Saved Map Analytics

Map #1OH

This classic board is road-race, port-driven, polarized, ore-scarce.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-04-11 11:21:02
Intersections
54
Harbor Slots
9
Best Pair Score
52.51

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Sheep 4 4 T1 Wood 4 4 T2 Sheep 3 3 T3 Ore 3 3 T4 Brick 8 8 T5 Wheat 5 5 T6 Wood 9 9 T7 Wheat 2 2 T8 Sheep 10 10 T9 Desert T10 Wood 5 5 T11 Wheat 6 6 T12 Brick 11 11 T13 Wheat 9 9 T14 Brick 6 6 T15 Ore 11 11 T16 Sheep 8 8 T17 Wood 12 12 T18 Ore 10 10 T19 I01 = Sheep 4 / Wood 4 I01 I02 = Brick 8 / Sheep 4 / Wood 4 I02 4 I03 = Brick 8 / Sheep 4 / Ore 3 I03 7 I04 = Sheep 4 / Ore 3 I04 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Wood 4 / Sheep 3 I07 I08 = Wheat 5 / Wood 4 / Sheep 3 I08 I09 = Brick 8 / Wheat 5 / Wood 4 I09 1 I10 = Wood 4 I10 I11 = Sheep 3 I11 I12 = Wood 9 / Sheep 3 I12 I13 = Wood 9 / Wheat 5 / Sheep 3 I13 9 I14 = Sheep 3 I14 I15 = Sheep 10 / Brick 8 / Ore 3 I15 I16 = Sheep 10 / Ore 3 / Wheat 2 I16 I17 = Ore 3 / Wheat 2 I17 I18 = Ore 3 I18 I19 = Brick 8 / Wheat 5 I19 I20 = Sheep 10 / Brick 8 I20 I21 = Wood 9 / Wheat 5 / Wood 5 I21 8 I22 = Wheat 5 / Wood 5 I22 I23 = Wood 9 I23 I24 = Wood 9 / Wheat 6 I24 I25 = Wood 9 / Wheat 6 / Wood 5 I25 2 I26 = Brick 11 / Sheep 10 / Wheat 2 I26 I27 = Brick 11 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Sheep 10 / Wheat 9 I30 I31 = Brick 11 / Sheep 10 / Wheat 9 I31 I32 = Brick 6 / Wood 5 I32 I33 = Wheat 9 / Brick 6 I33 I34 = Ore 11 / Wheat 6 / Wood 5 I34 6 I35 = Ore 11 / Brick 6 / Wood 5 I35 3 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Ore 11 / Wheat 6 I38 I39 = Brick 11 / Wheat 9 / Sheep 8 I39 5 I40 = Brick 11 / Sheep 8 I40 I41 = Brick 11 I41 I42 = Wood 12 / Wheat 9 / Brick 6 I42 10 I43 = Wood 12 / Wheat 9 / Sheep 8 I43 I44 = Ore 11 / Ore 10 / Brick 6 I44 I45 = Wood 12 / Ore 10 / Brick 6 I45 I46 = Ore 11 I46 I47 = Ore 11 / Ore 10 I47 I48 = Wood 12 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 12 / Ore 10 I51 I52 = Wood 12 I52 I53 = Ore 10 I53 I54 = Ore 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I09 (Brick 8 / Wheat 5 / Wood 4), while I25 is the best city-focused start, I09 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I25 (Wood 9 / Wheat 6 / Wood 5) + I02 (Brick 8 / Sheep 4 / Wood 4). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I02 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore.
  • Abundant resources: wheat, sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I02. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 16.5 rolls (separate plans, not expected waiting times).

Best Immediate Read

I09 Brick 8 / Wheat 5 / Wood 4

Overall 17.65, production 12.00, road 11.15, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I09 Brick 8 / Wheat 5 / Wood 4 17.65 7.56 -
2 I25 Wood 9 / Wheat 6 / Wood 5 16.53 6.66 -
3 I35 Ore 11 / Brick 6 / Wood 5 16.42 6.28 -
4 I02 Brick 8 / Sheep 4 / Wood 4 16.18 6.24 -
5 I39 Brick 11 / Wheat 9 / Sheep 8 15.88 5.37 -
6 I34 Ore 11 / Wheat 6 / Wood 5 15.77 4.44 -
7 I03 Brick 8 / Sheep 4 / Ore 3 15.36 6.13 -
8 I21 Wood 9 / Wheat 5 / Wood 5 15.11 5.47 -
9 I13 Wood 9 / Wheat 5 / Sheep 3 15.09 5.97 -
10 I42 Wood 12 / Wheat 9 / Brick 6 14.98 5.66 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.51
I25 + I02
Wood 9 / Wheat 6 / Wood 5 + Brick 8 / Sheep 4 / Wood 4
Coverage: Sheep, Wood, Brick, Wheat

24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I02 second for starting cards. Routes remain contestable.

