Saved Map Analytics

Map #1UD

This classic board is port-driven, polarized.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized
Saved At
2026-04-13 02:13:37
Intersections
54
Harbor Slots
9
Best Pair Score
50.08

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Desert T1 Wheat 5 5 T2 Ore 4 4 T3 Brick 6 6 T4 Wood 9 9 T5 Wood 11 11 T6 Brick 5 5 T7 Sheep 11 11 T8 Wheat 2 2 T9 Brick 9 9 T10 Sheep 4 4 T11 Wheat 6 6 T12 Sheep 8 8 T13 Ore 10 10 T14 Wood 10 10 T15 Wood 3 3 T16 Wheat 12 12 T17 Sheep 3 3 T18 Ore 8 8 T19 I01 = Wheat 5 I01 I02 = Wood 9 / Wheat 5 I02 I03 = Wood 9 / Brick 6 I03 I04 = Brick 6 I04 I05 = I05 I06 = I06 I07 = Wheat 5 / Ore 4 I07 I08 = Wood 11 / Wheat 5 / Ore 4 I08 I09 = Wood 11 / Wood 9 / Wheat 5 I09 I10 = Wheat 5 I10 I11 = Ore 4 I11 I12 = Brick 5 / Ore 4 I12 I13 = Wood 11 / Brick 5 / Ore 4 I13 8 I14 = Ore 4 I14 I15 = Wood 9 / Brick 6 / Wheat 2 I15 6 I16 = Sheep 11 / Brick 6 / Wheat 2 I16 I17 = Sheep 11 / Brick 6 I17 I18 = Brick 6 I18 I19 = Wood 11 / Wood 9 / Brick 9 I19 I20 = Wood 9 / Brick 9 / Wheat 2 I20 I21 = Wood 11 / Brick 5 / Sheep 4 I21 10 I22 = Wood 11 / Brick 9 / Sheep 4 I22 9 I23 = Brick 5 I23 I24 = Wheat 6 / Brick 5 I24 2 I25 = Wheat 6 / Brick 5 / Sheep 4 I25 1 I26 = Sheep 11 / Sheep 8 / Wheat 2 I26 I27 = Sheep 11 / Sheep 8 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Ore 10 / Brick 9 / Wheat 2 I30 I31 = Ore 10 / Sheep 8 / Wheat 2 I31 I32 = Wood 10 / Brick 9 / Sheep 4 I32 3 I33 = Ore 10 / Wood 10 / Brick 9 I33 5 I34 = Wheat 6 / Sheep 4 / Wood 3 I34 4 I35 = Wood 10 / Sheep 4 / Wood 3 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 / Wood 3 I38 I39 = Wheat 12 / Ore 10 / Sheep 8 I39 I40 = Wheat 12 / Sheep 8 I40 I41 = Sheep 8 I41 I42 = Ore 10 / Wood 10 / Sheep 3 I42 I43 = Wheat 12 / Ore 10 / Sheep 3 I43 I44 = Wood 10 / Ore 8 / Wood 3 I44 P I45 = Wood 10 / Ore 8 / Sheep 3 I45 7 I46 = Wood 3 I46 I47 = Ore 8 / Wood 3 I47 I48 = Wheat 12 / Sheep 3 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Ore 8 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I25 (Wheat 6 / Brick 5 / Sheep 4), while I25 is the best city-focused start, I25 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I44 (Wood 10 / Ore 8 / Wood 3) + I25 (Wheat 6 / Brick 5 / Sheep 4). 22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: none.
  • Abundant resources: brick.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I25. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 1.9 rolls and a city at 10.7 rolls (separate plans, not expected waiting times).

Best Immediate Read

I25 Wheat 6 / Brick 5 / Sheep 4

Overall 17.16, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I25 Wheat 6 / Brick 5 / Sheep 4 17.16 6.01 -
2 I24 Wheat 6 / Brick 5 16.45 5.70 Brick
3 I32 Wood 10 / Brick 9 / Sheep 4 15.12 5.93 -
4 I34 Wheat 6 / Sheep 4 / Wood 3 15.07 5.66 -
5 I33 Ore 10 / Wood 10 / Brick 9 15.00 5.46 -
6 I15 Wood 9 / Brick 6 / Wheat 2 14.77 4.85 -
7 I45 Wood 10 / Ore 8 / Sheep 3 14.68 4.51 -
8 I13 Wood 11 / Brick 5 / Ore 4 14.38 6.59 -
9 I22 Wood 11 / Brick 9 / Sheep 4 14.33 6.59 -
10 I21 Wood 11 / Brick 5 / Sheep 4 14.21 6.23 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.08
I44 + I25
Wood 10 / Ore 8 / Wood 3 + Wheat 6 / Brick 5 / Sheep 4
Coverage: Brick, Sheep, Wheat, Wood, Ore

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

Pair 2

Score 49.82
I25 + I33
Wheat 6 / Brick 5 / Sheep 4 + Ore 10 / Wood 10 / Brick 9
Coverage: Brick, Sheep, Wheat, Ore, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I33 second for starting cards. Routes remain contestable.

