Saved Map Analytics

Map #16P

This classic board is city-heavy, port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-03-24 17:09:10
Intersections
54
Harbor Slots
9
Best Pair Score
50.51

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 12 12 T1 Wood 9 9 T2 Sheep 8 8 T3 Ore 6 6 T4 Wheat 10 10 T5 Wood 3 3 T6 Wheat 11 11 T7 Desert T8 Ore 11 11 T9 Wheat 8 8 T10 Brick 5 5 T11 Wood 3 3 T12 Wood 4 4 T13 Sheep 10 10 T14 Sheep 4 4 T15 Brick 5 5 T16 Wheat 6 6 T17 Brick 2 2 T18 Ore 9 9 T19 I01 = Sheep 12 / Wood 9 I01 I02 = Sheep 12 / Wheat 10 / Wood 9 I02 I03 = Sheep 12 / Wheat 10 / Ore 6 I03 I04 = Sheep 12 / Ore 6 I04 I05 = Sheep 12 I05 I06 = Sheep 12 I06 I07 = Wood 9 / Sheep 8 I07 I08 = Wood 9 / Sheep 8 / Wood 3 I08 9 I09 = Wheat 10 / Wood 9 / Wood 3 I09 I10 = Wood 9 I10 I11 = Sheep 8 I11 I12 = Wheat 11 / Sheep 8 I12 I13 = Wheat 11 / Sheep 8 / Wood 3 I13 10 I14 = Sheep 8 I14 I15 = Ore 11 / Wheat 10 / Ore 6 I15 I16 = Ore 11 / Ore 6 I16 I17 = Ore 6 I17 I18 = Ore 6 I18 I19 = Wheat 10 / Wheat 8 / Wood 3 I19 I20 = Ore 11 / Wheat 10 / Wheat 8 I20 I21 = Wheat 11 / Brick 5 / Wood 3 I21 I22 = Wheat 8 / Brick 5 / Wood 3 I22 2 I23 = Wheat 11 I23 I24 = Wheat 11 / Wood 3 I24 I25 = Wheat 11 / Brick 5 / Wood 3 I25 I26 = Ore 11 / Wood 4 I26 I27 = Wood 4 I27 I28 = I28 I29 = I29 I30 = Ore 11 / Sheep 10 / Wheat 8 I30 5 I31 = Ore 11 / Sheep 10 / Wood 4 I31 I32 = Wheat 8 / Brick 5 / Sheep 4 I32 1 I33 = Sheep 10 / Wheat 8 / Sheep 4 I33 7 I34 = Brick 5 / Brick 5 / Wood 3 I34 8 I35 = Brick 5 / Brick 5 / Sheep 4 I35 6 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Brick 5 / Wood 3 I38 I39 = Sheep 10 / Wheat 6 / Wood 4 I39 4 I40 = Wheat 6 / Wood 4 I40 I41 = Wood 4 I41 I42 = Sheep 10 / Sheep 4 / Brick 2 I42 I43 = Sheep 10 / Wheat 6 / Brick 2 I43 I44 = Ore 9 / Brick 5 / Sheep 4 I44 3 I45 = Ore 9 / Sheep 4 / Brick 2 I45 I46 = Brick 5 I46 I47 = Ore 9 / Brick 5 I47 I48 = Wheat 6 / Brick 2 I48 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Ore 9 / Brick 2 I51 I52 = Brick 2 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I32 (Wheat 8 / Brick 5 / Sheep 4), while I15 is the best city-focused start, I32 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Wood 9 / Sheep 8 / Wood 3) + I32 (Wheat 8 / Brick 5 / Sheep 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick.
  • Abundant resources: wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I32. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 1.8 rolls and a city at 17.2 rolls (separate plans, not expected waiting times).

