Map #193
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I39 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I39 Wood 10 / Sheep 9 / Ore 6
Overall 17.09, production 12.00, road 9.54, city 9.21.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I39 | Wood 10 / Sheep 9 / Ore 6 | 17.09 | 4.72 | - |
| 2 | I08 | Wood 6 / Wheat 5 / Brick 4 | 17.04 | 5.31 | - |
| 3 | I40 | Wood 10 / Ore 6 | 15.82 | 4.40 | Ore |
| 4 | I38 | Wood 8 / Wheat 4 | 15.51 | 4.73 | Wood |
| 5 | I01 | Sheep 8 / Wheat 5 | 14.52 | 3.63 | 3:1 |
| 6 | I34 | Sheep 11 / Wood 8 / Wheat 4 | 14.49 | 4.25 | - |
| 7 | I04 | Wheat 11 / Sheep 8 | 13.90 | 3.00 | Sheep |
| 8 | I26 | Ore 12 / Ore 6 / Brick 5 | 13.83 | 5.57 | - |
| 9 | I22 | Sheep 11 / Wheat 9 / Brick 4 | 13.82 | 4.68 | - |
| 10 | I30 | Ore 12 / Wheat 9 / Sheep 9 | 13.67 | 4.46 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.00These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 50.26These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 48.62Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 48.57City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 48.11These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 47.99These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I39 Wood 10 / Sheep 9 / Ore 6Opening score 45.19 · Best pair score 53.00You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wood 6 / Wheat 5 / Brick 4Opening score 44.96 · Best pair score 53.00You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Ore 12 / Ore 6 / Brick 5Opening score 44.21 · Best pair score 48.62You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I22Wood 10 / Sheep 9 / Ore 6 + Sheep 11 / Wheat 9 / Brick 4
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I08 + I30Wood 6 / Wheat 5 / Brick 4 + Ore 12 / Wheat 9 / Sheep 9
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Opening score 44.21 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I27 Ore 6 / Brick 5Opening score 42.81 · Best pair score 46.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 11 / Wood 8 / Wheat 4Opening score 42.50 · Best pair score 47.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I34Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
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I27 + I34Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Opening score 44.21 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 11 / Wood 8 / Wheat 4Opening score 43.69 · Best pair score 47.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I27 Ore 6 / Brick 5Opening score 42.81 · Best pair score 46.85This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I34Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
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I34 + I26Sheep 11 / Wood 8 / Wheat 4 + Ore 12 / Ore 6 / Brick 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Wood 6 / Wheat 5 / Brick 4Opening score 43.40 · Best pair score 53.00You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Wood 10 / Sheep 9 / Ore 6Opening score 41.48 · Best pair score 53.00You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Ore 12 / Sheep 9 / Ore 6Opening score 39.69 · Best pair score 50.26You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I08 + I42Wood 6 / Wheat 5 / Brick 4 + Wood 10 / Sheep 9 / Ore 2
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I39 + I04Wood 10 / Sheep 9 / Ore 6 + Wheat 11 / Sheep 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Opening score 40.50 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I34 Sheep 11 / Wood 8 / Wheat 4Opening score 39.52 · Best pair score 47.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Sheep 11 / Wheat 9 / Brick 4Opening score 39.47 · Best pair score 47.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I01Ore 12 / Ore 6 / Brick 5 + Sheep 8 / Wheat 5
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I34 + I22Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Opening score 41.39 · Best pair score 48.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I34 Sheep 11 / Wood 8 / Wheat 4Opening score 40.25 · Best pair score 47.61This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wood 8 / Sheep 3 / Ore 2Opening score 39.82 · Best pair score 45.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I26 + I33Ore 12 / Ore 6 / Brick 5 + Wheat 9 / Sheep 9 / Ore 2
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I34 + I22Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I01 Sheep 8 / Wheat 5Opening score 40.62 · Best pair score 47.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I22 Sheep 11 / Wheat 9 / Brick 4Opening score 40.10 · Best pair score 47.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I44 Wood 8 / Sheep 3 / Ore 2Opening score 39.82 · Best pair score 45.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I01 + I26Sheep 8 / Wheat 5 + Ore 12 / Ore 6 / Brick 5
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I22 + I26Sheep 11 / Wheat 9 / Brick 4 + Ore 12 / Ore 6 / Brick 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 8 / Wheat 4Port Wood, score 13.73
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I40 Wood 10 / Ore 6Port Ore, score 13.73
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I04 Wheat 11 / Sheep 8Port Sheep, score 13.03
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I01 Sheep 8 / Wheat 5Port 3:1, score 11.73
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I41 Ore 6Port Ore, score 11.23