Pair 3

Score 49.49
I45 + I25
Wood 10 / Ore 8 / Sheep 3 + Wheat 6 / Brick 5 / Sheep 4
Coverage: Brick, Sheep, Wheat, Wood, Ore

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I25 second for starting cards. Routes remain contestable.

Pair 4

Score 49.47
I25 + I19
Wheat 6 / Brick 5 / Sheep 4 + Wood 11 / Wood 9 / Brick 9
Coverage: Wood, Brick, Sheep, Wheat

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I19 second for starting cards. Routes remain contestable.

Pair 5

Score 49.16
I25 + I32
Wheat 6 / Brick 5 / Sheep 4 + Wood 10 / Brick 9 / Sheep 4
Coverage: Brick, Sheep, Wheat, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I32 second for starting cards. Routes remain contestable.

Pair 6

Score 48.94
I25 + I15
Wheat 6 / Brick 5 / Sheep 4 + Wood 9 / Brick 6 / Wheat 2
Coverage: Brick, Wood, Wheat, Sheep

22 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I15 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I25 Wheat 6 / Brick 5 / Sheep 4
    Seat score 45.57, best pair ceiling 50.08
    Available at your turn in 4/4 modeled drafts. Mean opening 45.89, conservative floor 44.99. Common second pick: I13. These scenarios are not probabilities.
  • I34 Wheat 6 / Sheep 4 / Wood 3
    Seat score 43.36, best pair ceiling 47.44
    Available at your turn in 4/4 modeled drafts. Mean opening 43.39, conservative floor 43.30. Common second pick: I19. These scenarios are not probabilities.
  • I15 Wood 9 / Brick 6 / Wheat 2
    Seat score 42.60, best pair ceiling 48.94
    Available at your turn in 4/4 modeled drafts. Mean opening 42.60, conservative floor 42.60. Common second pick: I39. These scenarios are not probabilities.
Best pair angles
  • I25 + I13
    Wheat 6 / Brick 5 / Sheep 4 + Wood 11 / Brick 5 / Ore 4
  • I34 + I19
    Wheat 6 / Sheep 4 / Wood 3 + Wood 11 / Wood 9 / Brick 9

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I15 Wood 9 / Brick 6 / Wheat 2
    Seat score 42.83, best pair ceiling 48.94
    Available at your turn in 4/4 modeled drafts. Mean opening 42.83, conservative floor 42.83. Common second pick: I45. These scenarios are not probabilities.
  • I39 Wheat 12 / Ore 10 / Sheep 8
    Seat score 42.31, best pair ceiling 45.28
    Available at your turn in 4/4 modeled drafts. Mean opening 42.51, conservative floor 41.93. Common second pick: I19. These scenarios are not probabilities.
  • I31 Ore 10 / Sheep 8 / Wheat 2
    Seat score 42.30, best pair ceiling 45.43
    Available at your turn in 4/4 modeled drafts. Mean opening 42.50, conservative floor 41.93. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I15 + I45
    Wood 9 / Brick 6 / Wheat 2 + Wood 10 / Ore 8 / Sheep 3
  • I39 + I19
    Wheat 12 / Ore 10 / Sheep 8 + Wood 11 / Wood 9 / Brick 9

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I45 Wood 10 / Ore 8 / Sheep 3
    Seat score 42.86, best pair ceiling 49.49
    Available at your turn in 4/4 modeled drafts. Mean opening 43.27, conservative floor 42.10. Common second pick: I15. These scenarios are not probabilities.
  • I39 Wheat 12 / Ore 10 / Sheep 8
    Seat score 42.49, best pair ceiling 45.28
    Available at your turn in 4/4 modeled drafts. Mean opening 42.79, conservative floor 41.93. Common second pick: I15. These scenarios are not probabilities.
  • I31 Ore 10 / Sheep 8 / Wheat 2
    Seat score 42.49, best pair ceiling 45.43
    Available at your turn in 4/4 modeled drafts. Mean opening 42.78, conservative floor 41.93. Common second pick: I15. These scenarios are not probabilities.
Best pair angles
  • I45 + I15
    Wood 10 / Ore 8 / Sheep 3 + Wood 9 / Brick 6 / Wheat 2
  • I39 + I15
    Wheat 12 / Ore 10 / Sheep 8 + Wood 9 / Brick 6 / Wheat 2

