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Map #16P

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 12 12 T1 Wood 9 9 T2 Sheep 8 8 T3 Ore 6 6 T4 Wheat 10 10 T5 Wood 3 3 T6 Wheat 11 11 T7 Desert T8 Ore 11 11 T9 Wheat 8 8 T10 Brick 5 5 T11 Wood 3 3 T12 Wood 4 4 T13 Sheep 10 10 T14 Sheep 4 4 T15 Brick 5 5 T16 Wheat 6 6 T17 Brick 2 2 T18 Ore 9 9 T19 I01 = Sheep 12 / Wood 9 I01 I02 = Sheep 12 / Wheat 10 / Wood 9 I02 I03 = Sheep 12 / Wheat 10 / Ore 6 I03 I04 = Sheep 12 / Ore 6 I04 I05 = Sheep 12 I05 I06 = Sheep 12 I06 I07 = Wood 9 / Sheep 8 I07 I08 = Wood 9 / Sheep 8 / Wood 3 I08 9 I09 = Wheat 10 / Wood 9 / Wood 3 I09 I10 = Wood 9 I10 I11 = Sheep 8 I11 I12 = Wheat 11 / Sheep 8 I12 I13 = Wheat 11 / Sheep 8 / Wood 3 I13 10 I14 = Sheep 8 I14 I15 = Ore 11 / Wheat 10 / Ore 6 I15 I16 = Ore 11 / Ore 6 I16 I17 = Ore 6 I17 I18 = Ore 6 I18 I19 = Wheat 10 / Wheat 8 / Wood 3 I19 I20 = Ore 11 / Wheat 10 / Wheat 8 I20 I21 = Wheat 11 / Brick 5 / Wood 3 I21 I22 = Wheat 8 / Brick 5 / Wood 3 I22 2 I23 = Wheat 11 I23 I24 = Wheat 11 / Wood 3 I24 I25 = Wheat 11 / Brick 5 / Wood 3 I25 I26 = Ore 11 / Wood 4 I26 I27 = Wood 4 I27 I28 = I28 I29 = I29 I30 = Ore 11 / Sheep 10 / Wheat 8 I30 5 I31 = Ore 11 / Sheep 10 / Wood 4 I31 I32 = Wheat 8 / Brick 5 / Sheep 4 I32 1 I33 = Sheep 10 / Wheat 8 / Sheep 4 I33 7 I34 = Brick 5 / Brick 5 / Wood 3 I34 8 I35 = Brick 5 / Brick 5 / Sheep 4 I35 6 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Brick 5 / Wood 3 I38 I39 = Sheep 10 / Wheat 6 / Wood 4 I39 4 I40 = Wheat 6 / Wood 4 I40 I41 = Wood 4 I41 I42 = Sheep 10 / Sheep 4 / Brick 2 I42 I43 = Sheep 10 / Wheat 6 / Brick 2 I43 I44 = Ore 9 / Brick 5 / Sheep 4 I44 3 I45 = Ore 9 / Sheep 4 / Brick 2 I45 I46 = Brick 5 I46 I47 = Ore 9 / Brick 5 I47 I48 = Wheat 6 / Brick 2 I48 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Ore 9 / Brick 2 I51 I52 = Brick 2 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I08 + I32. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I15 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I32 Wheat 8 / Brick 5 / Sheep 4

Overall 17.41, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Wheat 8 / Brick 5 / Sheep 4 17.41 6.17 -
2 I22 Wheat 8 / Brick 5 / Wood 3 16.38 6.02 -
3 I44 Ore 9 / Brick 5 / Sheep 4 16.27 5.62 -
4 I39 Sheep 10 / Wheat 6 / Wood 4 15.92 5.37 -
5 I30 Ore 11 / Sheep 10 / Wheat 8 14.69 4.74 -
6 I35 Brick 5 / Brick 5 / Sheep 4 14.58 6.09 -
7 I33 Sheep 10 / Wheat 8 / Sheep 4 14.11 5.46 -
8 I34 Brick 5 / Brick 5 / Wood 3 13.94 7.04 -
9 I08 Wood 9 / Sheep 8 / Wood 3 13.89 4.66 -
10 I13 Wheat 11 / Sheep 8 / Wood 3 13.88 5.28 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.51
I08 + I32
Wood 9 / Sheep 8 / Wood 3 + Wheat 8 / Brick 5 / Sheep 4
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 49.66
I08 + I22
Wood 9 / Sheep 8 / Wood 3 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 49.61
I44 + I22
Ore 9 / Brick 5 / Sheep 4 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wood, Wheat, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 49.55
I44 + I39
Ore 9 / Brick 5 / Sheep 4 + Sheep 10 / Wheat 6 / Wood 4
Coverage: Wood, Sheep, Wheat, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 49.31
I32 + I39
Wheat 8 / Brick 5 / Sheep 4 + Sheep 10 / Wheat 6 / Wood 4
Coverage: Wheat, Brick, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 48.87
I39 + I22
Sheep 10 / Wheat 6 / Wood 4 + Wheat 8 / Brick 5 / Wood 3
Coverage: Wood, Wheat, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wheat 8 / Brick 5 / Sheep 4
    Opening score 46.17 · Best pair score 50.51
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Wheat 8 / Brick 5 / Wood 3
    Opening score 45.83 · Best pair score 49.66
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Opening score 45.49 · Best pair score 49.55
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I32 + I08
    Wheat 8 / Brick 5 / Sheep 4 + Wood 9 / Sheep 8 / Wood 3
