Saved Map Analytics

Map #15Q

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-03-23 17:06:25
Intersections
54
Harbor Slots
9
Best Pair Score
49.12

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 9 9 T1 Brick 2 2 T2 Brick 5 5 T3 Ore 9 9 T4 Ore 10 10 T5 Wood 10 10 T6 Wood 3 3 T7 Sheep 8 8 T8 Brick 11 11 T9 Wheat 6 6 T10 Ore 3 3 T11 Wheat 5 5 T12 Wood 12 12 T13 Sheep 4 4 T14 Desert T15 Sheep 6 6 T16 Wheat 4 4 T17 Wheat 8 8 T18 Wood 11 11 T19 I01 = Sheep 9 / Brick 2 I01 I02 = Ore 10 / Sheep 9 / Brick 2 I02 I03 = Ore 10 / Sheep 9 / Ore 9 I03 9 I04 = Sheep 9 / Ore 9 I04 8 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Brick 5 / Brick 2 I07 I08 = Wood 10 / Brick 5 / Brick 2 I08 I09 = Ore 10 / Wood 10 / Brick 2 I09 I10 = Brick 2 I10 I11 = Brick 5 I11 I12 = Brick 5 / Wood 3 I12 I13 = Wood 10 / Brick 5 / Wood 3 I13 I14 = Brick 5 I14 I15 = Brick 11 / Ore 10 / Ore 9 I15 I16 = Brick 11 / Ore 9 / Sheep 8 I16 2 I17 = Ore 9 / Sheep 8 I17 I18 = Ore 9 I18 I19 = Ore 10 / Wood 10 / Wheat 6 I19 1 I20 = Brick 11 / Ore 10 / Wheat 6 I20 6 I21 = Wood 10 / Wood 3 / Ore 3 I21 I22 = Wood 10 / Wheat 6 / Ore 3 I22 7 I23 = Wood 3 I23 I24 = Wheat 5 / Wood 3 I24 I25 = Wheat 5 / Wood 3 / Ore 3 I25 I26 = Wood 12 / Brick 11 / Sheep 8 I26 I27 = Wood 12 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Brick 11 / Wheat 6 / Sheep 4 I30 4 I31 = Wood 12 / Brick 11 / Sheep 4 I31 I32 = Wheat 6 / Ore 3 I32 I33 = Wheat 6 / Sheep 4 I33 I34 = Sheep 6 / Wheat 5 / Ore 3 I34 5 I35 = Sheep 6 / Ore 3 I35 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Sheep 6 / Wheat 5 I38 10 I39 = Wood 12 / Sheep 4 / Wheat 4 I39 I40 = Wood 12 / Wheat 4 I40 I41 = Wood 12 I41 I42 = Wheat 8 / Sheep 4 I42 I43 = Wheat 8 / Sheep 4 / Wheat 4 I43 I44 = Wood 11 / Sheep 6 I44 I45 = Wood 11 / Wheat 8 I45 I46 = Sheep 6 I46 I47 = Wood 11 / Sheep 6 I47 I48 = Wheat 8 / Wheat 4 I48 3 I49 = Wheat 4 I49 I50 = Wheat 4 I50 I51 = Wood 11 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Wood 11 I53 I54 = Wood 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I19 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

How To Approach It

  • The board produces relatively little brick, wood, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I19 Ore 10 / Wood 10 / Wheat 6

Overall 16.40, production 11.00, road 8.82, city 9.24.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Ore 10 / Wood 10 / Wheat 6 16.40 5.60 -
2 I16 Brick 11 / Ore 9 / Sheep 8 16.16 4.84 -
3 I48 Wheat 8 / Wheat 4 15.64 4.12 Wheat
4 I30 Brick 11 / Wheat 6 / Sheep 4 15.52 6.59 -
5 I34 Sheep 6 / Wheat 5 / Ore 3 15.27 3.28 -
6 I20 Brick 11 / Ore 10 / Wheat 6 15.14 4.97 -
7 I22 Wood 10 / Wheat 6 / Ore 3 14.98 4.58 -
8 I04 Sheep 9 / Ore 9 14.82 3.37 Sheep
9 I03 Ore 10 / Sheep 9 / Ore 9 14.05 4.59 -
10 I38 Sheep 6 / Wheat 5 13.89 3.68 Wood

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 49.12
I19 + I16
Ore 10 / Wood 10 / Wheat 6 + Brick 11 / Ore 9 / Sheep 8
Coverage: Ore, Sheep, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

Pair 2

Score 48.15
I03 + I19
Ore 10 / Sheep 9 / Ore 9 + Ore 10 / Wood 10 / Wheat 6
Coverage: Sheep, Ore, Wood, Wheat

Road building will need trades for brick. This opening leans toward cities and development cards. Place I19 second to start with 1 wood, 1 wheat, 1 ore.

Pair 3

Score 47.72
I19 + I34
Ore 10 / Wood 10 / Wheat 6 + Sheep 6 / Wheat 5 / Ore 3
Coverage: Ore, Wood, Wheat, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 47.66
I34 + I13
Sheep 6 / Wheat 5 / Ore 3 + Wood 10 / Brick 5 / Wood 3
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 2 wood, 1 brick.