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I25 Wheat 6 / Brick 5 / Sheep 4
    Seat score 41.59, best pair ceiling 50.08
    Available at your turn in 4/4 modeled drafts. Mean opening 41.70, conservative floor 41.39. Common second pick: I02. These scenarios are not probabilities.
  • I34 Wheat 6 / Sheep 4 / Wood 3
    Seat score 41.11, best pair ceiling 47.44
    Available at your turn in 4/4 modeled drafts. Mean opening 41.76, conservative floor 39.90. Common second pick: I21. These scenarios are not probabilities.
  • I24 Wheat 6 / Brick 5
    Seat score 40.60, best pair ceiling 46.17
    Available at your turn in 4/4 modeled drafts. Mean opening 41.06, conservative floor 39.74. Common second pick: I21. These scenarios are not probabilities.
Best pair angles
  • I25 + I02
    Wheat 6 / Brick 5 / Sheep 4 + Wood 9 / Wheat 5
  • I34 + I21
    Wheat 6 / Sheep 4 / Wood 3 + Wood 11 / Brick 5 / Sheep 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I15 Wood 9 / Brick 6 / Wheat 2
    Seat score 42.68, best pair ceiling 48.94
    Available at your turn in 4/4 modeled drafts. Mean opening 42.72, conservative floor 42.60. Common second pick: I39. These scenarios are not probabilities.
  • I32 Wood 10 / Brick 9 / Sheep 4
    Seat score 41.76, best pair ceiling 49.16
    Available at your turn in 4/4 modeled drafts. Mean opening 42.04, conservative floor 41.24. Common second pick: I08. These scenarios are not probabilities.
  • I08 Wood 11 / Wheat 5 / Ore 4
    Seat score 41.67, best pair ceiling 46.31
    Available at your turn in 4/4 modeled drafts. Mean opening 42.18, conservative floor 40.73. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I15 + I39
    Wood 9 / Brick 6 / Wheat 2 + Wheat 12 / Ore 10 / Sheep 8
  • I32 + I08
    Wood 10 / Brick 9 / Sheep 4 + Wood 11 / Wheat 5 / Ore 4

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I31 Ore 10 / Sheep 8 / Wheat 2
    Seat score 40.82, best pair ceiling 45.43
    Available at your turn in 4/4 modeled drafts. Mean opening 41.34, conservative floor 39.85. Common second pick: I19. These scenarios are not probabilities.
  • I39 Wheat 12 / Ore 10 / Sheep 8
    Seat score 40.82, best pair ceiling 45.28
    Available at your turn in 4/4 modeled drafts. Mean opening 41.34, conservative floor 39.85. Common second pick: I19. These scenarios are not probabilities.
  • I45 Wood 10 / Ore 8 / Sheep 3
    Seat score 40.51, best pair ceiling 49.49
    Available at your turn in 4/4 modeled drafts. Mean opening 40.83, conservative floor 39.93. Common second pick: I13. These scenarios are not probabilities.
Best pair angles
  • I31 + I19
    Ore 10 / Sheep 8 / Wheat 2 + Wood 11 / Wood 9 / Brick 9
  • I39 + I19
    Wheat 12 / Ore 10 / Sheep 8 + Wood 11 / Wood 9 / Brick 9

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I45 Wood 10 / Ore 8 / Sheep 3
    Seat score 41.86, best pair ceiling 49.49
    Available at your turn in 4/4 modeled drafts. Mean opening 42.13, conservative floor 41.37. Common second pick: I19. These scenarios are not probabilities.
  • I44 Wood 10 / Ore 8 / Wood 3
    Seat score 40.25, best pair ceiling 50.08
    Available at your turn in 4/4 modeled drafts. Mean opening 40.74, conservative floor 39.33. Common second pick: I19. These scenarios are not probabilities.
  • I38 Wheat 6 / Wood 3
    Seat score 39.31, best pair ceiling 43.10
    Available at your turn in 4/4 modeled drafts. Mean opening 39.61, conservative floor 38.77. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
  • I45 + I19
    Wood 10 / Ore 8 / Sheep 3 + Wood 11 / Wood 9 / Brick 9
  • I44 + I19
    Wood 10 / Ore 8 / Wood 3 + Wood 11 / Wood 9 / Brick 9

Resource Profile

Wood 11
Brick 13
Sheep 12
Wheat 11
Ore 11

Scarcity & Abundance

Scarce
none
Abundant
Brick

Best Harbor Starts

  • I24 Wheat 6 / Brick 5
    Port Brick, score 13.62
  • I38 Wheat 6 / Wood 3
    Port Wood, score 10.60
  • I23 Brick 5
    Port Brick, score 9.72
  • I53 Ore 8
    Port 3:1, score 8.53
  • I54 Ore 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/1UD?lang=en
Generator link
https://catan.soft2u.ro/?map=1UD
Board type
Classic 3-4 Player
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