Saved Map Analytics

Map #1C3

This classic board is road-race, port-driven, polarized, sheep-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized sheep-scarce
Saved At
2026-04-02 16:53:00
Intersections
54
Harbor Slots
9
Best Pair Score
52.62

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 10 10 T1 Wheat 5 5 T2 Wood 5 5 T3 Wood 8 8 T4 Desert T5 Sheep 3 3 T6 Ore 9 9 T7 Ore 3 3 T8 Sheep 12 12 T9 Wood 6 6 T10 Brick 4 4 T11 Wood 8 8 T12 Brick 10 10 T13 Sheep 4 4 T14 Wheat 2 2 T15 Wheat 9 9 T16 Wheat 6 6 T17 Ore 11 11 T18 Sheep 11 11 T19 I01 = Brick 10 / Wheat 5 I01 I02 = Brick 10 / Wheat 5 I02 I03 = Brick 10 / Wood 8 I03 I04 = Brick 10 / Wood 8 I04 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Wheat 5 / Wood 5 I07 I08 = Wheat 5 / Wood 5 / Sheep 3 I08 7 I09 = Wheat 5 / Sheep 3 I09 I10 = Wheat 5 I10 I11 = Wood 5 I11 I12 = Ore 9 / Wood 5 I12 I13 = Ore 9 / Wood 5 / Sheep 3 I13 6 I14 = Wood 5 I14 I15 = Sheep 12 / Wood 8 I15 I16 = Sheep 12 / Wood 8 / Ore 3 I16 I17 = Wood 8 / Ore 3 I17 I18 = Wood 8 I18 I19 = Wood 6 / Sheep 3 I19 I20 = Sheep 12 / Wood 6 I20 I21 = Ore 9 / Brick 4 / Sheep 3 I21 I22 = Wood 6 / Brick 4 / Sheep 3 I22 5 I23 = Ore 9 I23 I24 = Ore 9 / Wood 8 I24 10 I25 = Ore 9 / Wood 8 / Brick 4 I25 1 I26 = Sheep 12 / Brick 10 / Ore 3 I26 I27 = Brick 10 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Sheep 12 / Wood 6 / Sheep 4 I30 I31 = Sheep 12 / Brick 10 / Sheep 4 I31 I32 = Wood 6 / Brick 4 / Wheat 2 I32 I33 = Wood 6 / Sheep 4 / Wheat 2 I33 I34 = Wheat 9 / Wood 8 / Brick 4 I34 2 I35 = Wheat 9 / Brick 4 / Wheat 2 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wheat 9 / Wood 8 I38 3 I39 = Brick 10 / Wheat 6 / Sheep 4 I39 4 I40 = Brick 10 / Wheat 6 I40 I41 = Brick 10 I41 I42 = Ore 11 / Sheep 4 / Wheat 2 I42 I43 = Ore 11 / Wheat 6 / Sheep 4 I43 9 I44 = Sheep 11 / Wheat 9 / Wheat 2 I44 I45 = Ore 11 / Sheep 11 / Wheat 2 I45 I46 = Wheat 9 I46 I47 = Sheep 11 / Wheat 9 I47 I48 = Ore 11 / Wheat 6 I48 8 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Ore 11 / Sheep 11 I51 I52 = Ore 11 I52 I53 = Sheep 11 I53 I54 = Sheep 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I25 (Ore 9 / Wood 8 / Brick 4), while I25 is the best city-focused start, I34 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I39 (Brick 10 / Wheat 6 / Sheep 4) + I25 (Ore 9 / Wood 8 / Brick 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: sheep, ore, brick.
  • Abundant resources: wood, wheat.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I25. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 10.1 rolls (separate plans, not expected waiting times).

