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Map #1HQ

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized wood-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 5 5 T1 Brick 6 6 T2 Ore 12 12 T3 Wood 11 11 T4 Ore 5 5 T5 Wheat 9 9 T6 Wood 2 2 T7 Sheep 10 10 T8 Wheat 8 8 T9 Wood 3 3 T10 Sheep 9 9 T11 Ore 8 8 T12 Wheat 11 11 T13 Desert T14 Brick 4 4 T15 Wood 10 10 T16 Sheep 4 4 T17 Wheat 6 6 T18 Brick 3 3 T19 I01 = Brick 6 / Sheep 5 I01 6 I02 = Brick 6 / Sheep 5 / Ore 5 I02 1 I03 = Wood 11 / Sheep 5 / Ore 5 I03 8 I04 = Wood 11 / Sheep 5 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Ore 12 / Brick 6 I07 I08 = Ore 12 / Wheat 9 / Brick 6 I08 I09 = Wheat 9 / Brick 6 / Ore 5 I09 2 I10 = Brick 6 I10 I11 = Ore 12 I11 I12 = Ore 12 / Wood 2 I12 I13 = Ore 12 / Wheat 9 / Wood 2 I13 I14 = Ore 12 I14 I15 = Wood 11 / Wheat 8 / Ore 5 I15 4 I16 = Wood 11 / Sheep 10 / Wheat 8 I16 I17 = Wood 11 / Sheep 10 I17 I18 = Wood 11 I18 I19 = Wheat 9 / Ore 5 / Wood 3 I19 9 I20 = Wheat 8 / Ore 5 / Wood 3 I20 5 I21 = Wheat 9 / Sheep 9 / Wood 2 I21 I22 = Wheat 9 / Sheep 9 / Wood 3 I22 7 I23 = Wood 2 I23 I24 = Ore 8 / Wood 2 I24 I25 = Sheep 9 / Ore 8 / Wood 2 I25 I26 = Wheat 11 / Sheep 10 / Wheat 8 I26 I27 = Wheat 11 / Sheep 10 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Wheat 8 / Wood 3 I30 I31 = Wheat 11 / Wheat 8 I31 I32 = Sheep 9 / Brick 4 / Wood 3 I32 I33 = Brick 4 / Wood 3 I33 I34 = Wood 10 / Sheep 9 / Ore 8 I34 3 I35 = Wood 10 / Sheep 9 / Brick 4 I35 10 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Wood 10 / Ore 8 I38 I39 = Wheat 11 / Sheep 4 I39 I40 = Wheat 11 / Sheep 4 I40 I41 = Wheat 11 I41 I42 = Wheat 6 / Brick 4 I42 I43 = Wheat 6 / Sheep 4 I43 I44 = Wood 10 / Brick 4 / Brick 3 I44 I45 = Wheat 6 / Brick 4 / Brick 3 I45 I46 = Wood 10 I46 I47 = Wood 10 / Brick 3 I47 I48 = Wheat 6 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wheat 6 / Brick 3 I51 I52 = Wheat 6 I52 I53 = Brick 3 I53 I54 = Brick 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I09 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.

How To Approach It

  • The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Brick 6 / Sheep 5 / Ore 5

Overall 18.65, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Brick 6 / Sheep 5 / Ore 5 18.65 6.69 -
2 I09 Wheat 9 / Brick 6 / Ore 5 18.46 6.17 -
3 I34 Wood 10 / Sheep 9 / Ore 8 17.03 4.63 -
4 I15 Wood 11 / Wheat 8 / Ore 5 16.79 7.04 -
5 I20 Wheat 8 / Ore 5 / Wood 3 16.43 6.03 -
6 I01 Brick 6 / Sheep 5 15.90 7.13 3:1
7 I22 Wheat 9 / Sheep 9 / Wood 3 15.82 7.56 -
8 I03 Wood 11 / Sheep 5 / Ore 5 15.65 6.66 -
9 I19 Wheat 9 / Ore 5 / Wood 3 15.65 6.66 -
10 I35 Wood 10 / Sheep 9 / Brick 4 15.48 6.02 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.88
I09 + I34
Wheat 9 / Brick 6 / Ore 5 + Wood 10 / Sheep 9 / Ore 8
Coverage: Brick, Ore, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.

Pair 2

Score 52.27
I02 + I15
Brick 6 / Sheep 5 / Ore 5 + Wood 11 / Wheat 8 / Ore 5
Coverage: Sheep, Brick, Ore, Wood, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 wheat, 1 ore.

