Saved Map Analytics

Map #1TF

This classic board is road-race, port-driven, polarized, ore-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-04-12 21:41:07
Intersections
54
Harbor Slots
9
Best Pair Score
50.00

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 5 5 T1 Wheat 2 2 T2 Wood 6 6 T3 Brick 10 10 T4 Sheep 9 9 T5 Brick 4 4 T6 Ore 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Wood 11 11 T10 Wheat 5 5 T11 Sheep 8 8 T12 Wheat 4 4 T13 Sheep 6 6 T14 Desert T15 Sheep 10 10 T16 Wheat 11 11 T17 Wood 12 12 T18 Ore 9 9 T19 I01 = Brick 5 / Wheat 2 I01 I02 = Sheep 9 / Brick 5 / Wheat 2 I02 I03 = Brick 10 / Sheep 9 / Brick 5 I03 8 I04 = Brick 10 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wood 6 / Wheat 2 I07 I08 = Wood 6 / Brick 4 / Wheat 2 I08 I09 = Sheep 9 / Brick 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Wood 6 I11 I12 = Wood 6 / Ore 3 I12 I13 = Wood 6 / Brick 4 / Ore 3 I13 2 I14 = Wood 6 I14 I15 = Brick 10 / Sheep 9 / Ore 3 I15 I16 = Brick 10 / Wood 8 / Ore 3 I16 3 I17 = Brick 10 / Wood 8 I17 I18 = Brick 10 I18 I19 = Wood 11 / Sheep 9 / Brick 4 I19 9 I20 = Wood 11 / Sheep 9 / Ore 3 I20 I21 = Wheat 5 / Brick 4 / Ore 3 I21 10 I22 = Wood 11 / Wheat 5 / Brick 4 I22 7 I23 = Ore 3 I23 I24 = Sheep 8 / Ore 3 I24 I25 = Sheep 8 / Wheat 5 / Ore 3 I25 1 I26 = Wood 8 / Wheat 4 / Ore 3 I26 5 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 11 / Sheep 6 / Ore 3 I30 I31 = Sheep 6 / Wheat 4 / Ore 3 I31 6 I32 = Wood 11 / Wheat 5 I32 I33 = Wood 11 / Sheep 6 I33 I34 = Sheep 10 / Sheep 8 / Wheat 5 I34 4 I35 = Sheep 10 / Wheat 5 I35 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 10 / Sheep 8 I38 I39 = Wheat 11 / Sheep 6 / Wheat 4 I39 I40 = Wheat 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 12 / Sheep 6 I42 I43 = Wood 12 / Wheat 11 / Sheep 6 I43 I44 = Sheep 10 / Ore 9 I44 I45 = Wood 12 / Ore 9 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Ore 9 I47 I48 = Wood 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wood 12 / Ore 9 I51 I52 = Wood 12 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I25 (Sheep 8 / Wheat 5 / Ore 3), while I25 is the best city-focused start, I13 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I34 (Sheep 10 / Sheep 8 / Wheat 5) + I16 (Brick 10 / Wood 8 / Ore 3). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: ore, brick, wheat.
  • Abundant resources: sheep, wood.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I16. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 0.0 rolls and a city at 12.6 rolls (separate plans, not expected waiting times).

Best Immediate Read

I25 Sheep 8 / Wheat 5 / Ore 3

Overall 16.08, production 11.00, road 8.21, city 9.40.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Sheep 8 / Wheat 5 / Ore 3 16.08 5.03 -
2 I13 Wood 6 / Brick 4 / Ore 3 15.58 6.55 -
3 I16 Brick 10 / Wood 8 / Ore 3 15.40 6.03 -
4 I34 Sheep 10 / Sheep 8 / Wheat 5 15.07 4.90 -
5 I26 Wood 8 / Wheat 4 / Ore 3 14.99 4.86 -
6 I31 Sheep 6 / Wheat 4 / Ore 3 14.94 4.74 -
7 I22 Wood 11 / Wheat 5 / Brick 4 14.79 7.21 -
8 I03 Brick 10 / Sheep 9 / Brick 5 14.32 5.61 -
9 I19 Wood 11 / Sheep 9 / Brick 4 14.26 6.12 -
10 I21 Wheat 5 / Brick 4 / Ore 3 14.04 4.59 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.00
I34 + I16
Sheep 10 / Sheep 8 / Wheat 5 + Brick 10 / Wood 8 / Ore 3
Coverage: Brick, Wood, Ore, Wheat, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.

