Map #1OH
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I09 (Brick 8 / Wheat 5 / Wood 4), while I25 is the best city-focused start, I09 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I25 (Wood 9 / Wheat 6 / Wood 5) + I02 (Brick 8 / Sheep 4 / Wood 4). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I02 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore.
- Abundant resources: wheat, sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I02. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 16.5 rolls (separate plans, not expected waiting times).
Best Immediate Read
I09 Brick 8 / Wheat 5 / Wood 4
Overall 17.65, production 12.00, road 11.15, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I09 | Brick 8 / Wheat 5 / Wood 4 | 17.65 | 7.56 | - |
| 2 | I25 | Wood 9 / Wheat 6 / Wood 5 | 16.53 | 6.66 | - |
| 3 | I35 | Ore 11 / Brick 6 / Wood 5 | 16.42 | 6.28 | - |
| 4 | I02 | Brick 8 / Sheep 4 / Wood 4 | 16.18 | 6.24 | - |
| 5 | I39 | Brick 11 / Wheat 9 / Sheep 8 | 15.88 | 5.37 | - |
| 6 | I34 | Ore 11 / Wheat 6 / Wood 5 | 15.77 | 4.44 | - |
| 7 | I03 | Brick 8 / Sheep 4 / Ore 3 | 15.36 | 6.13 | - |
| 8 | I21 | Wood 9 / Wheat 5 / Wood 5 | 15.11 | 5.47 | - |
| 9 | I13 | Wood 9 / Wheat 5 / Sheep 3 | 15.09 | 5.97 | - |
| 10 | I42 | Wood 12 / Wheat 9 / Brick 6 | 14.98 | 5.66 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.5124 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I02 second for starting cards. Routes remain contestable.
Pair 2
Score 52.0523 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I03 second for starting cards. Routes remain contestable.
Pair 3
Score 51.9023 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I15 second for starting cards. Routes remain contestable.
Pair 4
Score 51.4525 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep/ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
Pair 5
Score 50.9724 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I39 second for starting cards. Routes remain contestable.
Pair 6
Score 50.9223 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I09 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I35 Ore 11 / Brick 6 / Wood 5Seat score 45.62, best pair ceiling 50.73Available at your turn in 4/4 modeled drafts. Mean opening 45.62, conservative floor 45.62. Common second pick: I13. These scenarios are not probabilities.
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I09 Brick 8 / Wheat 5 / Wood 4Seat score 45.56, best pair ceiling 51.45Available at your turn in 4/4 modeled drafts. Mean opening 45.56, conservative floor 45.56. Common second pick: I13. These scenarios are not probabilities.
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I25 Wood 9 / Wheat 6 / Wood 5Seat score 45.55, best pair ceiling 52.51Available at your turn in 4/4 modeled drafts. Mean opening 45.55, conservative floor 45.55. Common second pick: I45. These scenarios are not probabilities.
Best pair angles
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I35 + I13Ore 11 / Brick 6 / Wood 5 + Wood 9 / Wheat 5 / Sheep 3
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I09 + I13Brick 8 / Wheat 5 / Wood 4 + Wood 9 / Wheat 5 / Sheep 3
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I35 Ore 11 / Brick 6 / Wood 5Seat score 46.18, best pair ceiling 50.73Available at your turn in 4/4 modeled drafts. Mean opening 46.48, conservative floor 45.62. Common second pick: I39. These scenarios are not probabilities.
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I39 Brick 11 / Wheat 9 / Sheep 8Seat score 44.88, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 45.66, conservative floor 43.44. Common second pick: I35. These scenarios are not probabilities.
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I13 Wood 9 / Wheat 5 / Sheep 3Seat score 44.79, best pair ceiling 49.13Available at your turn in 4/4 modeled drafts. Mean opening 45.06, conservative floor 44.30. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
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I35 + I39Ore 11 / Brick 6 / Wood 5 + Brick 11 / Wheat 9 / Sheep 8
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I39 + I35Brick 11 / Wheat 9 / Sheep 8 + Ore 11 / Brick 6 / Wood 5
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I39 Brick 11 / Wheat 9 / Sheep 8Seat score 47.87, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 47.87, conservative floor 47.87. Common second pick: I35. These scenarios are not probabilities.
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I35 Ore 11 / Brick 6 / Wood 5Seat score 47.34, best pair ceiling 50.73Available at your turn in 4/4 modeled drafts. Mean opening 47.34, conservative floor 47.34. Common second pick: I39. These scenarios are not probabilities.
