Map #1WT
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I13 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I35 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Sheep 10 / Wood 8 / Ore 5
Overall 17.06, production 12.00, road 9.54, city 9.21.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Sheep 10 / Wood 8 / Ore 5 | 17.06 | 5.46 | - |
| 2 | I35 | Wheat 10 / Wood 8 / Ore 5 | 16.95 | 5.02 | - |
| 3 | I32 | Wheat 10 / Wood 9 / Ore 5 | 16.15 | 5.59 | - |
| 4 | I20 | Wood 9 / Ore 6 / Wheat 3 | 15.81 | 4.65 | - |
| 5 | I19 | Wood 9 / Ore 6 / Brick 2 | 15.02 | 5.15 | - |
| 6 | I26 | Sheep 6 / Wood 4 / Wheat 3 | 14.96 | 5.50 | - |
| 7 | I45 | Sheep 10 / Ore 5 / Sheep 5 | 14.21 | 5.31 | - |
| 8 | I39 | Ore 12 / Sheep 6 / Brick 4 | 13.94 | 4.92 | - |
| 9 | I02 | Sheep 11 / Ore 6 / Wheat 3 | 13.72 | 4.41 | - |
| 10 | I15 | Wood 11 / Ore 6 / Wheat 3 | 13.67 | 4.25 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 49.91These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.
Pair 2
Score 48.23These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 ore.
Pair 3
Score 47.69These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 wheat, 1 ore.
Pair 4
Score 47.67Road building will need trades for brick. This opening leans toward cities and development cards. Place I35 second to start with 1 wood, 1 wheat, 1 ore.
Pair 5
Score 47.42Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 wheat, 1 ore.
Pair 6
Score 47.39Road building will need trades for brick. This opening leans toward cities and development cards. Place I32 second to start with 1 wood, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I35 Wheat 10 / Wood 8 / Ore 5Opening score 44.95 · Best pair score 47.69You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wheat 10 / Wood 9 / Ore 5Opening score 43.48 · Best pair score 47.39You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 10 / Wood 8 / Ore 5Opening score 43.37 · Best pair score 49.91You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I35 + I39Wheat 10 / Wood 8 / Ore 5 + Ore 12 / Sheep 6 / Brick 4
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I32 + I39Wheat 10 / Wood 9 / Ore 5 + Ore 12 / Sheep 6 / Brick 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I13 Wheat 9 / Brick 8 / Brick 2Opening score 43.31 · Best pair score 49.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I20 Wood 9 / Ore 6 / Wheat 3Opening score 43.20 · Best pair score 47.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I12 Wheat 9 / Brick 8Opening score 41.67 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I26Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
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I20 + I13Wood 9 / Ore 6 / Wheat 3 + Wheat 9 / Brick 8 / Brick 2
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Wheat 9 / Brick 8 / Brick 2Opening score 43.31 · Best pair score 49.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Sheep 6 / Wood 4 / Wheat 3Opening score 42.69 · Best pair score 46.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I12 Wheat 9 / Brick 8Opening score 41.67 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I26Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
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I26 + I13Sheep 6 / Wood 4 / Wheat 3 + Wheat 9 / Brick 8 / Brick 2
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I35 Wheat 10 / Wood 8 / Ore 5Opening score 42.59 · Best pair score 47.69You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Sheep 10 / Ore 5 / Sheep 5Opening score 42.03 · Best pair score 47.67You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wheat 10 / Wood 9 / Ore 5Opening score 41.03 · Best pair score 47.39You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I35 + I48Wheat 10 / Wood 8 / Ore 5 + Sheep 5 / Brick 4
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I45 + I22Sheep 10 / Ore 5 / Sheep 5 + Wheat 10 / Wood 9 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I20 Wood 9 / Ore 6 / Wheat 3Opening score 42.90 · Best pair score 47.24This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wheat 9 / Brick 8 / Brick 2Opening score 41.48 · Best pair score 49.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Ore 12 / Sheep 6 / Brick 4Opening score 40.52 · Best pair score 47.69This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I20 + I39Wood 9 / Ore 6 / Wheat 3 + Ore 12 / Sheep 6 / Brick 4
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I13 + I26Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Wheat 9 / Brick 8 / Brick 2Opening score 42.46 · Best pair score 49.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I12 Wheat 9 / Brick 8Opening score 41.02 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Sheep 6 / Wood 4 / Wheat 3Opening score 40.57 · Best pair score 46.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I13 + I26Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
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I12 + I26Wheat 9 / Brick 8 + Sheep 6 / Wood 4 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Wheat 9 / Brick 8 / Brick 2Opening score 42.65 · Best pair score 49.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I12 Wheat 9 / Brick 8Opening score 41.16 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Ore 12 / Sheep 6 / Brick 4Opening score 40.53 · Best pair score 47.69This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I26Wheat 9 / Brick 8 / Brick 2 + Sheep 6 / Wood 4 / Wheat 3
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I12 + I26Wheat 9 / Brick 8 + Sheep 6 / Wood 4 / Wheat 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 8Port Wood, score 11.23
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I46 Wood 8Port Wood, score 11.23
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I40 Sheep 6 / Brick 4Port Ore, score 9.68
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I48 Sheep 5 / Brick 4Port Wheat, score 8.98
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I11 Brick 8Port 3:1, score 8.53