Map #1TF
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I25 (Sheep 8 / Wheat 5 / Ore 3), while I25 is the best city-focused start, I13 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I34 (Sheep 10 / Sheep 8 / Wheat 5) + I16 (Brick 10 / Wood 8 / Ore 3). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, brick, wheat.
- Abundant resources: sheep, wood.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I16. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 12.6 rolls (separate plans, not expected waiting times).
Best Immediate Read
I25 Sheep 8 / Wheat 5 / Ore 3
Overall 16.08, production 11.00, road 8.21, city 9.40.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Sheep 8 / Wheat 5 / Ore 3 | 16.08 | 5.03 | - |
| 2 | I13 | Wood 6 / Brick 4 / Ore 3 | 15.58 | 6.55 | - |
| 3 | I16 | Brick 10 / Wood 8 / Ore 3 | 15.40 | 6.03 | - |
| 4 | I34 | Sheep 10 / Sheep 8 / Wheat 5 | 15.07 | 4.90 | - |
| 5 | I26 | Wood 8 / Wheat 4 / Ore 3 | 14.99 | 4.86 | - |
| 6 | I31 | Sheep 6 / Wheat 4 / Ore 3 | 14.94 | 4.74 | - |
| 7 | I22 | Wood 11 / Wheat 5 / Brick 4 | 14.79 | 7.21 | - |
| 8 | I03 | Brick 10 / Sheep 9 / Brick 5 | 14.32 | 5.61 | - |
| 9 | I19 | Wood 11 / Sheep 9 / Brick 4 | 14.26 | 6.12 | - |
| 10 | I21 | Wheat 5 / Brick 4 / Ore 3 | 14.04 | 4.59 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.0022 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
Pair 2
Score 49.6522 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I13 second for starting cards. Routes remain contestable.
Pair 3
Score 49.0221 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
Pair 4
Score 48.7221 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I13 second for starting cards. Routes remain contestable.
Pair 5
Score 48.3021 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I26 second for starting cards. Routes remain contestable.
Pair 6
Score 47.5921 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I08 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I25 Sheep 8 / Wheat 5 / Ore 3Seat score 43.65, best pair ceiling 49.02Available at your turn in 4/4 modeled drafts. Mean opening 43.65, conservative floor 43.65. Common second pick: I22. These scenarios are not probabilities.
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I34 Sheep 10 / Sheep 8 / Wheat 5Seat score 43.64, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 43.74, conservative floor 43.46. Common second pick: I22. These scenarios are not probabilities.
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 43.56, best pair ceiling 48.30Available at your turn in 4/4 modeled drafts. Mean opening 44.65, conservative floor 41.53. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
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I25 + I22Sheep 8 / Wheat 5 / Ore 3 + Wood 11 / Wheat 5 / Brick 4
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I34 + I22Sheep 10 / Sheep 8 / Wheat 5 + Wood 11 / Wheat 5 / Brick 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 44.30, best pair ceiling 48.30Available at your turn in 4/4 modeled drafts. Mean opening 45.01, conservative floor 42.98. Common second pick: I03. These scenarios are not probabilities.
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I31 Sheep 6 / Wheat 4 / Ore 3Seat score 43.42, best pair ceiling 47.09Available at your turn in 4/4 modeled drafts. Mean opening 44.02, conservative floor 42.31. Common second pick: I16. These scenarios are not probabilities.
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I16 Brick 10 / Wood 8 / Ore 3Seat score 43.37, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 42.82. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
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I26 + I03Wood 8 / Wheat 4 / Ore 3 + Brick 10 / Sheep 9 / Brick 5
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I31 + I16Sheep 6 / Wheat 4 / Ore 3 + Brick 10 / Wood 8 / Ore 3
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I22 Wood 11 / Wheat 5 / Brick 4Seat score 41.93, best pair ceiling 46.30Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 41.69. Common second pick: I31. These scenarios are not probabilities.
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I19 Wood 11 / Sheep 9 / Brick 4Seat score 41.69, best pair ceiling 46.08Available at your turn in 4/4 modeled drafts. Mean opening 42.10, conservative floor 40.93. Common second pick: I26. These scenarios are not probabilities.
