Map #1C3
This classic board is road-race, port-driven, polarized, sheep-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I25 (Ore 9 / Wood 8 / Brick 4), while I25 is the best city-focused start, I34 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I39 (Brick 10 / Wheat 6 / Sheep 4) + I25 (Ore 9 / Wood 8 / Brick 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: sheep, ore, brick.
- Abundant resources: wood, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I25. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 10.1 rolls (separate plans, not expected waiting times).
Best Immediate Read
I25 Ore 9 / Wood 8 / Brick 4
Overall 17.74, production 12.00, road 10.49, city 8.80.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Ore 9 / Wood 8 / Brick 4 | 17.74 | 6.33 | - |
| 2 | I34 | Wheat 9 / Wood 8 / Brick 4 | 17.67 | 7.09 | - |
| 3 | I38 | Wheat 9 / Wood 8 | 17.33 | 7.07 | Wood |
| 4 | I39 | Brick 10 / Wheat 6 / Sheep 4 | 16.25 | 5.18 | - |
| 5 | I22 | Wood 6 / Brick 4 / Sheep 3 | 15.83 | 7.07 | - |
| 6 | I13 | Ore 9 / Wood 5 / Sheep 3 | 15.39 | 5.37 | - |
| 7 | I08 | Wheat 5 / Wood 5 / Sheep 3 | 15.14 | 5.64 | - |
| 8 | I48 | Ore 11 / Wheat 6 | 14.81 | 5.11 | Wheat |
| 9 | I43 | Ore 11 / Wheat 6 / Sheep 4 | 14.75 | 3.78 | - |
| 10 | I24 | Ore 9 / Wood 8 | 14.74 | 5.15 | Brick |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.6223 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
Pair 2
Score 51.1723 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I34 second for starting cards. Routes remain contestable.
Pair 3
Score 50.5622 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I43 second for starting cards. Routes remain contestable.
Pair 4
Score 50.0022 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
Pair 5
Score 49.9222 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
Pair 6
Score 49.8122 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I22 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I25 Ore 9 / Wood 8 / Brick 4Seat score 44.47, best pair ceiling 52.62Available at your turn in 4/4 modeled drafts. Mean opening 44.47, conservative floor 44.47. Common second pick: I33. These scenarios are not probabilities.
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I34 Wheat 9 / Wood 8 / Brick 4Seat score 43.32, best pair ceiling 51.17Available at your turn in 4/4 modeled drafts. Mean opening 43.65, conservative floor 42.72. Common second pick: I30. These scenarios are not probabilities.
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I39 Brick 10 / Wheat 6 / Sheep 4Seat score 42.99, best pair ceiling 52.62Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
Best pair angles
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I25 + I33Ore 9 / Wood 8 / Brick 4 + Wood 6 / Sheep 4 / Wheat 2
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I34 + I30Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 6 / Sheep 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I39 Brick 10 / Wheat 6 / Sheep 4Seat score 43.47, best pair ceiling 52.62Available at your turn in 4/4 modeled drafts. Mean opening 43.81, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
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I43 Ore 11 / Wheat 6 / Sheep 4Seat score 42.00, best pair ceiling 50.56Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 41.89. Common second pick: I04. These scenarios are not probabilities.
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I22 Wood 6 / Brick 4 / Sheep 3Seat score 41.12, best pair ceiling 49.81Available at your turn in 4/4 modeled drafts. Mean opening 41.77, conservative floor 39.91. Common second pick: I38. These scenarios are not probabilities.
Best pair angles
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I39 + I16Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
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I43 + I04Ore 11 / Wheat 6 / Sheep 4 + Brick 10 / Wood 8
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I08 Wheat 5 / Wood 5 / Sheep 3Seat score 43.75, best pair ceiling 49.63Available at your turn in 4/4 modeled drafts. Mean opening 43.82, conservative floor 43.61. Common second pick: I39. These scenarios are not probabilities.
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I13 Ore 9 / Wood 5 / Sheep 3Seat score 43.47, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 44.13, conservative floor 42.23. Common second pick: I39. These scenarios are not probabilities.
