Saved Map Analytics

Map #1HQ

This classic board is city-heavy, port-driven, polarized, wood-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized wood-scarce
Saved At
2026-04-08 12:00:30
Intersections
54
Harbor Slots
9
Best Pair Score
53.88

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 5 5 T1 Brick 6 6 T2 Ore 12 12 T3 Wood 11 11 T4 Ore 5 5 T5 Wheat 9 9 T6 Wood 2 2 T7 Sheep 10 10 T8 Wheat 8 8 T9 Wood 3 3 T10 Sheep 9 9 T11 Ore 8 8 T12 Wheat 11 11 T13 Desert T14 Brick 4 4 T15 Wood 10 10 T16 Sheep 4 4 T17 Wheat 6 6 T18 Brick 3 3 T19 I01 = Brick 6 / Sheep 5 I01 6 I02 = Brick 6 / Sheep 5 / Ore 5 I02 1 I03 = Wood 11 / Sheep 5 / Ore 5 I03 8 I04 = Wood 11 / Sheep 5 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Ore 12 / Brick 6 I07 I08 = Ore 12 / Wheat 9 / Brick 6 I08 I09 = Wheat 9 / Brick 6 / Ore 5 I09 2 I10 = Brick 6 I10 I11 = Ore 12 I11 I12 = Ore 12 / Wood 2 I12 I13 = Ore 12 / Wheat 9 / Wood 2 I13 I14 = Ore 12 I14 I15 = Wood 11 / Wheat 8 / Ore 5 I15 4 I16 = Wood 11 / Sheep 10 / Wheat 8 I16 I17 = Wood 11 / Sheep 10 I17 I18 = Wood 11 I18 I19 = Wheat 9 / Ore 5 / Wood 3 I19 9 I20 = Wheat 8 / Ore 5 / Wood 3 I20 5 I21 = Wheat 9 / Sheep 9 / Wood 2 I21 I22 = Wheat 9 / Sheep 9 / Wood 3 I22 7 I23 = Wood 2 I23 I24 = Ore 8 / Wood 2 I24 I25 = Sheep 9 / Ore 8 / Wood 2 I25 I26 = Wheat 11 / Sheep 10 / Wheat 8 I26 I27 = Wheat 11 / Sheep 10 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Wheat 8 / Wood 3 I30 I31 = Wheat 11 / Wheat 8 I31 I32 = Sheep 9 / Brick 4 / Wood 3 I32 I33 = Brick 4 / Wood 3 I33 I34 = Wood 10 / Sheep 9 / Ore 8 I34 3 I35 = Wood 10 / Sheep 9 / Brick 4 I35 10 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Wood 10 / Ore 8 I38 I39 = Wheat 11 / Sheep 4 I39 I40 = Wheat 11 / Sheep 4 I40 I41 = Wheat 11 I41 I42 = Wheat 6 / Brick 4 I42 I43 = Wheat 6 / Sheep 4 I43 I44 = Wood 10 / Brick 4 / Brick 3 I44 I45 = Wheat 6 / Brick 4 / Brick 3 I45 I46 = Wood 10 I46 I47 = Wood 10 / Brick 3 I47 I48 = Wheat 6 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wheat 6 / Brick 3 I51 I52 = Wheat 6 I52 I53 = Brick 3 I53 I54 = Brick 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I02 (Brick 6 / Sheep 5 / Ore 5), while I09 is the best city-focused start, I02 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I09 (Wheat 9 / Brick 6 / Ore 5) + I34 (Wood 10 / Sheep 9 / Ore 8). 25 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: wood, brick, ore.
  • Abundant resources: wheat, sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I34. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 1.8 rolls and a city at 7.9 rolls (separate plans, not expected waiting times).

Best Immediate Read

I02 Brick 6 / Sheep 5 / Ore 5

Overall 18.65, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Brick 6 / Sheep 5 / Ore 5 18.65 6.69 -
2 I09 Wheat 9 / Brick 6 / Ore 5 18.46 6.17 -
3 I34 Wood 10 / Sheep 9 / Ore 8 17.03 4.63 -
4 I15 Wood 11 / Wheat 8 / Ore 5 16.79 7.04 -
5 I20 Wheat 8 / Ore 5 / Wood 3 16.43 6.03 -
6 I01 Brick 6 / Sheep 5 15.90 7.13 3:1
7 I22 Wheat 9 / Sheep 9 / Wood 3 15.82 7.56 -
8 I03 Wood 11 / Sheep 5 / Ore 5 15.65 6.66 -
9 I19 Wheat 9 / Ore 5 / Wood 3 15.65 6.66 -
10 I35 Wood 10 / Sheep 9 / Brick 4 15.48 6.02 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.88
I09 + I34
Wheat 9 / Brick 6 / Ore 5 + Wood 10 / Sheep 9 / Ore 8
Coverage: Brick, Ore, Wheat, Sheep, Wood

25 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

Pair 2

Score 52.27
I02 + I15
Brick 6 / Sheep 5 / Ore 5 + Wood 11 / Wheat 8 / Ore 5
Coverage: Sheep, Brick, Ore, Wood, Wheat

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.

