.20, conservative floor 41.59. Common second pick: I32. These scenarios are not probabilities.
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I02 Brick 12 / Wheat 10 / Sheep 6Seat score 41.49, best pair ceiling 46.04Available at your turn in 4/4 modeled drafts. Mean opening 42.01, conservative floor 40.52. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
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I43 + I32Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
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I48 + I32Wood 9 / Sheep 8 + Wheat 6 / Brick 4 / Brick 2
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I34 Wheat 6 / Ore 5 / Ore 4Seat score 41.07, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 41.07, conservative floor 41.07. Common second pick: I40. These scenarios are not probabilities.
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I45 Wood 10 / Wood 9 / Brick 4Seat score 40.25, best pair ceiling 47.77Available at your turn in 4/4 modeled drafts. Mean opening 40.83, conservative floor 39.16. Common second pick: I02. These scenarios are not probabilities.
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I43 Wood 9 / Sheep 8 / Sheep 3Seat score 40.02, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 40.72, conservative floor 38.71. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
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I34 + I40Wheat 6 / Ore 5 / Ore 4 + Wood 11 / Sheep 8
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I45 + I02Wood 10 / Wood 9 / Brick 4 + Brick 12 / Wheat 10 / Sheep 6
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I43 Wood 9 / Sheep 8 / Sheep 3Seat score 40.32, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 41.19, conservative floor 38.71. Common second pick: I09. These scenarios are not probabilities.
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I48 Wood 9 / Sheep 8Seat score 40.02, best pair ceiling 47.20Available at your turn in 4/4 modeled drafts. Mean opening 40.42, conservative floor 39.26. Common second pick: I32. These scenarios are not probabilities.
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I08 Brick 12 / Sheep 9 / Ore 5Seat score 39.43, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 39.43, conservative floor 39.43. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I43 + I09Wood 9 / Sheep 8 / Sheep 3 + Brick 12 / Wheat 10 / Ore 5
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I48 + I32Wood 9 / Sheep 8 + Wheat 6 / Brick 4 / Brick 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I43 Wood 9 / Sheep 8 / Sheep 3Seat score 42.43, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 42.99, conservative floor 41.39. Common second pick: I32. These scenarios are not probabilities.
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I02 Brick 12 / Wheat 10 / Sheep 6Seat score 41.17, best pair ceiling 46.04Available at your turn in 4/4 modeled drafts. Mean opening 41.51, conservative floor 40.52. Common second pick: I25. These scenarios are not probabilities.
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I48 Wood 9 / Sheep 8Seat score 40.59, best pair ceiling 47.20Available at your turn in 4/4 modeled drafts. Mean opening 41.31, conservative floor 39.26. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
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I43 + I32Wood 9 / Sheep 8 / Sheep 3 + Wheat 6 / Brick 4 / Brick 2
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I02 + I25Brick 12 / Wheat 10 / Sheep 6 + Wheat 11 / Wheat 6 / Ore 5
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I26 Wood 11 / Wheat 8 / Wood 3Seat score 40.26, best pair ceiling 43.52Available at your turn in 4/4 modeled drafts. Mean opening 40.36, conservative floor 40.06. Common second pick: I42. These scenarios are not probabilities.
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I03 Wheat 10 / Sheep 6Seat score 39.20, best pair ceiling 43.49Available at your turn in 4/4 modeled drafts. Mean opening 39.83, conservative floor 38.04. Common second pick: I45. These scenarios are not probabilities.
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I40 Wood 11 / Sheep 8Seat score 37.76, best pair ceiling 44.24Available at your turn in 4/4 modeled drafts. Mean opening 38.06, conservative floor 37.21. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I26 + I42Wood 11 / Wheat 8 / Wood 3 + Wood 9 / Brick 4 / Sheep 3
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I03 + I45Wheat 10 / Sheep 6 + Wood 10 / Wood 9 / Brick 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Sheep 6Port Sheep, score 11.23
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I48 Wood 9 / Sheep 8Port Wheat, score 10.38
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I01 Brick 12 / Sheep 6Port 3:1, score 9.63
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I40 Wood 11 / Sheep 8Port Ore, score 8.98
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I38 Ore 5 / Ore 4Port Wood, score 8.58