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Map #1TF

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 5 5 T1 Wheat 2 2 T2 Wood 6 6 T3 Brick 10 10 T4 Sheep 9 9 T5 Brick 4 4 T6 Ore 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Wood 11 11 T10 Wheat 5 5 T11 Sheep 8 8 T12 Wheat 4 4 T13 Sheep 6 6 T14 Desert T15 Sheep 10 10 T16 Wheat 11 11 T17 Wood 12 12 T18 Ore 9 9 T19 I01 = Brick 5 / Wheat 2 I01 I02 = Sheep 9 / Brick 5 / Wheat 2 I02 I03 = Brick 10 / Sheep 9 / Brick 5 I03 8 I04 = Brick 10 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wood 6 / Wheat 2 I07 I08 = Wood 6 / Brick 4 / Wheat 2 I08 I09 = Sheep 9 / Brick 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Wood 6 I11 I12 = Wood 6 / Ore 3 I12 I13 = Wood 6 / Brick 4 / Ore 3 I13 2 I14 = Wood 6 I14 I15 = Brick 10 / Sheep 9 / Ore 3 I15 I16 = Brick 10 / Wood 8 / Ore 3 I16 3 I17 = Brick 10 / Wood 8 I17 I18 = Brick 10 I18 I19 = Wood 11 / Sheep 9 / Brick 4 I19 9 I20 = Wood 11 / Sheep 9 / Ore 3 I20 I21 = Wheat 5 / Brick 4 / Ore 3 I21 10 I22 = Wood 11 / Wheat 5 / Brick 4 I22 7 I23 = Ore 3 I23 I24 = Sheep 8 / Ore 3 I24 I25 = Sheep 8 / Wheat 5 / Ore 3 I25 1 I26 = Wood 8 / Wheat 4 / Ore 3 I26 5 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 11 / Sheep 6 / Ore 3 I30 I31 = Sheep 6 / Wheat 4 / Ore 3 I31 6 I32 = Wood 11 / Wheat 5 I32 I33 = Wood 11 / Sheep 6 I33 I34 = Sheep 10 / Sheep 8 / Wheat 5 I34 4 I35 = Sheep 10 / Wheat 5 I35 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 10 / Sheep 8 I38 I39 = Wheat 11 / Sheep 6 / Wheat 4 I39 I40 = Wheat 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 12 / Sheep 6 I42 I43 = Wood 12 / Wheat 11 / Sheep 6 I43 I44 = Sheep 10 / Ore 9 I44 I45 = Wood 12 / Ore 9 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Ore 9 I47 I48 = Wood 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wood 12 / Ore 9 I51 I52 = Wood 12 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I34 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little ore, brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I25 Sheep 8 / Wheat 5 / Ore 3

Overall 16.08, production 11.00, road 8.21, city 9.40.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Sheep 8 / Wheat 5 / Ore 3 16.08 5.03 -
2 I13 Wood 6 / Brick 4 / Ore 3 15.58 6.55 -
3 I16 Brick 10 / Wood 8 / Ore 3 15.40 6.03 -
4 I34 Sheep 10 / Sheep 8 / Wheat 5 15.07 4.90 -
5 I26 Wood 8 / Wheat 4 / Ore 3 14.99 4.86 -
6 I31 Sheep 6 / Wheat 4 / Ore 3 14.94 4.74 -
7 I22 Wood 11 / Wheat 5 / Brick 4 14.79 7.21 -
8 I03 Brick 10 / Sheep 9 / Brick 5 14.32 5.61 -
9 I19 Wood 11 / Sheep 9 / Brick 4 14.26 6.12 -
10 I21 Wheat 5 / Brick 4 / Ore 3 14.04 4.59 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.00
I34 + I16
Sheep 10 / Sheep 8 / Wheat 5 + Brick 10 / Wood 8 / Ore 3
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 49.65
I34 + I13
Sheep 10 / Sheep 8 / Wheat 5 + Wood 6 / Brick 4 / Ore 3
Coverage: Wood, Brick, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 49.02
I25 + I16
Sheep 8 / Wheat 5 / Ore 3 + Brick 10 / Wood 8 / Ore 3
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.

