Saved Map Analytics

Map #1RN

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized wood-scarce
Saved At
2026-04-12 08:51:51
Intersections
54
Harbor Slots
9
Best Pair Score
53.58

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 6 6 T1 Wood 2 2 T2 Sheep 3 3 T3 Wood 10 10 T4 Brick 5 5 T5 Ore 11 11 T6 Wood 12 12 T7 Desert T8 Ore 9 9 T9 Wheat 8 8 T10 Wheat 5 5 T11 Sheep 6 6 T12 Brick 4 4 T13 Brick 4 4 T14 Wood 11 11 T15 Sheep 9 9 T16 Sheep 3 3 T17 Ore 10 10 T18 Wheat 8 8 T19 I01 = Wheat 6 / Wood 2 I01 I02 = Wheat 6 / Brick 5 / Wood 2 I02 9 I03 = Wood 10 / Wheat 6 / Brick 5 I03 2 I04 = Wood 10 / Wheat 6 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Sheep 3 / Wood 2 I07 I08 = Ore 11 / Sheep 3 / Wood 2 I08 I09 = Ore 11 / Brick 5 / Wood 2 I09 I10 = Wood 2 I10 I11 = Sheep 3 I11 I12 = Wood 12 / Sheep 3 I12 I13 = Wood 12 / Ore 11 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Wood 10 / Ore 9 / Brick 5 I15 4 I16 = Wood 10 / Ore 9 I16 I17 = Wood 10 I17 I18 = Wood 10 I18 I19 = Ore 11 / Wheat 8 / Brick 5 I19 5 I20 = Ore 9 / Wheat 8 / Brick 5 I20 1 I21 = Wood 12 / Ore 11 / Wheat 5 I21 I22 = Ore 11 / Wheat 8 / Wheat 5 I22 I23 = Wood 12 I23 I24 = Wood 12 / Sheep 6 I24 I25 = Wood 12 / Sheep 6 / Wheat 5 I25 I26 = Ore 9 / Brick 4 I26 I27 = Brick 4 I27 I28 = I28 I29 = I29 I30 = Ore 9 / Wheat 8 / Brick 4 I30 3 I31 = Ore 9 / Brick 4 / Brick 4 I31 I32 = Wood 11 / Wheat 8 / Wheat 5 I32 I33 = Wood 11 / Wheat 8 / Brick 4 I33 8 I34 = Sheep 9 / Sheep 6 / Wheat 5 I34 7 I35 = Wood 11 / Sheep 9 / Wheat 5 I35 10 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Sheep 9 / Sheep 6 I38 I39 = Brick 4 / Brick 4 / Sheep 3 I39 I40 = Brick 4 / Sheep 3 I40 I41 = Brick 4 I41 I42 = Wood 11 / Ore 10 / Brick 4 I42 I43 = Ore 10 / Brick 4 / Sheep 3 I43 I44 = Wood 11 / Sheep 9 / Wheat 8 I44 6 I45 = Wood 11 / Ore 10 / Wheat 8 I45 I46 = Sheep 9 I46 I47 = Sheep 9 / Wheat 8 I47 I48 = Ore 10 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Ore 10 / Wheat 8 I51 I52 = Ore 10 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little wood, ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I20 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I20 Ore 9 / Wheat 8 / Brick 5

Overall 18.58, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I20 Ore 9 / Wheat 8 / Brick 5 18.58 6.22 -
2 I03 Wood 10 / Wheat 6 / Brick 5 18.34 8.18 -
3 I30 Ore 9 / Wheat 8 / Brick 4 17.32 5.59 -
4 I15 Wood 10 / Ore 9 / Brick 5 16.96 6.38 -
5 I19 Ore 11 / Wheat 8 / Brick 5 16.14 5.32 -
6 I44 Wood 11 / Sheep 9 / Wheat 8 16.09 5.34 -
7 I34 Sheep 9 / Sheep 6 / Wheat 5 16.00 5.16 -
8 I33 Wood 11 / Wheat 8 / Brick 4 15.92 7.39 -
9 I02 Wheat 6 / Brick 5 / Wood 2 15.30 5.84 -
10 I35 Wood 11 / Sheep 9 / Wheat 5 15.04 5.20 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.58
I34 + I03
Sheep 9 / Sheep 6 / Wheat 5 + Wood 10 / Wheat 6 / Brick 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.93
I34 + I15
Sheep 9 / Sheep 6 / Wheat 5 + Wood 10 / Ore 9 / Brick 5
Coverage: Wood, Brick, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 52.54
I34 + I20
Sheep 9 / Sheep 6 / Wheat 5 + Ore 9 / Wheat 8 / Brick 5
Coverage: Brick, Ore, Wheat, Sheep

Road building will need trades for wood. This opening leans toward cities and development cards. Place I20 second to start with 1 brick, 1 wheat, 1 ore.