Pair 3

Score 52.06
I09 + I35
Wheat 9 / Brick 6 / Ore 5 + Wood 10 / Sheep 9 / Brick 4
Coverage: Brick, Ore, Wheat, Sheep, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I35 second for starting cards. Routes remain contestable.

Pair 4

Score 52.00
I02 + I20
Brick 6 / Sheep 5 / Ore 5 + Wheat 8 / Ore 5 / Wood 3
Coverage: Sheep, Brick, Ore, Wheat, Wood

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I20 second for starting cards. Routes remain contestable.

Pair 5

Score 51.18
I02 + I34
Brick 6 / Sheep 5 / Ore 5 + Wood 10 / Sheep 9 / Ore 8
Coverage: Sheep, Brick, Ore, Wood

25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I34 second for starting cards. Routes remain contestable.

Pair 6

Score 51.08
I02 + I19
Brick 6 / Sheep 5 / Ore 5 + Wheat 9 / Ore 5 / Wood 3
Coverage: Sheep, Brick, Ore, Wheat, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I19 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I34 Wood 10 / Sheep 9 / Ore 8
    Seat score 46.98, best pair ceiling 53.88
    Available at your turn in 4/4 modeled drafts. Mean opening 47.00, conservative floor 46.96. Common second pick: I08. These scenarios are not probabilities.
  • I02 Brick 6 / Sheep 5 / Ore 5
    Seat score 46.63, best pair ceiling 52.27
    Available at your turn in 4/4 modeled drafts. Mean opening 47.41, conservative floor 45.20. Common second pick: I19. These scenarios are not probabilities.
  • I09 Wheat 9 / Brick 6 / Ore 5
    Seat score 46.26, best pair ceiling 53.88
    Available at your turn in 4/4 modeled drafts. Mean opening 46.44, conservative floor 45.93. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
  • I34 + I08
    Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
  • I02 + I19
    Brick 6 / Sheep 5 / Ore 5 + Wheat 9 / Ore 5 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I34 Wood 10 / Sheep 9 / Ore 8
    Seat score 46.98, best pair ceiling 53.88
    Available at your turn in 4/4 modeled drafts. Mean opening 47.00, conservative floor 46.96. Common second pick: I08. These scenarios are not probabilities.
  • I15 Wood 11 / Wheat 8 / Ore 5
    Seat score 44.63, best pair ceiling 52.27
    Available at your turn in 4/4 modeled drafts. Mean opening 44.92, conservative floor 44.08. Common second pick: I32. These scenarios are not probabilities.
  • I20 Wheat 8 / Ore 5 / Wood 3
    Seat score 44.62, best pair ceiling 52.00
    Available at your turn in 4/4 modeled drafts. Mean opening 44.90, conservative floor 44.08. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
  • I34 + I08
    Wood 10 / Sheep 9 / Ore 8 + Ore 12 / Wheat 9 / Brick 6
  • I15 + I32
    Wood 11 / Wheat 8 / Ore 5 + Sheep 9 / Brick 4 / Wood 3

