Map #193
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I39 (Wood 10 / Sheep 9 / Ore 6), while I39 is the best city-focused start, I08 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I39 (Wood 10 / Sheep 9 / Ore 6) + I08 (Wood 6 / Wheat 5 / Brick 4). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, brick.
- Abundant resources: wood, sheep, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I08. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 10.2 rolls (separate plans, not expected waiting times).
Best Immediate Read
I39 Wood 10 / Sheep 9 / Ore 6
Overall 17.09, production 12.00, road 9.54, city 9.21.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I39 | Wood 10 / Sheep 9 / Ore 6 | 17.09 | 4.72 | - |
| 2 | I08 | Wood 6 / Wheat 5 / Brick 4 | 17.04 | 5.31 | - |
| 3 | I40 | Wood 10 / Ore 6 | 15.82 | 4.40 | Ore |
| 4 | I38 | Wood 8 / Wheat 4 | 15.51 | 4.73 | Wood |
| 5 | I01 | Sheep 8 / Wheat 5 | 14.52 | 3.63 | 3:1 |
| 6 | I34 | Sheep 11 / Wood 8 / Wheat 4 | 14.49 | 4.25 | - |
| 7 | I04 | Wheat 11 / Sheep 8 | 13.90 | 3.00 | Sheep |
| 8 | I26 | Ore 12 / Ore 6 / Brick 5 | 13.83 | 5.57 | - |
| 9 | I22 | Sheep 11 / Wheat 9 / Brick 4 | 13.82 | 4.68 | - |
| 10 | I30 | Ore 12 / Wheat 9 / Sheep 9 | 13.67 | 4.46 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.0024 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.
Pair 2
Score 50.2622 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.
Pair 3
Score 48.6222 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I08 second for starting cards. Routes remain contestable.
Pair 4
Score 48.5722 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I08 second for starting cards. Routes remain contestable.
Pair 5
Score 48.1121 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.
Pair 6
Score 47.9921 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I39 Wood 10 / Sheep 9 / Ore 6Seat score 45.19, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I22. These scenarios are not probabilities.
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I08 Wood 6 / Wheat 5 / Brick 4Seat score 44.96, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 45.12, conservative floor 44.66. Common second pick: I30. These scenarios are not probabilities.
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I26 Ore 12 / Ore 6 / Brick 5Seat score 44.21, best pair ceiling 48.62Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 44.21. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I39 + I22Wood 10 / Sheep 9 / Ore 6 + Sheep 11 / Wheat 9 / Brick 4
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I08 + I30Wood 6 / Wheat 5 / Brick 4 + Ore 12 / Wheat 9 / Sheep 9
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Seat score 44.21, best pair ceiling 48.62Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 44.21. Common second pick: I34. These scenarios are not probabilities.
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I27 Ore 6 / Brick 5Seat score 42.81, best pair ceiling 46.85Available at your turn in 4/4 modeled drafts. Mean opening 42.81, conservative floor 42.81. Common second pick: I34. These scenarios are not probabilities.
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I34 Sheep 11 / Wood 8 / Wheat 4Seat score 42.50, best pair ceiling 47.61Available at your turn in 4/4 modeled drafts. Mean opening 43.11, conservative floor 41.37. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
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I26 + I34Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
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I27 + I34Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Seat score 44.21, best pair ceiling 48.62Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 44.21. Common second pick: I34. These scenarios are not probabilities.
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I34 Sheep 11 / Wood 8 / Wheat 4Seat score 43.69, best pair ceiling 47.61Available at your turn in 4/4 modeled drafts. Mean opening 43.69, conservative floor 43.69. Common second pick: I26. These scenarios are not probabilities.
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I27 Ore 6 / Brick 5Seat score 42.81, best pair ceiling 46.85Available at your turn in 4/4 modeled drafts. Mean opening 42.81, conservative floor 42.81. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
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I26 + I34Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
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I34 + I26Sheep 11 / Wood 8 / Wheat 4 + Ore 12 / Ore 6 / Brick 5
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I08 Wood 6 / Wheat 5 / Brick 4Seat score 43.40, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 42.92. Common second pick: I42. These scenarios are not probabilities.
