Map #1I8
This classic board is port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I32 (Sheep 6 / Brick 5 / Wheat 4), while I22 is the best city-focused start, I32 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Sheep 8 / Ore 5 / Brick 4) + I34 (Sheep 10 / Wood 6 / Wheat 4). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick, ore.
- Abundant resources: sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I34. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 2.2 rolls and a city at 11.5 rolls (separate plans, not expected waiting times).
Best Immediate Read
I32 Sheep 6 / Brick 5 / Wheat 4
Overall 17.89, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I32 | Sheep 6 / Brick 5 / Wheat 4 | 17.89 | 7.15 | - |
| 2 | I08 | Sheep 8 / Ore 5 / Brick 4 | 17.32 | 5.45 | - |
| 3 | I22 | Sheep 6 / Ore 5 / Wheat 4 | 16.91 | 4.90 | - |
| 4 | I19 | Wood 11 / Sheep 6 / Ore 5 | 16.46 | 6.59 | - |
| 5 | I34 | Sheep 10 / Wood 6 / Wheat 4 | 16.28 | 6.38 | - |
| 6 | I09 | Wood 11 / Sheep 8 / Ore 5 | 16.11 | 5.60 | - |
| 7 | I38 | Sheep 10 / Wood 6 | 15.87 | 5.78 | Wood |
| 8 | I35 | Sheep 10 / Brick 5 / Wheat 4 | 15.49 | 6.02 | - |
| 9 | I45 | Sheep 9 / Brick 5 / Wheat 3 | 14.88 | 4.33 | - |
| 10 | I44 | Sheep 10 / Sheep 9 / Brick 5 | 14.65 | 6.02 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.6923 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I34 second for starting cards. Routes remain contestable.
Pair 2
Score 50.6823 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.
Pair 3
Score 50.0024 resource cards per 36 rolls before robber effects. City/development plan; no direct wood production; trades required. Place I22 second for starting cards. Routes remain contestable.
Pair 4
Score 49.6723 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.
Pair 5
Score 49.5523 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I32 second for starting cards. Routes remain contestable.
Pair 6
Score 49.4324 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wood production; trades required. Place I32 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I32 Sheep 6 / Brick 5 / Wheat 4Seat score 45.37, best pair ceiling 50.68Available at your turn in 4/4 modeled drafts. Mean opening 45.52, conservative floor 45.10. Common second pick: I26. These scenarios are not probabilities.
-
I34 Sheep 10 / Wood 6 / Wheat 4Seat score 44.56, best pair ceiling 50.69Available at your turn in 4/4 modeled drafts. Mean opening 44.75, conservative floor 44.22. Common second pick: I44. These scenarios are not probabilities.
-
I19 Wood 11 / Sheep 6 / Ore 5Seat score 43.84, best pair ceiling 49.67Available at your turn in 4/4 modeled drafts. Mean opening 43.84, conservative floor 43.84. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
-
I32 + I26Sheep 6 / Brick 5 / Wheat 4 + Wood 10 / Ore 9 / Ore 3
-
I34 + I44Sheep 10 / Wood 6 / Wheat 4 + Sheep 10 / Sheep 9 / Brick 5
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I34 Sheep 10 / Wood 6 / Wheat 4Seat score 45.27, best pair ceiling 50.69Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.27. Common second pick: I44. These scenarios are not probabilities.
-
I44 Sheep 10 / Sheep 9 / Brick 5Seat score 43.85, best pair ceiling 48.26Available at your turn in 4/4 modeled drafts. Mean opening 43.85, conservative floor 43.85. Common second pick: I39. These scenarios are not probabilities.
-
I45 Sheep 9 / Brick 5 / Wheat 3Seat score 42.75, best pair ceiling 47.68Available at your turn in 4/4 modeled drafts. Mean opening 43.01, conservative floor 42.28. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
-
I34 + I44Sheep 10 / Wood 6 / Wheat 4 + Sheep 10 / Sheep 9 / Brick 5
-
I44 + I39Sheep 10 / Sheep 9 / Brick 5 + Brick 12 / Wood 10 / Wheat 8
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I44 Sheep 10 / Sheep 9 / Brick 5Seat score 45.56, best pair ceiling 48.26Available at your turn in 4/4 modeled drafts. Mean opening 45.56, conservative floor 45.56. Common second pick: I34. These scenarios are not probabilities.
-
I34 Sheep 10 / Wood 6 / Wheat 4Seat score 45.27, best pair ceiling 50.69Available at your turn in 4/4 modeled drafts. Mean opening 45.27, conservative floor 45.27. Common second pick: I44. These scenarios are not probabilities.
-
I45 Sheep 9 / Brick 5 / Wheat 3Seat score 44.83, best pair ceiling 47.68Available at your turn in 4/4 modeled drafts. Mean opening 44.83, conservative floor 44.83. Common second pick: I34. These scenarios are not probabilities.
