Map #1UD
This classic board is port-driven, polarized.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I25 (Wheat 6 / Brick 5 / Sheep 4), while I25 is the best city-focused start, I25 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I44 (Wood 10 / Ore 8 / Wood 3) + I25 (Wheat 6 / Brick 5 / Sheep 4). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: none.
- Abundant resources: brick.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I25. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.9 rolls and a city at 10.7 rolls (separate plans, not expected waiting times).
Best Immediate Read
I25 Wheat 6 / Brick 5 / Sheep 4
Overall 17.16, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I25 | Wheat 6 / Brick 5 / Sheep 4 | 17.16 | 6.01 | - |
| 2 | I24 | Wheat 6 / Brick 5 | 16.45 | 5.70 | Brick |
| 3 | I32 | Wood 10 / Brick 9 / Sheep 4 | 15.12 | 5.93 | - |
| 4 | I34 | Wheat 6 / Sheep 4 / Wood 3 | 15.07 | 5.66 | - |
| 5 | I33 | Ore 10 / Wood 10 / Brick 9 | 15.00 | 5.46 | - |
| 6 | I15 | Wood 9 / Brick 6 / Wheat 2 | 14.77 | 4.85 | - |
| 7 | I45 | Wood 10 / Ore 8 / Sheep 3 | 14.68 | 4.51 | - |
| 8 | I13 | Wood 11 / Brick 5 / Ore 4 | 14.38 | 6.59 | - |
| 9 | I22 | Wood 11 / Brick 9 / Sheep 4 | 14.33 | 6.59 | - |
| 10 | I21 | Wood 11 / Brick 5 / Sheep 4 | 14.21 | 6.23 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.0822 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
Pair 2
Score 49.8222 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I33 second for starting cards. Routes remain contestable.
Pair 3
Score 49.4922 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.
Pair 4
Score 49.4722 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I19 second for starting cards. Routes remain contestable.
Pair 5
Score 49.1622 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.
Pair 6
Score 48.9422 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I15 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I25 Wheat 6 / Brick 5 / Sheep 4Seat score 45.57, best pair ceiling 50.08Available at your turn in 4/4 modeled drafts. Mean opening 45.89, conservative floor 44.99. Common second pick: I13. These scenarios are not probabilities.
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I34 Wheat 6 / Sheep 4 / Wood 3Seat score 43.36, best pair ceiling 47.44Available at your turn in 4/4 modeled drafts. Mean opening 43.39, conservative floor 43.30. Common second pick: I19. These scenarios are not probabilities.
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I15 Wood 9 / Brick 6 / Wheat 2Seat score 42.60, best pair ceiling 48.94Available at your turn in 4/4 modeled drafts. Mean opening 42.60, conservative floor 42.60. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
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I25 + I13Wheat 6 / Brick 5 / Sheep 4 + Wood 11 / Brick 5 / Ore 4
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I34 + I19Wheat 6 / Sheep 4 / Wood 3 + Wood 11 / Wood 9 / Brick 9
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I15 Wood 9 / Brick 6 / Wheat 2Seat score 42.83, best pair ceiling 48.94Available at your turn in 4/4 modeled drafts. Mean opening 42.83, conservative floor 42.83. Common second pick: I45. These scenarios are not probabilities.
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I39 Wheat 12 / Ore 10 / Sheep 8Seat score 42.31, best pair ceiling 45.28Available at your turn in 4/4 modeled drafts. Mean opening 42.51, conservative floor 41.93. Common second pick: I19. These scenarios are not probabilities.
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I31 Ore 10 / Sheep 8 / Wheat 2Seat score 42.30, best pair ceiling 45.43Available at your turn in 4/4 modeled drafts. Mean opening 42.50, conservative floor 41.93. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
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I15 + I45Wood 9 / Brick 6 / Wheat 2 + Wood 10 / Ore 8 / Sheep 3
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I39 + I19Wheat 12 / Ore 10 / Sheep 8 + Wood 11 / Wood 9 / Brick 9
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I45 Wood 10 / Ore 8 / Sheep 3Seat score 42.86, best pair ceiling 49.49Available at your turn in 4/4 modeled drafts. Mean opening 43.27, conservative floor 42.10. Common second pick: I15. These scenarios are not probabilities.
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I39 Wheat 12 / Ore 10 / Sheep 8Seat score 42.49, best pair ceiling 45.28Available at your turn in 4/4 modeled drafts. Mean opening 42.79, conservative floor 41.93. Common second pick: I15. These scenarios are not probabilities.
