Saved Map Analytics

Map #1I8

This classic board is port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-04-08 17:12:34
Intersections
54
Harbor Slots
9
Best Pair Score
50.69

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 11 11 T1 Sheep 8 8 T2 Brick 4 4 T3 Wheat 2 2 T4 Wood 11 11 T5 Ore 5 5 T6 Desert T7 Ore 9 9 T8 Ore 3 3 T9 Sheep 6 6 T10 Wheat 4 4 T11 Wood 6 6 T12 Wood 10 10 T13 Brick 12 12 T14 Brick 5 5 T15 Sheep 10 10 T16 Wheat 8 8 T17 Wheat 3 3 T18 Sheep 9 9 T19 I01 = Wood 11 / Sheep 8 I01 I02 = Wood 11 / Wood 11 / Sheep 8 I02 I03 = Wood 11 / Wood 11 / Wheat 2 I03 I04 = Wood 11 / Wheat 2 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Sheep 8 / Brick 4 I07 I08 = Sheep 8 / Ore 5 / Brick 4 I08 2 I09 = Wood 11 / Sheep 8 / Ore 5 I09 6 I10 = Sheep 8 I10 I11 = Brick 4 I11 I12 = Brick 4 I12 I13 = Ore 5 / Brick 4 I13 I14 = Brick 4 I14 I15 = Wood 11 / Ore 3 / Wheat 2 I15 I16 = Ore 9 / Ore 3 / Wheat 2 I16 I17 = Ore 9 / Wheat 2 I17 I18 = Wheat 2 I18 I19 = Wood 11 / Sheep 6 / Ore 5 I19 4 I20 = Wood 11 / Sheep 6 / Ore 3 I20 I21 = Ore 5 / Wheat 4 I21 I22 = Sheep 6 / Ore 5 / Wheat 4 I22 3 I23 = I23 I24 = Wood 6 I24 I25 = Wood 6 / Wheat 4 I25 I26 = Wood 10 / Ore 9 / Ore 3 I26 I27 = Wood 10 / Ore 9 I27 I28 = Ore 9 I28 I29 = Ore 9 I29 I30 = Brick 12 / Sheep 6 / Ore 3 I30 I31 = Brick 12 / Wood 10 / Ore 3 I31 I32 = Sheep 6 / Brick 5 / Wheat 4 I32 1 I33 = Brick 12 / Sheep 6 / Brick 5 I33 I34 = Sheep 10 / Wood 6 / Wheat 4 I34 5 I35 = Sheep 10 / Brick 5 / Wheat 4 I35 8 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Sheep 10 / Wood 6 I38 7 I39 = Brick 12 / Wood 10 / Wheat 8 I39 I40 = Wood 10 / Wheat 8 I40 I41 = Wood 10 I41 I42 = Brick 12 / Brick 5 / Wheat 3 I42 I43 = Brick 12 / Wheat 8 / Wheat 3 I43 I44 = Sheep 10 / Sheep 9 / Brick 5 I44 10 I45 = Sheep 9 / Brick 5 / Wheat 3 I45 9 I46 = Sheep 10 I46 I47 = Sheep 10 / Sheep 9 I47 I48 = Wheat 8 / Wheat 3 I48 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Sheep 9 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I32 (Sheep 6 / Brick 5 / Wheat 4), while I22 is the best city-focused start, I32 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Sheep 8 / Ore 5 / Brick 4) + I34 (Sheep 10 / Wood 6 / Wheat 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick, ore.
  • Abundant resources: sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I34. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 2.2 rolls and a city at 11.5 rolls (separate plans, not expected waiting times).

Best Immediate Read

I32 Sheep 6 / Brick 5 / Wheat 4

Overall 17.89, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Sheep 6 / Brick 5 / Wheat 4 17.89 7.15 -
2 I08 Sheep 8 / Ore 5 / Brick 4 17.32 5.45 -
3 I22 Sheep 6 / Ore 5 / Wheat 4 16.91 4.90 -
4 I19 Wood 11 / Sheep 6 / Ore 5 16.46 6.59 -
5 I34 Sheep 10 / Wood 6 / Wheat 4 16.28 6.38 -
6 I09 Wood 11 / Sheep 8 / Ore 5 16.11 5.60 -
7 I38 Sheep 10 / Wood 6 15.87 5.78 Wood
8 I35 Sheep 10 / Brick 5 / Wheat 4 15.49 6.02 -
9 I45 Sheep 9 / Brick 5 / Wheat 3 14.88 4.33 -
10 I44 Sheep 10 / Sheep 9 / Brick 5 14.65 6.02 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.69
I08 + I34
Sheep 8 / Ore 5 / Brick 4 + Sheep 10 / Wood 6 / Wheat 4
Coverage: Sheep, Brick, Ore, Wheat, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.