  • I22 + I08
    Wheat 8 / Brick 5 / Wood 3 + Wood 9 / Sheep 8 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Opening score 45.72 · Best pair score 49.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Ore 9 / Brick 5 / Sheep 4
    Opening score 45.40 · Best pair score 49.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I34 Brick 5 / Brick 5 / Wood 3
    Opening score 44.04 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I34
    Sheep 10 / Wheat 6 / Wood 4 + Brick 5 / Brick 5 / Wood 3
  • I44 + I30
    Ore 9 / Brick 5 / Sheep 4 + Ore 11 / Sheep 10 / Wheat 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Brick 5 / Brick 5 / Wood 3
    Opening score 44.34 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Ore 11 / Sheep 10 / Wheat 8
    Opening score 43.58 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I19 Wheat 10 / Wheat 8 / Wood 3
    Opening score 42.65 · Best pair score 47.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I39
    Brick 5 / Brick 5 / Wood 3 + Sheep 10 / Wheat 6 / Wood 4
  • I30 + I44
    Ore 11 / Sheep 10 / Wheat 8 + Ore 9 / Brick 5 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wheat 8 / Brick 5 / Sheep 4
    Opening score 44.45 · Best pair score 50.51
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Ore 9 / Brick 5 / Sheep 4
    Opening score 44.31 · Best pair score 49.61
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Opening score 42.46 · Best pair score 49.55
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I32 + I19
    Wheat 8 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
  • I44 + I19
    Ore 9 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Ore 9 / Brick 5 / Sheep 4
    Opening score 44.79 · Best pair score 49.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Sheep 10 / Wheat 6 / Wood 4
    Opening score 44.15 · Best pair score 49.55
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I34 Brick 5 / Brick 5 / Wood 3
    Opening score 43.08 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I19
    Ore 9 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
  • I39 + I15
    Sheep 10 / Wheat 6 / Wood 4 + Ore 11 / Wheat 10 / Ore 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I34 Brick 5 / Brick 5 / Wood 3
    Opening score 43.75 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Ore 11 / Sheep 10 / Wheat 8
    Opening score 42.52 · Best pair score 47.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 10 / Wheat 8 / Wood 3
    Opening score 41.14 · Best pair score 47.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
Settlement pairs to consider
  • I34 + I30
    Brick 5 / Brick 5 / Wood 3 + Ore 11 / Sheep 10 / Wheat 8
  • I30 + I34
    Ore 11 / Sheep 10 / Wheat 8 + Brick 5 / Brick 5 / Wood 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I19 Wheat 10 / Wheat 8 / Wood 3
    Opening score 42.65 · Best pair score 47.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 12 / Wheat 10 / Wood 9
    Opening score 41.22 · Best pair score 45.64
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I21 Wheat 11 / Brick 5 / Wood 3
    Opening score 40.96 · Best pair score 45.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I44
    Wheat 10 / Wheat 8 / Wood 3 + Ore 9 / Brick 5 / Sheep 4
  • I02 + I44
    Sheep 12 / Wheat 10 / Wood 9 + Ore 9 / Brick 5 / Sheep 4
Resource Profile
Wood 11
Brick 9
Sheep 12
Wheat 15
Ore 11
Scarcity & Abundance
Scarce
Brick
Abundant
Wheat
Best Harbor Starts
  • I48 Wheat 6 / Brick 2
    Port Wheat, score 12.33
  • I38 Brick 5 / Wood 3
    Port Wood, score 9.90
  • I40 Wheat 6 / Wood 4
    Port Ore, score 9.68
  • I04 Sheep 12 / Ore 6
    Port Sheep, score 9.09
  • I11 Sheep 8
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/16P?lang=en
Generator link
https://catan.soft2u.ro/?map=16P
Board type
Classic 3-4 Player
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