Pair 3

Score 52.06
I09 + I35
Wheat 9 / Brick 6 / Ore 5 + Wood 10 / Sheep 9 / Brick 4
Coverage: Brick, Ore, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 52.00
I02 + I20
Brick 6 / Sheep 5 / Ore 5 + Wheat 8 / Ore 5 / Wood 3
Coverage: Sheep, Brick, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 51.18
I02 + I34
Brick 6 / Sheep 5 / Ore 5 + Wood 10 / Sheep 9 / Ore 8
Coverage: Sheep, Brick, Ore, Wood

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.

Pair 6

Score 51.08
I02 + I19
Brick 6 / Sheep 5 / Ore 5 + Wheat 9 / Ore 5 / Wood 3
Coverage: Sheep, Brick, Ore, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wood 10 / Sheep 9 / Ore 8
    Opening score 46.98 · Best pair score 53.88
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 6 / Sheep 5 / Ore 5
    Opening score 46.63 · Best pair score 52.27
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wheat 9 / Brick 6 / Ore 5
    Opening score 46.26 · Best pair score 53.88
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I08
    Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
  • I02 + I19
    Brick 6 / Sheep 5 / Ore 5 + Wheat 9 / Ore 5 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Wood 10 / Sheep 9 / Ore 8
    Opening score 46.98 · Best pair score 53.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wood 11 / Wheat 8 / Ore 5
    Opening score 44.63 · Best pair score 52.27
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wheat 8 / Ore 5 / Wood 3
    Opening score 44.62 · Best pair score 52.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I08
    Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
  • I15 + I32
    Wood 11 / Wheat 8 / Ore 5 + Sheep 9 / Brick 4 / Wood 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Wheat 6 / Brick 4 / Brick 3
    Opening score 43.48 · Best pair score 49.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I22 Wheat 9 / Sheep 9 / Wood 3
    Opening score 42.86 · Best pair score 50.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Sheep 10 / Wheat 8
    Opening score 42.34 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I45 + I15
    Wheat 6 / Brick 4 / Brick 3 + Wood 11 / Wheat 8 / Ore 5
  • I22 + I08
    Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Wheat 9 / Brick 6 / Ore 5
    Opening score 44.42 · Best pair score 53.88
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I02 Brick 6 / Sheep 5 / Ore 5
    Opening score 44.04 · Best pair score 52.27
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Sheep 9 / Ore 8 / Wood 2
    Opening score 42.67 · Best pair score 50.40
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I09 + I48
    Wheat 9 / Brick 6 / Ore 5 + Wheat 6 / Sheep 4
  • I02 + I30
    Brick 6 / Sheep 5 / Ore 5 + Wheat 8 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Wood 10 / Sheep 9 / Ore 8
    Opening score 44.25 · Best pair score 53.88
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I20 Wheat 8 / Ore 5 / Wood 3
    Opening score 43.04 · Best pair score 52.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Sheep 9 / Ore 8 / Wood 2
    Opening score 42.67 · Best pair score 50.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I26
    Wood 10 / Sheep 9 / Ore 8 + Wheat 11 / Sheep 10 / Wheat 8
  • I20 + I16
    Wheat 8 / Ore 5 / Wood 3 + Wood 11 / Sheep 10 / Wheat 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I45 Wheat 6 / Brick 4 / Brick 3
    Opening score 41.52 · Best pair score 49.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I22 Wheat 9 / Sheep 9 / Wood 3
    Opening score 41.49 · Best pair score 50.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wheat 11 / Sheep 10 / Wheat 8
    Opening score 40.69 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I45 + I19
    Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Ore 5 / Wood 3
  • I22 + I45
    Wheat 9 / Sheep 9 / Wood 3 + Wheat 6 / Brick 4 / Brick 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Wheat 6 / Brick 4 / Brick 3
    Opening score 42.37 · Best pair score 49.37
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I22 Wheat 9 / Sheep 9 / Wood 3
    Opening score 42.07 · Best pair score 50.92
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wheat 11 / Sheep 10 / Wheat 8
    Opening score 41.16 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I22
    Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Sheep 9 / Wood 3
  • I22 + I08
    Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6
Resource Profile
Wood 8
Brick 10
Sheep 14
Wheat 16
Ore 10
Scarcity & Abundance
Scarce
Wood, Brick, Ore
Abundant
Wheat, Sheep
Best Harbor Starts
  • I48 Wheat 6 / Sheep 4
    Port Wheat, score 13.73
  • I38 Wood 10 / Ore 8
    Port Wood, score 12.11
  • I01 Brick 6 / Sheep 5
    Port 3:1, score 11.73
  • I04 Wood 11 / Sheep 5
    Port Sheep, score 11.52
  • I52 Wheat 6
    Port Wheat, score 11.23
Map Notes
Canonical map
https://catan.soft2u.ro/map/1HQ?lang=en
Generator link
https://catan.soft2u.ro/?map=1HQ
Board type
Classic 3-4 Player
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