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I45 Wheat 6 / Brick 4 / Brick 3
    Seat score 43.48, best pair ceiling 49.37
    Available at your turn in 4/4 modeled drafts. Mean opening 43.96, conservative floor 42.58. Common second pick: I15. These scenarios are not probabilities.
  • I22 Wheat 9 / Sheep 9 / Wood 3
    Seat score 42.86, best pair ceiling 50.92
    Available at your turn in 4/4 modeled drafts. Mean opening 42.98, conservative floor 42.64. Common second pick: I08. These scenarios are not probabilities.
  • I26 Wheat 11 / Sheep 10 / Wheat 8
    Seat score 42.34, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 42.59, conservative floor 41.88. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I45 + I15
    Wheat 6 / Brick 4 / Brick 3 + Wood 11 / Wheat 8 / Ore 5
  • I22 + I08
    Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I09 Wheat 9 / Brick 6 / Ore 5
    Seat score 44.42, best pair ceiling 53.88
    Available at your turn in 4/4 modeled drafts. Mean opening 44.76, conservative floor 43.78. Common second pick: I48. These scenarios are not probabilities.
  • I02 Brick 6 / Sheep 5 / Ore 5
    Seat score 44.04, best pair ceiling 52.27
    Available at your turn in 4/4 modeled drafts. Mean opening 44.42, conservative floor 43.34. Common second pick: I30. These scenarios are not probabilities.
  • I25 Sheep 9 / Ore 8 / Wood 2
    Seat score 42.67, best pair ceiling 50.40
    Available at your turn in 4/4 modeled drafts. Mean opening 42.67, conservative floor 42.67. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
  • I09 + I48
    Wheat 9 / Brick 6 / Ore 5 + Wheat 6 / Sheep 4
  • I02 + I30
    Brick 6 / Sheep 5 / Ore 5 + Wheat 8 / Wood 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I34 Wood 10 / Sheep 9 / Ore 8
    Seat score 44.25, best pair ceiling 53.88
    Available at your turn in 4/4 modeled drafts. Mean opening 44.25, conservative floor 44.25. Common second pick: I26. These scenarios are not probabilities.
  • I20 Wheat 8 / Ore 5 / Wood 3
    Seat score 43.04, best pair ceiling 52.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.45, conservative floor 42.28. Common second pick: I16. These scenarios are not probabilities.
  • I25 Sheep 9 / Ore 8 / Wood 2
    Seat score 42.67, best pair ceiling 50.40
    Available at your turn in 4/4 modeled drafts. Mean opening 42.67, conservative floor 42.67. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
  • I34 + I26
    Wood 10 / Sheep 9 / Ore 8 + Wheat 11 / Sheep 10 / Wheat 8
  • I20 + I16
    Wheat 8 / Ore 5 / Wood 3 + Wood 11 / Sheep 10 / Wheat 8

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I45 Wheat 6 / Brick 4 / Brick 3
    Seat score 41.52, best pair ceiling 49.37
    Available at your turn in 4/4 modeled drafts. Mean opening 41.69, conservative floor 41.21. Common second pick: I19. These scenarios are not probabilities.
  • I22 Wheat 9 / Sheep 9 / Wood 3
    Seat score 41.49, best pair ceiling 50.92
    Available at your turn in 4/4 modeled drafts. Mean opening 41.69, conservative floor 41.10. Common second pick: I45. These scenarios are not probabilities.
  • I26 Wheat 11 / Sheep 10 / Wheat 8
    Seat score 40.69, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 40.73, conservative floor 40.61. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I45 + I19
    Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Ore 5 / Wood 3
  • I22 + I45
    Wheat 9 / Sheep 9 / Wood 3 + Wheat 6 / Brick 4 / Brick 3

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I45 Wheat 6 / Brick 4 / Brick 3
    Seat score 42.37, best pair ceiling 49.37
    Available at your turn in 4/4 modeled drafts. Mean opening 42.47, conservative floor 42.18. Common second pick: I22. These scenarios are not probabilities.
  • I22 Wheat 9 / Sheep 9 / Wood 3
    Seat score 42.07, best pair ceiling 50.92
    Available at your turn in 4/4 modeled drafts. Mean opening 42.36, conservative floor 41.52. Common second pick: I08. These scenarios are not probabilities.
  • I26 Wheat 11 / Sheep 10 / Wheat 8
    Seat score 41.16, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 41.20, conservative floor 41.07. Common second pick: I32. These scenarios are not probabilities.
Best pair angles
  • I45 + I22
    Wheat 6 / Brick 4 / Brick 3 + Wheat 9 / Sheep 9 / Wood 3
  • I22 + I08
    Wheat 9 / Sheep 9 / Wood 3 + Ore 12 / Wheat 9 / Brick 6

Resource Profile

Wood 8
Brick 10
Sheep 14
Wheat 16
Ore 10

Scarcity & Abundance

Scarce
Wood, Brick, Ore
Abundant
Wheat, Sheep

Best Harbor Starts

  • I48 Wheat 6 / Sheep 4
    Port Wheat, score 13.73
  • I38 Wood 10 / Ore 8
    Port Wood, score 12.11
  • I01 Brick 6 / Sheep 5
    Port 3:1, score 11.73
  • I04 Wood 11 / Sheep 5
    Port Sheep, score 11.52
  • I52 Wheat 6
    Port Wheat, score 11.23

Map Notes

Canonical map
https://catan.soft2u.ro/map/1HQ?lang=en
Generator link
https://catan.soft2u.ro/?map=1HQ
Board type
Classic 3-4 Player
Buy me a coffee