Pair 2

Score 52.05
I25 + I03
Wood 9 / Wheat 6 / Wood 5 + Brick 8 / Sheep 4 / Ore 3
Coverage: Sheep, Ore, Brick, Wood, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I03 second for starting cards. Routes remain contestable.

Pair 3

Score 51.90
I25 + I15
Wood 9 / Wheat 6 / Wood 5 + Sheep 10 / Brick 8 / Ore 3
Coverage: Ore, Brick, Sheep, Wood, Wheat

23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.

Pair 4

Score 51.45
I25 + I09
Wood 9 / Wheat 6 / Wood 5 + Brick 8 / Wheat 5 / Wood 4
Coverage: Wood, Brick, Wheat

25 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep/ore production; trades required. Place I09 second for starting cards. Routes remain contestable.

Pair 5

Score 50.97
I25 + I39
Wood 9 / Wheat 6 / Wood 5 + Brick 11 / Wheat 9 / Sheep 8
Coverage: Wood, Wheat, Brick, Sheep

24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I39 second for starting cards. Routes remain contestable.

Pair 6

Score 50.92
I39 + I09
Brick 11 / Wheat 9 / Sheep 8 + Brick 8 / Wheat 5 / Wood 4
Coverage: Wood, Brick, Wheat, Sheep

23 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I35 Ore 11 / Brick 6 / Wood 5
    Seat score 45.62, best pair ceiling 50.73
    Available at your turn in 4/4 modeled drafts. Mean opening 45.62, conservative floor 45.62. Common second pick: I13. These scenarios are not probabilities.
  • I09 Brick 8 / Wheat 5 / Wood 4
    Seat score 45.56, best pair ceiling 51.45
    Available at your turn in 4/4 modeled drafts. Mean opening 45.56, conservative floor 45.56. Common second pick: I13. These scenarios are not probabilities.
  • I25 Wood 9 / Wheat 6 / Wood 5
    Seat score 45.55, best pair ceiling 52.51
    Available at your turn in 4/4 modeled drafts. Mean opening 45.55, conservative floor 45.55. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
  • I35 + I13
    Ore 11 / Brick 6 / Wood 5 + Wood 9 / Wheat 5 / Sheep 3
  • I09 + I13
    Brick 8 / Wheat 5 / Wood 4 + Wood 9 / Wheat 5 / Sheep 3

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I35 Ore 11 / Brick 6 / Wood 5
    Seat score 46.18, best pair ceiling 50.73
    Available at your turn in 4/4 modeled drafts. Mean opening 46.48, conservative floor 45.62. Common second pick: I39. These scenarios are not probabilities.
  • I39 Brick 11 / Wheat 9 / Sheep 8
    Seat score 44.88, best pair ceiling 50.97
    Available at your turn in 4/4 modeled drafts. Mean opening 45.66, conservative floor 43.44. Common second pick: I35. These scenarios are not probabilities.
  • I13 Wood 9 / Wheat 5 / Sheep 3
    Seat score 44.79, best pair ceiling 49.13
    Available at your turn in 4/4 modeled drafts. Mean opening 45.06, conservative floor 44.30. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
  • I35 + I39
    Ore 11 / Brick 6 / Wood 5 + Brick 11 / Wheat 9 / Sheep 8
  • I39 + I35
    Brick 11 / Wheat 9 / Sheep 8 + Ore 11 / Brick 6 / Wood 5

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I39 Brick 11 / Wheat 9 / Sheep 8
    Seat score 47.87, best pair ceiling 50.97
    Available at your turn in 4/4 modeled drafts. Mean opening 47.87, conservative floor 47.87. Common second pick: I35. These scenarios are not probabilities.
  • I35 Ore 11 / Brick 6 / Wood 5
    Seat score 47.34, best pair ceiling 50.73
    Available at your turn in 4/4 modeled drafts. Mean opening 47.34, conservative floor 47.34. Common second pick: I39. These scenarios are not probabilities.
  • I43 Wood 12 / Wheat 9 / Sheep 8
    Seat score 46.70, best pair ceiling 49.87
    Available at your turn in 4/4 modeled drafts. Mean opening 46.70, conservative floor 46.70. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
  • I39 + I35
    Brick 11 / Wheat 9 / Sheep 8 + Ore 11 / Brick 6 / Wood 5
  • I35 + I39
    Ore 11 / Brick 6 / Wood 5 + Brick 11 / Wheat 9 / Sheep 8

