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Map #193

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 8 8 T1 Wheat 5 5 T2 Wood 6 6 T3 Wheat 11 11 T4 Desert T5 Brick 4 4 T6 Brick 3 3 T7 Brick 5 5 T8 Ore 12 12 T9 Wheat 9 9 T10 Sheep 11 11 T11 Wheat 4 4 T12 Ore 6 6 T13 Sheep 9 9 T14 Ore 2 2 T15 Wood 8 8 T16 Wood 10 10 T17 Wood 10 10 T18 Sheep 3 3 T19 I01 = Sheep 8 / Wheat 5 I01 5 I02 = Sheep 8 / Wheat 5 I02 I03 = Wheat 11 / Sheep 8 I03 I04 = Wheat 11 / Sheep 8 I04 7 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Wood 6 / Wheat 5 I07 I08 = Wood 6 / Wheat 5 / Brick 4 I08 2 I09 = Wheat 5 / Brick 4 I09 I10 = Wheat 5 I10 I11 = Wood 6 I11 I12 = Wood 6 / Brick 3 I12 I13 = Wood 6 / Brick 4 / Brick 3 I13 I14 = Wood 6 I14 I15 = Ore 12 / Wheat 11 I15 I16 = Ore 12 / Wheat 11 / Brick 5 I16 I17 = Wheat 11 / Brick 5 I17 I18 = Wheat 11 I18 I19 = Wheat 9 / Brick 4 I19 I20 = Ore 12 / Wheat 9 I20 I21 = Sheep 11 / Brick 4 / Brick 3 I21 I22 = Sheep 11 / Wheat 9 / Brick 4 I22 9 I23 = Brick 3 I23 I24 = Wheat 4 / Brick 3 I24 I25 = Sheep 11 / Wheat 4 / Brick 3 I25 I26 = Ore 12 / Ore 6 / Brick 5 I26 8 I27 = Ore 6 / Brick 5 I27 I28 = Brick 5 I28 I29 = Brick 5 I29 I30 = Ore 12 / Wheat 9 / Sheep 9 I30 10 I31 = Ore 12 / Sheep 9 / Ore 6 I31 I32 = Sheep 11 / Wheat 9 / Ore 2 I32 I33 = Wheat 9 / Sheep 9 / Ore 2 I33 I34 = Sheep 11 / Wood 8 / Wheat 4 I34 6 I35 = Sheep 11 / Wood 8 / Ore 2 I35 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wood 8 / Wheat 4 I38 4 I39 = Wood 10 / Sheep 9 / Ore 6 I39 1 I40 = Wood 10 / Ore 6 I40 3 I41 = Ore 6 I41 I42 = Wood 10 / Sheep 9 / Ore 2 I42 I43 = Wood 10 / Wood 10 / Sheep 9 I43 I44 = Wood 8 / Sheep 3 / Ore 2 I44 I45 = Wood 10 / Sheep 3 / Ore 2 I45 I46 = Wood 8 I46 I47 = Wood 8 / Sheep 3 I47 I48 = Wood 10 / Wood 10 I48 I49 = Wood 10 I49 I50 = Wood 10 I50 I51 = Wood 10 / Sheep 3 I51 I52 = Wood 10 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I39 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I39 Wood 10 / Sheep 9 / Ore 6

