Saved Map Analytics

Map #1WT

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-04-13 14:25:28
Intersections
54
Harbor Slots
9
Best Pair Score
49.91

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 3 3 T1 Sheep 11 11 T2 Brick 8 8 T3 Wood 11 11 T4 Ore 6 6 T5 Brick 2 2 T6 Wheat 9 9 T7 Wood 4 4 T8 Wheat 3 3 T9 Wood 9 9 T10 Wheat 10 10 T11 Desert T12 Sheep 6 6 T13 Ore 12 12 T14 Ore 5 5 T15 Wood 8 8 T16 Brick 4 4 T17 Sheep 5 5 T18 Sheep 10 10 T19 I01 = Sheep 11 / Wheat 3 I01 I02 = Sheep 11 / Ore 6 / Wheat 3 I02 9 I03 = Wood 11 / Ore 6 / Wheat 3 I03 I04 = Wood 11 / Wheat 3 I04 I05 = Wheat 3 I05 I06 = Wheat 3 I06 I07 = Sheep 11 / Brick 8 I07 I08 = Sheep 11 / Brick 8 / Brick 2 I08 I09 = Sheep 11 / Ore 6 / Brick 2 I09 I10 = Sheep 11 I10 I11 = Brick 8 I11 I12 = Wheat 9 / Brick 8 I12 I13 = Wheat 9 / Brick 8 / Brick 2 I13 P I14 = Brick 8 I14 I15 = Wood 11 / Ore 6 / Wheat 3 I15 10 I16 = Wood 11 / Wood 4 / Wheat 3 I16 I17 = Wood 11 / Wood 4 I17 I18 = Wood 11 I18 I19 = Wood 9 / Ore 6 / Brick 2 I19 5 I20 = Wood 9 / Ore 6 / Wheat 3 I20 4 I21 = Wheat 10 / Wheat 9 / Brick 2 I21 I22 = Wheat 10 / Wood 9 / Brick 2 I22 I23 = Wheat 9 I23 I24 = Wheat 9 I24 I25 = Wheat 10 / Wheat 9 I25 I26 = Sheep 6 / Wood 4 / Wheat 3 I26 6 I27 = Sheep 6 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Ore 12 / Wood 9 / Wheat 3 I30 I31 = Ore 12 / Sheep 6 / Wheat 3 I31 I32 = Wheat 10 / Wood 9 / Ore 5 I32 3 I33 = Ore 12 / Wood 9 / Ore 5 I33 I34 = Wheat 10 / Wood 8 I34 I35 = Wheat 10 / Wood 8 / Ore 5 I35 2 I36 = I36 I37 = I37 I38 = Wood 8 I38 I39 = Ore 12 / Sheep 6 / Brick 4 I39 8 I40 = Sheep 6 / Brick 4 I40 I41 = Sheep 6 I41 I42 = Ore 12 / Ore 5 / Sheep 5 I42 I43 = Ore 12 / Sheep 5 / Brick 4 I43 I44 = Sheep 10 / Wood 8 / Ore 5 I44 1 I45 = Sheep 10 / Ore 5 / Sheep 5 I45 7 I46 = Wood 8 I46 I47 = Sheep 10 / Wood 8 I47 I48 = Sheep 5 / Brick 4 I48 I49 = Brick 4 I49 I50 = Brick 4 I50 I51 = Sheep 10 / Sheep 5 I51 I52 = Sheep 5 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I13 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Sheep 10 / Wood 8 / Ore 5

Overall 17.06, production 12.00, road 9.54, city 9.21.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Sheep 10 / Wood 8 / Ore 5 17.06 5.46 -
2 I35 Wheat 10 / Wood 8 / Ore 5 16.95 5.02 -
3 I32 Wheat 10 / Wood 9 / Ore 5 16.15 5.59 -
4 I20 Wood 9 / Ore 6 / Wheat 3 15.81 4.65 -
5 I19 Wood 9 / Ore 6 / Brick 2 15.02 5.15 -
6 I26 Sheep 6 / Wood 4 / Wheat 3 14.96 5.50 -
7 I45 Sheep 10 / Ore 5 / Sheep 5 14.21 5.31 -
8 I39 Ore 12 / Sheep 6 / Brick 4 13.94 4.92 -
9 I02 Sheep 11 / Ore 6 / Wheat 3 13.72 4.41 -
10 I15 Wood 11 / Ore 6 / Wheat 3 13.67 4.25 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 49.91
I13 + I44
Wheat 9 / Brick 8 / Brick 2 + Sheep 10 / Wood 8 / Ore 5
Coverage: Brick, Wheat, Ore, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.

Pair 2

Score 48.23
I12 + I44
Wheat 9 / Brick 8 + Sheep 10 / Wood 8 / Ore 5
Coverage: Brick, Wheat, Ore, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.

