Saved Map Analytics

Map #193

This classic board is road-race, port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-03-27 23:15:10
Intersections
54
Harbor Slots
9
Best Pair Score
53.00

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 8 8 T1 Wheat 5 5 T2 Wood 6 6 T3 Wheat 11 11 T4 Desert T5 Brick 4 4 T6 Brick 3 3 T7 Brick 5 5 T8 Ore 12 12 T9 Wheat 9 9 T10 Sheep 11 11 T11 Wheat 4 4 T12 Ore 6 6 T13 Sheep 9 9 T14 Ore 2 2 T15 Wood 8 8 T16 Wood 10 10 T17 Wood 10 10 T18 Sheep 3 3 T19 I01 = Sheep 8 / Wheat 5 I01 5 I02 = Sheep 8 / Wheat 5 I02 I03 = Wheat 11 / Sheep 8 I03 I04 = Wheat 11 / Sheep 8 I04 7 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Wood 6 / Wheat 5 I07 I08 = Wood 6 / Wheat 5 / Brick 4 I08 2 I09 = Wheat 5 / Brick 4 I09 I10 = Wheat 5 I10 I11 = Wood 6 I11 I12 = Wood 6 / Brick 3 I12 I13 = Wood 6 / Brick 4 / Brick 3 I13 I14 = Wood 6 I14 I15 = Ore 12 / Wheat 11 I15 I16 = Ore 12 / Wheat 11 / Brick 5 I16 I17 = Wheat 11 / Brick 5 I17 I18 = Wheat 11 I18 I19 = Wheat 9 / Brick 4 I19 I20 = Ore 12 / Wheat 9 I20 I21 = Sheep 11 / Brick 4 / Brick 3 I21 I22 = Sheep 11 / Wheat 9 / Brick 4 I22 9 I23 = Brick 3 I23 I24 = Wheat 4 / Brick 3 I24 I25 = Sheep 11 / Wheat 4 / Brick 3 I25 I26 = Ore 12 / Ore 6 / Brick 5 I26 8 I27 = Ore 6 / Brick 5 I27 I28 = Brick 5 I28 I29 = Brick 5 I29 I30 = Ore 12 / Wheat 9 / Sheep 9 I30 10 I31 = Ore 12 / Sheep 9 / Ore 6 I31 I32 = Sheep 11 / Wheat 9 / Ore 2 I32 I33 = Wheat 9 / Sheep 9 / Ore 2 I33 I34 = Sheep 11 / Wood 8 / Wheat 4 I34 6 I35 = Sheep 11 / Wood 8 / Ore 2 I35 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wood 8 / Wheat 4 I38 4 I39 = Wood 10 / Sheep 9 / Ore 6 I39 1 I40 = Wood 10 / Ore 6 I40 3 I41 = Ore 6 I41 I42 = Wood 10 / Sheep 9 / Ore 2 I42 I43 = Wood 10 / Wood 10 / Sheep 9 I43 I44 = Wood 8 / Sheep 3 / Ore 2 I44 I45 = Wood 10 / Sheep 3 / Ore 2 I45 I46 = Wood 8 I46 I47 = Wood 8 / Sheep 3 I47 I48 = Wood 10 / Wood 10 I48 I49 = Wood 10 I49 I50 = Wood 10 I50 I51 = Wood 10 / Sheep 3 I51 I52 = Wood 10 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I39 (Wood 10 / Sheep 9 / Ore 6), while I39 is the best city-focused start, I08 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I39 (Wood 10 / Sheep 9 / Ore 6) + I08 (Wood 6 / Wheat 5 / Brick 4). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore, brick.
  • Abundant resources: wood, sheep, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I08. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 10.2 rolls (separate plans, not expected waiting times).

