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Map #1FD

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized explosive ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 12 12 T1 Sheep 6 6 T2 Ore 2 2 T3 Wheat 9 9 T4 Wheat 5 5 T5 Brick 11 11 T6 Wood 3 3 T7 Wood 5 5 T8 Sheep 10 10 T9 Wood 11 11 T10 Desert T11 Brick 6 6 T12 Brick 4 4 T13 Ore 3 3 T14 Wheat 4 4 T15 Wheat 8 8 T16 Sheep 10 10 T17 Wood 9 9 T18 Ore 8 8 T19 I01 = Sheep 12 / Sheep 6 I01 I02 = Sheep 12 / Sheep 6 / Wheat 5 I02 I03 = Sheep 12 / Wheat 9 / Wheat 5 I03 I04 = Sheep 12 / Wheat 9 I04 I05 = Sheep 12 I05 I06 = Sheep 12 I06 I07 = Sheep 6 / Ore 2 I07 I08 = Brick 11 / Sheep 6 / Ore 2 I08 I09 = Brick 11 / Sheep 6 / Wheat 5 I09 4 I10 = Sheep 6 I10 I11 = Ore 2 I11 I12 = Wood 3 / Ore 2 I12 I13 = Brick 11 / Wood 3 / Ore 2 I13 I14 = Ore 2 I14 I15 = Sheep 10 / Wheat 9 / Wheat 5 I15 8 I16 = Sheep 10 / Wheat 9 / Wood 5 I16 3 I17 = Wheat 9 / Wood 5 I17 I18 = Wheat 9 I18 I19 = Brick 11 / Wood 11 / Wheat 5 I19 I20 = Wood 11 / Sheep 10 / Wheat 5 I20 10 I21 = Brick 11 / Wood 3 I21 I22 = Brick 11 / Wood 11 I22 I23 = Wood 3 I23 I24 = Brick 6 / Wood 3 I24 7 I25 = Brick 6 / Wood 3 I25 I26 = Sheep 10 / Wood 5 / Brick 4 I26 6 I27 = Wood 5 / Brick 4 I27 I28 = Wood 5 I28 I29 = Wood 5 I29 I30 = Wood 11 / Sheep 10 / Ore 3 I30 I31 = Sheep 10 / Brick 4 / Ore 3 I31 I32 = Wood 11 / Wheat 4 I32 I33 = Wood 11 / Wheat 4 / Ore 3 I33 I34 = Wheat 8 / Brick 6 I34 I35 = Wheat 8 / Wheat 4 I35 I36 = Brick 6 I36 I37 = Brick 6 I37 I38 = Wheat 8 / Brick 6 I38 5 I39 = Sheep 10 / Brick 4 / Ore 3 I39 I40 = Sheep 10 / Brick 4 I40 I41 = Brick 4 I41 I42 = Wood 9 / Wheat 4 / Ore 3 I42 I43 = Sheep 10 / Wood 9 / Ore 3 I43 9 I44 = Wheat 8 / Ore 8 / Wheat 4 I44 2 I45 = Wood 9 / Ore 8 / Wheat 4 I45 1 I46 = Wheat 8 I46 I47 = Wheat 8 / Ore 8 I47 I48 = Sheep 10 / Wood 9 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wood 9 / Ore 8 I51 I52 = Wood 9 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I44 + I26. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I45 Wood 9 / Ore 8 / Wheat 4

Overall 16.95, production 12.00, road 9.54, city 10.36.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I45 Wood 9 / Ore 8 / Wheat 4 16.95 4.60 -
2 I44 Wheat 8 / Ore 8 / Wheat 4 15.93 3.96 -
3 I16 Sheep 10 / Wheat 9 / Wood 5 15.85 5.27 -
4 I09 Brick 11 / Sheep 6 / Wheat 5 15.79 4.91 -
5 I38 Wheat 8 / Brick 6 15.21 4.17 Wood
6 I26 Sheep 10 / Wood 5 / Brick 4 15.18 5.90 -
7 I24 Brick 6 / Wood 3 14.67 4.77 Brick
8 I15 Sheep 10 / Wheat 9 / Wheat 5 13.95 4.99 -
9 I43 Sheep 10 / Wood 9 / Ore 3 13.92 5.00 -
10 I20 Wood 11 / Sheep 10 / Wheat 5 13.83 5.24 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.41
I44 + I26
Wheat 8 / Ore 8 / Wheat 4 + Sheep 10 / Wood 5 / Brick 4
Coverage: Wood, Sheep, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 50.24
I45 + I09
Wood 9 / Ore 8 / Wheat 4 + Brick 11 / Sheep 6 / Wheat 5
Coverage: Sheep, Wheat, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 49.78
I45 + I26
Wood 9 / Ore 8 / Wheat 4 + Sheep 10 / Wood 5 / Brick 4
Coverage: Wood, Sheep, Brick, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 49.11
I44 + I09
Wheat 8 / Ore 8 / Wheat 4 + Brick 11 / Sheep 6 / Wheat 5
Coverage: Sheep, Wheat, Brick, Ore