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I33 Wood 6 / Sheep 4 / Wheat 2Seat score 41.20, best pair ceiling 47.65Available at your turn in 4/4 modeled drafts. Mean opening 41.65, conservative floor 40.35. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
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I08 + I39Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4
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I13 + I39Ore 9 / Wood 5 / Sheep 3 + Brick 10 / Wheat 6 / Sheep 4
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I39 Brick 10 / Wheat 6 / Sheep 4Seat score 42.99, best pair ceiling 52.62Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
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I34 Wheat 9 / Wood 8 / Brick 4Seat score 42.92, best pair ceiling 51.17Available at your turn in 4/4 modeled drafts. Mean opening 43.03, conservative floor 42.72. Common second pick: I16. These scenarios are not probabilities.
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I25 Ore 9 / Wood 8 / Brick 4Seat score 42.92, best pair ceiling 52.62Available at your turn in 4/4 modeled drafts. Mean opening 43.32, conservative floor 42.17. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
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I39 + I16Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
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I34 + I16Wheat 9 / Wood 8 / Brick 4 + Sheep 12 / Wood 8 / Ore 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I39 Brick 10 / Wheat 6 / Sheep 4Seat score 42.99, best pair ceiling 52.62Available at your turn in 4/4 modeled drafts. Mean opening 43.07, conservative floor 42.84. Common second pick: I16. These scenarios are not probabilities.
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I22 Wood 6 / Brick 4 / Sheep 3Seat score 40.62, best pair ceiling 49.81Available at your turn in 4/4 modeled drafts. Mean opening 41.04, conservative floor 39.84. Common second pick: I38. These scenarios are not probabilities.
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I13 Ore 9 / Wood 5 / Sheep 3Seat score 40.20, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 40.49, conservative floor 39.67. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
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I39 + I16Brick 10 / Wheat 6 / Sheep 4 + Sheep 12 / Wood 8 / Ore 3
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I22 + I38Wood 6 / Brick 4 / Sheep 3 + Wheat 9 / Wood 8
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I13 Ore 9 / Wood 5 / Sheep 3Seat score 40.20, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 40.49, conservative floor 39.67. Common second pick: I35. These scenarios are not probabilities.
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I08 Wheat 5 / Wood 5 / Sheep 3Seat score 39.84, best pair ceiling 49.63Available at your turn in 4/4 modeled drafts. Mean opening 39.84, conservative floor 39.84. Common second pick: I04. These scenarios are not probabilities.
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I04 Brick 10 / Wood 8Seat score 38.58, best pair ceiling 45.25Available at your turn in 4/4 modeled drafts. Mean opening 38.73, conservative floor 38.31. Common second pick: I33. These scenarios are not probabilities.
Best pair angles
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I13 + I35Ore 9 / Wood 5 / Sheep 3 + Wheat 9 / Brick 4 / Wheat 2
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I08 + I04Wheat 5 / Wood 5 / Sheep 3 + Brick 10 / Wood 8
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I01 Brick 10 / Wheat 5Seat score 40.47, best pair ceiling 45.41Available at your turn in 4/4 modeled drafts. Mean opening 40.50, conservative floor 40.42. Common second pick: I22. These scenarios are not probabilities.
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I02 Brick 10 / Wheat 5Seat score 39.45, best pair ceiling 44.30Available at your turn in 4/4 modeled drafts. Mean opening 39.52, conservative floor 39.32. Common second pick: I22. These scenarios are not probabilities.
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I33 Wood 6 / Sheep 4 / Wheat 2Seat score 39.09, best pair ceiling 47.65Available at your turn in 4/4 modeled drafts. Mean opening 39.73, conservative floor 37.89. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I01 + I22Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
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I02 + I22Brick 10 / Wheat 5 + Wood 6 / Brick 4 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wheat 9 / Wood 8Port Wood, score 14.43
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I48 Ore 11 / Wheat 6Port Wheat, score 13.03
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I24 Ore 9 / Wood 8Port Brick, score 10.38
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I01 Brick 10 / Wheat 5Port 3:1, score 9.88
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I04 Brick 10 / Wood 8Port Sheep, score 9.68