Saved Map Analytics

Map #17W

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-03-24 17:09:21
Intersections
54
Harbor Slots
9
Best Pair Score
52.87

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 11 11 T1 Wood 4 4 T2 Wheat 12 12 T3 Sheep 11 11 T4 Brick 3 3 T5 Desert T6 Ore 8 8 T7 Wood 2 2 T8 Wheat 8 8 T9 Wood 5 5 T10 Sheep 10 10 T11 Sheep 9 9 T12 Brick 3 3 T13 Wood 10 10 T14 Ore 5 5 T15 Ore 6 6 T16 Brick 6 6 T17 Wheat 4 4 T18 Sheep 9 9 T19 I01 = Wheat 11 / Wood 4 I01 I02 = Wheat 11 / Wood 4 / Brick 3 I02 I03 = Wheat 11 / Sheep 11 / Brick 3 I03 I04 = Wheat 11 / Sheep 11 I04 I05 = Wheat 11 I05 I06 = Wheat 11 I06 I07 = Wheat 12 / Wood 4 I07 I08 = Wheat 12 / Wood 4 I08 I09 = Wood 4 / Brick 3 I09 I10 = Wood 4 I10 I11 = Wheat 12 I11 I12 = Wheat 12 / Ore 8 I12 I13 = Wheat 12 / Ore 8 I13 I14 = Wheat 12 I14 I15 = Sheep 11 / Wheat 8 / Brick 3 I15 I16 = Sheep 11 / Wheat 8 / Wood 2 I16 I17 = Sheep 11 / Wood 2 I17 I18 = Sheep 11 I18 I19 = Wood 5 / Brick 3 I19 I20 = Wheat 8 / Wood 5 / Brick 3 I20 2 I21 = Sheep 10 / Ore 8 I21 I22 = Sheep 10 / Wood 5 I22 I23 = Ore 8 I23 I24 = Sheep 9 / Ore 8 I24 I25 = Sheep 10 / Sheep 9 / Ore 8 I25 I26 = Wheat 8 / Brick 3 / Wood 2 I26 I27 = Brick 3 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Wood 10 / Wheat 8 / Wood 5 I30 6 I31 = Wood 10 / Wheat 8 / Brick 3 I31 7 I32 = Sheep 10 / Wood 5 / Ore 5 I32 5 I33 = Wood 10 / Wood 5 / Ore 5 I33 I34 = Sheep 10 / Sheep 9 / Ore 6 I34 10 I35 = Sheep 10 / Ore 6 / Ore 5 I35 I36 = Sheep 9 I36 I37 = Sheep 9 I37 I38 = Sheep 9 / Ore 6 I38 I39 = Wood 10 / Brick 6 / Brick 3 I39 I40 = Brick 6 / Brick 3 I40 I41 = Brick 3 I41 I42 = Wood 10 / Ore 5 / Wheat 4 I42 9 I43 = Wood 10 / Brick 6 / Wheat 4 I43 1 I44 = Sheep 9 / Ore 6 / Ore 5 I44 3 I45 = Sheep 9 / Ore 5 / Wheat 4 I45 4 I46 = Ore 6 I46 I47 = Sheep 9 / Ore 6 I47 I48 = Brick 6 / Wheat 4 I48 8 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Sheep 9 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I44 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more ore production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I43 Wood 10 / Brick 6 / Wheat 4

Overall 17.07, production 11.00, road 10.44, city 7.70.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I43 Wood 10 / Brick 6 / Wheat 4 17.07 7.83 -
2 I20 Wheat 8 / Wood 5 / Brick 3 16.33 5.97 -
3 I44 Sheep 9 / Ore 6 / Ore 5 15.96 5.03 -
4 I45 Sheep 9 / Ore 5 / Wheat 4 15.96 5.47 -
5 I32 Sheep 10 / Wood 5 / Ore 5 15.87 5.17 -
6 I30 Wood 10 / Wheat 8 / Wood 5 15.53 6.33 -
7 I31 Wood 10 / Wheat 8 / Brick 3 15.25 5.80 -
8 I48 Brick 6 / Wheat 4 15.11 5.35 Wheat
9 I42 Wood 10 / Ore 5 / Wheat 4 14.92 5.25 -
10 I34 Sheep 10 / Sheep 9 / Ore 6 14.75 4.44 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.87
I44 + I43
Sheep 9 / Ore 6 / Ore 5 + Wood 10 / Brick 6 / Wheat 4
Coverage: Wood, Brick, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.76
I44 + I20
Sheep 9 / Ore 6 / Ore 5 + Wheat 8 / Wood 5 / Brick 3
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I20 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 52.05
I25 + I43
Sheep 10 / Sheep 9 / Ore 8 + Wood 10 / Brick 6 / Wheat 4
Coverage: Ore, Sheep, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 52.04
I34 + I43
Sheep 10 / Sheep 9 / Ore 6 + Wood 10 / Brick 6 / Wheat 4
Coverage: Sheep, Ore, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 51.84
I30 + I44
Wood 10 / Wheat 8 / Wood 5 + Sheep 9 / Ore 6 / Ore 5
Coverage: Wheat, Wood, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 2 ore.

