Map #16P
This classic board is city-heavy, port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I32 (Wheat 8 / Brick 5 / Sheep 4), while I15 is the best city-focused start, I32 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Wood 9 / Sheep 8 / Wood 3) + I32 (Wheat 8 / Brick 5 / Sheep 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick.
- Abundant resources: wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I32. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.8 rolls and a city at 17.2 rolls (separate plans, not expected waiting times).
Best Immediate Read
I32 Wheat 8 / Brick 5 / Sheep 4
Overall 17.41, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I32 | Wheat 8 / Brick 5 / Sheep 4 | 17.41 | 6.17 | - |
| 2 | I22 | Wheat 8 / Brick 5 / Wood 3 | 16.38 | 6.02 | - |
| 3 | I44 | Ore 9 / Brick 5 / Sheep 4 | 16.27 | 5.62 | - |
| 4 | I39 | Sheep 10 / Wheat 6 / Wood 4 | 15.92 | 5.37 | - |
| 5 | I30 | Ore 11 / Sheep 10 / Wheat 8 | 14.69 | 4.74 | - |
| 6 | I35 | Brick 5 / Brick 5 / Sheep 4 | 14.58 | 6.09 | - |
| 7 | I33 | Sheep 10 / Wheat 8 / Sheep 4 | 14.11 | 5.46 | - |
| 8 | I34 | Brick 5 / Brick 5 / Wood 3 | 13.94 | 7.04 | - |
| 9 | I08 | Wood 9 / Sheep 8 / Wood 3 | 13.89 | 4.66 | - |
| 10 | I13 | Wheat 11 / Sheep 8 / Wood 3 | 13.88 | 5.28 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.5123 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.
Pair 2
Score 49.6622 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I22 second for starting cards. Routes remain contestable.
Pair 3
Score 49.6122 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I22 second for starting cards. Routes remain contestable.
Pair 4
Score 49.5522 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I39 second for starting cards. Routes remain contestable.
Pair 5
Score 49.3123 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I39 second for starting cards. Routes remain contestable.
Pair 6
Score 48.8722 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I22 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I32 Wheat 8 / Brick 5 / Sheep 4Seat score 46.17, best pair ceiling 50.51Available at your turn in 4/4 modeled drafts. Mean opening 46.77, conservative floor 45.06. Common second pick: I08. These scenarios are not probabilities.
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I22 Wheat 8 / Brick 5 / Wood 3Seat score 45.83, best pair ceiling 49.66Available at your turn in 4/4 modeled drafts. Mean opening 45.97, conservative floor 45.56. Common second pick: I08. These scenarios are not probabilities.
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I39 Sheep 10 / Wheat 6 / Wood 4Seat score 45.49, best pair ceiling 49.55Available at your turn in 4/4 modeled drafts. Mean opening 45.61, conservative floor 45.26. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I32 + I08Wheat 8 / Brick 5 / Sheep 4 + Wood 9 / Sheep 8 / Wood 3
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I22 + I08Wheat 8 / Brick 5 / Wood 3 + Wood 9 / Sheep 8 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I39 Sheep 10 / Wheat 6 / Wood 4Seat score 45.72, best pair ceiling 49.55Available at your turn in 4/4 modeled drafts. Mean opening 45.97, conservative floor 45.26. Common second pick: I34. These scenarios are not probabilities.
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I44 Ore 9 / Brick 5 / Sheep 4Seat score 45.40, best pair ceiling 49.61Available at your turn in 4/4 modeled drafts. Mean opening 45.79, conservative floor 44.66. Common second pick: I30. These scenarios are not probabilities.
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I34 Brick 5 / Brick 5 / Wood 3Seat score 44.04, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 44.36, conservative floor 43.46. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
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I39 + I34Sheep 10 / Wheat 6 / Wood 4 + Brick 5 / Brick 5 / Wood 3
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I44 + I30Ore 9 / Brick 5 / Sheep 4 + Ore 11 / Sheep 10 / Wheat 8
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I34 Brick 5 / Brick 5 / Wood 3Seat score 44.34, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 44.81, conservative floor 43.46. Common second pick: I39. These scenarios are not probabilities.
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I30 Ore 11 / Sheep 10 / Wheat 8Seat score 43.58, best pair ceiling 47.35Available at your turn in 4/4 modeled drafts. Mean opening 43.61, conservative floor 43.53. Common second pick: I44. These scenarios are not probabilities.
