Map #1C3
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I39 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little sheep, ore, brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I25 Ore 9 / Wood 8 / Brick 4
Overall 17.74, production 12.00, road 10.49, city 8.80.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Ore 9 / Wood 8 / Brick 4 | 17.74 | 6.33 | - |
| 2 | I34 | Wheat 9 / Wood 8 / Brick 4 | 17.67 | 7.09 | - |
| 3 | I38 | Wheat 9 / Wood 8 | 17.33 | 7.07 | Wood |
| 4 | I39 | Brick 10 / Wheat 6 / Sheep 4 | 16.25 | 5.18 | - |
| 5 | I22 | Wood 6 / Brick 4 / Sheep 3 | 15.83 | 7.07 | - |
| 6 | I13 | Ore 9 / Wood 5 / Sheep 3 | 15.39 | 5.37 | - |
| 7 | I08 | Wheat 5 / Wood 5 / Sheep 3 | 15.14 | 5.64 | - |
| 8 | I48 | Ore 11 / Wheat 6 | 14.81 | 5.11 | Wheat |
| 9 | I43 | Ore 11 / Wheat 6 / Sheep 4 | 14.75 | 3.78 | - |
| 10 | I24 | Ore 9 / Wood 8 | 14.74 | 5.15 | Brick |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.62These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 51.17City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 50.56These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 4
Score 50.00These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 49.92These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 49.81City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I25 Ore 9 / Wood 8 / Brick 4Opening score 44.47 · Best pair score 52.62You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wheat 9 / Wood 8 / Brick 4Opening score 43.32 · Best pair score 51.17You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Brick 10 / Wheat 6 / Sheep 4Opening score 42.99 · Best pair score 52.62You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I33Ore 9 / Wood 8 / Brick 4 + Wood 6 / Sheep 4 / Wheat 2
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I34 + I30Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 6 / Sheep 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Brick 10 / Wheat 6 / Sheep 4Opening score 43.47 · Best pair score 52.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I43 Ore 11 / Wheat 6 / Sheep 4Opening score 42.00 · Best pair score 50.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wood 6 / Brick 4 / Sheep 3Opening score 41.12 · Best pair score 49.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I39 + I16Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
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I43 + I04Ore 11 / Wheat 6 / Sheep 4 + Brick 10 / Wood 8
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I08 Wheat 5 / Wood 5 / Sheep 3Opening score 43.75 · Best pair score 49.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Ore 9 / Wood 5 / Sheep 3Opening score 43.47 · Best pair score 50.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wood 6 / Sheep 4 / Wheat 2Opening score 41.20 · Best pair score 47.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I39Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4
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I13 + I39Ore 9 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I39 Brick 10 / Wheat 6 / Sheep 4Opening score 42.99 · Best pair score 52.62You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wheat 9 / Wood 8 / Brick 4Opening score 42.92 · Best pair score 51.17You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Ore 9 / Wood 8 / Brick 4Opening score 42.92 · Best pair score 52.62You can choose this spot now. After this pick, I35 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I39 + I16Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
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I34 + I16Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 8 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
-
I39 Brick 10 / Wheat 6 / Sheep 4Opening score 42.99 · Best pair score 52.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wood 6 / Brick 4 / Sheep 3Opening score 40.62 · Best pair score 49.81This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Ore 9 / Wood 5 / Sheep 3Opening score 40.20 · Best pair score 50.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I16Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
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I22 + I38Wood 6 / Brick 4 / Sheep 3 + Wheat 9 / Wood 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Ore 9 / Wood 5 / Sheep 3Opening score 40.20 · Best pair score 50.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 5 / Wood 5 / Sheep 3Opening score 39.84 · Best pair score 49.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I04 Brick 10 / Wood 8Opening score 38.58 · Best pair score 45.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I35Ore 9 / Wood 5 / Sheep 3 + Wheat 9 / Brick 4 / Wheat 2
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I08 + I04Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wood 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I01 Brick 10 / Wheat 5Opening score 40.47 · Best pair score 45.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I02 Brick 10 / Wheat 5Opening score 39.45 · Best pair score 44.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I33 Wood 6 / Sheep 4 / Wheat 2Opening score 39.09 · Best pair score 47.65This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I01 + I22Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
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I02 + I22Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wheat 9 / Wood 8Port Wood, score 14.43
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I48 Ore 11 / Wheat 6Port Wheat, score 13.03
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I24 Ore 9 / Wood 8Port Brick, score 10.38
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I01 Brick 10 / Wheat 5Port 3:1, score 9.88
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I04 Brick 10 / Wood 8Port Sheep, score 9.68