Best Immediate Read

I25 Ore 9 / Wood 8 / Brick 4

Overall 17.74, production 12.00, road 10.49, city 8.80.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Ore 9 / Wood 8 / Brick 4 17.74 6.33 -
2 I34 Wheat 9 / Wood 8 / Brick 4 17.67 7.09 -
3 I38 Wheat 9 / Wood 8 17.33 7.07 Wood
4 I39 Brick 10 / Wheat 6 / Sheep 4 16.25 5.18 -
5 I22 Wood 6 / Brick 4 / Sheep 3 15.83 7.07 -
6 I13 Ore 9 / Wood 5 / Sheep 3 15.39 5.37 -
7 I08 Wheat 5 / Wood 5 / Sheep 3 15.14 5.64 -
8 I48 Ore 11 / Wheat 6 14.81 5.11 Wheat
9 I43 Ore 11 / Wheat 6 / Sheep 4 14.75 3.78 -
10 I24 Ore 9 / Wood 8 14.74 5.15 Brick

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.62
I39 + I25
Brick 10 / Wheat 6 / Sheep 4 + Ore 9 / Wood 8 / Brick 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

Pair 2

Score 51.17
I39 + I34
Brick 10 / Wheat 6 / Sheep 4 + Wheat 9 / Wood 8 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I34 second for starting cards. Routes remain contestable.

Pair 3

Score 50.56
I25 + I43
Ore 9 / Wood 8 / Brick 4 + Ore 11 / Wheat 6 / Sheep 4
Coverage: Ore, Brick, Wood, Sheep, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.

Pair 4

Score 50.00
I13 + I34
Ore 9 / Wood 5 / Sheep 3 + Wheat 9 / Wood 8 / Brick 4
Coverage: Wood, Sheep, Ore, Brick, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

Pair 5

Score 49.92
I43 + I34
Ore 11 / Wheat 6 / Sheep 4 + Wheat 9 / Wood 8 / Brick 4
Coverage: Brick, Wood, Wheat, Sheep, Ore

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

Pair 6

Score 49.81
I34 + I22
Wheat 9 / Wood 8 / Brick 4 + Wood 6 / Brick 4 / Sheep 3
Coverage: Sheep, Wood, Brick, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I22 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I25 Ore 9 / Wood 8 / Brick 4
    Seat score 44.47, best pair ceiling 52.62
    Available at your turn in 4/4 modeled drafts. Mean opening 44.47, conservative floor 44.47. Common second pick: I33. These scenarios are not probabilities.
  • I34 Wheat 9 / Wood 8 / Brick 4
    Seat score 43.32, best pair ceiling 51.17
    Available at your turn in 4/4 modeled drafts. Mean opening 43.65, conservative floor 42.72. Common second pick: I30. These scenarios are not probabilities.
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Seat score 42.99, best pair ceiling 52.62
    Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
Best pair angles
  • I25 + I33
    Ore 9 / Wood 8 / Brick 4 + Wood 6 / Sheep 4 / Wheat 2
  • I34 + I30
    Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 6 / Sheep 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Seat score 43.47, best pair ceiling 52.62
    Available at your turn in 4/4 modeled drafts. Mean opening 43.81, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
  • I43 Ore 11 / Wheat 6 / Sheep 4
    Seat score 42.00, best pair ceiling 50.56
    Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 41.89. Common second pick: I04. These scenarios are not probabilities.
  • I22 Wood 6 / Brick 4 / Sheep 3
    Seat score 41.12, best pair ceiling 49.81
    Available at your turn in 4/4 modeled drafts. Mean opening 41.77, conservative floor 39.91. Common second pick: I38. These scenarios are not probabilities.
Best pair angles
  • I39 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
  • I43 + I04
    Ore 11 / Wheat 6 / Sheep 4 + Brick 10 / Wood 8