Pair 2

Score 49.65
I34 + I13
Sheep 10 / Sheep 8 / Wheat 5 + Wood 6 / Brick 4 / Ore 3
Coverage: Wood, Brick, Ore, Wheat, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I13 second for starting cards. Routes remain contestable.

Pair 3

Score 49.02
I25 + I16
Sheep 8 / Wheat 5 / Ore 3 + Brick 10 / Wood 8 / Ore 3
Coverage: Brick, Wood, Ore, Wheat, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.

Pair 4

Score 48.72
I25 + I13
Sheep 8 / Wheat 5 / Ore 3 + Wood 6 / Brick 4 / Ore 3
Coverage: Wood, Brick, Ore, Wheat, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I13 second for starting cards. Routes remain contestable.

Pair 5

Score 48.30
I03 + I26
Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4 / Ore 3
Coverage: Brick, Sheep, Wood, Ore, Wheat

21 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I26 second for starting cards. Routes remain contestable.

Pair 6

Score 47.59
I34 + I08
Sheep 10 / Sheep 8 / Wheat 5 + Wood 6 / Brick 4 / Wheat 2
Coverage: Wheat, Wood, Brick, Sheep

21 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I08 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I25 Sheep 8 / Wheat 5 / Ore 3
    Seat score 43.65, best pair ceiling 49.02
    Available at your turn in 4/4 modeled drafts. Mean opening 43.65, conservative floor 43.65. Common second pick: I22. These scenarios are not probabilities.
  • I34 Sheep 10 / Sheep 8 / Wheat 5
    Seat score 43.64, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.74, conservative floor 43.46. Common second pick: I22. These scenarios are not probabilities.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 43.56, best pair ceiling 48.30
    Available at your turn in 4/4 modeled drafts. Mean opening 44.65, conservative floor 41.53. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I25 + I22
    Sheep 8 / Wheat 5 / Ore 3 + Wood 11 / Wheat 5 / Brick 4
  • I34 + I22
    Sheep 10 / Sheep 8 / Wheat 5 + Wood 11 / Wheat 5 / Brick 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 44.30, best pair ceiling 48.30
    Available at your turn in 4/4 modeled drafts. Mean opening 45.01, conservative floor 42.98. Common second pick: I03. These scenarios are not probabilities.
  • I31 Sheep 6 / Wheat 4 / Ore 3
    Seat score 43.42, best pair ceiling 47.09
    Available at your turn in 4/4 modeled drafts. Mean opening 44.02, conservative floor 42.31. Common second pick: I16. These scenarios are not probabilities.
  • I16 Brick 10 / Wood 8 / Ore 3
    Seat score 43.37, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 43.66, conservative floor 42.82. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I26 + I03
    Wood 8 / Wheat 4 / Ore 3 + Brick 10 / Sheep 9 / Brick 5
  • I31 + I16
    Sheep 6 / Wheat 4 / Ore 3 + Brick 10 / Wood 8 / Ore 3

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I22 Wood 11 / Wheat 5 / Brick 4
    Seat score 41.93, best pair ceiling 46.30
    Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 41.69. Common second pick: I31. These scenarios are not probabilities.
  • I19 Wood 11 / Sheep 9 / Brick 4
    Seat score 41.69, best pair ceiling 46.08
    Available at your turn in 4/4 modeled drafts. Mean opening 42.10, conservative floor 40.93. Common second pick: I26. These scenarios are not probabilities.
  • I20 Wood 11 / Sheep 9 / Ore 3
    Seat score 40.53, best pair ceiling 43.54
    Available at your turn in 4/4 modeled drafts. Mean opening 40.53, conservative floor 40.53. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I22 + I31
    Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
  • I19 + I26
    Wood 11 / Sheep 9 / Brick 4 + Wood 8 / Wheat 4 / Ore 3

