Saved Map Analytics

Map #16I

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-03-24 17:09:05
Intersections
54
Harbor Slots
9
Best Pair Score
52.30

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 9 9 T1 Wheat 6 6 T2 Sheep 3 3 T3 Brick 4 4 T4 Wood 2 2 T5 Ore 5 5 T6 Sheep 12 12 T7 Sheep 6 6 T8 Brick 3 3 T9 Wood 11 11 T10 Desert T11 Wheat 11 11 T12 Wood 9 9 T13 Wheat 10 10 T14 Brick 5 5 T15 Wood 8 8 T16 Ore 4 4 T17 Ore 8 8 T18 Wheat 10 10 T19 I01 = Sheep 9 / Wheat 6 I01 6 I02 = Sheep 9 / Wheat 6 / Wood 2 I02 8 I03 = Sheep 9 / Brick 4 / Wood 2 I03 I04 = Sheep 9 / Brick 4 I04 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Wheat 6 / Sheep 3 I07 I08 = Wheat 6 / Ore 5 / Sheep 3 I08 5 I09 = Wheat 6 / Ore 5 / Wood 2 I09 10 I10 = Wheat 6 I10 I11 = Sheep 3 I11 I12 = Sheep 12 / Sheep 3 I12 I13 = Sheep 12 / Ore 5 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Brick 4 / Brick 3 / Wood 2 I15 I16 = Sheep 6 / Brick 4 / Brick 3 I16 I17 = Sheep 6 / Brick 4 I17 I18 = Brick 4 I18 I19 = Wood 11 / Ore 5 / Wood 2 I19 I20 = Wood 11 / Brick 3 / Wood 2 I20 I21 = Sheep 12 / Ore 5 I21 I22 = Wood 11 / Ore 5 I22 I23 = Sheep 12 I23 I24 = Sheep 12 / Wheat 11 I24 I25 = Sheep 12 / Wheat 11 I25 I26 = Wood 9 / Sheep 6 / Brick 3 I26 4 I27 = Wood 9 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Wood 11 / Wheat 10 / Brick 3 I30 I31 = Wheat 10 / Wood 9 / Brick 3 I31 I32 = Wood 11 / Brick 5 I32 I33 = Wood 11 / Wheat 10 / Brick 5 I33 9 I34 = Wheat 11 / Wood 8 I34 I35 = Wood 8 / Brick 5 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wheat 11 / Wood 8 I38 I39 = Wheat 10 / Wood 9 / Ore 4 I39 7 I40 = Wood 9 / Ore 4 I40 I41 = Wood 9 I41 I42 = Wheat 10 / Ore 8 / Brick 5 I42 2 I43 = Wheat 10 / Ore 8 / Ore 4 I43 I44 = Wheat 10 / Wood 8 / Brick 5 I44 1 I45 = Wheat 10 / Ore 8 / Brick 5 I45 3 I46 = Wood 8 I46 I47 = Wheat 10 / Wood 8 I47 I48 = Ore 8 / Ore 4 I48 I49 = Ore 4 I49 I50 = Ore 4 I50 I51 = Wheat 10 / Ore 8 I51 I52 = Ore 8 I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I42 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Wheat 10 / Wood 8 / Brick 5

Overall 17.90, production 12.00, road 11.40, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Wheat 10 / Wood 8 / Brick 5 17.90 7.58 -
2 I42 Wheat 10 / Ore 8 / Brick 5 17.31 5.90 -
3 I45 Wheat 10 / Ore 8 / Brick 5 16.86 4.62 -
4 I26 Wood 9 / Sheep 6 / Brick 3 16.56 6.95 -
5 I08 Wheat 6 / Ore 5 / Sheep 3 15.49 4.26 -
6 I01 Sheep 9 / Wheat 6 15.04 5.12 3:1
7 I39 Wheat 10 / Wood 9 / Ore 4 15.00 5.72 -
8 I02 Sheep 9 / Wheat 6 / Wood 2 14.79 5.11 -
9 I33 Wood 11 / Wheat 10 / Brick 5 14.57 6.64 -
10 I09 Wheat 6 / Ore 5 / Wood 2 14.55 4.43 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.30
I42 + I26
Wheat 10 / Ore 8 / Brick 5 + Wood 9 / Sheep 6 / Brick 3
Coverage: Sheep, Brick, Wood, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 52.15
I45 + I26
Wheat 10 / Ore 8 / Brick 5 + Wood 9 / Sheep 6 / Brick 3
Coverage: Sheep, Brick, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 52.05
I26 + I44
Wood 9 / Sheep 6 / Brick 3 + Wheat 10 / Wood 8 / Brick 5
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 51.64
I08 + I44
Wheat 6 / Ore 5 / Sheep 3 + Wheat 10 / Wood 8 / Brick 5
Coverage: Wheat, Sheep, Ore, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 50.83
I42 + I44
Wheat 10 / Ore 8 / Brick 5 + Wheat 10 / Wood 8 / Brick 5
Coverage: Wheat, Brick, Ore, Wood