Pair 4

Score 48.72
I25 + I13
Sheep 8 / Wheat 5 / Ore 3 + Wood 6 / Brick 4 / Ore 3
Coverage: Wood, Brick, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 48.30
I03 + I26
Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4 / Ore 3
Coverage: Brick, Sheep, Wood, Ore, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 wheat, 1 ore.

Pair 6

Score 47.59
I34 + I08
Sheep 10 / Sheep 8 / Wheat 5 + Wood 6 / Brick 4 / Wheat 2
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I25 Sheep 8 / Wheat 5 / Ore 3
    Opening score 43.65 · Best pair score 49.02
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Sheep 10 / Sheep 8 / Wheat 5
    Opening score 43.64 · Best pair score 50.00
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 43.56 · Best pair score 48.30
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I25 + I22
    Sheep 8 / Wheat 5 / Ore 3 + Wood 11 / Wheat 5 / Brick 4
  • I34 + I22
    Sheep 10 / Sheep 8 / Wheat 5 + Wood 11 / Wheat 5 / Brick 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 44.30 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Sheep 6 / Wheat 4 / Ore 3
    Opening score 43.42 · Best pair score 47.09
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 10 / Wood 8 / Ore 3
    Opening score 43.37 · Best pair score 50.00
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I26 + I03
    Wood 8 / Wheat 4 / Ore 3 + Brick 10 / Sheep 9 / Brick 5
  • I31 + I16
    Sheep 6 / Wheat 4 / Ore 3 + Brick 10 / Wood 8 / Ore 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I22 Wood 11 / Wheat 5 / Brick 4
    Opening score 41.93 · Best pair score 46.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 11 / Sheep 9 / Brick 4
    Opening score 41.69 · Best pair score 46.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wood 11 / Sheep 9 / Ore 3
    Opening score 40.53 · Best pair score 43.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I31
    Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
  • I19 + I26
    Wood 11 / Sheep 9 / Brick 4 + Wood 8 / Wheat 4 / Ore 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I03 Brick 10 / Sheep 9 / Brick 5
    Opening score 41.72 · Best pair score 48.30
    You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 41.53 · Best pair score 48.30
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 10 / Wood 8 / Ore 3
    Opening score 40.57 · Best pair score 50.00
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I27
    Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
  • I26 + I09
    Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Brick 10 / Sheep 9 / Brick 5
    Opening score 41.72 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 41.53 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wood 11 / Sheep 6 / Ore 3
    Opening score 40.84 · Best pair score 45.06
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I27
    Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
  • I26 + I09
    Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I22 Wood 11 / Wheat 5 / Brick 4
    Opening score 41.54 · Best pair score 46.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I27 Wood 8 / Wheat 4
    Opening score 39.89 · Best pair score 44.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Wood 11 / Sheep 9 / Brick 4
    Opening score 39.72 · Best pair score 46.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I22 + I16
    Wood 11 / Wheat 5 / Brick 4 + Brick 10 / Wood 8 / Ore 3
  • I27 + I03
    Wood 8 / Wheat 4 + Brick 10 / Sheep 9 / Brick 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I22 Wood 11 / Wheat 5 / Brick 4
    Opening score 41.59 · Best pair score 46.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wood 11 / Sheep 9 / Brick 4
    Opening score 41.28 · Best pair score 46.08
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I20 Wood 11 / Sheep 9 / Ore 3
    Opening score 40.53 · Best pair score 43.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I31
    Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
  • I19 + I31
    Wood 11 / Sheep 9 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
Resource Profile
Wood 13
Brick 10
Sheep 17
Wheat 10
Ore 8
Scarcity & Abundance
Scarce
Ore, Brick, Wheat
Abundant
Sheep, Wood
Best Harbor Starts
  • I38 Sheep 10 / Sheep 8
    Port Wood, score 9.28
  • I24 Sheep 8 / Ore 3
    Port Brick, score 8.98
  • I04 Brick 10 / Brick 5
    Port Sheep, score 8.58
  • I11 Wood 6
    Port 3:1, score 8.53
  • I14 Wood 6
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/1TF?lang=en
Generator link
https://catan.soft2u.ro/?map=1TF
Board type
Classic 3-4 Player
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