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I43 Wood 12 / Wheat 9 / Sheep 8Seat score 46.70, best pair ceiling 49.87Available at your turn in 4/4 modeled drafts. Mean opening 46.70, conservative floor 46.70. Common second pick: I35. These scenarios are not probabilities.
Best pair angles
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I39 + I35Brick 11 / Wheat 9 / Sheep 8 + Ore 11 / Brick 6 / Wood 5
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I35 + I39Ore 11 / Brick 6 / Wood 5 + Brick 11 / Wheat 9 / Sheep 8
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I21 Wood 9 / Wheat 5 / Wood 5Seat score 43.14, best pair ceiling 50.63Available at your turn in 4/4 modeled drafts. Mean opening 43.29, conservative floor 42.86. Common second pick: I20. These scenarios are not probabilities.
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I34 Ore 11 / Wheat 6 / Wood 5Seat score 42.79, best pair ceiling 50.75Available at your turn in 4/4 modeled drafts. Mean opening 43.11, conservative floor 42.20. Common second pick: I42. These scenarios are not probabilities.
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I09 Brick 8 / Wheat 5 / Wood 4Seat score 41.50, best pair ceiling 51.45Available at your turn in 4/4 modeled drafts. Mean opening 41.50, conservative floor 41.50. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
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I21 + I20Wood 9 / Wheat 5 / Wood 5 + Sheep 10 / Brick 8
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I34 + I42Ore 11 / Wheat 6 / Wood 5 + Wood 12 / Wheat 9 / Brick 6
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I35 Ore 11 / Brick 6 / Wood 5Seat score 45.62, best pair ceiling 50.73Available at your turn in 4/4 modeled drafts. Mean opening 45.62, conservative floor 45.62. Common second pick: I13. These scenarios are not probabilities.
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I44 Ore 11 / Ore 10 / Brick 6Seat score 44.46, best pair ceiling 49.18Available at your turn in 4/4 modeled drafts. Mean opening 44.46, conservative floor 44.46. Common second pick: I13. These scenarios are not probabilities.
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I03 Brick 8 / Sheep 4 / Ore 3Seat score 43.50, best pair ceiling 52.05Available at your turn in 4/4 modeled drafts. Mean opening 43.78, conservative floor 42.98. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I35 + I13Ore 11 / Brick 6 / Wood 5 + Wood 9 / Wheat 5 / Sheep 3
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I44 + I13Ore 11 / Ore 10 / Brick 6 + Wood 9 / Wheat 5 / Sheep 3
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I35 Ore 11 / Brick 6 / Wood 5Seat score 45.62, best pair ceiling 50.73Available at your turn in 4/4 modeled drafts. Mean opening 45.62, conservative floor 45.62. Common second pick: I13. These scenarios are not probabilities.
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I15 Sheep 10 / Brick 8 / Ore 3Seat score 44.58, best pair ceiling 51.90Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
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I03 Brick 8 / Sheep 4 / Ore 3Seat score 44.58, best pair ceiling 52.05Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I35 + I13Ore 11 / Brick 6 / Wood 5 + Wood 9 / Wheat 5 / Sheep 3
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I15 + I13Sheep 10 / Brick 8 / Ore 3 + Wood 9 / Wheat 5 / Sheep 3
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I15 Sheep 10 / Brick 8 / Ore 3Seat score 44.58, best pair ceiling 51.90Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
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I03 Brick 8 / Sheep 4 / Ore 3Seat score 44.58, best pair ceiling 52.05Available at your turn in 4/4 modeled drafts. Mean opening 44.58, conservative floor 44.58. Common second pick: I13. These scenarios are not probabilities.
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I13 Wood 9 / Wheat 5 / Sheep 3Seat score 44.55, best pair ceiling 49.13Available at your turn in 4/4 modeled drafts. Mean opening 44.68, conservative floor 44.30. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
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I15 + I13Sheep 10 / Brick 8 / Ore 3 + Wood 9 / Wheat 5 / Sheep 3
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I03 + I13Brick 8 / Sheep 4 / Ore 3 + Wood 9 / Wheat 5 / Sheep 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Wood 9 / Wheat 6Port Brick, score 10.38
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I04 Sheep 4 / Ore 3Port Sheep, score 10.01
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I38 Ore 11 / Wheat 6Port Wood, score 8.98
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I40 Brick 11 / Sheep 8Port Ore, score 8.98
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I01 Sheep 4 / Wood 4Port 3:1, score 8.73