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I31 Ore 10 / Sheep 8 / Wheat 2Seat score 42.49, best pair ceiling 45.43Available at your turn in 4/4 modeled drafts. Mean opening 42.78, conservative floor 41.93. Common second pick: I15. These scenarios are not probabilities.
Best pair angles
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I45 + I15Wood 10 / Ore 8 / Sheep 3 + Wood 9 / Brick 6 / Wheat 2
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I39 + I15Wheat 12 / Ore 10 / Sheep 8 + Wood 9 / Brick 6 / Wheat 2
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I25 Wheat 6 / Brick 5 / Sheep 4Seat score 41.59, best pair ceiling 50.08Available at your turn in 4/4 modeled drafts. Mean opening 41.70, conservative floor 41.39. Common second pick: I02. These scenarios are not probabilities.
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I34 Wheat 6 / Sheep 4 / Wood 3Seat score 41.11, best pair ceiling 47.44Available at your turn in 4/4 modeled drafts. Mean opening 41.76, conservative floor 39.90. Common second pick: I21. These scenarios are not probabilities.
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I24 Wheat 6 / Brick 5Seat score 40.60, best pair ceiling 46.17Available at your turn in 4/4 modeled drafts. Mean opening 41.06, conservative floor 39.74. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
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I25 + I02Wheat 6 / Brick 5 / Sheep 4 + Wood 9 / Wheat 5
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I34 + I21Wheat 6 / Sheep 4 / Wood 3 + Wood 11 / Brick 5 / Sheep 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I15 Wood 9 / Brick 6 / Wheat 2Seat score 42.68, best pair ceiling 48.94Available at your turn in 4/4 modeled drafts. Mean opening 42.72, conservative floor 42.60. Common second pick: I39. These scenarios are not probabilities.
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I32 Wood 10 / Brick 9 / Sheep 4Seat score 41.76, best pair ceiling 49.16Available at your turn in 4/4 modeled drafts. Mean opening 42.04, conservative floor 41.24. Common second pick: I08. These scenarios are not probabilities.
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I08 Wood 11 / Wheat 5 / Ore 4Seat score 41.67, best pair ceiling 46.31Available at your turn in 4/4 modeled drafts. Mean opening 42.18, conservative floor 40.73. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
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I15 + I39Wood 9 / Brick 6 / Wheat 2 + Wheat 12 / Ore 10 / Sheep 8
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I32 + I08Wood 10 / Brick 9 / Sheep 4 + Wood 11 / Wheat 5 / Ore 4
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I31 Ore 10 / Sheep 8 / Wheat 2Seat score 40.82, best pair ceiling 45.43Available at your turn in 4/4 modeled drafts. Mean opening 41.34, conservative floor 39.85. Common second pick: I19. These scenarios are not probabilities.
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I39 Wheat 12 / Ore 10 / Sheep 8Seat score 40.82, best pair ceiling 45.28Available at your turn in 4/4 modeled drafts. Mean opening 41.34, conservative floor 39.85. Common second pick: I19. These scenarios are not probabilities.
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I45 Wood 10 / Ore 8 / Sheep 3Seat score 40.51, best pair ceiling 49.49Available at your turn in 4/4 modeled drafts. Mean opening 40.83, conservative floor 39.93. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
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I31 + I19Ore 10 / Sheep 8 / Wheat 2 + Wood 11 / Wood 9 / Brick 9
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I39 + I19Wheat 12 / Ore 10 / Sheep 8 + Wood 11 / Wood 9 / Brick 9
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I45 Wood 10 / Ore 8 / Sheep 3Seat score 41.86, best pair ceiling 49.49Available at your turn in 4/4 modeled drafts. Mean opening 42.13, conservative floor 41.37. Common second pick: I19. These scenarios are not probabilities.
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I44 Wood 10 / Ore 8 / Wood 3Seat score 40.25, best pair ceiling 50.08Available at your turn in 4/4 modeled drafts. Mean opening 40.74, conservative floor 39.33. Common second pick: I19. These scenarios are not probabilities.
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I38 Wheat 6 / Wood 3Seat score 39.31, best pair ceiling 43.10Available at your turn in 4/4 modeled drafts. Mean opening 39.61, conservative floor 38.77. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
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I45 + I19Wood 10 / Ore 8 / Sheep 3 + Wood 11 / Wood 9 / Brick 9
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I44 + I19Wood 10 / Ore 8 / Wood 3 + Wood 11 / Wood 9 / Brick 9
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I24 Wheat 6 / Brick 5Port Brick, score 13.62
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I38 Wheat 6 / Wood 3Port Wood, score 10.60
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I23 Brick 5Port Brick, score 9.72
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I53 Ore 8Port 3:1, score 8.53
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I54 Ore 8Port 3:1, score 8.53