Map #1HQ
This classic board is city-heavy, port-driven, polarized, wood-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I02 (Brick 6 / Sheep 5 / Ore 5), while I09 is the best city-focused start, I02 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I09 (Wheat 9 / Brick 6 / Ore 5) + I34 (Wood 10 / Sheep 9 / Ore 8). 25 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: wood, brick, ore.
- Abundant resources: wheat, sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I34. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.8 rolls and a city at 7.9 rolls (separate plans, not expected waiting times).
Best Immediate Read
I02 Brick 6 / Sheep 5 / Ore 5
Overall 18.65, production 13.00, road 10.25, city 9.91.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Brick 6 / Sheep 5 / Ore 5 | 18.65 | 6.69 | - |
| 2 | I09 | Wheat 9 / Brick 6 / Ore 5 | 18.46 | 6.17 | - |
| 3 | I34 | Wood 10 / Sheep 9 / Ore 8 | 17.03 | 4.63 | - |
| 4 | I15 | Wood 11 / Wheat 8 / Ore 5 | 16.79 | 7.04 | - |
| 5 | I20 | Wheat 8 / Ore 5 / Wood 3 | 16.43 | 6.03 | - |
| 6 | I01 | Brick 6 / Sheep 5 | 15.90 | 7.13 | 3:1 |
| 7 | I22 | Wheat 9 / Sheep 9 / Wood 3 | 15.82 | 7.56 | - |
| 8 | I03 | Wood 11 / Sheep 5 / Ore 5 | 15.65 | 6.66 | - |
| 9 | I19 | Wheat 9 / Ore 5 / Wood 3 | 15.65 | 6.66 | - |
| 10 | I35 | Wood 10 / Sheep 9 / Brick 4 | 15.48 | 6.02 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.8825 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
Pair 2
Score 52.2724 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.
Pair 3
Score 52.0623 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I35 second for starting cards. Routes remain contestable.
Pair 4
Score 52.0024 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I20 second for starting cards. Routes remain contestable.
Pair 5
Score 51.1825 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I34 second for starting cards. Routes remain contestable.
Pair 6
Score 51.0823 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I19 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I34 Wood 10 / Sheep 9 / Ore 8Seat score 46.98, best pair ceiling 53.88Available at your turn in 4/4 modeled drafts. Mean opening 47.00, conservative floor 46.96. Common second pick: I08. These scenarios are not probabilities.
-
I02 Brick 6 / Sheep 5 / Ore 5Seat score 46.63, best pair ceiling 52.27Available at your turn in 4/4 modeled drafts. Mean opening 47.41, conservative floor 45.20. Common second pick: I19. These scenarios are not probabilities.
-
I09 Wheat 9 / Brick 6 / Ore 5Seat score 46.26, best pair ceiling 53.88Available at your turn in 4/4 modeled drafts. Mean opening 46.44, conservative floor 45.93. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
-
I34 + I08Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
-
I02 + I19Brick 6 / Sheep 5 / Ore 5 + Wheat 9 / Ore 5 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I34 Wood 10 / Sheep 9 / Ore 8Seat score 46.98, best pair ceiling 53.88Available at your turn in 4/4 modeled drafts. Mean opening 47.00, conservative floor 46.96. Common second pick: I08. These scenarios are not probabilities.
-
I15 Wood 11 / Wheat 8 / Ore 5Seat score 44.63, best pair ceiling 52.27Available at your turn in 4/4 modeled drafts. Mean opening 44.92, conservative floor 44.08. Common second pick: I32. These scenarios are not probabilities.
-
I20 Wheat 8 / Ore 5 / Wood 3Seat score 44.62, best pair ceiling 52.00Available at your turn in 4/4 modeled drafts. Mean opening 44.90, conservative floor 44.08. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
-
I34 + I08Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
-
I15 + I32Wood 11 / Wheat 8 / Ore 5 + Sheep 9 / Brick 4 / Wood 3
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I45 Wheat 6 / Brick 4 / Brick 3Seat score 43.48, best pair ceiling 49.37Available at your turn in 4/4 modeled drafts. Mean opening 43.96, conservative floor 42.58. Common second pick: I15. These scenarios are not probabilities.
-
I22 Wheat 9 / Sheep 9 / Wood 3Seat score 42.86, best pair ceiling 50.92Available at your turn in 4/4 modeled drafts. Mean opening 42.98, conservative floor 42.64. Common second pick: I08. These scenarios are not probabilities.