Without sheep production, new settlements and development cards will need a trade. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.33
I16 + I44
Sheep 6 / Brick 4 / Brick 3 + Wheat 10 / Wood 8 / Brick 5
Coverage: Brick, Sheep, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wheat 10 / Ore 8 / Brick 5
    Opening score 45.90 · Best pair score 52.15
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 10 / Ore 8 / Brick 5
    Opening score 44.90 · Best pair score 52.30
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Wheat 10 / Wood 8 / Brick 5
    Opening score 44.81 · Best pair score 52.05
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I45 + I02
    Wheat 10 / Ore 8 / Brick 5 + Sheep 9 / Wheat 6 / Wood 2
  • I42 + I39
    Wheat 10 / Ore 8 / Brick 5 + Wheat 10 / Wood 9 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Wheat 10 / Wood 9 / Ore 4
    Opening score 44.32 · Best pair score 48.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Sheep 6 / Brick 4 / Brick 3
    Opening score 44.29 · Best pair score 50.33
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 9 / Sheep 6 / Brick 3
    Opening score 44.20 · Best pair score 52.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I08
    Wheat 10 / Wood 9 / Ore 4 + Wheat 6 / Ore 5 / Sheep 3
  • I16 + I39
    Sheep 6 / Brick 4 / Brick 3 + Wheat 10 / Wood 9 / Ore 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Wheat 10 / Wood 9 / Ore 4
    Opening score 44.89 · Best pair score 48.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 9 / Wheat 6 / Wood 2
    Opening score 44.63 · Best pair score 49.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I01 Sheep 9 / Wheat 6
    Opening score 44.15 · Best pair score 49.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I26
    Wheat 10 / Wood 9 / Ore 4 + Wood 9 / Sheep 6 / Brick 3
  • I02 + I26
    Sheep 9 / Wheat 6 / Wood 2 + Wood 9 / Sheep 6 / Brick 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 10 / Wood 8 / Brick 5
    Opening score 42.94 · Best pair score 52.05
    You can choose this spot now. After this pick, I17 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 10 / Ore 8 / Brick 5
    Opening score 42.29 · Best pair score 52.15
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I26 Wood 9 / Sheep 6 / Brick 3
    Opening score 41.21 · Best pair score 52.30
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I17
    Wheat 10 / Wood 8 / Brick 5 + Sheep 6 / Brick 4
  • I45 + I40
    Wheat 10 / Ore 8 / Brick 5 + Wood 9 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wood 9 / Sheep 6 / Brick 3
    Opening score 41.21 · Best pair score 52.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I09 Wheat 6 / Ore 5 / Wood 2
    Opening score 40.29 · Best pair score 48.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wheat 10 / Wood 9 / Ore 4
    Opening score 40.03 · Best pair score 48.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I17 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I30
    Wood 9 / Sheep 6 / Brick 3 + Wood 11 / Wheat 10 / Brick 3
  • I09 + I03
    Wheat 6 / Ore 5 / Wood 2 + Sheep 9 / Brick 4 / Wood 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I39 Wheat 10 / Wood 9 / Ore 4
    Opening score 41.39 · Best pair score 48.59
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I01 Sheep 9 / Wheat 6
    Opening score 41.19 · Best pair score 49.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I02 Sheep 9 / Wheat 6 / Wood 2
    Opening score 40.91 · Best pair score 49.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I39 + I03
    Wheat 10 / Wood 9 / Ore 4 + Sheep 9 / Brick 4 / Wood 2
  • I01 + I39
    Sheep 9 / Wheat 6 + Wheat 10 / Wood 9 / Ore 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Sheep 9 / Wheat 6 / Wood 2
    Opening score 43.58 · Best pair score 49.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I01 Sheep 9 / Wheat 6
    Opening score 42.76 · Best pair score 49.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I03 Sheep 9 / Brick 4 / Wood 2
    Opening score 41.58 · Best pair score 47.73
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I02 + I08
    Sheep 9 / Wheat 6 / Wood 2 + Wheat 6 / Ore 5 / Sheep 3
  • I01 + I08
    Sheep 9 / Wheat 6 + Wheat 6 / Ore 5 / Sheep 3

Resource Profile

Wood 12
Brick 9
Sheep 12
Wheat 13
Ore 12

Scarcity & Abundance

Scarce
Brick
Abundant
Wheat

Best Harbor Starts

  • I38 Wheat 11 / Wood 8
    Port Wood, score 13.03
  • I04 Sheep 9 / Brick 4
    Port Sheep, score 12.22
  • I01 Sheep 9 / Wheat 6
    Port 3:1, score 11.73
  • I40 Wood 9 / Ore 4
    Port Ore, score 11.41
  • I46 Wood 8
    Port Wood, score 11.23

Map Notes

Canonical map
https://catan.soft2u.ro/map/16I?lang=en
Generator link
https://catan.soft2u.ro/?map=16I
Board type
Classic 3-4 Player
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