Saved Map Analytics

Map #1X3

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-04-13 14:25:41
Intersections
54
Harbor Slots
9
Best Pair Score
52.39

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Desert T1 Ore 10 10 T2 Ore 8 8 T3 Wheat 8 8 T4 Sheep 10 10 T5 Sheep 11 11 T6 Wood 3 3 T7 Brick 12 12 T8 Brick 4 4 T9 Wood 5 5 T10 Wheat 6 6 T11 Wheat 9 9 T12 Wheat 3 3 T13 Sheep 11 11 T14 Brick 4 4 T15 Sheep 5 5 T16 Wood 9 9 T17 Wood 6 6 T18 Ore 2 2 T19 I01 = Ore 10 I01 I02 = Ore 10 / Sheep 10 I02 I03 = Sheep 10 / Wheat 8 I03 I04 = Wheat 8 I04 I05 = I05 I06 = I06 I07 = Ore 10 / Ore 8 I07 I08 = Sheep 11 / Ore 10 / Ore 8 I08 I09 = Sheep 11 / Ore 10 / Sheep 10 I09 I10 = Ore 10 I10 I11 = Ore 8 I11 I12 = Ore 8 / Wood 3 I12 I13 = Sheep 11 / Ore 8 / Wood 3 I13 I14 = Ore 8 I14 I15 = Sheep 10 / Wheat 8 / Brick 4 I15 5 I16 = Brick 12 / Wheat 8 / Brick 4 I16 I17 = Brick 12 / Wheat 8 I17 I18 = Wheat 8 I18 I19 = Sheep 11 / Sheep 10 / Wood 5 I19 I20 = Sheep 10 / Wood 5 / Brick 4 I20 7 I21 = Sheep 11 / Wheat 6 / Wood 3 I21 I22 = Sheep 11 / Wheat 6 / Wood 5 I22 4 I23 = Wood 3 I23 I24 = Wheat 9 / Wood 3 I24 I25 = Wheat 9 / Wheat 6 / Wood 3 I25 I26 = Brick 12 / Brick 4 / Wheat 3 I26 I27 = Brick 12 / Wheat 3 I27 I28 = Brick 12 I28 I29 = Brick 12 I29 I30 = Sheep 11 / Wood 5 / Brick 4 I30 10 I31 = Sheep 11 / Brick 4 / Wheat 3 I31 I32 = Wheat 6 / Wood 5 / Brick 4 I32 1 I33 = Sheep 11 / Wood 5 / Brick 4 I33 9 I34 = Wheat 9 / Wheat 6 / Sheep 5 I34 3 I35 = Wheat 6 / Sheep 5 / Brick 4 I35 2 I36 = Wheat 9 I36 I37 = Wheat 9 I37 I38 = Wheat 9 / Sheep 5 I38 I39 = Sheep 11 / Wood 9 / Wheat 3 I39 I40 = Wood 9 / Wheat 3 I40 I41 = Wheat 3 I41 I42 = Sheep 11 / Wood 6 / Brick 4 I42 6 I43 = Sheep 11 / Wood 9 / Wood 6 I43 I44 = Sheep 5 / Brick 4 / Ore 2 I44 I45 = Wood 6 / Brick 4 / Ore 2 I45 8 I46 = Sheep 5 I46 I47 = Sheep 5 / Ore 2 I47 I48 = Wood 9 / Wood 6 I48 I49 = Wood 9 I49 I50 = Wood 9 I50 I51 = Wood 6 / Ore 2 I51 I52 = Wood 6 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I32. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I32 Wheat 6 / Wood 5 / Brick 4

