Map #1HQ
This board gives cities more room to grow.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I09 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.
How To Approach It
- The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I02 Brick 6 / Sheep 5 / Ore 5
Overall 18.65, production 13.00, road 10.25, city 9.91.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Brick 6 / Sheep 5 / Ore 5 | 18.65 | 6.69 | - |
| 2 | I09 | Wheat 9 / Brick 6 / Ore 5 | 18.46 | 6.17 | - |
| 3 | I34 | Wood 10 / Sheep 9 / Ore 8 | 17.03 | 4.63 | - |
| 4 | I15 | Wood 11 / Wheat 8 / Ore 5 | 16.79 | 7.04 | - |
| 5 | I20 | Wheat 8 / Ore 5 / Wood 3 | 16.43 | 6.03 | - |
| 6 | I01 | Brick 6 / Sheep 5 | 15.90 | 7.13 | 3:1 |
| 7 | I22 | Wheat 9 / Sheep 9 / Wood 3 | 15.82 | 7.56 | - |
| 8 | I03 | Wood 11 / Sheep 5 / Ore 5 | 15.65 | 6.66 | - |
| 9 | I19 | Wheat 9 / Ore 5 / Wood 3 | 15.65 | 6.66 | - |
| 10 | I35 | Wood 10 / Sheep 9 / Brick 4 | 15.48 | 6.02 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.88These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.
Pair 2
Score 52.27These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 wheat, 1 ore.
Pair 3
Score 52.06These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 52.00These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 wheat, 1 ore.
Pair 5
Score 51.18City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.
Pair 6
Score 51.08These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Wood 10 / Sheep 9 / Ore 8Opening score 46.98 · Best pair score 53.88You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Brick 6 / Sheep 5 / Ore 5Opening score 46.63 · Best pair score 52.27You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Wheat 9 / Brick 6 / Ore 5Opening score 46.26 · Best pair score 53.88You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I08Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
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I02 + I19Brick 6 / Sheep 5 / Ore 5 + Wheat 9 / Ore 5 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Wood 10 / Sheep 9 / Ore 8Opening score 46.98 · Best pair score 53.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I15 Wood 11 / Wheat 8 / Ore 5Opening score 44.63 · Best pair score 52.27This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wheat 8 / Ore 5 / Wood 3Opening score 44.62 · Best pair score 52.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I08Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
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I15 + I32Wood 11 / Wheat 8 / Ore 5 + Sheep 9 / Brick 4 / Wood 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Wheat 6 / Brick 4 / Brick 3Opening score 43.48 · Best pair score 49.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I22 Wheat 9 / Sheep 9 / Wood 3Opening score 42.86 · Best pair score 50.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 11 / Sheep 10 / Wheat 8Opening score 42.34 · Best pair score 48.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I45 + I15Wheat 6 / Brick 4 / Brick 3 + Wood 11 / Wheat 8 / Ore 5
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I22 + I08Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I09 Wheat 9 / Brick 6 / Ore 5Opening score 44.42 · Best pair score 53.88You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I02 Brick 6 / Sheep 5 / Ore 5Opening score 44.04 · Best pair score 52.27You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Sheep 9 / Ore 8 / Wood 2Opening score 42.67 · Best pair score 50.40You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I09 + I48Wheat 9 / Brick 6 / Ore 5 + Wheat 6 / Sheep 4
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I02 + I30Brick 6 / Sheep 5 / Ore 5 + Wheat 8 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Wood 10 / Sheep 9 / Ore 8Opening score 44.25 · Best pair score 53.88This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I20 Wheat 8 / Ore 5 / Wood 3Opening score 43.04 · Best pair score 52.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Sheep 9 / Ore 8 / Wood 2Opening score 42.67 · Best pair score 50.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I26Wood 10 / Sheep 9 / Ore 8 + Wheat 11 / Sheep 10 / Wheat 8
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I20 + I16Wheat 8 / Ore 5 / Wood 3 + Wood 11 / Sheep 10 / Wheat 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I45 Wheat 6 / Brick 4 / Brick 3Opening score 41.52 · Best pair score 49.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I22 Wheat 9 / Sheep 9 / Wood 3Opening score 41.49 · Best pair score 50.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Wheat 11 / Sheep 10 / Wheat 8Opening score 40.69 · Best pair score 48.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I45 + I19Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Ore 5 / Wood 3
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I22 + I45Wheat 9 / Sheep 9 / Wood 3 + Wheat 6 / Brick 4 / Brick 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Wheat 6 / Brick 4 / Brick 3Opening score 42.37 · Best pair score 49.37This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Wheat 9 / Sheep 9 / Wood 3Opening score 42.07 · Best pair score 50.92This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wheat 11 / Sheep 10 / Wheat 8Opening score 41.16 · Best pair score 48.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I22Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Sheep 9 / Wood 3
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I22 + I08Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 6 / Sheep 4Port Wheat, score 13.73
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I38 Wood 10 / Ore 8Port Wood, score 12.11
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I01 Brick 6 / Sheep 5Port 3:1, score 11.73
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I04 Wood 11 / Sheep 5Port Sheep, score 11.52
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I52 Wheat 6Port Wheat, score 11.23