Pair 4

Score 51.97
I20 + I03
Ore 9 / Wheat 8 / Brick 5 + Wood 10 / Wheat 6 / Brick 5
Coverage: Wheat, Wood, Brick, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 51.79
I20 + I44
Ore 9 / Wheat 8 / Brick 5 + Wood 11 / Sheep 9 / Wheat 8
Coverage: Brick, Ore, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 51.57
I44 + I03
Wood 11 / Sheep 9 / Wheat 8 + Wood 10 / Wheat 6 / Brick 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I20 Ore 9 / Wheat 8 / Brick 5
    Opening score 45.57 · Best pair score 52.54
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Neither settlement produces wood, sheep, so plan for trades.
  • I34 Sheep 9 / Sheep 6 / Wheat 5
    Opening score 45.45 · Best pair score 53.58
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 11 / Sheep 9 / Wheat 8
    Opening score 44.85 · Best pair score 51.79
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I20 + I22
    Ore 9 / Wheat 8 / Brick 5 + Ore 11 / Wheat 8 / Wheat 5
  • I34 + I33
    Sheep 9 / Sheep 6 / Wheat 5 + Wood 11 / Wheat 8 / Brick 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Sheep 9 / Sheep 6 / Wheat 5
    Opening score 46.51 · Best pair score 53.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Ore 9 / Brick 4 / Brick 4
    Opening score 45.62 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Wood 11 / Sheep 9 / Wheat 8
    Opening score 44.85 · Best pair score 51.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I33
    Sheep 9 / Sheep 6 / Wheat 5 + Wood 11 / Wheat 8 / Brick 4
  • I31 + I44
    Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Wood 11 / Sheep 9 / Wheat 8
    Opening score 45.89 · Best pair score 51.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Ore 9 / Brick 4 / Brick 4
    Opening score 45.62 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wood 11 / Ore 10 / Wheat 8
    Opening score 44.43 · Best pair score 48.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I44 + I31
    Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Brick 4 / Brick 4
  • I31 + I44
    Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Wood 10 / Wheat 6 / Brick 5
    Opening score 43.74 · Best pair score 53.58
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Sheep 6 / Wheat 5
    Opening score 43.28 · Best pair score 53.58
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wood 11 / Sheep 9 / Wheat 5
    Opening score 43.26 · Best pair score 50.52
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I43
    Wood 10 / Wheat 6 / Brick 5 + Ore 10 / Brick 4 / Sheep 3
  • I34 + I09
    Sheep 9 / Sheep 6 / Wheat 5 + Ore 11 / Brick 5 / Wood 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Wood 11 / Sheep 9 / Wheat 8
    Opening score 44.85 · Best pair score 51.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 9 / Sheep 6 / Wheat 5
    Opening score 44.56 · Best pair score 53.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I35 Wood 11 / Sheep 9 / Wheat 5
    Opening score 43.26 · Best pair score 50.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I31
    Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Brick 4 / Brick 4
  • I34 + I31
    Sheep 9 / Sheep 6 / Wheat 5 + Ore 9 / Brick 4 / Brick 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Wood 11 / Sheep 9 / Wheat 8
    Opening score 44.85 · Best pair score 51.79
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Ore 9 / Brick 4 / Brick 4
    Opening score 43.96 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wood 11 / Wheat 8 / Wheat 5
    Opening score 42.40 · Best pair score 48.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I44 + I31
    Wood 11 / Sheep 9 / Wheat 8 + Ore 9 / Brick 4 / Brick 4
  • I31 + I44
    Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Ore 9 / Brick 4 / Brick 4
    Opening score 45.20 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Wood 11 / Wheat 8 / Brick 4
    Opening score 43.96 · Best pair score 49.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Wood 11 / Ore 10 / Brick 4
    Opening score 43.00 · Best pair score 47.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I31 + I44
    Ore 9 / Brick 4 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8
  • I33 + I44
    Wood 11 / Wheat 8 / Brick 4 + Wood 11 / Sheep 9 / Wheat 8

Resource Profile

Wood 7
Brick 10
Sheep 13
Wheat 19
Ore 9

Scarcity & Abundance

Scarce
Wood, Ore, Brick
Abundant
Wheat, Sheep

Best Harbor Starts

  • I38 Sheep 9 / Sheep 6
    Port Wood, score 9.98
  • I04 Wood 10 / Wheat 6
    Port Sheep, score 9.68
  • I01 Wheat 6 / Wood 2
    Port 3:1, score 9.63
  • I53 Wheat 8
    Port 3:1, score 8.53
  • I54 Wheat 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/1RN?lang=en
Generator link
https://catan.soft2u.ro/?map=1RN
Board type
Classic 3-4 Player
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