Best Immediate Read

I39 Wood 10 / Sheep 9 / Ore 6

Overall 17.09, production 12.00, road 9.54, city 9.21.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I39 Wood 10 / Sheep 9 / Ore 6 17.09 4.72 -
2 I08 Wood 6 / Wheat 5 / Brick 4 17.04 5.31 -
3 I40 Wood 10 / Ore 6 15.82 4.40 Ore
4 I38 Wood 8 / Wheat 4 15.51 4.73 Wood
5 I01 Sheep 8 / Wheat 5 14.52 3.63 3:1
6 I34 Sheep 11 / Wood 8 / Wheat 4 14.49 4.25 -
7 I04 Wheat 11 / Sheep 8 13.90 3.00 Sheep
8 I26 Ore 12 / Ore 6 / Brick 5 13.83 5.57 -
9 I22 Sheep 11 / Wheat 9 / Brick 4 13.82 4.68 -
10 I30 Ore 12 / Wheat 9 / Sheep 9 13.67 4.46 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.00
I39 + I08
Wood 10 / Sheep 9 / Ore 6 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore, Sheep

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.

Pair 2

Score 50.26
I31 + I08
Ore 12 / Sheep 9 / Ore 6 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.

Pair 3

Score 48.62
I26 + I08
Ore 12 / Ore 6 / Brick 5 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I08 second for starting cards. Routes remain contestable.

Pair 4

Score 48.57
I43 + I08
Wood 10 / Wood 10 / Sheep 9 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I08 second for starting cards. Routes remain contestable.

Pair 5

Score 48.11
I30 + I08
Ore 12 / Wheat 9 / Sheep 9 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Ore, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.

Pair 6

Score 47.99
I33 + I08
Wheat 9 / Sheep 9 / Ore 2 + Wood 6 / Wheat 5 / Brick 4
Coverage: Wheat, Wood, Brick, Sheep, Ore

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I08 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I39 Wood 10 / Sheep 9 / Ore 6
    Seat score 45.19, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I22. These scenarios are not probabilities.
  • I08 Wood 6 / Wheat 5 / Brick 4
    Seat score 44.96, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 45.12, conservative floor 44.66. Common second pick: I30. These scenarios are not probabilities.
  • I26 Ore 12 / Ore 6 / Brick 5
    Seat score 44.21, best pair ceiling 48.62
    Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 44.21. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I39 + I22
    Wood 10 / Sheep 9 / Ore 6 + Sheep 11 / Wheat 9 / Brick 4
  • I08 + I30
    Wood 6 / Wheat 5 / Brick 4 + Ore 12 / Wheat 9 / Sheep 9

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Seat score 44.21, best pair ceiling 48.62
    Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 44.21. Common second pick: I34. These scenarios are not probabilities.
  • I27 Ore 6 / Brick 5
    Seat score 42.81, best pair ceiling 46.85
    Available at your turn in 4/4 modeled drafts. Mean opening 42.81, conservative floor 42.81. Common second pick: I34. These scenarios are not probabilities.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Seat score 42.50, best pair ceiling 47.61
    Available at your turn in 4/4 modeled drafts. Mean opening 43.11, conservative floor 41.37. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I26 + I34
    Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
  • I27 + I34
    Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Seat score 44.21, best pair ceiling 48.62
    Available at your turn in 4/4 modeled drafts. Mean opening 44.21, conservative floor 44.21. Common second pick: I34. These scenarios are not probabilities.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Seat score 43.69, best pair ceiling 47.61
    Available at your turn in 4/4 modeled drafts. Mean opening 43.69, conservative floor 43.69. Common second pick: I26. These scenarios are not probabilities.
  • I27 Ore 6 / Brick 5
    Seat score 42.81, best pair ceiling 46.85
    Available at your turn in 4/4 modeled drafts. Mean opening 42.81, conservative floor 42.81. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I26 + I34
    Ore 12 / Ore 6 / Brick 5 + Sheep 11 / Wood 8 / Wheat 4
  • I34 + I26
    Sheep 11 / Wood 8 / Wheat 4 + Ore 12 / Ore 6 / Brick 5