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I03 Brick 10 / Sheep 9 / Brick 5
    Seat score 41.72, best pair ceiling 48.30
    Available at your turn in 4/4 modeled drafts. Mean opening 41.72, conservative floor 41.72. Common second pick: I27. These scenarios are not probabilities.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 41.53, best pair ceiling 48.30
    Available at your turn in 4/4 modeled drafts. Mean opening 41.53, conservative floor 41.53. Common second pick: I09. These scenarios are not probabilities.
  • I16 Brick 10 / Wood 8 / Ore 3
    Seat score 40.57, best pair ceiling 50.00
    Available at your turn in 4/4 modeled drafts. Mean opening 40.65, conservative floor 40.44. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
  • I03 + I27
    Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
  • I26 + I09
    Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I03 Brick 10 / Sheep 9 / Brick 5
    Seat score 41.72, best pair ceiling 48.30
    Available at your turn in 4/4 modeled drafts. Mean opening 41.72, conservative floor 41.72. Common second pick: I27. These scenarios are not probabilities.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Seat score 41.53, best pair ceiling 48.30
    Available at your turn in 4/4 modeled drafts. Mean opening 41.53, conservative floor 41.53. Common second pick: I09. These scenarios are not probabilities.
  • I30 Wood 11 / Sheep 6 / Ore 3
    Seat score 40.84, best pair ceiling 45.06
    Available at your turn in 4/4 modeled drafts. Mean opening 41.44, conservative floor 39.72. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I03 + I27
    Brick 10 / Sheep 9 / Brick 5 + Wood 8 / Wheat 4
  • I26 + I09
    Wood 8 / Wheat 4 / Ore 3 + Sheep 9 / Brick 4 / Wheat 2

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I22 Wood 11 / Wheat 5 / Brick 4
    Seat score 41.54, best pair ceiling 46.30
    Available at your turn in 4/4 modeled drafts. Mean opening 41.58, conservative floor 41.45. Common second pick: I16. These scenarios are not probabilities.
  • I27 Wood 8 / Wheat 4
    Seat score 39.89, best pair ceiling 44.39
    Available at your turn in 4/4 modeled drafts. Mean opening 40.40, conservative floor 38.94. Common second pick: I03. These scenarios are not probabilities.
  • I19 Wood 11 / Sheep 9 / Brick 4
    Seat score 39.72, best pair ceiling 46.08
    Available at your turn in 4/4 modeled drafts. Mean opening 40.41, conservative floor 38.42. Common second pick: I16. These scenarios are not probabilities.
Best pair angles
  • I22 + I16
    Wood 11 / Wheat 5 / Brick 4 + Brick 10 / Wood 8 / Ore 3
  • I27 + I03
    Wood 8 / Wheat 4 + Brick 10 / Sheep 9 / Brick 5

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I22 Wood 11 / Wheat 5 / Brick 4
    Seat score 41.59, best pair ceiling 46.30
    Available at your turn in 4/4 modeled drafts. Mean opening 41.66, conservative floor 41.45. Common second pick: I31. These scenarios are not probabilities.
  • I19 Wood 11 / Sheep 9 / Brick 4
    Seat score 41.28, best pair ceiling 46.08
    Available at your turn in 4/4 modeled drafts. Mean opening 41.48, conservative floor 40.93. Common second pick: I31. These scenarios are not probabilities.
  • I20 Wood 11 / Sheep 9 / Ore 3
    Seat score 40.53, best pair ceiling 43.54
    Available at your turn in 4/4 modeled drafts. Mean opening 40.53, conservative floor 40.53. Common second pick: I22. These scenarios are not probabilities.
Best pair angles
  • I22 + I31
    Wood 11 / Wheat 5 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3
  • I19 + I31
    Wood 11 / Sheep 9 / Brick 4 + Sheep 6 / Wheat 4 / Ore 3

Resource Profile

Wood 13
Brick 10
Sheep 17
Wheat 10
Ore 8

Scarcity & Abundance

Scarce
Ore, Brick, Wheat
Abundant
Sheep, Wood

Best Harbor Starts

  • I38 Sheep 10 / Sheep 8
    Port Wood, score 9.28
  • I24 Sheep 8 / Ore 3
    Port Brick, score 8.98
  • I04 Brick 10 / Brick 5
    Port Sheep, score 8.58
  • I11 Wood 6
    Port 3:1, score 8.53
  • I14 Wood 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/1TF?lang=en
Generator link
https://catan.soft2u.ro/?map=1TF
Board type
Classic 3-4 Player
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