Pair 2

Score 50.68
I34 + I32
Sheep 10 / Wood 6 / Wheat 4 + Sheep 6 / Brick 5 / Wheat 4
Coverage: Sheep, Wheat, Brick, Wood

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.

Pair 3

Score 50.00
I08 + I22
Sheep 8 / Ore 5 / Brick 4 + Sheep 6 / Ore 5 / Wheat 4
Coverage: Sheep, Brick, Ore, Wheat

24 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I22 second for starting cards. Routes remain contestable.

Pair 4

Score 49.67
I19 + I32
Wood 11 / Sheep 6 / Ore 5 + Sheep 6 / Brick 5 / Wheat 4
Coverage: Wood, Ore, Sheep, Wheat, Brick

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.

Pair 5

Score 49.55
I09 + I32
Wood 11 / Sheep 8 / Ore 5 + Sheep 6 / Brick 5 / Wheat 4
Coverage: Sheep, Wood, Ore, Wheat, Brick

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.

Pair 6

Score 49.43
I08 + I32
Sheep 8 / Ore 5 / Brick 4 + Sheep 6 / Brick 5 / Wheat 4
Coverage: Sheep, Brick, Ore, Wheat

24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wood production; trades required. Place I32 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I32 Sheep 6 / Brick 5 / Wheat 4
    Seat score 45.37, best pair ceiling 50.68
    Available at your turn in 4/4 modeled drafts. Mean opening 45.52, conservative floor 45.10. Common second pick: I26. These scenarios are not probabilities.
  • I34 Sheep 10 / Wood 6 / Wheat 4
    Seat score 44.56, best pair ceiling 50.69
    Available at your turn in 4/4 modeled drafts. Mean opening 44.75, conservative floor 44.22. Common second pick: I44. These scenarios are not probabilities.
  • I19 Wood 11 / Sheep 6 / Ore 5
    Seat score 43.84, best pair ceiling 49.67
    Available at your turn in 4/4 modeled drafts. Mean opening 43.84, conservative floor 43.84. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
  • I32 + I26
    Sheep 6 / Brick 5 / Wheat 4 + Wood 10 / Ore 9 / Ore 3
  • I34 + I44
    Sheep 10 / Wood 6 / Wheat 4 + Sheep 10 / Sheep 9 / Brick 5

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I34 Sheep 10 / Wood 6 / Wheat 4
    Seat score 45.27, best pair ceiling 50.69
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.27. Common second pick: I44. These scenarios are not probabilities.
  • I44 Sheep 10 / Sheep 9 / Brick 5
    Seat score 43.85, best pair ceiling 48.26
    Available at your turn in 4/4 modeled drafts. Mean opening 43.85, conservative floor 43.85. Common second pick: I39. These scenarios are not probabilities.
  • I45 Sheep 9 / Brick 5 / Wheat 3
    Seat score 42.75, best pair ceiling 47.68
    Available at your turn in 4/4 modeled drafts. Mean opening 43.01, conservative floor 42.28. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I34 + I44
    Sheep 10 / Wood 6 / Wheat 4 + Sheep 10 / Sheep 9 / Brick 5
  • I44 + I39
    Sheep 10 / Sheep 9 / Brick 5 + Brick 12 / Wood 10 / Wheat 8

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I44 Sheep 10 / Sheep 9 / Brick 5
    Seat score 45.56, best pair ceiling 48.26
    Available at your turn in 4/4 modeled drafts. Mean opening 45.56, conservative floor 45.56. Common second pick: I34. These scenarios are not probabilities.
  • I34 Sheep 10 / Wood 6 / Wheat 4
    Seat score 45.27, best pair ceiling 50.69
    Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.27. Common second pick: I44. These scenarios are not probabilities.
  • I45 Sheep 9 / Brick 5 / Wheat 3
    Seat score 44.83, best pair ceiling 47.68
    Available at your turn in 4/4 modeled drafts. Mean opening 44.83, conservative floor 44.83. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
  • I44 + I34
    Sheep 10 / Sheep 9 / Brick 5 + Sheep 10 / Wood 6 / Wheat 4
  • I34 + I44
    Sheep 10 / Wood 6 / Wheat 4 + Sheep 10 / Sheep 9 / Brick 5