Best Immediate Read

I32 Wheat 8 / Brick 5 / Sheep 4

Overall 17.41, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Wheat 8 / Brick 5 / Sheep 4 17.41 6.17 -
2 I22 Wheat 8 / Brick 5 / Wood 3 16.38 6.02 -
3 I44 Ore 9 / Brick 5 / Sheep 4 16.27 5.62 -
4 I39 Sheep 10 / Wheat 6 / Wood 4 15.92 5.37 -
5 I30 Ore 11 / Sheep 10 / Wheat 8 14.69 4.74 -
6 I35 Brick 5 / Brick 5 / Sheep 4 14.58 6.09 -
7 I33 Sheep 10 / Wheat 8 / Sheep 4 14.11 5.46 -
8 I34 Brick 5 / Brick 5 / Wood 3 13.94 7.04 -
9 I08 Wood 9 / Sheep 8 / Wood 3 13.89 4.66 -
10 I13 Wheat 11 / Sheep 8 / Wood 3 13.88 5.28 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.51
I08 + I32
Wood 9 / Sheep 8 / Wood 3 + Wheat 8 / Brick 5 / Sheep 4
Coverage: Wood, Sheep, Wheat, Brick

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.

Pair 2

Score 49.66
I08 + I22
Wood 9 / Sheep 8 / Wood 3 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wood, Sheep, Wheat, Brick

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I22 second for starting cards. Routes remain contestable.

Pair 3

Score 49.61
I44 + I22
Ore 9 / Brick 5 / Sheep 4 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wood, Wheat, Brick, Sheep, Ore

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I22 second for starting cards. Routes remain contestable.

Pair 4

Score 49.55
I44 + I39
Ore 9 / Brick 5 / Sheep 4 + Sheep 10 / Wheat 6 / Wood 4
Coverage: Wood, Sheep, Wheat, Brick, Ore

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.

Pair 5

Score 49.31
I32 + I39
Wheat 8 / Brick 5 / Sheep 4 + Sheep 10 / Wheat 6 / Wood 4
Coverage: Wheat, Brick, Sheep, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I39 second for starting cards. Routes remain contestable.

Pair 6

Score 48.87
I39 + I22
Sheep 10 / Wheat 6 / Wood 4 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wood, Wheat, Brick, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I22 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I32 Wheat 8 / Brick 5 / Sheep 4
    Seat score 46.17, best pair ceiling 50.51
    Available at your turn in 4/4 modeled drafts. Mean opening 46.77, conservative floor 45.06. Common second pick: I08. These scenarios are not probabilities.
  • I22 Wheat 8 / Brick 5 / Wood 3
    Seat score 45.83, best pair ceiling 49.66
    Available at your turn in 4/4 modeled drafts. Mean opening 45.97, conservative floor 45.56. Common second pick: I08. These scenarios are not probabilities.
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Seat score 45.49, best pair ceiling 49.55
    Available at your turn in 4/4 modeled drafts. Mean opening 45.61, conservative floor 45.26. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I32 + I08
    Wheat 8 / Brick 5 / Sheep 4 + Wood 9 / Sheep 8 / Wood 3
  • I22 + I08
    Wheat 8 / Brick 5 / Wood 3 + Wood 9 / Sheep 8 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Seat score 45.72, best pair ceiling 49.55
    Available at your turn in 4/4 modeled drafts. Mean opening 45.97, conservative floor 45.26. Common second pick: I34. These scenarios are not probabilities.
  • I44 Ore 9 / Brick 5 / Sheep 4
    Seat score 45.40, best pair ceiling 49.61
    Available at your turn in 4/4 modeled drafts. Mean opening 45.79, conservative floor 44.66. Common second pick: I30. These scenarios are not probabilities.
  • I34 Brick 5 / Brick 5 / Wood 3
    Seat score 44.04, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 44.36, conservative floor 43.46. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
  • I39 + I34
    Sheep 10 / Wheat 6 / Wood 4 + Brick 5 / Brick 5 / Wood 3
  • I44 + I30
    Ore 9 / Brick 5 / Sheep 4 + Ore 11 / Sheep 10 / Wheat 8

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I34 Brick 5 / Brick 5 / Wood 3
    Seat score 44.34, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 44.81, conservative floor 43.46. Common second pick: I39. These scenarios are not probabilities.
  • I30 Ore 11 / Sheep 10 / Wheat 8
    Seat score 43.58, best pair ceiling 47.35
    Available at your turn in 4/4 modeled drafts. Mean opening 43.61, conservative floor 43.53. Common second pick: I44. These scenarios are not probabilities.
  • I19 Wheat 10 / Wheat 8 / Wood 3
    Seat score 42.65, best pair ceiling 47.25
    Available at your turn in 4/4 modeled drafts. Mean opening 43.62, conservative floor 40.84. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I34 + I39
    Brick 5 / Brick 5 / Wood 3 + Sheep 10 / Wheat 6 / Wood 4
  • I30 + I44
    Ore 11 / Sheep 10 / Wheat 8 + Ore 9 / Brick 5 / Sheep 4

