Saved Map Analytics

Map #1T3

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-04-12 21:23:12
Intersections
54
Harbor Slots
9
Best Pair Score
52.84

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 3 3 T1 Brick 5 5 T2 Sheep 4 4 T3 Wheat 8 8 T4 Brick 5 5 T5 Wood 9 9 T6 Brick 4 4 T7 Sheep 11 11 T8 Desert T9 Sheep 6 6 T10 Ore 10 10 T11 Wood 6 6 T12 Ore 10 10 T13 Ore 3 3 T14 Wheat 12 12 T15 Sheep 2 2 T16 Wood 9 9 T17 Wood 8 8 T18 Wheat 11 11 T19 I01 = Brick 5 / Wheat 3 I01 I02 = Brick 5 / Brick 5 / Wheat 3 I02 I03 = Wheat 8 / Brick 5 / Wheat 3 I03 10 I04 = Wheat 8 / Wheat 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Brick 5 / Sheep 4 I07 I08 = Wood 9 / Brick 5 / Sheep 4 I08 4 I09 = Wood 9 / Brick 5 / Brick 5 I09 5 I10 = Brick 5 I10 I11 = Sheep 4 I11 I12 = Sheep 4 / Brick 4 I12 I13 = Wood 9 / Sheep 4 / Brick 4 I13 7 I14 = Sheep 4 I14 I15 = Wheat 8 / Brick 5 I15 I16 = Sheep 11 / Wheat 8 I16 I17 = Sheep 11 / Wheat 8 I17 I18 = Wheat 8 I18 I19 = Wood 9 / Sheep 6 / Brick 5 I19 1 I20 = Sheep 6 / Brick 5 I20 I21 = Ore 10 / Wood 9 / Brick 4 I21 6 I22 = Ore 10 / Wood 9 / Sheep 6 I22 2 I23 = Brick 4 I23 I24 = Wood 6 / Brick 4 I24 8 I25 = Ore 10 / Wood 6 / Brick 4 I25 3 I26 = Sheep 11 / Ore 10 I26 I27 = Sheep 11 / Ore 10 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Sheep 6 / Ore 3 I30 I31 = Ore 10 / Ore 3 I31 I32 = Wheat 12 / Ore 10 / Sheep 6 I32 9 I33 = Wheat 12 / Sheep 6 / Ore 3 I33 I34 = Ore 10 / Wood 6 / Sheep 2 I34 I35 = Wheat 12 / Ore 10 / Sheep 2 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Sheep 2 I38 I39 = Ore 10 / Wood 9 / Ore 3 I39 I40 = Ore 10 / Wood 9 I40 I41 = Ore 10 I41 I42 = Wheat 12 / Wood 8 / Ore 3 I42 I43 = Wood 9 / Wood 8 / Ore 3 I43 I44 = Wheat 12 / Wheat 11 / Sheep 2 I44 I45 = Wheat 12 / Wheat 11 / Wood 8 I45 I46 = Sheep 2 I46 I47 = Wheat 11 / Sheep 2 I47 I48 = Wood 9 / Wood 8 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Wheat 11 / Wood 8 I51 I52 = Wood 8 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I03 + I19. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little ore, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I22 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I19 Wood 9 / Sheep 6 / Brick 5

Overall 18.64, production 13.00, road 11.95, city 8.48.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Wood 9 / Sheep 6 / Brick 5 18.64 7.20 -
2 I22 Ore 10 / Wood 9 / Sheep 6 17.23 5.49 -
3 I25 Ore 10 / Wood 6 / Brick 4 16.53 6.37 -
4 I08 Wood 9 / Brick 5 / Sheep 4 16.37 6.49 -
5 I09 Wood 9 / Brick 5 / Brick 5 15.97 7.76 -
6 I21 Ore 10 / Wood 9 / Brick 4 15.55 6.44 -
7 I13 Wood 9 / Sheep 4 / Brick 4 15.54 7.00 -
8 I24 Wood 6 / Brick 4 14.86 5.34 Brick
9 I32 Wheat 12 / Ore 10 / Sheep 6 14.28 5.51 -
10 I03 Wheat 8 / Brick 5 / Wheat 3 14.21 5.16 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.84
I03 + I19
Wheat 8 / Brick 5 / Wheat 3 + Wood 9 / Sheep 6 / Brick 5
Coverage: Wheat, Brick, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 51.43
I19 + I25
Wood 9 / Sheep 6 / Brick 5 + Ore 10 / Wood 6 / Brick 4
Coverage: Brick, Wood, Sheep, Ore

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 51.20
I03 + I22
Wheat 8 / Brick 5 / Wheat 3 + Ore 10 / Wood 9 / Sheep 6
Coverage: Wheat, Brick, Wood, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 sheep, 1 ore.

Pair 4

Score 50.74
I22 + I09
Ore 10 / Wood 9 / Sheep 6 + Wood 9 / Brick 5 / Brick 5
Coverage: Brick, Wood, Sheep, Ore

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 2 brick.