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I32 Sheep 6 / Brick 5 / Wheat 4
    Seat score 43.66, best pair ceiling 50.68
    Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 43.66. Common second pick: I02. These scenarios are not probabilities.
  • I35 Sheep 10 / Brick 5 / Wheat 4
    Seat score 42.03, best pair ceiling 47.53
    Available at your turn in 4/4 modeled drafts. Mean opening 42.03, conservative floor 42.03. Common second pick: I26. These scenarios are not probabilities.
  • I22 Sheep 6 / Ore 5 / Wheat 4
    Seat score 41.95, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 41.95, conservative floor 41.95. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I32 + I02
    Sheep 6 / Brick 5 / Wheat 4 + Wood 11 / Wood 11 / Sheep 8
  • I35 + I26
    Sheep 10 / Brick 5 / Wheat 4 + Wood 10 / Ore 9 / Ore 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I45 Sheep 9 / Brick 5 / Wheat 3
    Seat score 41.64, best pair ceiling 47.68
    Available at your turn in 4/4 modeled drafts. Mean opening 41.64, conservative floor 41.64. Common second pick: I26. These scenarios are not probabilities.
  • I34 Sheep 10 / Wood 6 / Wheat 4
    Seat score 41.09, best pair ceiling 50.69
    Available at your turn in 4/4 modeled drafts. Mean opening 41.50, conservative floor 40.34. Common second pick: I30. These scenarios are not probabilities.
  • I44 Sheep 10 / Sheep 9 / Brick 5
    Seat score 40.89, best pair ceiling 48.26
    Available at your turn in 4/4 modeled drafts. Mean opening 40.89, conservative floor 40.89. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
  • I45 + I26
    Sheep 9 / Brick 5 / Wheat 3 + Wood 10 / Ore 9 / Ore 3
  • I34 + I30
    Sheep 10 / Wood 6 / Wheat 4 + Brick 12 / Sheep 6 / Ore 3

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I44 Sheep 10 / Sheep 9 / Brick 5
    Seat score 44.13, best pair ceiling 48.26
    Available at your turn in 4/4 modeled drafts. Mean opening 44.28, conservative floor 43.85. Common second pick: I39. These scenarios are not probabilities.
  • I34 Sheep 10 / Wood 6 / Wheat 4
    Seat score 42.74, best pair ceiling 50.69
    Available at your turn in 4/4 modeled drafts. Mean opening 43.30, conservative floor 41.70. Common second pick: I33. These scenarios are not probabilities.
  • I45 Sheep 9 / Brick 5 / Wheat 3
    Seat score 42.70, best pair ceiling 47.68
    Available at your turn in 4/4 modeled drafts. Mean opening 42.92, conservative floor 42.28. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
  • I44 + I39
    Sheep 10 / Sheep 9 / Brick 5 + Brick 12 / Wood 10 / Wheat 8
  • I34 + I33
    Sheep 10 / Wood 6 / Wheat 4 + Brick 12 / Sheep 6 / Brick 5

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I44 Sheep 10 / Sheep 9 / Brick 5
    Seat score 44.13, best pair ceiling 48.26
    Available at your turn in 4/4 modeled drafts. Mean opening 44.28, conservative floor 43.85. Common second pick: I39. These scenarios are not probabilities.
  • I45 Sheep 9 / Brick 5 / Wheat 3
    Seat score 42.93, best pair ceiling 47.68
    Available at your turn in 4/4 modeled drafts. Mean opening 43.28, conservative floor 42.28. Common second pick: I39. These scenarios are not probabilities.
  • I39 Brick 12 / Wood 10 / Wheat 8
    Seat score 42.59, best pair ceiling 48.95
    Available at your turn in 4/4 modeled drafts. Mean opening 42.60, conservative floor 42.58. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I44 + I39
    Sheep 10 / Sheep 9 / Brick 5 + Brick 12 / Wood 10 / Wheat 8
  • I45 + I39
    Sheep 9 / Brick 5 / Wheat 3 + Brick 12 / Wood 10 / Wheat 8

Resource Profile

Wood 12
Brick 8
Sheep 17
Wheat 11
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Sheep

Best Harbor Starts

  • I48 Wheat 8 / Wheat 3
    Port Wheat, score 14.25
  • I38 Sheep 10 / Wood 6
    Port Wood, score 13.73
  • I01 Wood 11 / Sheep 8
    Port 3:1, score 10.33
  • I40 Wood 10 / Wheat 8
    Port Ore, score 9.68
  • I10 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/1I8?lang=en
Generator link
https://catan.soft2u.ro/?map=1I8
Board type
Classic 3-4 Player
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