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I19 Wheat 10 / Wheat 8 / Wood 3Seat score 42.65, best pair ceiling 47.25Available at your turn in 4/4 modeled drafts. Mean opening 43.62, conservative floor 40.84. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I34 + I39Brick 5 / Brick 5 / Wood 3 + Sheep 10 / Wheat 6 / Wood 4
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I30 + I44Ore 11 / Sheep 10 / Wheat 8 + Ore 9 / Brick 5 / Sheep 4
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I32 Wheat 8 / Brick 5 / Sheep 4Seat score 44.45, best pair ceiling 50.51Available at your turn in 4/4 modeled drafts. Mean opening 44.75, conservative floor 43.89. Common second pick: I19. These scenarios are not probabilities.
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I44 Ore 9 / Brick 5 / Sheep 4Seat score 44.31, best pair ceiling 49.61Available at your turn in 4/4 modeled drafts. Mean opening 44.31, conservative floor 44.31. Common second pick: I19. These scenarios are not probabilities.
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I39 Sheep 10 / Wheat 6 / Wood 4Seat score 42.46, best pair ceiling 49.55Available at your turn in 4/4 modeled drafts. Mean opening 42.58, conservative floor 42.23. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
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I32 + I19Wheat 8 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
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I44 + I19Ore 9 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I44 Ore 9 / Brick 5 / Sheep 4Seat score 44.79, best pair ceiling 49.61Available at your turn in 4/4 modeled drafts. Mean opening 45.05, conservative floor 44.31. Common second pick: I19. These scenarios are not probabilities.
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I39 Sheep 10 / Wheat 6 / Wood 4Seat score 44.15, best pair ceiling 49.55Available at your turn in 4/4 modeled drafts. Mean opening 44.44, conservative floor 43.62. Common second pick: I15. These scenarios are not probabilities.
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I34 Brick 5 / Brick 5 / Wood 3Seat score 43.08, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 43.58, conservative floor 42.15. Common second pick: I30. These scenarios are not probabilities.
Best pair angles
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I44 + I19Ore 9 / Brick 5 / Sheep 4 + Wheat 10 / Wheat 8 / Wood 3
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I39 + I15Sheep 10 / Wheat 6 / Wood 4 + Ore 11 / Wheat 10 / Ore 6
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I34 Brick 5 / Brick 5 / Wood 3Seat score 43.75, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 43.91, conservative floor 43.46. Common second pick: I30. These scenarios are not probabilities.
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I30 Ore 11 / Sheep 10 / Wheat 8Seat score 42.52, best pair ceiling 47.35Available at your turn in 4/4 modeled drafts. Mean opening 43.06, conservative floor 41.53. Common second pick: I34. These scenarios are not probabilities.
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I19 Wheat 10 / Wheat 8 / Wood 3Seat score 41.14, best pair ceiling 47.25Available at your turn in 4/4 modeled drafts. Mean opening 41.62, conservative floor 40.25. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I34 + I30Brick 5 / Brick 5 / Wood 3 + Ore 11 / Sheep 10 / Wheat 8
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I30 + I34Ore 11 / Sheep 10 / Wheat 8 + Brick 5 / Brick 5 / Wood 3
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I19 Wheat 10 / Wheat 8 / Wood 3Seat score 42.65, best pair ceiling 47.25Available at your turn in 4/4 modeled drafts. Mean opening 43.62, conservative floor 40.84. Common second pick: I44. These scenarios are not probabilities.
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I02 Sheep 12 / Wheat 10 / Wood 9Seat score 41.22, best pair ceiling 45.64Available at your turn in 4/4 modeled drafts. Mean opening 41.95, conservative floor 39.86. Common second pick: I44. These scenarios are not probabilities.
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I21 Wheat 11 / Brick 5 / Wood 3Seat score 40.96, best pair ceiling 45.41Available at your turn in 4/4 modeled drafts. Mean opening 41.07, conservative floor 40.75. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I19 + I44Wheat 10 / Wheat 8 / Wood 3 + Ore 9 / Brick 5 / Sheep 4
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I02 + I44Sheep 12 / Wheat 10 / Wood 9 + Ore 9 / Brick 5 / Sheep 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 6 / Brick 2Port Wheat, score 12.33
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I38 Brick 5 / Wood 3Port Wood, score 9.90
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I40 Wheat 6 / Wood 4Port Ore, score 9.68
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I04 Sheep 12 / Ore 6Port Sheep, score 9.09
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I11 Sheep 8Port 3:1, score 8.53