Map #15Q
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I19 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.
How To Approach It
- The board produces relatively little brick, wood, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I19 Ore 10 / Wood 10 / Wheat 6
Overall 16.40, production 11.00, road 8.82, city 9.24.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I19 | Ore 10 / Wood 10 / Wheat 6 | 16.40 | 5.60 | - |
| 2 | I16 | Brick 11 / Ore 9 / Sheep 8 | 16.16 | 4.84 | - |
| 3 | I48 | Wheat 8 / Wheat 4 | 15.64 | 4.12 | Wheat |
| 4 | I30 | Brick 11 / Wheat 6 / Sheep 4 | 15.52 | 6.59 | - |
| 5 | I34 | Sheep 6 / Wheat 5 / Ore 3 | 15.27 | 3.28 | - |
| 6 | I20 | Brick 11 / Ore 10 / Wheat 6 | 15.14 | 4.97 | - |
| 7 | I22 | Wood 10 / Wheat 6 / Ore 3 | 14.98 | 4.58 | - |
| 8 | I04 | Sheep 9 / Ore 9 | 14.82 | 3.37 | Sheep |
| 9 | I03 | Ore 10 / Sheep 9 / Ore 9 | 14.05 | 4.59 | - |
| 10 | I38 | Sheep 6 / Wheat 5 | 13.89 | 3.68 | Wood |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 49.12These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.
Pair 2
Score 48.15Road building will need trades for brick. This opening leans toward cities and development cards. Place I19 second to start with 1 wood, 1 wheat, 1 ore.
Pair 3
Score 47.72Road building will need trades for brick. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 47.66These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 2 wood, 1 brick.
Pair 5
Score 47.34These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I16 second to start with 1 brick, 1 sheep, 1 ore.
Pair 6
Score 47.27Road building will need trades for wood. This opening leans toward cities and development cards. Place I34 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Sheep 6 / Wheat 5 / Ore 3Opening score 45.26 · Best pair score 47.72You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Ore 10 / Wood 10 / Wheat 6Opening score 44.62 · Best pair score 49.12You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Wheat 8 / Sheep 4 / Wheat 4Opening score 43.89 · Best pair score 46.43You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I13Sheep 6 / Wheat 5 / Ore 3 + Wood 10 / Brick 5 / Wood 3
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I19 + I30Ore 10 / Wood 10 / Wheat 6 + Brick 11 / Wheat 6 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wheat 8 / Sheep 4 / Wheat 4Opening score 44.09 · Best pair score 46.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I16 Brick 11 / Ore 9 / Sheep 8Opening score 43.61 · Best pair score 49.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I30 Brick 11 / Wheat 6 / Sheep 4Opening score 43.22 · Best pair score 46.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I43 + I03Wheat 8 / Sheep 4 / Wheat 4 + Ore 10 / Sheep 9 / Ore 9
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I16 + I43Brick 11 / Ore 9 / Sheep 8 + Wheat 8 / Sheep 4 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I43 Wheat 8 / Sheep 4 / Wheat 4Opening score 44.09 · Best pair score 46.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I13 Wood 10 / Brick 5 / Wood 3Opening score 43.89 · Best pair score 47.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 11 / Wheat 6 / Sheep 4Opening score 43.57 · Best pair score 46.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I43 + I03Wheat 8 / Sheep 4 / Wheat 4 + Ore 10 / Sheep 9 / Ore 9
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I13 + I34Wood 10 / Brick 5 / Wood 3 + Sheep 6 / Wheat 5 / Ore 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I16 Brick 11 / Ore 9 / Sheep 8Opening score 39.16 · Best pair score 49.12You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Ore 10 / Sheep 9 / Ore 9Opening score 38.84 · Best pair score 48.15You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I20 Brick 11 / Ore 10 / Wheat 6Opening score 38.00 · Best pair score 46.43You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I51Brick 11 / Ore 9 / Sheep 8 + Wood 11 / Wheat 8
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I03 + I45Ore 10 / Sheep 9 / Ore 9 + Wood 11 / Wheat 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wheat 8 / Sheep 4 / Wheat 4Opening score 43.89 · Best pair score 46.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Brick 11 / Ore 9 / Sheep 8Opening score 43.02 · Best pair score 49.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I30 Brick 11 / Wheat 6 / Sheep 4Opening score 43.01 · Best pair score 46.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I13Wheat 8 / Sheep 4 / Wheat 4 + Wood 10 / Brick 5 / Wood 3
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I16 + I13Brick 11 / Ore 9 / Sheep 8 + Wood 10 / Brick 5 / Wood 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I43 Wheat 8 / Sheep 4 / Wheat 4Opening score 43.92 · Best pair score 46.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wood 10 / Brick 5 / Wood 3Opening score 43.42 · Best pair score 47.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 11 / Wheat 6 / Sheep 4Opening score 43.01 · Best pair score 46.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I43 + I13Wheat 8 / Sheep 4 / Wheat 4 + Wood 10 / Brick 5 / Wood 3
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I13 + I34Wood 10 / Brick 5 / Wood 3 + Sheep 6 / Wheat 5 / Ore 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Brick 11 / Wheat 6 / Sheep 4Opening score 43.12 · Best pair score 46.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I33 Wheat 6 / Sheep 4Opening score 39.59 · Best pair score 42.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Wheat 8 / Sheep 4Opening score 39.57 · Best pair score 42.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I03Brick 11 / Wheat 6 / Sheep 4 + Ore 10 / Sheep 9 / Ore 9
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I33 + I13Wheat 6 / Sheep 4 + Wood 10 / Brick 5 / Wood 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 8 / Wheat 4Port Wheat, score 15.76
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I04 Sheep 9 / Ore 9Port Sheep, score 12.92
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I52 Wheat 8Port Wheat, score 11.23
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I38 Sheep 6 / Wheat 5Port Wood, score 10.38
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I28 Sheep 8Port 3:1, score 8.53