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I32 Wheat 8 / Brick 5 / Sheep 4
    Seat score 44.45, best pair ceiling 50.51
    Available at your turn in 4/4 modeled drafts. Mean opening 44.75, conservative floor 43.89. Common second pick: I19. These scenarios are not probabilities.
  • I44 Ore 9 / Brick 5 / Sheep 4
    Seat score 44.31, best pair ceiling 49.61
    Available at your turn in 4/4 modeled drafts. Mean opening 44.31, conservative floor 44.31. Common second pick: I19. These scenarios are not probabilities.
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Seat score 42.46, best pair ceiling 49.55
    Available at your turn in 4/4 modeled drafts. Mean opening 42.58, conservative floor 42.23. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
  • I32 + I19
    Wheat 8 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
  • I44 + I19
    Ore 9 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I44 Ore 9 / Brick 5 / Sheep 4
    Seat score 44.79, best pair ceiling 49.61
    Available at your turn in 4/4 modeled drafts. Mean opening 45.05, conservative floor 44.31. Common second pick: I19. These scenarios are not probabilities.
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Seat score 44.15, best pair ceiling 49.55
    Available at your turn in 4/4 modeled drafts. Mean opening 44.44, conservative floor 43.62. Common second pick: I15. These scenarios are not probabilities.
  • I34 Brick 5 / Brick 5 / Wood 3
    Seat score 43.08, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 43.58, conservative floor 42.15. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
  • I44 + I19
    Ore 9 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
  • I39 + I15
    Sheep 10 / Wheat 6 / Wood 4 + Ore 11 / Wheat 10 / Ore 6

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I34 Brick 5 / Brick 5 / Wood 3
    Seat score 43.75, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 43.91, conservative floor 43.46. Common second pick: I30. These scenarios are not probabilities.
  • I30 Ore 11 / Sheep 10 / Wheat 8
    Seat score 42.52, best pair ceiling 47.35
    Available at your turn in 4/4 modeled drafts. Mean opening 43.06, conservative floor 41.53. Common second pick: I34. These scenarios are not probabilities.
  • I19 Wheat 10 / Wheat 8 / Wood 3
    Seat score 41.14, best pair ceiling 47.25
    Available at your turn in 4/4 modeled drafts. Mean opening 41.62, conservative floor 40.25. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I34 + I30
    Brick 5 / Brick 5 / Wood 3 + Ore 11 / Sheep 10 / Wheat 8
  • I30 + I34
    Ore 11 / Sheep 10 / Wheat 8 + Brick 5 / Brick 5 / Wood 3

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I19 Wheat 10 / Wheat 8 / Wood 3
    Seat score 42.65, best pair ceiling 47.25
    Available at your turn in 4/4 modeled drafts. Mean opening 43.62, conservative floor 40.84. Common second pick: I44. These scenarios are not probabilities.
  • I02 Sheep 12 / Wheat 10 / Wood 9
    Seat score 41.22, best pair ceiling 45.64
    Available at your turn in 4/4 modeled drafts. Mean opening 41.95, conservative floor 39.86. Common second pick: I44. These scenarios are not probabilities.
  • I21 Wheat 11 / Brick 5 / Wood 3
    Seat score 40.96, best pair ceiling 45.41
    Available at your turn in 4/4 modeled drafts. Mean opening 41.07, conservative floor 40.75. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I19 + I44
    Wheat 10 / Wheat 8 / Wood 3 + Ore 9 / Brick 5 / Sheep 4
  • I02 + I44
    Sheep 12 / Wheat 10 / Wood 9 + Ore 9 / Brick 5 / Sheep 4

Resource Profile

Wood 11
Brick 9
Sheep 12
Wheat 15
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wheat

Best Harbor Starts

  • I48 Wheat 6 / Brick 2
    Port Wheat, score 12.33
  • I38 Brick 5 / Wood 3
    Port Wood, score 9.90
  • I40 Wheat 6 / Wood 4
    Port Ore, score 9.68
  • I04 Sheep 12 / Ore 6
    Port Sheep, score 9.09
  • I11 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/16P?lang=en
Generator link
https://catan.soft2u.ro/?map=16P
Board type
Classic 3-4 Player
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