Pair 6

Score 51.67
I35 + I43
Sheep 10 / Ore 6 / Ore 5 + Wood 10 / Brick 6 / Wheat 4
Coverage: Sheep, Ore, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I43 Wood 10 / Brick 6 / Wheat 4
    Opening score 46.93 · Best pair score 52.87
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 8 / Wood 5 / Brick 3
    Opening score 46.06 · Best pair score 52.76
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 9 / Ore 6 / Ore 5
    Opening score 45.72 · Best pair score 52.87
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I32
    Wood 10 / Brick 6 / Wheat 4 + Sheep 10 / Wood 5 / Ore 5
  • I20 + I32
    Wheat 8 / Wood 5 / Brick 3 + Sheep 10 / Wood 5 / Ore 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I20 Wheat 8 / Wood 5 / Brick 3
    Opening score 46.46 · Best pair score 52.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Sheep 10 / Wood 5 / Ore 5
    Opening score 45.80 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wood 10 / Wheat 8 / Wood 5
    Opening score 45.79 · Best pair score 51.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I20 + I34
    Wheat 8 / Wood 5 / Brick 3 + Sheep 10 / Sheep 9 / Ore 6
  • I32 + I31
    Sheep 10 / Wood 5 / Ore 5 + Wood 10 / Wheat 8 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Sheep 10 / Wood 5 / Ore 5
    Opening score 46.11 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 10 / Wheat 8 / Brick 3
    Opening score 45.67 · Best pair score 51.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 10 / Wood 5 / Ore 5
    Opening score 45.14 · Best pair score 48.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I32 + I31
    Sheep 10 / Wood 5 / Ore 5 + Wood 10 / Wheat 8 / Brick 3
  • I31 + I44
    Wood 10 / Wheat 8 / Brick 3 + Sheep 9 / Ore 6 / Ore 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Sheep 9 / Ore 6 / Ore 5
    Opening score 43.91 · Best pair score 52.87
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I30 Wood 10 / Wheat 8 / Wood 5
    Opening score 43.82 · Best pair score 51.84
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I43 Wood 10 / Brick 6 / Wheat 4
    Opening score 43.25 · Best pair score 52.87
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I16
    Sheep 9 / Ore 6 / Ore 5 + Sheep 11 / Wheat 8 / Wood 2
  • I30 + I38
    Wood 10 / Wheat 8 / Wood 5 + Sheep 9 / Ore 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I30 Wood 10 / Wheat 8 / Wood 5
    Opening score 44.79 · Best pair score 51.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Wheat 8 / Wood 5 / Brick 3
    Opening score 44.22 · Best pair score 52.76
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 10 / Sheep 9 / Ore 6
    Opening score 42.76 · Best pair score 52.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I34
    Wood 10 / Wheat 8 / Wood 5 + Sheep 10 / Sheep 9 / Ore 6
  • I20 + I34
    Wheat 8 / Wood 5 / Brick 3 + Sheep 10 / Sheep 9 / Ore 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I31 Wood 10 / Wheat 8 / Brick 3
    Opening score 43.66 · Best pair score 51.35
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 10 / Wood 5 / Ore 5
    Opening score 42.46 · Best pair score 48.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Neither settlement produces brick, wheat, so plan for trades.
  • I32 Sheep 10 / Wood 5 / Ore 5
    Opening score 42.12 · Best pair score 51.03
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. Neither settlement produces brick, wheat, so plan for trades.
Settlement pairs to consider
  • I31 + I34
    Wood 10 / Wheat 8 / Brick 3 + Sheep 10 / Sheep 9 / Ore 6
  • I33 + I25
    Wood 10 / Wood 5 / Ore 5 + Sheep 10 / Sheep 9 / Ore 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I38 Sheep 9 / Ore 6
    Opening score 42.65 · Best pair score 48.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Sheep 11 / Wheat 8 / Wood 2
    Opening score 41.58 · Best pair score 46.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I40 Brick 6 / Brick 3
    Opening score 40.16 · Best pair score 43.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I38 + I43
    Sheep 9 / Ore 6 + Wood 10 / Brick 6 / Wheat 4
  • I16 + I43
    Sheep 11 / Wheat 8 / Wood 2 + Wood 10 / Brick 6 / Wheat 4

Resource Profile

Wood 11
Brick 9
Sheep 13
Wheat 11
Ore 14

Scarcity & Abundance

Scarce
Brick
Abundant
Ore, Sheep

Best Harbor Starts

  • I48 Brick 6 / Wheat 4
    Port Wheat, score 12.11
  • I24 Sheep 9 / Ore 8
    Port Brick, score 10.38
  • I38 Sheep 9 / Ore 6
    Port Wood, score 10.38
  • I40 Brick 6 / Brick 3
    Port Ore, score 8.58
  • I04 Wheat 11 / Sheep 11
    Port Sheep, score 8.50

Map Notes

Canonical map
https://catan.soft2u.ro/map/17W?lang=en
Generator link
https://catan.soft2u.ro/?map=17W
Board type
Classic 3-4 Player
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