Pair 3

Score 47.69
I39 + I35
Ore 12 / Sheep 6 / Brick 4 + Wheat 10 / Wood 8 / Ore 5
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 wheat, 1 ore.

Pair 4

Score 47.67
I45 + I35
Sheep 10 / Ore 5 / Sheep 5 + Wheat 10 / Wood 8 / Ore 5
Coverage: Wheat, Ore, Wood, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I35 second to start with 1 wood, 1 wheat, 1 ore.

Pair 5

Score 47.42
I13 + I35
Wheat 9 / Brick 8 / Brick 2 + Wheat 10 / Wood 8 / Ore 5
Coverage: Brick, Wheat, Ore, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 wheat, 1 ore.

Pair 6

Score 47.39
I44 + I32
Sheep 10 / Wood 8 / Ore 5 + Wheat 10 / Wood 9 / Ore 5
Coverage: Wood, Wheat, Ore, Sheep

Road building will need trades for brick. This opening leans toward cities and development cards. Place I32 second to start with 1 wood, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I35 Wheat 10 / Wood 8 / Ore 5
    Opening score 44.95 · Best pair score 47.69
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 10 / Wood 9 / Ore 5
    Opening score 43.48 · Best pair score 47.39
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 10 / Wood 8 / Ore 5
    Opening score 43.37 · Best pair score 49.91
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I35 + I39
    Wheat 10 / Wood 8 / Ore 5 + Ore 12 / Sheep 6 / Brick 4
  • I32 + I39
    Wheat 10 / Wood 9 / Ore 5 + Ore 12 / Sheep 6 / Brick 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I13 Wheat 9 / Brick 8 / Brick 2
    Opening score 43.31 · Best pair score 49.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Wood 9 / Ore 6 / Wheat 3
    Opening score 43.20 · Best pair score 47.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I12 Wheat 9 / Brick 8
    Opening score 41.67 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I26
    Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
  • I20 + I13
    Wood 9 / Ore 6 / Wheat 3 + Wheat 9 / Brick 8 / Brick 2

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wheat 9 / Brick 8 / Brick 2
    Opening score 43.31 · Best pair score 49.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Sheep 6 / Wood 4 / Wheat 3
    Opening score 42.69 · Best pair score 46.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I12 Wheat 9 / Brick 8
    Opening score 41.67 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I26
    Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
  • I26 + I13
    Sheep 6 / Wood 4 / Wheat 3 + Wheat 9 / Brick 8 / Brick 2

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I35 Wheat 10 / Wood 8 / Ore 5
    Opening score 42.59 · Best pair score 47.69
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 10 / Ore 5 / Sheep 5
    Opening score 42.03 · Best pair score 47.67
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 10 / Wood 9 / Ore 5
    Opening score 41.03 · Best pair score 47.39
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I35 + I48
    Wheat 10 / Wood 8 / Ore 5 + Sheep 5 / Brick 4
  • I45 + I22
    Sheep 10 / Ore 5 / Sheep 5 + Wheat 10 / Wood 9 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I20 Wood 9 / Ore 6 / Wheat 3
    Opening score 42.90 · Best pair score 47.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wheat 9 / Brick 8 / Brick 2
    Opening score 41.48 · Best pair score 49.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Ore 12 / Sheep 6 / Brick 4
    Opening score 40.52 · Best pair score 47.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I20 + I39
    Wood 9 / Ore 6 / Wheat 3 + Ore 12 / Sheep 6 / Brick 4
  • I13 + I26
    Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wheat 9 / Brick 8 / Brick 2
    Opening score 42.46 · Best pair score 49.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I12 Wheat 9 / Brick 8
    Opening score 41.02 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Sheep 6 / Wood 4 / Wheat 3
    Opening score 40.57 · Best pair score 46.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I13 + I26
    Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
  • I12 + I26
    Wheat 9 / Brick 8 + Sheep 6 / Wood 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wheat 9 / Brick 8 / Brick 2
    Opening score 42.65 · Best pair score 49.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I12 Wheat 9 / Brick 8
    Opening score 41.16 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Ore 12 / Sheep 6 / Brick 4
    Opening score 40.53 · Best pair score 47.69
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I26
    Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
  • I12 + I26
    Wheat 9 / Brick 8 + Sheep 6 / Wood 4 / Wheat 3

Resource Profile

Wood 14
Brick 9
Sheep 14
Wheat 11
Ore 10

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I38 Wood 8
    Port Wood, score 11.23
  • I46 Wood 8
    Port Wood, score 11.23
  • I40 Sheep 6 / Brick 4
    Port Ore, score 9.68
  • I48 Sheep 5 / Brick 4
    Port Wheat, score 8.98
  • I11 Brick 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/1WT?lang=en
Generator link
https://catan.soft2u.ro/?map=1WT
Board type
Classic 3-4 Player
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