Map #16I
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I42 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Wheat 10 / Wood 8 / Brick 5
Overall 17.90, production 12.00, road 11.40, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Wheat 10 / Wood 8 / Brick 5 | 17.90 | 7.58 | - |
| 2 | I42 | Wheat 10 / Ore 8 / Brick 5 | 17.31 | 5.90 | - |
| 3 | I45 | Wheat 10 / Ore 8 / Brick 5 | 16.86 | 4.62 | - |
| 4 | I26 | Wood 9 / Sheep 6 / Brick 3 | 16.56 | 6.95 | - |
| 5 | I08 | Wheat 6 / Ore 5 / Sheep 3 | 15.49 | 4.26 | - |
| 6 | I01 | Sheep 9 / Wheat 6 | 15.04 | 5.12 | 3:1 |
| 7 | I39 | Wheat 10 / Wood 9 / Ore 4 | 15.00 | 5.72 | - |
| 8 | I02 | Sheep 9 / Wheat 6 / Wood 2 | 14.79 | 5.11 | - |
| 9 | I33 | Wood 11 / Wheat 10 / Brick 5 | 14.57 | 6.64 | - |
| 10 | I09 | Wheat 6 / Ore 5 / Wood 2 | 14.55 | 4.43 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.30These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 52.15These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 52.05City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 51.64These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 50.83Without sheep production, new settlements and development cards will need a trade. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.33City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I45 Wheat 10 / Ore 8 / Brick 5Opening score 45.90 · Best pair score 52.15You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wheat 10 / Ore 8 / Brick 5Opening score 44.90 · Best pair score 52.30You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I44 Wheat 10 / Wood 8 / Brick 5Opening score 44.81 · Best pair score 52.05You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I45 + I02Wheat 10 / Ore 8 / Brick 5 + Sheep 9 / Wheat 6 / Wood 2
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I42 + I39Wheat 10 / Ore 8 / Brick 5 + Wheat 10 / Wood 9 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Wheat 10 / Wood 9 / Ore 4Opening score 44.32 · Best pair score 48.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Sheep 6 / Brick 4 / Brick 3Opening score 44.29 · Best pair score 50.33This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 9 / Sheep 6 / Brick 3Opening score 44.20 · Best pair score 52.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I08Wheat 10 / Wood 9 / Ore 4 + Wheat 6 / Ore 5 / Sheep 3
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I16 + I39Sheep 6 / Brick 4 / Brick 3 + Wheat 10 / Wood 9 / Ore 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I39 Wheat 10 / Wood 9 / Ore 4Opening score 44.89 · Best pair score 48.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Sheep 9 / Wheat 6 / Wood 2Opening score 44.63 · Best pair score 49.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I01 Sheep 9 / Wheat 6Opening score 44.15 · Best pair score 49.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I39 + I26Wheat 10 / Wood 9 / Ore 4 + Wood 9 / Sheep 6 / Brick 3
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I02 + I26Sheep 9 / Wheat 6 / Wood 2 + Wood 9 / Sheep 6 / Brick 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Wheat 10 / Wood 8 / Brick 5Opening score 42.94 · Best pair score 52.05You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wheat 10 / Ore 8 / Brick 5Opening score 42.29 · Best pair score 52.15You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I26 Wood 9 / Sheep 6 / Brick 3Opening score 41.21 · Best pair score 52.30You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I17Wheat 10 / Wood 8 / Brick 5 + Sheep 6 / Brick 4
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I45 + I40Wheat 10 / Ore 8 / Brick 5 + Wood 9 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Wood 9 / Sheep 6 / Brick 3Opening score 41.21 · Best pair score 52.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I09 Wheat 6 / Ore 5 / Wood 2Opening score 40.29 · Best pair score 48.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Wheat 10 / Wood 9 / Ore 4Opening score 40.03 · Best pair score 48.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I17 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I30Wood 9 / Sheep 6 / Brick 3 + Wood 11 / Wheat 10 / Brick 3
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I09 + I03Wheat 6 / Ore 5 / Wood 2 + Sheep 9 / Brick 4 / Wood 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I39 Wheat 10 / Wood 9 / Ore 4Opening score 41.39 · Best pair score 48.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I01 Sheep 9 / Wheat 6Opening score 41.19 · Best pair score 49.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I02 Sheep 9 / Wheat 6 / Wood 2Opening score 40.91 · Best pair score 49.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I39 + I03Wheat 10 / Wood 9 / Ore 4 + Sheep 9 / Brick 4 / Wood 2
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I01 + I39Sheep 9 / Wheat 6 + Wheat 10 / Wood 9 / Ore 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Sheep 9 / Wheat 6 / Wood 2Opening score 43.58 · Best pair score 49.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I01 Sheep 9 / Wheat 6Opening score 42.76 · Best pair score 49.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I03 Sheep 9 / Brick 4 / Wood 2Opening score 41.58 · Best pair score 47.73This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I02 + I08Sheep 9 / Wheat 6 / Wood 2 + Wheat 6 / Ore 5 / Sheep 3
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I01 + I08Sheep 9 / Wheat 6 + Wheat 6 / Ore 5 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wheat 11 / Wood 8Port Wood, score 13.03
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I04 Sheep 9 / Brick 4Port Sheep, score 12.22
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I01 Sheep 9 / Wheat 6Port 3:1, score 11.73
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I40 Wood 9 / Ore 4Port Ore, score 11.41
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I46 Wood 8Port Wood, score 11.23