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I08 Wheat 5 / Wood 5 / Sheep 3
    Seat score 43.75, best pair ceiling 49.63
    Available at your turn in 4/4 modeled drafts. Mean opening 43.82, conservative floor 43.61. Common second pick: I39. These scenarios are not probabilities.
  • I13 Ore 9 / Wood 5 / Sheep 3
    Seat score 43.47, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 44.13, conservative floor 42.23. Common second pick: I39. These scenarios are not probabilities.
  • I33 Wood 6 / Sheep 4 / Wheat 2
    Seat score 41.20, best pair ceiling 47.65
    Available at your turn in 4/4 modeled drafts. Mean opening 41.65, conservative floor 40.35. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
  • I08 + I39
    Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4
  • I13 + I39
    Ore 9 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Seat score 42.99, best pair ceiling 52.62
    Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
  • I34 Wheat 9 / Wood 8 / Brick 4
    Seat score 42.92, best pair ceiling 51.17
    Available at your turn in 4/4 modeled drafts. Mean opening 43.03, conservative floor 42.72. Common second pick: I16. These scenarios are not probabilities.
  • I25 Ore 9 / Wood 8 / Brick 4
    Seat score 42.92, best pair ceiling 52.62
    Available at your turn in 4/4 modeled drafts. Mean opening 43.32, conservative floor 42.17. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
  • I39 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
  • I34 + I16
    Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 8 / Ore 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I39 Brick 10 / Wheat 6 / Sheep 4
    Seat score 42.99, best pair ceiling 52.62
    Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
  • I22 Wood 6 / Brick 4 / Sheep 3
    Seat score 40.62, best pair ceiling 49.81
    Available at your turn in 4/4 modeled drafts. Mean opening 41.04, conservative floor 39.84. Common second pick: I38. These scenarios are not probabilities.
  • I13 Ore 9 / Wood 5 / Sheep 3
    Seat score 40.20, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 40.49, conservative floor 39.67. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
  • I39 + I16
    Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
  • I22 + I38
    Wood 6 / Brick 4 / Sheep 3 + Wheat 9 / Wood 8

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I13 Ore 9 / Wood 5 / Sheep 3
    Seat score 40.20, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 40.49, conservative floor 39.67. Common second pick: I35. These scenarios are not probabilities.
  • I08 Wheat 5 / Wood 5 / Sheep 3
    Seat score 39.84, best pair ceiling 49.63
    Available at your turn in 4/4 modeled drafts. Mean opening 39.84, conservative floor 39.84. Common second pick: I04. These scenarios are not probabilities.
  • I04 Brick 10 / Wood 8
    Seat score 38.58, best pair ceiling 45.25
    Available at your turn in 4/4 modeled drafts. Mean opening 38.73, conservative floor 38.31. Common second pick: I33. These scenarios are not probabilities.
Best pair angles
  • I13 + I35
    Ore 9 / Wood 5 / Sheep 3 + Wheat 9 / Brick 4 / Wheat 2
  • I08 + I04
    Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wood 8

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I01 Brick 10 / Wheat 5
    Seat score 40.47, best pair ceiling 45.41
    Available at your turn in 4/4 modeled drafts. Mean opening 40.50, conservative floor 40.42. Common second pick: I22. These scenarios are not probabilities.
  • I02 Brick 10 / Wheat 5
    Seat score 39.45, best pair ceiling 44.30
    Available at your turn in 4/4 modeled drafts. Mean opening 39.52, conservative floor 39.32. Common second pick: I22. These scenarios are not probabilities.
  • I33 Wood 6 / Sheep 4 / Wheat 2
    Seat score 39.09, best pair ceiling 47.65
    Available at your turn in 4/4 modeled drafts. Mean opening 39.73, conservative floor 37.89. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I01 + I22
    Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
  • I02 + I22
    Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3

Resource Profile

Wood 19
Brick 9
Sheep 8
Wheat 14
Ore 8

Scarcity & Abundance

Scarce
Sheep, Ore, Brick
Abundant
Wood, Wheat

Best Harbor Starts

  • I38 Wheat 9 / Wood 8
    Port Wood, score 14.43
  • I48 Ore 11 / Wheat 6
    Port Wheat, score 13.03
  • I24 Ore 9 / Wood 8
    Port Brick, score 10.38
  • I01 Brick 10 / Wheat 5
    Port 3:1, score 9.88
  • I04 Brick 10 / Wood 8
    Port Sheep, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/1C3?lang=en
Generator link
https://catan.soft2u.ro/?map=1C3
Board type
Classic 3-4 Player
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