Map #1RN
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little wood, ore, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I20 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I20 Ore 9 / Wheat 8 / Brick 5
Overall 18.58, production 13.00, road 10.25, city 10.88.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I20 | Ore 9 / Wheat 8 / Brick 5 | 18.58 | 6.22 | - |
| 2 | I03 | Wood 10 / Wheat 6 / Brick 5 | 18.34 | 8.18 | - |
| 3 | I30 | Ore 9 / Wheat 8 / Brick 4 | 17.32 | 5.59 | - |
| 4 | I15 | Wood 10 / Ore 9 / Brick 5 | 16.96 | 6.38 | - |
| 5 | I19 | Ore 11 / Wheat 8 / Brick 5 | 16.14 | 5.32 | - |
| 6 | I44 | Wood 11 / Sheep 9 / Wheat 8 | 16.09 | 5.34 | - |
| 7 | I34 | Sheep 9 / Sheep 6 / Wheat 5 | 16.00 | 5.16 | - |
| 8 | I33 | Wood 11 / Wheat 8 / Brick 4 | 15.92 | 7.39 | - |
| 9 | I02 | Wheat 6 / Brick 5 / Wood 2 | 15.30 | 5.84 | - |
| 10 | I35 | Wood 11 / Sheep 9 / Wheat 5 | 15.04 | 5.20 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.58City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 52.93These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 52.54Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 brick, 1 wheat, 1 ore.
Pair 4
Score 51.97Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 51.79These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 51.57City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I20 Ore 9 / Wheat 8 / Brick 5Opening score 45.57 · Best pair score 52.54You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Neither settlement produces wood, sheep, so plan for trades.
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I34 Sheep 9 / Sheep 6 / Wheat 5Opening score 45.45 · Best pair score 53.58You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wood 11 / Sheep 9 / Wheat 8Opening score 44.85 · Best pair score 51.79You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I20 + I22Ore 9 / Wheat 8 / Brick 5 + Ore 11 / Wheat 8 / Wheat 5
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I34 + I33Sheep 9 / Sheep 6 / Wheat 5 + Wood 11 / Wheat 8 / Brick 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Sheep 9 / Sheep 6 / Wheat 5Opening score 46.51 · Best pair score 53.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I31 Ore 9 / Brick 4 / Brick 4Opening score 45.62 · Best pair score 48.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Wood 11 / Sheep 9 / Wheat 8Opening score 44.85 · Best pair score 51.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I33Sheep 9 / Sheep 6 / Wheat 5 + Wood 11 / Wheat 8 / Brick 4
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I31 + I44Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Wood 11 / Sheep 9 / Wheat 8Opening score 45.89 · Best pair score 51.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Ore 9 / Brick 4 / Brick 4Opening score 45.62 · Best pair score 48.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wood 11 / Ore 10 / Wheat 8Opening score 44.43 · Best pair score 48.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I44 + I31Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Brick 4 / Brick 4
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I31 + I44Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Wood 10 / Wheat 6 / Brick 5Opening score 43.74 · Best pair score 53.58You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 9 / Sheep 6 / Wheat 5Opening score 43.28 · Best pair score 53.58You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Wood 11 / Sheep 9 / Wheat 5Opening score 43.26 · Best pair score 50.52You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I03 + I43Wood 10 / Wheat 6 / Brick 5 + Ore 10 / Brick 4 / Sheep 3
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I34 + I09Sheep 9 / Sheep 6 / Wheat 5 + Ore 11 / Brick 5 / Wood 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Wood 11 / Sheep 9 / Wheat 8Opening score 44.85 · Best pair score 51.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 9 / Sheep 6 / Wheat 5Opening score 44.56 · Best pair score 53.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I35 Wood 11 / Sheep 9 / Wheat 5Opening score 43.26 · Best pair score 50.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I31Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Brick 4 / Brick 4
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I34 + I31Sheep 9 / Sheep 6 / Wheat 5 + Ore 9 / Brick 4 / Brick 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Wood 11 / Sheep 9 / Wheat 8Opening score 44.85 · Best pair score 51.79This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Ore 9 / Brick 4 / Brick 4Opening score 43.96 · Best pair score 48.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wood 11 / Wheat 8 / Wheat 5Opening score 42.40 · Best pair score 48.93This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I44 + I31Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Brick 4 / Brick 4
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I31 + I44Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I31 Ore 9 / Brick 4 / Brick 4Opening score 45.20 · Best pair score 48.96This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I33 Wood 11 / Wheat 8 / Brick 4Opening score 43.96 · Best pair score 49.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Wood 11 / Ore 10 / Brick 4Opening score 43.00 · Best pair score 47.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I31 + I44Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8
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I33 + I44Wood 11 / Wheat 8 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Sheep 9 / Sheep 6Port Wood, score 9.98
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I04 Wood 10 / Wheat 6Port Sheep, score 9.68
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I01 Wheat 6 / Wood 2Port 3:1, score 9.63
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I53 Wheat 8Port 3:1, score 8.53
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I54 Wheat 8Port 3:1, score 8.53