Overall 17.09, production 12.00, road 9.54, city 9.21.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I39 Wood 10 / Sheep 9 / Ore 6 17.09 4.72 -
2 I08 Wood 6 / Wheat 5 / Brick 4 17.04 5.31 -
3 I40 Wood 10 / Ore 6 15.82 4.40 Ore
4 I38 Wood 8 / Wheat 4 15.51 4.73 Wood
5 I01 Sheep 8 / Wheat 5 14.52 3.63 3:1
6 I34 Sheep 11 / Wood 8 / Wheat 4 14.49 4.25 -
7 I04 Wheat 11 / Sheep 8 13.90 3.00 Sheep
8 I26 Ore 12 / Ore 6 / Brick 5 13.83 5.57 -
9 I22 Sheep 11 / Wheat 9 / Brick 4 13.82 4.68 -
10 I30 Ore 12 / Wheat 9 / Sheep 9 13.67 4.46 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.00
I39 + I08
Wood 10 / Sheep 9 / Ore 6 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 50.26
I31 + I08
Ore 12 / Sheep 9 / Ore 6 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 48.62
I26 + I08
Ore 12 / Ore 6 / Brick 5 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 48.57
I43 + I08
Wood 10 / Wood 10 / Sheep 9 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 48.11
I30 + I08
Ore 12 / Wheat 9 / Sheep 9 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 47.99
I33 + I08
Wheat 9 / Sheep 9 / Ore 2 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Wood 10 / Sheep 9 / Ore 6
    Opening score 45.19 · Best pair score 53.00
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wood 6 / Wheat 5 / Brick 4
    Opening score 44.96 · Best pair score 53.00
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Ore 12 / Ore 6 / Brick 5
    Opening score 44.21 · Best pair score 48.62
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I22
    Wood 10 / Sheep 9 / Ore 6 + Sheep 11 / Wheat 9 / Brick 4
  • I08 + I30
    Wood 6 / Wheat 5 / Brick 4 + Ore 12 / Wheat 9 / Sheep 9

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Opening score 44.21 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I27 Ore 6 / Brick 5
    Opening score 42.81 · Best pair score 46.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Opening score 42.50 · Best pair score 47.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I34
    Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
  • I27 + I34
    Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Opening score 44.21 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Opening score 43.69 · Best pair score 47.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I27 Ore 6 / Brick 5
    Opening score 42.81 · Best pair score 46.85
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I34
    Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
  • I34 + I26
    Sheep 11 / Wood 8 / Wheat 4 + Ore 12 / Ore 6 / Brick 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 6 / Wheat 5 / Brick 4
    Opening score 43.40 · Best pair score 53.00
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Wood 10 / Sheep 9 / Ore 6
    Opening score 41.48 · Best pair score 53.00
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Ore 12 / Sheep 9 / Ore 6
    Opening score 39.69 · Best pair score 50.26
    You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I08 + I42
    Wood 6 / Wheat 5 / Brick 4 + Wood 10 / Sheep 9 / Ore 2
  • I39 + I04
    Wood 10 / Sheep 9 / Ore 6 + Wheat 11 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Opening score 40.50 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Opening score 39.52 · Best pair score 47.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Sheep 11 / Wheat 9 / Brick 4
    Opening score 39.47 · Best pair score 47.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I01
    Ore 12 / Ore 6 / Brick 5 + Sheep 8 / Wheat 5
  • I34 + I22
    Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Opening score 41.39 · Best pair score 48.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Opening score 40.25 · Best pair score 47.61
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 8 / Sheep 3 / Ore 2
    Opening score 39.82 · Best pair score 45.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I33
    Ore 12 / Ore 6 / Brick 5 + Wheat 9 / Sheep 9 / Ore 2
  • I34 + I22
    Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I01 Sheep 8 / Wheat 5
    Opening score 40.62 · Best pair score 47.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I22 Sheep 11 / Wheat 9 / Brick 4
    Opening score 40.10 · Best pair score 47.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I44 Wood 8 / Sheep 3 / Ore 2
    Opening score 39.82 · Best pair score 45.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I01 + I26
    Sheep 8 / Wheat 5 + Ore 12 / Ore 6 / Brick 5
  • I22 + I26
    Sheep 11 / Wheat 9 / Brick 4 + Ore 12 / Ore 6 / Brick 5
Resource Profile
Wood 16
Brick 9
Sheep 13
Wheat 13
Ore 7
Scarcity & Abundance
Scarce
Ore, Brick
Abundant
Wood, Sheep, Wheat
Best Harbor Starts
  • I38 Wood 8 / Wheat 4
    Port Wood, score 13.73
  • I40 Wood 10 / Ore 6
    Port Ore, score 13.73
  • I04 Wheat 11 / Sheep 8
    Port Sheep, score 13.03
  • I01 Sheep 8 / Wheat 5
    Port 3:1, score 11.73
  • I41 Ore 6
    Port Ore, score 11.23
Map Notes
Canonical map
https://catan.soft2u.ro/map/193?lang=en
Generator link
https://catan.soft2u.ro/?map=193
Board type
Classic 3-4 Player
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