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I39 Wood 10 / Sheep 9 / Ore 6Seat score 41.48, best pair ceiling 53.00Available at your turn in 4/4 modeled drafts. Mean opening 42.00, conservative floor 40.52. Common second pick: I04. These scenarios are not probabilities.
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I31 Ore 12 / Sheep 9 / Ore 6Seat score 39.69, best pair ceiling 50.26Available at your turn in 4/4 modeled drafts. Mean opening 39.77, conservative floor 39.54. Common second pick: I01. These scenarios are not probabilities.
Best pair angles
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I08 + I42Wood 6 / Wheat 5 / Brick 4 + Wood 10 / Sheep 9 / Ore 2
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I39 + I04Wood 10 / Sheep 9 / Ore 6 + Wheat 11 / Sheep 8
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Seat score 40.50, best pair ceiling 48.62Available at your turn in 4/4 modeled drafts. Mean opening 40.77, conservative floor 40.01. Common second pick: I01. These scenarios are not probabilities.
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I34 Sheep 11 / Wood 8 / Wheat 4Seat score 39.52, best pair ceiling 47.61Available at your turn in 4/4 modeled drafts. Mean opening 40.00, conservative floor 38.63. Common second pick: I22. These scenarios are not probabilities.
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I22 Sheep 11 / Wheat 9 / Brick 4Seat score 39.47, best pair ceiling 47.42Available at your turn in 4/4 modeled drafts. Mean opening 39.47, conservative floor 39.47. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I26 + I01Ore 12 / Ore 6 / Brick 5 + Sheep 8 / Wheat 5
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I34 + I22Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I26 Ore 12 / Ore 6 / Brick 5Seat score 41.39, best pair ceiling 48.62Available at your turn in 4/4 modeled drafts. Mean opening 41.59, conservative floor 41.02. Common second pick: I33. These scenarios are not probabilities.
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I34 Sheep 11 / Wood 8 / Wheat 4Seat score 40.25, best pair ceiling 47.61Available at your turn in 4/4 modeled drafts. Mean opening 40.83, conservative floor 39.19. Common second pick: I22. These scenarios are not probabilities.
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I44 Wood 8 / Sheep 3 / Ore 2Seat score 39.82, best pair ceiling 45.95Available at your turn in 4/4 modeled drafts. Mean opening 39.82, conservative floor 39.82. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I26 + I33Ore 12 / Ore 6 / Brick 5 + Wheat 9 / Sheep 9 / Ore 2
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I34 + I22Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I01 Sheep 8 / Wheat 5Seat score 40.62, best pair ceiling 47.74Available at your turn in 4/4 modeled drafts. Mean opening 41.17, conservative floor 39.59. Common second pick: I26. These scenarios are not probabilities.
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I22 Sheep 11 / Wheat 9 / Brick 4Seat score 40.10, best pair ceiling 47.42Available at your turn in 4/4 modeled drafts. Mean opening 40.36, conservative floor 39.63. Common second pick: I26. These scenarios are not probabilities.
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I44 Wood 8 / Sheep 3 / Ore 2Seat score 39.82, best pair ceiling 45.95Available at your turn in 4/4 modeled drafts. Mean opening 39.82, conservative floor 39.82. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I01 + I26Sheep 8 / Wheat 5 + Ore 12 / Ore 6 / Brick 5
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I22 + I26Sheep 11 / Wheat 9 / Brick 4 + Ore 12 / Ore 6 / Brick 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 8 / Wheat 4Port Wood, score 13.73
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I40 Wood 10 / Ore 6Port Ore, score 13.73
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I04 Wheat 11 / Sheep 8Port Sheep, score 13.03
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I01 Sheep 8 / Wheat 5Port 3:1, score 11.73
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I41 Ore 6Port Ore, score 11.23