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Map #1C3

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized sheep-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 10 10 T1 Wheat 5 5 T2 Wood 5 5 T3 Wood 8 8 T4 Desert T5 Sheep 3 3 T6 Ore 9 9 T7 Ore 3 3 T8 Sheep 12 12 T9 Wood 6 6 T10 Brick 4 4 T11 Wood 8 8 T12 Brick 10 10 T13 Sheep 4 4 T14 Wheat 2 2 T15 Wheat 9 9 T16 Wheat 6 6 T17 Ore 11 11 T18 Sheep 11 11 T19 I01 = Brick 10 / Wheat 5 I01 I02 = Brick 10 / Wheat 5 I02 I03 = Brick 10 / Wood 8 I03 I04 = Brick 10 / Wood 8 I04 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Wheat 5 / Wood 5 I07 I08 = Wheat 5 / Wood 5 / Sheep 3 I08 7 I09 = Wheat 5 / Sheep 3 I09 I10 = Wheat 5 I10 I11 = Wood 5 I11 I12 = Ore 9 / Wood 5 I12 I13 = Ore 9 / Wood 5 / Sheep 3 I13 6 I14 = Wood 5 I14 I15 = Sheep 12 / Wood 8 I15 I16 = Sheep 12 / Wood 8 / Ore 3 I16 I17 = Wood 8 / Ore 3 I17 I18 = Wood 8 I18 I19 = Wood 6 / Sheep 3 I19 I20 = Sheep 12 / Wood 6 I20 I21 = Ore 9 / Brick 4 / Sheep 3 I21 I22 = Wood 6 / Brick 4 / Sheep 3 I22 5 I23 = Ore 9 I23 I24 = Ore 9 / Wood 8 I24 10 I25 = Ore 9 / Wood 8 / Brick 4 I25 1 I26 = Sheep 12 / Brick 10 / Ore 3 I26 I27 = Brick 10 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Sheep 12 / Wood 6 / Sheep 4 I30 I31 = Sheep 12 / Brick 10 / Sheep 4 I31 I32 = Wood 6 / Brick 4 / Wheat 2 I32 I33 = Wood 6 / Sheep 4 / Wheat 2 I33 I34 = Wheat 9 / Wood 8 / Brick 4 I34 2 I35 = Wheat 9 / Brick 4 / Wheat 2 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wheat 9 / Wood 8 I38 3 I39 = Brick 10 / Wheat 6 / Sheep 4 I39 4 I40 = Brick 10 / Wheat 6 I40 I41 = Brick 10 I41 I42 = Ore 11 / Sheep 4 / Wheat 2 I42 I43 = Ore 11 / Wheat 6 / Sheep 4 I43 9 I44 = Sheep 11 / Wheat 9 / Wheat 2 I44 I45 = Ore 11 / Sheep 11 / Wheat 2 I45 I46 = Wheat 9 I46 I47 = Sheep 11 / Wheat 9 I47 I48 = Ore 11 / Wheat 6 I48 8 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Ore 11 / Sheep 11 I51 I52 = Ore 11 I52 I53 = Sheep 11 I53 I54 = Sheep 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I39 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little sheep, ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Ore 9 / Wood 8 / Brick 4

Overall 17.74, production 12.00, road 10.49, city 8.80.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Ore 9 / Wood 8 / Brick 4 17.74 6.33 -
2 I34 Wheat 9 / Wood 8 / Brick 4 17.67 7.09 -
3 I38 Wheat 9 / Wood 8 17.33 7.07 Wood
4 I39 Brick 10 / Wheat 6 / Sheep 4 16.25 5.18 -
5 I22 Wood 6 / Brick 4 / Sheep 3 15.83 7.07 -
6 I13 Ore 9 / Wood 5 / Sheep 3 15.39 5.37 -
7 I08 Wheat 5 / Wood 5 / Sheep 3 15.14 5.64 -
8 I48 Ore 11 / Wheat 6 14.81 5.11 Wheat
9 I43 Ore 11 / Wheat 6 / Sheep 4 14.75 3.78 -
10 I24 Ore 9 / Wood 8 14.74 5.15 Brick
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.62
I39 + I25
Brick 10 / Wheat 6 / Sheep 4 + Ore 9 / Wood 8 / Brick 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 51.17
I39 + I34
Brick 10 / Wheat 6 / Sheep 4 + Wheat 9 / Wood 8 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 50.56
I25 + I43
Ore 9 / Wood 8 / Brick 4 + Ore 11 / Wheat 6 / Sheep 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 4