Best pair angles
-
I44 + I34Sheep 10 / Sheep 9 / Brick 5 + Sheep 10 / Wood 6 / Wheat 4
-
I34 + I44Sheep 10 / Wood 6 / Wheat 4 + Sheep 10 / Sheep 9 / Brick 5
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I32 Sheep 6 / Brick 5 / Wheat 4Seat score 43.66, best pair ceiling 50.68Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 43.66. Common second pick: I02. These scenarios are not probabilities.
-
I35 Sheep 10 / Brick 5 / Wheat 4Seat score 42.03, best pair ceiling 47.53Available at your turn in 4/4 modeled drafts. Mean opening 42.03, conservative floor 42.03. Common second pick: I26. These scenarios are not probabilities.
-
I22 Sheep 6 / Ore 5 / Wheat 4Seat score 41.95, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 41.95, conservative floor 41.95. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
-
I32 + I02Sheep 6 / Brick 5 / Wheat 4 + Wood 11 / Wood 11 / Sheep 8
-
I35 + I26Sheep 10 / Brick 5 / Wheat 4 + Wood 10 / Ore 9 / Ore 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I45 Sheep 9 / Brick 5 / Wheat 3Seat score 41.64, best pair ceiling 47.68Available at your turn in 4/4 modeled drafts. Mean opening 41.64, conservative floor 41.64. Common second pick: I26. These scenarios are not probabilities.
-
I34 Sheep 10 / Wood 6 / Wheat 4Seat score 41.09, best pair ceiling 50.69Available at your turn in 4/4 modeled drafts. Mean opening 41.50, conservative floor 40.34. Common second pick: I30. These scenarios are not probabilities.
-
I44 Sheep 10 / Sheep 9 / Brick 5Seat score 40.89, best pair ceiling 48.26Available at your turn in 4/4 modeled drafts. Mean opening 40.89, conservative floor 40.89. Common second pick: I26. These scenarios are not probabilities.
Best pair angles
-
I45 + I26Sheep 9 / Brick 5 / Wheat 3 + Wood 10 / Ore 9 / Ore 3
-
I34 + I30Sheep 10 / Wood 6 / Wheat 4 + Brick 12 / Sheep 6 / Ore 3
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
-
I44 Sheep 10 / Sheep 9 / Brick 5Seat score 44.13, best pair ceiling 48.26Available at your turn in 4/4 modeled drafts. Mean opening 44.28, conservative floor 43.85. Common second pick: I39. These scenarios are not probabilities.
-
I34 Sheep 10 / Wood 6 / Wheat 4Seat score 42.74, best pair ceiling 50.69Available at your turn in 4/4 modeled drafts. Mean opening 43.30, conservative floor 41.70. Common second pick: I33. These scenarios are not probabilities.
-
I45 Sheep 9 / Brick 5 / Wheat 3Seat score 42.70, best pair ceiling 47.68Available at your turn in 4/4 modeled drafts. Mean opening 42.92, conservative floor 42.28. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
-
I44 + I39Sheep 10 / Sheep 9 / Brick 5 + Brick 12 / Wood 10 / Wheat 8
-
I34 + I33Sheep 10 / Wood 6 / Wheat 4 + Brick 12 / Sheep 6 / Brick 5
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
-
I44 Sheep 10 / Sheep 9 / Brick 5Seat score 44.13, best pair ceiling 48.26Available at your turn in 4/4 modeled drafts. Mean opening 44.28, conservative floor 43.85. Common second pick: I39. These scenarios are not probabilities.
-
I45 Sheep 9 / Brick 5 / Wheat 3Seat score 42.93, best pair ceiling 47.68Available at your turn in 4/4 modeled drafts. Mean opening 43.28, conservative floor 42.28. Common second pick: I39. These scenarios are not probabilities.
-
I39 Brick 12 / Wood 10 / Wheat 8Seat score 42.59, best pair ceiling 48.95Available at your turn in 4/4 modeled drafts. Mean opening 42.60, conservative floor 42.58. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
-
I44 + I39Sheep 10 / Sheep 9 / Brick 5 + Brick 12 / Wood 10 / Wheat 8
-
I45 + I39Sheep 9 / Brick 5 / Wheat 3 + Brick 12 / Wood 10 / Wheat 8
Resource Profile
Scarcity & Abundance
Best Harbor Starts
-
I48 Wheat 8 / Wheat 3Port Wheat, score 14.25
-
I38 Sheep 10 / Wood 6Port Wood, score 13.73
-
I01 Wood 11 / Sheep 8Port 3:1, score 10.33
-
I40 Wood 10 / Wheat 8Port Ore, score 9.68
-
I10 Sheep 8Port 3:1, score 8.53