-
I26 Wheat 11 / Sheep 10 / Wheat 8Seat score 42.34, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 42.59, conservative floor 41.88. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
-
I45 + I15Wheat 6 / Brick 4 / Brick 3 + Wood 11 / Wheat 8 / Ore 5
-
I22 + I08Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I09 Wheat 9 / Brick 6 / Ore 5Seat score 44.42, best pair ceiling 53.88Available at your turn in 4/4 modeled drafts. Mean opening 44.76, conservative floor 43.78. Common second pick: I48. These scenarios are not probabilities.
-
I02 Brick 6 / Sheep 5 / Ore 5Seat score 44.04, best pair ceiling 52.27Available at your turn in 4/4 modeled drafts. Mean opening 44.42, conservative floor 43.34. Common second pick: I30. These scenarios are not probabilities.
-
I25 Sheep 9 / Ore 8 / Wood 2Seat score 42.67, best pair ceiling 50.40Available at your turn in 4/4 modeled drafts. Mean opening 42.67, conservative floor 42.67. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
-
I09 + I48Wheat 9 / Brick 6 / Ore 5 + Wheat 6 / Sheep 4
-
I02 + I30Brick 6 / Sheep 5 / Ore 5 + Wheat 8 / Wood 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I34 Wood 10 / Sheep 9 / Ore 8Seat score 44.25, best pair ceiling 53.88Available at your turn in 4/4 modeled drafts. Mean opening 44.25, conservative floor 44.25. Common second pick: I26. These scenarios are not probabilities.
-
I20 Wheat 8 / Ore 5 / Wood 3Seat score 43.04, best pair ceiling 52.00Available at your turn in 4/4 modeled drafts. Mean opening 43.45, conservative floor 42.28. Common second pick: I16. These scenarios are not probabilities.
-
I25 Sheep 9 / Ore 8 / Wood 2Seat score 42.67, best pair ceiling 50.40Available at your turn in 4/4 modeled drafts. Mean opening 42.67, conservative floor 42.67. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
-
I34 + I26Wood 10 / Sheep 9 / Ore 8 + Wheat 11 / Sheep 10 / Wheat 8
-
I20 + I16Wheat 8 / Ore 5 / Wood 3 + Wood 11 / Sheep 10 / Wheat 8
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
-
I45 Wheat 6 / Brick 4 / Brick 3Seat score 41.52, best pair ceiling 49.37Available at your turn in 4/4 modeled drafts. Mean opening 41.69, conservative floor 41.21. Common second pick: I19. These scenarios are not probabilities.
-
I22 Wheat 9 / Sheep 9 / Wood 3Seat score 41.49, best pair ceiling 50.92Available at your turn in 4/4 modeled drafts. Mean opening 41.69, conservative floor 41.10. Common second pick: I45. These scenarios are not probabilities.
-
I26 Wheat 11 / Sheep 10 / Wheat 8Seat score 40.69, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 40.73, conservative floor 40.61. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
-
I45 + I19Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Ore 5 / Wood 3
-
I22 + I45Wheat 9 / Sheep 9 / Wood 3 + Wheat 6 / Brick 4 / Brick 3
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I45 Wheat 6 / Brick 4 / Brick 3Seat score 42.37, best pair ceiling 49.37Available at your turn in 4/4 modeled drafts. Mean opening 42.47, conservative floor 42.18. Common second pick: I22. These scenarios are not probabilities.
-
I22 Wheat 9 / Sheep 9 / Wood 3Seat score 42.07, best pair ceiling 50.92Available at your turn in 4/4 modeled drafts. Mean opening 42.36, conservative floor 41.52. Common second pick: I08. These scenarios are not probabilities.
-
I26 Wheat 11 / Sheep 10 / Wheat 8Seat score 41.16, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 41.20, conservative floor 41.07. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
-
I45 + I22Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Sheep 9 / Wood 3
-
I22 + I08Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I48 Wheat 6 / Sheep 4Port Wheat, score 13.73
-
I38 Wood 10 / Ore 8Port Wood, score 12.11
-
I01 Brick 6 / Sheep 5Port 3:1, score 11.73
-
I04 Wood 11 / Sheep 5Port Sheep, score 11.52
-
I52 Wheat 6Port Wheat, score 11.23