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I21 Wood 9 / Wheat 5 / Wood 5
    Seat score 43.14, best pair ceiling 50.63
    Available at your turn in 4/4 modeled drafts. Mean opening 43.29, conservative floor 42.86. Common second pick: I20. These scenarios are not probabilities.
  • I34 Ore 11 / Wheat 6 / Wood 5
    Seat score 42.79, best pair ceiling 50.75
    Available at your turn in 4/4 modeled drafts. Mean opening 43.11, conservative floor 42.20. Common second pick: I42. These scenarios are not probabilities.
  • I09 Brick 8 / Wheat 5 / Wood 4
    Seat score 41.50, best pair ceiling 51.45
    Available at your turn in 4/4 modeled drafts. Mean opening 41.50, conservative floor 41.50. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
  • I21 + I20
    Wood 9 / Wheat 5 / Wood 5 + Sheep 10 / Brick 8
  • I34 + I42
    Ore 11 / Wheat 6 / Wood 5 + Wood 12 / Wheat 9 / Brick 6

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I35 Ore 11 / Brick 6 / Wood 5
    Seat score 45.62, best pair ceiling 50.73
    Available at your turn in 4/4 modeled drafts. Mean opening 45.62, conservative floor 45.62. Common second pick: I13. These scenarios are not probabilities.
  • I44 Ore 11 / Ore 10 / Brick 6
    Seat score 44.46, best pair ceiling 49.18
    Available at your turn in 4/4 modeled drafts. Mean opening 44.46, conservative floor 44.46. Common second pick: I13. These scenarios are not probabilities.
  • I03 Brick 8 / Sheep 4 / Ore 3
    Seat score 43.50, best pair ceiling 52.05
    Available at your turn in 4/4 modeled drafts. Mean opening 43.78, conservative floor 42.98. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I35 + I13
    Ore 11 / Brick 6 / Wood 5 + Wood 9 / Wheat 5 / Sheep 3
  • I44 + I13
    Ore 11 / Ore 10 / Brick 6 + Wood 9 / Wheat 5 / Sheep 3

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I35 Ore 11 / Brick 6 / Wood 5
    Seat score 45.62, best pair ceiling 50.73
    Available at your turn in 4/4 modeled drafts. Mean opening 45.62, conservative floor 45.62. Common second pick: I13. These scenarios are not probabilities.
  • I15 Sheep 10 / Brick 8 / Ore 3
    Seat score 44.58, best pair ceiling 51.90
    Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
  • I03 Brick 8 / Sheep 4 / Ore 3
    Seat score 44.58, best pair ceiling 52.05
    Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I35 + I13
    Ore 11 / Brick 6 / Wood 5 + Wood 9 / Wheat 5 / Sheep 3
  • I15 + I13
    Sheep 10 / Brick 8 / Ore 3 + Wood 9 / Wheat 5 / Sheep 3

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I15 Sheep 10 / Brick 8 / Ore 3
    Seat score 44.58, best pair ceiling 51.90
    Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
  • I03 Brick 8 / Sheep 4 / Ore 3
    Seat score 44.58, best pair ceiling 52.05
    Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
  • I13 Wood 9 / Wheat 5 / Sheep 3
    Seat score 44.55, best pair ceiling 49.13
    Available at your turn in 4/4 modeled drafts. Mean opening 44.68, conservative floor 44.30. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I15 + I13
    Sheep 10 / Brick 8 / Ore 3 + Wood 9 / Wheat 5 / Sheep 3
  • I03 + I13
    Brick 8 / Sheep 4 / Ore 3 + Wood 9 / Wheat 5 / Sheep 3

Resource Profile

Wood 12
Brick 12
Sheep 13
Wheat 14
Ore 7

Scarcity & Abundance

Scarce
Ore
Abundant
Wheat, Sheep

Best Harbor Starts

  • I24 Wood 9 / Wheat 6
    Port Brick, score 10.38
  • I04 Sheep 4 / Ore 3
    Port Sheep, score 10.01
  • I38 Ore 11 / Wheat 6
    Port Wood, score 8.98
  • I40 Brick 11 / Sheep 8
    Port Ore, score 8.98
  • I01 Sheep 4 / Wood 4
    Port 3:1, score 8.73

Map Notes

Canonical map
https://catan.soft2u.ro/map/1OH?lang=en
Generator link
https://catan.soft2u.ro/?map=1OH
Board type
Classic 3-4 Player
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