Map #1TF
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
How To Approach It
- The board produces relatively little ore, brick, wheat; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I25 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I25 Sheep 8 / Wheat 5 / Ore 3
Overall 16.08, production 11.00, road 8.21, city 9.40.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Sheep 8 / Wheat 5 / Ore 3 | 16.08 | 5.03 | - |
| 2 | I13 | Wood 6 / Brick 4 / Ore 3 | 15.58 | 6.55 | - |
| 3 | I16 | Brick 10 / Wood 8 / Ore 3 | 15.40 | 6.03 | - |
| 4 | I34 | Sheep 10 / Sheep 8 / Wheat 5 | 15.07 | 4.90 | - |
| 5 | I26 | Wood 8 / Wheat 4 / Ore 3 | 14.99 | 4.86 | - |
| 6 | I31 | Sheep 6 / Wheat 4 / Ore 3 | 14.94 | 4.74 | - |
| 7 | I22 | Wood 11 / Wheat 5 / Brick 4 | 14.79 | 7.21 | - |
| 8 | I03 | Brick 10 / Sheep 9 / Brick 5 | 14.32 | 5.61 | - |
| 9 | I19 | Wood 11 / Sheep 9 / Brick 4 | 14.26 | 6.12 | - |
| 10 | I21 | Wheat 5 / Brick 4 / Ore 3 | 14.04 | 4.59 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.00These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
Pair 2
Score 49.65These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 49.02These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 ore.
Pair 4
Score 48.72These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 48.30These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 wheat, 1 ore.
Pair 6
Score 47.59City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I25 Sheep 8 / Wheat 5 / Ore 3Opening score 43.65 · Best pair score 49.02You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Sheep 10 / Sheep 8 / Wheat 5Opening score 43.64 · Best pair score 50.00You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 43.56 · Best pair score 48.30You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I25 + I22Sheep 8 / Wheat 5 / Ore 3 + Wood 11 / Wheat 5 / Brick 4
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I34 + I22Sheep 10 / Sheep 8 / Wheat 5 + Wood 11 / Wheat 5 / Brick 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 44.30 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Sheep 6 / Wheat 4 / Ore 3Opening score 43.42 · Best pair score 47.09This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 10 / Wood 8 / Ore 3Opening score 43.37 · Best pair score 50.00This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I26 + I03Wood 8 / Wheat 4 / Ore 3 + Brick 10 / Sheep 9 / Brick 5
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I31 + I16Sheep 6 / Wheat 4 / Ore 3 + Brick 10 / Wood 8 / Ore 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I22 Wood 11 / Wheat 5 / Brick 4Opening score 41.93 · Best pair score 46.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Wood 11 / Sheep 9 / Brick 4Opening score 41.69 · Best pair score 46.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wood 11 / Sheep 9 / Ore 3Opening score 40.53 · Best pair score 43.54This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I31Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
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I19 + I26Wood 11 / Sheep 9 / Brick 4 + Wood 8 / Wheat 4 / Ore 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I03 Brick 10 / Sheep 9 / Brick 5Opening score 41.72 · Best pair score 48.30You can choose this spot now. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 41.53 · Best pair score 48.30You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 10 / Wood 8 / Ore 3Opening score 40.57 · Best pair score 50.00You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I03 + I27Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
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I26 + I09Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I03 Brick 10 / Sheep 9 / Brick 5Opening score 41.72 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Wood 8 / Wheat 4 / Ore 3Opening score 41.53 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wood 11 / Sheep 6 / Ore 3Opening score 40.84 · Best pair score 45.06This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I03 + I27Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
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I26 + I09Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I22 Wood 11 / Wheat 5 / Brick 4Opening score 41.54 · Best pair score 46.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I27 Wood 8 / Wheat 4Opening score 39.89 · Best pair score 44.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I19 Wood 11 / Sheep 9 / Brick 4Opening score 39.72 · Best pair score 46.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I22 + I16Wood 11 / Wheat 5 / Brick 4 + Brick 10 / Wood 8 / Ore 3
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I27 + I03Wood 8 / Wheat 4 + Brick 10 / Sheep 9 / Brick 5
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I22 Wood 11 / Wheat 5 / Brick 4Opening score 41.59 · Best pair score 46.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Wood 11 / Sheep 9 / Brick 4Opening score 41.28 · Best pair score 46.08This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I20 Wood 11 / Sheep 9 / Ore 3Opening score 40.53 · Best pair score 43.54This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I31Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
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I19 + I31Wood 11 / Sheep 9 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Sheep 10 / Sheep 8Port Wood, score 9.28
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I24 Sheep 8 / Ore 3Port Brick, score 8.98
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I04 Brick 10 / Brick 5Port Sheep, score 8.58
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I11 Wood 6Port 3:1, score 8.53
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I14 Wood 6Port 3:1, score 8.53