Saved Map Analytics

Map #1FE

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-04-05 22:06:06
Intersections
54
Harbor Slots
9
Best Pair Score
51.74

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 11 11 T1 Wood 8 8 T2 Brick 3 3 T3 Wheat 4 4 T4 Wheat 4 4 T5 Desert T6 Wood 5 5 T7 Wood 6 6 T8 Ore 5 5 T9 Ore 6 6 T10 Wood 11 11 T11 Sheep 12 12 T12 Sheep 2 2 T13 Sheep 9 9 T14 Wheat 10 10 T15 Ore 3 3 T16 Brick 9 9 T17 Wheat 10 10 T18 Sheep 8 8 T19 I01 = Brick 11 / Wood 8 I01 I02 = Brick 11 / Wood 8 / Wheat 4 I02 5 I03 = Brick 11 / Wheat 4 / Wheat 4 I03 I04 = Brick 11 / Wheat 4 I04 I05 = Brick 11 I05 I06 = Brick 11 I06 I07 = Wood 8 / Brick 3 I07 I08 = Wood 8 / Brick 3 I08 I09 = Wood 8 / Wheat 4 I09 I10 = Wood 8 I10 I11 = Brick 3 I11 I12 = Wood 5 / Brick 3 I12 I13 = Wood 5 / Brick 3 I13 I14 = Brick 3 I14 I15 = Ore 5 / Wheat 4 / Wheat 4 I15 I16 = Wood 6 / Ore 5 / Wheat 4 I16 2 I17 = Wood 6 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Ore 6 / Wheat 4 I19 I20 = Ore 6 / Ore 5 / Wheat 4 I20 6 I21 = Wood 11 / Wood 5 I21 I22 = Wood 11 / Ore 6 I22 I23 = Wood 5 I23 I24 = Sheep 12 / Wood 5 I24 I25 = Sheep 12 / Wood 11 / Wood 5 I25 I26 = Wood 6 / Ore 5 / Sheep 2 I26 8 I27 = Wood 6 / Sheep 2 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Sheep 9 / Ore 6 / Ore 5 I30 4 I31 = Sheep 9 / Ore 5 / Sheep 2 I31 I32 = Wood 11 / Wheat 10 / Ore 6 I32 7 I33 = Wheat 10 / Sheep 9 / Ore 6 I33 1 I34 = Sheep 12 / Wood 11 / Ore 3 I34 I35 = Wood 11 / Wheat 10 / Ore 3 I35 I36 = Sheep 12 I36 I37 = Sheep 12 I37 I38 = Sheep 12 / Ore 3 I38 I39 = Sheep 9 / Brick 9 / Sheep 2 I39 I40 = Brick 9 / Sheep 2 I40 I41 = Sheep 2 I41 I42 = Wheat 10 / Wheat 10 / Sheep 9 I42 I43 = Wheat 10 / Sheep 9 / Brick 9 I43 3 I44 = Wheat 10 / Sheep 8 / Ore 3 I44 9 I45 = Wheat 10 / Wheat 10 / Sheep 8 I45 10 I46 = Ore 3 I46 I47 = Sheep 8 / Ore 3 I47 I48 = Wheat 10 / Brick 9 I48 I49 = Brick 9 I49 I50 = Brick 9 I50 I51 = Wheat 10 / Sheep 8 I51 I52 = Wheat 10 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I16 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I33 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I33 Wheat 10 / Sheep 9 / Ore 6

Overall 16.85, production 12.00, road 8.90, city 11.07.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I33 Wheat 10 / Sheep 9 / Ore 6 16.85 4.96 -
2 I16 Wood 6 / Ore 5 / Wheat 4 16.64 4.52 -
3 I43 Wheat 10 / Sheep 9 / Brick 9 16.61 6.31 -
4 I30 Sheep 9 / Ore 6 / Ore 5 16.07 5.02 -
5 I02 Brick 11 / Wood 8 / Wheat 4 15.03 5.31 -
6 I20 Ore 6 / Ore 5 / Wheat 4 14.94 4.80 -
7 I32 Wood 11 / Wheat 10 / Ore 6 14.90 5.28 -
8 I26 Wood 6 / Ore 5 / Sheep 2 14.61 4.40 -
9 I44 Wheat 10 / Sheep 8 / Ore 3 14.49 4.02 -
10 I45 Wheat 10 / Wheat 10 / Sheep 8 14.01 5.01 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.74
I16 + I43
Wood 6 / Ore 5 / Wheat 4 + Wheat 10 / Sheep 9 / Brick 9
Coverage: Wheat, Wood, Ore, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 51.52
I16 + I33
Wood 6 / Ore 5 / Wheat 4 + Wheat 10 / Sheep 9 / Ore 6
Coverage: Wheat, Wood, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 3