Pair 5

Score 50.34
I43 + I19
Wood 9 / Wood 8 / Ore 3 + Wood 9 / Sheep 6 / Brick 5
Coverage: Brick, Wood, Sheep, Ore

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 50.14
I02 + I19
Brick 5 / Brick 5 / Wheat 3 + Wood 9 / Sheep 6 / Brick 5
Coverage: Wheat, Brick, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wood 9 / Sheep 6 / Brick 5
    Opening score 45.91 · Best pair score 52.84
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Ore 10 / Wood 6 / Brick 4
    Opening score 43.57 · Best pair score 51.43
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wood 9 / Brick 5 / Brick 5
    Opening score 43.40 · Best pair score 50.74
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, wheat, so plan for trades.
Settlement pairs to consider
  • I19 + I32
    Wood 9 / Sheep 6 / Brick 5 + Wheat 12 / Ore 10 / Sheep 6
  • I25 + I32
    Ore 10 / Wood 6 / Brick 4 + Wheat 12 / Ore 10 / Sheep 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wheat 8 / Brick 5 / Wheat 3
    Opening score 44.35 · Best pair score 52.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I25 Ore 10 / Wood 6 / Brick 4
    Opening score 43.84 · Best pair score 51.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wood 9 / Brick 5 / Sheep 4
    Opening score 43.61 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I03 + I43
    Wheat 8 / Brick 5 / Wheat 3 + Wood 9 / Wood 8 / Ore 3
  • I25 + I32
    Ore 10 / Wood 6 / Brick 4 + Wheat 12 / Ore 10 / Sheep 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I43 Wood 9 / Wood 8 / Ore 3
    Opening score 44.47 · Best pair score 50.34
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I33 Wheat 12 / Sheep 6 / Ore 3
    Opening score 42.04 · Best pair score 47.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I39 Ore 10 / Wood 9 / Ore 3
    Opening score 41.99 · Best pair score 48.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I43 + I08
    Wood 9 / Wood 8 / Ore 3 + Wood 9 / Brick 5 / Sheep 4
  • I33 + I25
    Wheat 12 / Sheep 6 / Ore 3 + Ore 10 / Wood 6 / Brick 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I19 Wood 9 / Sheep 6 / Brick 5
    Opening score 43.20 · Best pair score 52.84
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I09 Wood 9 / Brick 5 / Brick 5
    Opening score 41.88 · Best pair score 50.74
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I22 Ore 10 / Wood 9 / Sheep 6
    Opening score 41.44 · Best pair score 51.20
    You can choose this spot now. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I19 + I45
    Wood 9 / Sheep 6 / Brick 5 + Wheat 12 / Wheat 11 / Wood 8
  • I09 + I45
    Wood 9 / Brick 5 / Brick 5 + Wheat 12 / Wheat 11 / Wood 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wood 9 / Brick 5 / Sheep 4
    Opening score 41.13 · Best pair score 49.97
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Ore 10 / Wood 6 / Brick 4
    Opening score 40.42 · Best pair score 51.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 8 / Brick 5 / Wheat 3
    Opening score 39.51 · Best pair score 52.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I40 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I08 + I45
    Wood 9 / Brick 5 / Sheep 4 + Wheat 12 / Wheat 11 / Wood 8
  • I25 + I16
    Ore 10 / Wood 6 / Brick 4 + Sheep 11 / Wheat 8

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I43 Wood 9 / Wood 8 / Ore 3
    Opening score 40.67 · Best pair score 50.34
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I33 Wheat 12 / Sheep 6 / Ore 3
    Opening score 38.48 · Best pair score 47.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I01 Brick 5 / Wheat 3
    Opening score 38.25 · Best pair score 45.62
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I43 + I32
    Wood 9 / Wood 8 / Ore 3 + Wheat 12 / Ore 10 / Sheep 6
  • I33 + I43
    Wheat 12 / Sheep 6 / Ore 3 + Wood 9 / Wood 8 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I33 Wheat 12 / Sheep 6 / Ore 3
    Opening score 40.08 · Best pair score 47.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I45 Wheat 12 / Wheat 11 / Wood 8
    Opening score 39.41 · Best pair score 48.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Neither settlement produces sheep, ore, so plan for trades.
  • I40 Ore 10 / Wood 9
    Opening score 39.13 · Best pair score 45.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I33 + I03
    Wheat 12 / Sheep 6 / Ore 3 + Wheat 8 / Brick 5 / Wheat 3
  • I45 + I03
    Wheat 12 / Wheat 11 / Wood 8 + Wheat 8 / Brick 5 / Wheat 3

Resource Profile

Wood 18
Brick 11
Sheep 11
Wheat 10
Ore 8

Scarcity & Abundance

Scarce
Ore, Wheat
Abundant
Wood

Best Harbor Starts

  • I38 Wood 6 / Sheep 2
    Port Wood, score 12.33
  • I24 Wood 6 / Brick 4
    Port Brick, score 12.11
  • I40 Ore 10 / Wood 9
    Port Ore, score 11.41
  • I48 Wood 9 / Wood 8
    Port Wheat, score 9.98
  • I01 Brick 5 / Wheat 3
    Port 3:1, score 9.18

Map Notes

Canonical map
https://catan.soft2u.ro/map/1T3?lang=en
Generator link
https://catan.soft2u.ro/?map=1T3
Board type
Classic 3-4 Player
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