Road building will need trades for wood. This opening leans toward cities and development cards. Place I09 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 49.11
I44 + I16
Wheat 8 / Ore 8 / Wheat 4 + Sheep 10 / Wheat 9 / Wood 5
Coverage: Wheat, Wood, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I16 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 47.93
I16 + I45
Sheep 10 / Wheat 9 / Wood 5 + Wood 9 / Ore 8 / Wheat 4
Coverage: Wheat, Wood, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I45 second to start with 1 wood, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Wood 9 / Ore 8 / Wheat 4
    Opening score 44.22 · Best pair score 50.24
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I44 Wheat 8 / Ore 8 / Wheat 4
    Opening score 43.80 · Best pair score 51.41
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I26 Sheep 10 / Wood 5 / Brick 4
    Opening score 42.87 · Best pair score 51.41
    You can choose this spot now. After this pick, I47 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I38
    Wood 9 / Ore 8 / Wheat 4 + Wheat 8 / Brick 6
  • I44 + I39
    Wheat 8 / Ore 8 / Wheat 4 + Sheep 10 / Brick 4 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I38 Wheat 8 / Brick 6
    Opening score 43.47 · Best pair score 47.70
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wheat 8 / Brick 6
    Opening score 42.95 · Best pair score 46.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Brick 11 / Sheep 6 / Wheat 5
    Opening score 42.83 · Best pair score 50.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I43
    Wheat 8 / Brick 6 + Sheep 10 / Wood 9 / Ore 3
  • I34 + I43
    Wheat 8 / Brick 6 + Sheep 10 / Wood 9 / Ore 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I38 Wheat 8 / Brick 6
    Opening score 43.93 · Best pair score 47.70
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wheat 8 / Brick 6
    Opening score 43.39 · Best pair score 46.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Sheep 10 / Wood 9 / Ore 3
    Opening score 42.66 · Best pair score 47.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I43
    Wheat 8 / Brick 6 + Sheep 10 / Wood 9 / Ore 3
  • I34 + I43
    Wheat 8 / Brick 6 + Sheep 10 / Wood 9 / Ore 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 8 / Ore 8 / Wheat 4
    Opening score 43.80 · Best pair score 51.41
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I45 Wood 9 / Ore 8 / Wheat 4
    Opening score 42.97 · Best pair score 50.24
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I16 Sheep 10 / Wheat 9 / Wood 5
    Opening score 41.79 · Best pair score 49.11
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I39
    Wheat 8 / Ore 8 / Wheat 4 + Sheep 10 / Brick 4 / Ore 3
  • I45 + I38
    Wood 9 / Ore 8 / Wheat 4 + Wheat 8 / Brick 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I09 Brick 11 / Sheep 6 / Wheat 5
    Opening score 41.66 · Best pair score 50.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I24 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Sheep 10 / Wheat 9 / Wheat 5
    Opening score 40.55 · Best pair score 47.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I47 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I38 Wheat 8 / Brick 6
    Opening score 40.16 · Best pair score 47.70
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I51 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I09 + I24
    Brick 11 / Sheep 6 / Wheat 5 + Brick 6 / Wood 3
  • I15 + I47
    Sheep 10 / Wheat 9 / Wheat 5 + Wheat 8 / Ore 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Sheep 10 / Wood 9 / Ore 3
    Opening score 42.41 · Best pair score 47.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I38 Wheat 8 / Brick 6
    Opening score 41.79 · Best pair score 47.70
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 8 / Brick 6
    Opening score 41.37 · Best pair score 46.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I43 + I38
    Sheep 10 / Wood 9 / Ore 3 + Wheat 8 / Brick 6
  • I38 + I20
    Wheat 8 / Brick 6 + Wood 11 / Sheep 10 / Wheat 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I38 Wheat 8 / Brick 6
    Opening score 43.80 · Best pair score 47.70
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wheat 8 / Brick 6
    Opening score 43.28 · Best pair score 46.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Sheep 10 / Wood 9 / Ore 3
    Opening score 42.41 · Best pair score 47.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I38 + I43
    Wheat 8 / Brick 6 + Sheep 10 / Wood 9 / Ore 3
  • I34 + I43
    Wheat 8 / Brick 6 + Sheep 10 / Wood 9 / Ore 3
Resource Profile
Wood 12
Brick 10
Sheep 12
Wheat 16
Ore 8
Scarcity & Abundance
Scarce
Ore, Brick
Abundant
Wheat
Best Harbor Starts
  • I24 Brick 6 / Wood 3
    Port Brick, score 13.03
  • I38 Wheat 8 / Brick 6
    Port Wood, score 11.08
  • I01 Sheep 12 / Sheep 6
    Port 3:1, score 9.68
  • I48 Sheep 10 / Wood 9
    Port Wheat, score 8.98
  • I10 Sheep 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/1FD?lang=en
Generator link
https://catan.soft2u.ro/?map=1FD
Board type
Classic 3-4 Player
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