Score 50.89
I30 + I02
Sheep 9 / Ore 6 / Ore 5 + Brick 11 / Wood 8 / Wheat 4
Coverage: Brick, Wood, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.71
I30 + I16
Sheep 9 / Ore 6 / Ore 5 + Wood 6 / Ore 5 / Wheat 4
Coverage: Wheat, Wood, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I16 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 50.50
I20 + I33
Ore 6 / Ore 5 / Wheat 4 + Wheat 10 / Sheep 9 / Ore 6
Coverage: Wheat, Ore, Sheep

Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I33 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 50.23
I43 + I20
Wheat 10 / Sheep 9 / Brick 9 + Ore 6 / Ore 5 / Wheat 4
Coverage: Wheat, Ore, Sheep, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 wheat, 2 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Wheat 10 / Sheep 9 / Ore 6
    Opening score 47.38 · Best pair score 51.52
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Sheep 9 / Ore 6 / Ore 5
    Opening score 46.04 · Best pair score 50.89
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Ore 6 / Ore 5 / Wheat 4
    Opening score 45.40 · Best pair score 50.50
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I33 + I02
    Wheat 10 / Sheep 9 / Ore 6 + Brick 11 / Wood 8 / Wheat 4
  • I30 + I32
    Sheep 9 / Ore 6 / Ore 5 + Wood 11 / Wheat 10 / Ore 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Brick 9
    Opening score 46.16 · Best pair score 51.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 10 / Wheat 10 / Sheep 8
    Opening score 44.83 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I44 Wheat 10 / Sheep 8 / Ore 3
    Opening score 44.56 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I43 + I02
    Wheat 10 / Sheep 9 / Brick 9 + Brick 11 / Wood 8 / Wheat 4
  • I45 + I20
    Wheat 10 / Wheat 10 / Sheep 8 + Ore 6 / Ore 5 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Brick 11 / Wood 8 / Wheat 4
    Opening score 45.66 · Best pair score 50.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 10 / Wheat 10 / Sheep 8
    Opening score 45.11 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I44 Wheat 10 / Sheep 8 / Ore 3
    Opening score 44.57 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I02 + I43
    Brick 11 / Wood 8 / Wheat 4 + Wheat 10 / Sheep 9 / Brick 9
  • I45 + I20
    Wheat 10 / Wheat 10 / Sheep 8 + Ore 6 / Ore 5 / Wheat 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I33 Wheat 10 / Sheep 9 / Ore 6
    Opening score 42.41 · Best pair score 51.52
    You can choose this spot now. After this pick, I07 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Ore 6 / Ore 5 / Wheat 4
    Opening score 41.25 · Best pair score 50.50
    You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I30 Sheep 9 / Ore 6 / Ore 5
    Opening score 41.10 · Best pair score 50.89
    You can choose this spot now. After this pick, I07 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I33 + I07
    Wheat 10 / Sheep 9 / Ore 6 + Wood 8 / Brick 3
  • I20 + I51
    Ore 6 / Ore 5 / Wheat 4 + Wheat 10 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I43 Wheat 10 / Sheep 9 / Brick 9
    Opening score 40.95 · Best pair score 51.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I07 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 10 / Wheat 10 / Sheep 8
    Opening score 39.48 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I44 Wheat 10 / Sheep 8 / Ore 3
    Opening score 38.93 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I43 + I07
    Wheat 10 / Sheep 9 / Brick 9 + Wood 8 / Brick 3
  • I45 + I31
    Wheat 10 / Wheat 10 / Sheep 8 + Sheep 9 / Ore 5 / Sheep 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I45 Wheat 10 / Wheat 10 / Sheep 8
    Opening score 43.83 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 10 / Sheep 8 / Ore 3
    Opening score 43.49 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 11 / Wood 8 / Wheat 4
    Opening score 42.17 · Best pair score 50.89
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I02
    Wheat 10 / Wheat 10 / Sheep 8 + Brick 11 / Wood 8 / Wheat 4
  • I44 + I02
    Wheat 10 / Sheep 8 / Ore 3 + Brick 11 / Wood 8 / Wheat 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Wheat 10 / Wheat 10 / Sheep 8
    Opening score 44.91 · Best pair score 49.31
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wheat 10 / Sheep 8 / Ore 3
    Opening score 44.39 · Best pair score 48.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I51 Wheat 10 / Sheep 8
    Opening score 40.62 · Best pair score 44.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I45 + I02
    Wheat 10 / Wheat 10 / Sheep 8 + Brick 11 / Wood 8 / Wheat 4
  • I44 + I20
    Wheat 10 / Sheep 8 / Ore 3 + Ore 6 / Ore 5 / Wheat 4

Resource Profile

Wood 16
Brick 8
Sheep 11
Wheat 12
Ore 11

Scarcity & Abundance

Scarce
Brick
Abundant
Wood

Best Harbor Starts

  • I48 Wheat 10 / Brick 9
    Port Wheat, score 11.41
  • I01 Brick 11 / Wood 8
    Port 3:1, score 10.33
  • I10 Wood 8
    Port 3:1, score 8.53
  • I28 Wood 6
    Port 3:1, score 8.53
  • I29 Wood 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/1FE?lang=en
Generator link
https://catan.soft2u.ro/?map=1FE
Board type
Classic 3-4 Player
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