Map #1FE
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I16 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I33 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I33 Wheat 10 / Sheep 9 / Ore 6
Overall 16.85, production 12.00, road 8.90, city 11.07.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I33 | Wheat 10 / Sheep 9 / Ore 6 | 16.85 | 4.96 | - |
| 2 | I16 | Wood 6 / Ore 5 / Wheat 4 | 16.64 | 4.52 | - |
| 3 | I43 | Wheat 10 / Sheep 9 / Brick 9 | 16.61 | 6.31 | - |
| 4 | I30 | Sheep 9 / Ore 6 / Ore 5 | 16.07 | 5.02 | - |
| 5 | I02 | Brick 11 / Wood 8 / Wheat 4 | 15.03 | 5.31 | - |
| 6 | I20 | Ore 6 / Ore 5 / Wheat 4 | 14.94 | 4.80 | - |
| 7 | I32 | Wood 11 / Wheat 10 / Ore 6 | 14.90 | 5.28 | - |
| 8 | I26 | Wood 6 / Ore 5 / Sheep 2 | 14.61 | 4.40 | - |
| 9 | I44 | Wheat 10 / Sheep 8 / Ore 3 | 14.49 | 4.02 | - |
| 10 | I45 | Wheat 10 / Wheat 10 / Sheep 8 | 14.01 | 5.01 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.74These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 2
Score 51.52Road building will need trades for brick. This opening leans toward cities and development cards. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 3
Score 50.89These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 50.71Road building will need trades for brick. This opening leans toward cities and development cards. Place I16 second to start with 1 wood, 1 wheat, 1 ore.
Pair 5
Score 50.50Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 50.23Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 wheat, 2 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Wheat 10 / Sheep 9 / Ore 6Opening score 47.38 · Best pair score 51.52You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Sheep 9 / Ore 6 / Ore 5Opening score 46.04 · Best pair score 50.89You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I20 Ore 6 / Ore 5 / Wheat 4Opening score 45.40 · Best pair score 50.50You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I33 + I02Wheat 10 / Sheep 9 / Ore 6 + Brick 11 / Wood 8 / Wheat 4
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I30 + I32Sheep 9 / Ore 6 / Ore 5 + Wood 11 / Wheat 10 / Ore 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wheat 10 / Sheep 9 / Brick 9Opening score 46.16 · Best pair score 51.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wheat 10 / Wheat 10 / Sheep 8Opening score 44.83 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I44 Wheat 10 / Sheep 8 / Ore 3Opening score 44.56 · Best pair score 48.09This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I43 + I02Wheat 10 / Sheep 9 / Brick 9 + Brick 11 / Wood 8 / Wheat 4
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I45 + I20Wheat 10 / Wheat 10 / Sheep 8 + Ore 6 / Ore 5 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Brick 11 / Wood 8 / Wheat 4Opening score 45.66 · Best pair score 50.89This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wheat 10 / Wheat 10 / Sheep 8Opening score 45.11 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I44 Wheat 10 / Sheep 8 / Ore 3Opening score 44.57 · Best pair score 48.09This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I02 + I43Brick 11 / Wood 8 / Wheat 4 + Wheat 10 / Sheep 9 / Brick 9
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I45 + I20Wheat 10 / Wheat 10 / Sheep 8 + Ore 6 / Ore 5 / Wheat 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Wheat 10 / Sheep 9 / Ore 6Opening score 42.41 · Best pair score 51.52You can choose this spot now. After this pick, I07 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Ore 6 / Ore 5 / Wheat 4Opening score 41.25 · Best pair score 50.50You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I30 Sheep 9 / Ore 6 / Ore 5Opening score 41.10 · Best pair score 50.89You can choose this spot now. After this pick, I07 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I33 + I07Wheat 10 / Sheep 9 / Ore 6 + Wood 8 / Brick 3
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I20 + I51Ore 6 / Ore 5 / Wheat 4 + Wheat 10 / Sheep 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I43 Wheat 10 / Sheep 9 / Brick 9Opening score 40.95 · Best pair score 51.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I07 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wheat 10 / Wheat 10 / Sheep 8Opening score 39.48 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I44 Wheat 10 / Sheep 8 / Ore 3Opening score 38.93 · Best pair score 48.09This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I43 + I07Wheat 10 / Sheep 9 / Brick 9 + Wood 8 / Brick 3
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I45 + I31Wheat 10 / Wheat 10 / Sheep 8 + Sheep 9 / Ore 5 / Sheep 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I45 Wheat 10 / Wheat 10 / Sheep 8Opening score 43.83 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wheat 10 / Sheep 8 / Ore 3Opening score 43.49 · Best pair score 48.09This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Brick 11 / Wood 8 / Wheat 4Opening score 42.17 · Best pair score 50.89This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I45 + I02Wheat 10 / Wheat 10 / Sheep 8 + Brick 11 / Wood 8 / Wheat 4
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I44 + I02Wheat 10 / Sheep 8 / Ore 3 + Brick 11 / Wood 8 / Wheat 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Wheat 10 / Wheat 10 / Sheep 8Opening score 44.91 · Best pair score 49.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wheat 10 / Sheep 8 / Ore 3Opening score 44.39 · Best pair score 48.09This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I51 Wheat 10 / Sheep 8Opening score 40.62 · Best pair score 44.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I45 + I02Wheat 10 / Wheat 10 / Sheep 8 + Brick 11 / Wood 8 / Wheat 4
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I44 + I20Wheat 10 / Sheep 8 / Ore 3 + Ore 6 / Ore 5 / Wheat 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 10 / Brick 9Port Wheat, score 11.41
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I01 Brick 11 / Wood 8Port 3:1, score 10.33
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I10 Wood 8Port 3:1, score 8.53
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I28 Wood 6Port 3:1, score 8.53
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I29 Wood 6Port 3:1, score 8.53