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I20 Wood 11 / Sheep 9 / Ore 3Seat score 40.53, best pair ceiling 43.54Available at your turn in 4/4 modeled drafts. Mean opening 40.53, conservative floor 40.53. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I22 + I31Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
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I19 + I26Wood 11 / Sheep 9 / Brick 4 + Wood 8 / Wheat 4 / Ore 3
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I03 Brick 10 / Sheep 9 / Brick 5Seat score 41.72, best pair ceiling 48.30Available at your turn in 4/4 modeled drafts. Mean opening 41.72, conservative floor 41.72. Common second pick: I27. These scenarios are not probabilities.
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 41.53, best pair ceiling 48.30Available at your turn in 4/4 modeled drafts. Mean opening 41.53, conservative floor 41.53. Common second pick: I09. These scenarios are not probabilities.
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I16 Brick 10 / Wood 8 / Ore 3Seat score 40.57, best pair ceiling 50.00Available at your turn in 4/4 modeled drafts. Mean opening 40.65, conservative floor 40.44. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
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I03 + I27Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
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I26 + I09Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I03 Brick 10 / Sheep 9 / Brick 5Seat score 41.72, best pair ceiling 48.30Available at your turn in 4/4 modeled drafts. Mean opening 41.72, conservative floor 41.72. Common second pick: I27. These scenarios are not probabilities.
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I26 Wood 8 / Wheat 4 / Ore 3Seat score 41.53, best pair ceiling 48.30Available at your turn in 4/4 modeled drafts. Mean opening 41.53, conservative floor 41.53. Common second pick: I09. These scenarios are not probabilities.
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I30 Wood 11 / Sheep 6 / Ore 3Seat score 40.84, best pair ceiling 45.06Available at your turn in 4/4 modeled drafts. Mean opening 41.44, conservative floor 39.72. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I03 + I27Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
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I26 + I09Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I22 Wood 11 / Wheat 5 / Brick 4Seat score 41.54, best pair ceiling 46.30Available at your turn in 4/4 modeled drafts. Mean opening 41.58, conservative floor 41.45. Common second pick: I16. These scenarios are not probabilities.
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I27 Wood 8 / Wheat 4Seat score 39.89, best pair ceiling 44.39Available at your turn in 4/4 modeled drafts. Mean opening 40.40, conservative floor 38.94. Common second pick: I03. These scenarios are not probabilities.
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I19 Wood 11 / Sheep 9 / Brick 4Seat score 39.72, best pair ceiling 46.08Available at your turn in 4/4 modeled drafts. Mean opening 40.41, conservative floor 38.42. Common second pick: I16. These scenarios are not probabilities.
Best pair angles
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I22 + I16Wood 11 / Wheat 5 / Brick 4 + Brick 10 / Wood 8 / Ore 3
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I27 + I03Wood 8 / Wheat 4 + Brick 10 / Sheep 9 / Brick 5
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I22 Wood 11 / Wheat 5 / Brick 4Seat score 41.59, best pair ceiling 46.30Available at your turn in 4/4 modeled drafts. Mean opening 41.66, conservative floor 41.45. Common second pick: I31. These scenarios are not probabilities.
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I19 Wood 11 / Sheep 9 / Brick 4Seat score 41.28, best pair ceiling 46.08Available at your turn in 4/4 modeled drafts. Mean opening 41.48, conservative floor 40.93. Common second pick: I31. These scenarios are not probabilities.
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I20 Wood 11 / Sheep 9 / Ore 3Seat score 40.53, best pair ceiling 43.54Available at your turn in 4/4 modeled drafts. Mean opening 40.53, conservative floor 40.53. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
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I22 + I31Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
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I19 + I31Wood 11 / Sheep 9 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Sheep 10 / Sheep 8Port Wood, score 9.28
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I24 Sheep 8 / Ore 3Port Brick, score 8.98
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I04 Brick 10 / Brick 5Port Sheep, score 8.58
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I11 Wood 6Port 3:1, score 8.53
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I14 Wood 6Port 3:1, score 8.53