Pair 5

Score 47.34
I22 + I16
Wood 10 / Wheat 6 / Ore 3 + Brick 11 / Ore 9 / Sheep 8
Coverage: Ore, Sheep, Brick, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.

Pair 6

Score 47.27
I16 + I34
Brick 11 / Ore 9 / Sheep 8 + Sheep 6 / Wheat 5 / Ore 3
Coverage: Ore, Sheep, Brick, Wheat

Road building will need trades for wood. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Sheep 6 / Wheat 5 / Ore 3
    Opening score 45.26 · Best pair score 47.72
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Ore 10 / Wood 10 / Wheat 6
    Opening score 44.62 · Best pair score 49.12
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Wheat 8 / Sheep 4 / Wheat 4
    Opening score 43.89 · Best pair score 46.43
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I13
    Sheep 6 / Wheat 5 / Ore 3 + Wood 10 / Brick 5 / Wood 3
  • I19 + I30
    Ore 10 / Wood 10 / Wheat 6 + Brick 11 / Wheat 6 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 8 / Sheep 4 / Wheat 4
    Opening score 44.09 · Best pair score 46.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I16 Brick 11 / Ore 9 / Sheep 8
    Opening score 43.61 · Best pair score 49.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I30 Brick 11 / Wheat 6 / Sheep 4
    Opening score 43.22 · Best pair score 46.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I43 + I03
    Wheat 8 / Sheep 4 / Wheat 4 + Ore 10 / Sheep 9 / Ore 9
  • I16 + I43
    Brick 11 / Ore 9 / Sheep 8 + Wheat 8 / Sheep 4 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Wheat 8 / Sheep 4 / Wheat 4
    Opening score 44.09 · Best pair score 46.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I13 Wood 10 / Brick 5 / Wood 3
    Opening score 43.89 · Best pair score 47.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 11 / Wheat 6 / Sheep 4
    Opening score 43.57 · Best pair score 46.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I43 + I03
    Wheat 8 / Sheep 4 / Wheat 4 + Ore 10 / Sheep 9 / Ore 9
  • I13 + I34
    Wood 10 / Brick 5 / Wood 3 + Sheep 6 / Wheat 5 / Ore 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I16 Brick 11 / Ore 9 / Sheep 8
    Opening score 39.16 · Best pair score 49.12
    You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Ore 10 / Sheep 9 / Ore 9
    Opening score 38.84 · Best pair score 48.15
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Brick 11 / Ore 10 / Wheat 6
    Opening score 38.00 · Best pair score 46.43
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I51
    Brick 11 / Ore 9 / Sheep 8 + Wood 11 / Wheat 8
  • I03 + I45
    Ore 10 / Sheep 9 / Ore 9 + Wood 11 / Wheat 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 8 / Sheep 4 / Wheat 4
    Opening score 43.89 · Best pair score 46.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 11 / Ore 9 / Sheep 8
    Opening score 43.02 · Best pair score 49.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I30 Brick 11 / Wheat 6 / Sheep 4
    Opening score 43.01 · Best pair score 46.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I13
    Wheat 8 / Sheep 4 / Wheat 4 + Wood 10 / Brick 5 / Wood 3
  • I16 + I13
    Brick 11 / Ore 9 / Sheep 8 + Wood 10 / Brick 5 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Wheat 8 / Sheep 4 / Wheat 4
    Opening score 43.92 · Best pair score 46.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wood 10 / Brick 5 / Wood 3
    Opening score 43.42 · Best pair score 47.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 11 / Wheat 6 / Sheep 4
    Opening score 43.01 · Best pair score 46.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I13
    Wheat 8 / Sheep 4 / Wheat 4 + Wood 10 / Brick 5 / Wood 3
  • I13 + I34
    Wood 10 / Brick 5 / Wood 3 + Sheep 6 / Wheat 5 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Brick 11 / Wheat 6 / Sheep 4
    Opening score 43.12 · Best pair score 46.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I33 Wheat 6 / Sheep 4
    Opening score 39.59 · Best pair score 42.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Wheat 8 / Sheep 4
    Opening score 39.57 · Best pair score 42.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I03
    Brick 11 / Wheat 6 / Sheep 4 + Ore 10 / Sheep 9 / Ore 9
  • I33 + I13
    Wheat 6 / Sheep 4 + Wood 10 / Brick 5 / Wood 3

Resource Profile

Wood 8
Brick 7
Sheep 17
Wheat 17
Ore 9

Scarcity & Abundance

Scarce
Brick, Wood, Ore
Abundant
Sheep, Wheat

Best Harbor Starts

  • I48 Wheat 8 / Wheat 4
    Port Wheat, score 15.76
  • I04 Sheep 9 / Ore 9
    Port Sheep, score 12.92
  • I52 Wheat 8
    Port Wheat, score 11.23
  • I38 Sheep 6 / Wheat 5
    Port Wood, score 10.38
  • I28 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/15Q?lang=en
Generator link
https://catan.soft2u.ro/?map=15Q
Board type
Classic 3-4 Player
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