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I08 Wood 6 / Wheat 5 / Brick 4
    Seat score 43.40, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 42.92. Common second pick: I42. These scenarios are not probabilities.
  • I39 Wood 10 / Sheep 9 / Ore 6
    Seat score 41.48, best pair ceiling 53.00
    Available at your turn in 4/4 modeled drafts. Mean opening 42.00, conservative floor 40.52. Common second pick: I04. These scenarios are not probabilities.
  • I31 Ore 12 / Sheep 9 / Ore 6
    Seat score 39.69, best pair ceiling 50.26
    Available at your turn in 4/4 modeled drafts. Mean opening 39.77, conservative floor 39.54. Common second pick: I01. These scenarios are not probabilities.
Best pair angles
  • I08 + I42
    Wood 6 / Wheat 5 / Brick 4 + Wood 10 / Sheep 9 / Ore 2
  • I39 + I04
    Wood 10 / Sheep 9 / Ore 6 + Wheat 11 / Sheep 8

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Seat score 40.50, best pair ceiling 48.62
    Available at your turn in 4/4 modeled drafts. Mean opening 40.77, conservative floor 40.01. Common second pick: I01. These scenarios are not probabilities.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Seat score 39.52, best pair ceiling 47.61
    Available at your turn in 4/4 modeled drafts. Mean opening 40.00, conservative floor 38.63. Common second pick: I22. These scenarios are not probabilities.
  • I22 Sheep 11 / Wheat 9 / Brick 4
    Seat score 39.47, best pair ceiling 47.42
    Available at your turn in 4/4 modeled drafts. Mean opening 39.47, conservative floor 39.47. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I26 + I01
    Ore 12 / Ore 6 / Brick 5 + Sheep 8 / Wheat 5
  • I34 + I22
    Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I26 Ore 12 / Ore 6 / Brick 5
    Seat score 41.39, best pair ceiling 48.62
    Available at your turn in 4/4 modeled drafts. Mean opening 41.59, conservative floor 41.02. Common second pick: I33. These scenarios are not probabilities.
  • I34 Sheep 11 / Wood 8 / Wheat 4
    Seat score 40.25, best pair ceiling 47.61
    Available at your turn in 4/4 modeled drafts. Mean opening 40.83, conservative floor 39.19. Common second pick: I22. These scenarios are not probabilities.
  • I44 Wood 8 / Sheep 3 / Ore 2
    Seat score 39.82, best pair ceiling 45.95
    Available at your turn in 4/4 modeled drafts. Mean opening 39.82, conservative floor 39.82. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I26 + I33
    Ore 12 / Ore 6 / Brick 5 + Wheat 9 / Sheep 9 / Ore 2
  • I34 + I22
    Sheep 11 / Wood 8 / Wheat 4 + Sheep 11 / Wheat 9 / Brick 4

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I01 Sheep 8 / Wheat 5
    Seat score 40.62, best pair ceiling 47.74
    Available at your turn in 4/4 modeled drafts. Mean opening 41.17, conservative floor 39.59. Common second pick: I26. These scenarios are not probabilities.
  • I22 Sheep 11 / Wheat 9 / Brick 4
    Seat score 40.10, best pair ceiling 47.42
    Available at your turn in 4/4 modeled drafts. Mean opening 40.36, conservative floor 39.63. Common second pick: I26. These scenarios are not probabilities.
  • I44 Wood 8 / Sheep 3 / Ore 2
    Seat score 39.82, best pair ceiling 45.95
    Available at your turn in 4/4 modeled drafts. Mean opening 39.82, conservative floor 39.82. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I01 + I26
    Sheep 8 / Wheat 5 + Ore 12 / Ore 6 / Brick 5
  • I22 + I26
    Sheep 11 / Wheat 9 / Brick 4 + Ore 12 / Ore 6 / Brick 5

Resource Profile

Wood 16
Brick 9
Sheep 13
Wheat 13
Ore 7

Scarcity & Abundance

Scarce
Ore, Brick
Abundant
Wood, Sheep, Wheat

Best Harbor Starts

  • I38 Wood 8 / Wheat 4
    Port Wood, score 13.73
  • I40 Wood 10 / Ore 6
    Port Ore, score 13.73
  • I04 Wheat 11 / Sheep 8
    Port Sheep, score 13.03
  • I01 Sheep 8 / Wheat 5
    Port 3:1, score 11.73
  • I41 Ore 6
    Port Ore, score 11.23

Map Notes

Canonical map
https://catan.soft2u.ro/map/193?lang=en
Generator link
https://catan.soft2u.ro/?map=193
Board type
Classic 3-4 Player
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