Map #1T3
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I03 + I19. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little ore, wheat; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I22 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I19 Wood 9 / Sheep 6 / Brick 5
Overall 18.64, production 13.00, road 11.95, city 8.48.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I19 | Wood 9 / Sheep 6 / Brick 5 | 18.64 | 7.20 | - |
| 2 | I22 | Ore 10 / Wood 9 / Sheep 6 | 17.23 | 5.49 | - |
| 3 | I25 | Ore 10 / Wood 6 / Brick 4 | 16.53 | 6.37 | - |
| 4 | I08 | Wood 9 / Brick 5 / Sheep 4 | 16.37 | 6.49 | - |
| 5 | I09 | Wood 9 / Brick 5 / Brick 5 | 15.97 | 7.76 | - |
| 6 | I21 | Ore 10 / Wood 9 / Brick 4 | 15.55 | 6.44 | - |
| 7 | I13 | Wood 9 / Sheep 4 / Brick 4 | 15.54 | 7.00 | - |
| 8 | I24 | Wood 6 / Brick 4 | 14.86 | 5.34 | Brick |
| 9 | I32 | Wheat 12 / Ore 10 / Sheep 6 | 14.28 | 5.51 | - |
| 10 | I03 | Wheat 8 / Brick 5 / Wheat 3 | 14.21 | 5.16 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.84City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 51.43City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 51.20These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 sheep, 1 ore.
Pair 4
Score 50.74City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 2 brick.
Pair 5
Score 50.34City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 50.14City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I19 Wood 9 / Sheep 6 / Brick 5Opening score 45.91 · Best pair score 52.84You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I25 Ore 10 / Wood 6 / Brick 4Opening score 43.57 · Best pair score 51.43You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Wood 9 / Brick 5 / Brick 5Opening score 43.40 · Best pair score 50.74You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, wheat, so plan for trades.
Settlement pairs to consider
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I19 + I32Wood 9 / Sheep 6 / Brick 5 + Wheat 12 / Ore 10 / Sheep 6
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I25 + I32Ore 10 / Wood 6 / Brick 4 + Wheat 12 / Ore 10 / Sheep 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I03 Wheat 8 / Brick 5 / Wheat 3Opening score 44.35 · Best pair score 52.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I25 Ore 10 / Wood 6 / Brick 4Opening score 43.84 · Best pair score 51.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wood 9 / Brick 5 / Sheep 4Opening score 43.61 · Best pair score 49.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I03 + I43Wheat 8 / Brick 5 / Wheat 3 + Wood 9 / Wood 8 / Ore 3
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I25 + I32Ore 10 / Wood 6 / Brick 4 + Wheat 12 / Ore 10 / Sheep 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I43 Wood 9 / Wood 8 / Ore 3Opening score 44.47 · Best pair score 50.34This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I33 Wheat 12 / Sheep 6 / Ore 3Opening score 42.04 · Best pair score 47.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I39 Ore 10 / Wood 9 / Ore 3Opening score 41.99 · Best pair score 48.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I43 + I08Wood 9 / Wood 8 / Ore 3 + Wood 9 / Brick 5 / Sheep 4
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I33 + I25Wheat 12 / Sheep 6 / Ore 3 + Ore 10 / Wood 6 / Brick 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I19 Wood 9 / Sheep 6 / Brick 5Opening score 43.20 · Best pair score 52.84You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I09 Wood 9 / Brick 5 / Brick 5Opening score 41.88 · Best pair score 50.74You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I22 Ore 10 / Wood 9 / Sheep 6Opening score 41.44 · Best pair score 51.20You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I19 + I45Wood 9 / Sheep 6 / Brick 5 + Wheat 12 / Wheat 11 / Wood 8
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I09 + I45Wood 9 / Brick 5 / Brick 5 + Wheat 12 / Wheat 11 / Wood 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Wood 9 / Brick 5 / Sheep 4Opening score 41.13 · Best pair score 49.97This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I25 Ore 10 / Wood 6 / Brick 4Opening score 40.42 · Best pair score 51.43This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Wheat 8 / Brick 5 / Wheat 3Opening score 39.51 · Best pair score 52.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I08 + I45Wood 9 / Brick 5 / Sheep 4 + Wheat 12 / Wheat 11 / Wood 8
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I25 + I16Ore 10 / Wood 6 / Brick 4 + Sheep 11 / Wheat 8
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I43 Wood 9 / Wood 8 / Ore 3Opening score 40.67 · Best pair score 50.34This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I33 Wheat 12 / Sheep 6 / Ore 3Opening score 38.48 · Best pair score 47.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I01 Brick 5 / Wheat 3Opening score 38.25 · Best pair score 45.62This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I43 + I32Wood 9 / Wood 8 / Ore 3 + Wheat 12 / Ore 10 / Sheep 6
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I33 + I43Wheat 12 / Sheep 6 / Ore 3 + Wood 9 / Wood 8 / Ore 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I33 Wheat 12 / Sheep 6 / Ore 3Opening score 40.08 · Best pair score 47.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I45 Wheat 12 / Wheat 11 / Wood 8Opening score 39.41 · Best pair score 48.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
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I40 Ore 10 / Wood 9Opening score 39.13 · Best pair score 45.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I33 + I03Wheat 12 / Sheep 6 / Ore 3 + Wheat 8 / Brick 5 / Wheat 3
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I45 + I03Wheat 12 / Wheat 11 / Wood 8 + Wheat 8 / Brick 5 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 6 / Sheep 2Port Wood, score 12.33
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I24 Wood 6 / Brick 4Port Brick, score 12.11
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I40 Ore 10 / Wood 9Port Ore, score 11.41
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I48 Wood 9 / Wood 8Port Wheat, score 9.98
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I01 Brick 5 / Wheat 3Port 3:1, score 9.18