Score 50.00
I13 + I34
Ore 9 / Wood 5 / Sheep 3 + Wheat 9 / Wood 8 / Brick 4
Coverage: Wood, Sheep, Ore, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 49.92
I43 + I34
Ore 11 / Wheat 6 / Sheep 4 + Wheat 9 / Wood 8 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 49.81
I34 + I22
Wheat 9 / Wood 8 / Brick 4 + Wood 6 / Brick 4 / Sheep 3
Coverage: Sheep, Wood, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Ore 9 / Wood 8 / Brick 4
    Opening score 44.47 · Best pair score 52.62
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wheat 9 / Wood 8 / Brick 4
    Opening score 43.32 · Best pair score 51.17
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Opening score 42.99 · Best pair score 52.62
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I33
    Ore 9 / Wood 8 / Brick 4 + Wood 6 / Sheep 4 / Wheat 2
  • I34 + I30
    Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 6 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Opening score 43.47 · Best pair score 52.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Ore 11 / Wheat 6 / Sheep 4
    Opening score 42.00 · Best pair score 50.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 6 / Brick 4 / Sheep 3
    Opening score 41.12 · Best pair score 49.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I39 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
  • I43 + I04
    Ore 11 / Wheat 6 / Sheep 4 + Brick 10 / Wood 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Wheat 5 / Wood 5 / Sheep 3
    Opening score 43.75 · Best pair score 49.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Ore 9 / Wood 5 / Sheep 3
    Opening score 43.47 · Best pair score 50.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 6 / Sheep 4 / Wheat 2
    Opening score 41.20 · Best pair score 47.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I39
    Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4
  • I13 + I39
    Ore 9 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Opening score 42.99 · Best pair score 52.62
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wheat 9 / Wood 8 / Brick 4
    Opening score 42.92 · Best pair score 51.17
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Ore 9 / Wood 8 / Brick 4
    Opening score 42.92 · Best pair score 52.62
    You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I39 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
  • I34 + I16
    Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 8 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Opening score 42.99 · Best pair score 52.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 6 / Brick 4 / Sheep 3
    Opening score 40.62 · Best pair score 49.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Ore 9 / Wood 5 / Sheep 3
    Opening score 40.20 · Best pair score 50.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
  • I22 + I38
    Wood 6 / Brick 4 / Sheep 3 + Wheat 9 / Wood 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Ore 9 / Wood 5 / Sheep 3
    Opening score 40.20 · Best pair score 50.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 5 / Wood 5 / Sheep 3
    Opening score 39.84 · Best pair score 49.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Brick 10 / Wood 8
    Opening score 38.58 · Best pair score 45.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I35
    Ore 9 / Wood 5 / Sheep 3 + Wheat 9 / Brick 4 / Wheat 2
  • I08 + I04
    Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wood 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I01 Brick 10 / Wheat 5
    Opening score 40.47 · Best pair score 45.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Brick 10 / Wheat 5
    Opening score 39.45 · Best pair score 44.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Wood 6 / Sheep 4 / Wheat 2
    Opening score 39.09 · Best pair score 47.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I01 + I22
    Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
  • I02 + I22
    Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
Resource Profile
Wood 19
Brick 9
Sheep 8
Wheat 14
Ore 8
Scarcity & Abundance
Scarce
Sheep, Ore, Brick
Abundant
Wood, Wheat
Best Harbor Starts
  • I38 Wheat 9 / Wood 8
    Port Wood, score 14.43
  • I48 Ore 11 / Wheat 6
    Port Wheat, score 13.03
  • I24 Ore 9 / Wood 8
    Port Brick, score 10.38
  • I01 Brick 10 / Wheat 5
    Port 3:1, score 9.88
  • I04 Brick 10 / Wood 8
    Port Sheep, score 9.68
Map Notes
Canonical map
https://catan.soft2u.ro/map/1C3?lang=en
Generator link
https://catan.soft2u.ro/?map=1C3
Board type
Classic 3-4 Player
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