Overall 17.96, production 12.00, road 11.12, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I32 Wheat 6 / Wood 5 / Brick 4 17.96 7.52 -
2 I35 Wheat 6 / Sheep 5 / Brick 4 17.52 6.11 -
3 I34 Wheat 9 / Wheat 6 / Sheep 5 16.54 6.52 -
4 I22 Sheep 11 / Wheat 6 / Wood 5 16.26 6.38 -
5 I15 Sheep 10 / Wheat 8 / Brick 4 16.12 5.00 -
6 I42 Sheep 11 / Wood 6 / Brick 4 15.81 7.01 -
7 I20 Sheep 10 / Wood 5 / Brick 4 15.62 6.42 -
8 I45 Wood 6 / Brick 4 / Ore 2 14.72 6.67 -
9 I33 Sheep 11 / Wood 5 / Brick 4 14.69 6.67 -
10 I30 Sheep 11 / Wood 5 / Brick 4 14.69 6.66 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.39
I34 + I32
Wheat 9 / Wheat 6 / Sheep 5 + Wheat 6 / Wood 5 / Brick 4
Coverage: Wood, Wheat, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 51.02
I15 + I32
Sheep 10 / Wheat 8 / Brick 4 + Wheat 6 / Wood 5 / Brick 4
Coverage: Wheat, Sheep, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 50.93
I34 + I42
Wheat 9 / Wheat 6 / Sheep 5 + Sheep 11 / Wood 6 / Brick 4
Coverage: Wheat, Sheep, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 50.64
I34 + I20
Wheat 9 / Wheat 6 / Sheep 5 + Sheep 10 / Wood 5 / Brick 4
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 50.60
I32 + I20
Wheat 6 / Wood 5 / Brick 4 + Sheep 10 / Wood 5 / Brick 4
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 1 wood, 1 brick, 1 sheep.

Pair 6

Score 50.40
I43 + I35
Sheep 11 / Wood 9 / Wood 6 + Wheat 6 / Sheep 5 / Brick 4
Coverage: Wheat, Brick, Sheep, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wheat 9 / Wheat 6 / Sheep 5
    Opening score 46.18 · Best pair score 52.39
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Wheat 6 / Wood 5 / Brick 4
    Opening score 45.83 · Best pair score 52.39
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 6 / Sheep 5 / Brick 4
    Opening score 45.45 · Best pair score 50.40
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I34 + I30
    Wheat 9 / Wheat 6 / Sheep 5 + Sheep 11 / Wood 5 / Brick 4
  • I32 + I08
    Wheat 6 / Wood 5 / Brick 4 + Sheep 11 / Ore 10 / Ore 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Sheep 10 / Wheat 8 / Brick 4
    Opening score 44.62 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Brick 12 / Wheat 8 / Brick 4
    Opening score 42.70 · Best pair score 45.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Sheep 11 / Ore 10 / Ore 8
    Opening score 42.47 · Best pair score 50.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I15 + I30
    Sheep 10 / Wheat 8 / Brick 4 + Sheep 11 / Wood 5 / Brick 4
  • I16 + I42
    Brick 12 / Wheat 8 / Brick 4 + Sheep 11 / Wood 6 / Brick 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I42 Sheep 11 / Wood 6 / Brick 4
    Opening score 45.87 · Best pair score 50.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Sheep 11 / Wood 9 / Wood 6
    Opening score 45.43 · Best pair score 50.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wood 6 / Brick 4 / Ore 2
    Opening score 44.88 · Best pair score 50.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I15
    Sheep 11 / Wood 6 / Brick 4 + Sheep 10 / Wheat 8 / Brick 4
  • I43 + I15
    Sheep 11 / Wood 9 / Wood 6 + Sheep 10 / Wheat 8 / Brick 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I32 Wheat 6 / Wood 5 / Brick 4
    Opening score 44.30 · Best pair score 52.39
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 6 / Sheep 5 / Brick 4
    Opening score 44.21 · Best pair score 50.40
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 9 / Wheat 6 / Sheep 5
    Opening score 42.68 · Best pair score 52.39
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I32 + I44
    Wheat 6 / Wood 5 / Brick 4 + Sheep 5 / Brick 4 / Ore 2
  • I35 + I48
    Wheat 6 / Sheep 5 / Brick 4 + Wood 9 / Wood 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Sheep 10 / Wheat 8 / Brick 4
    Opening score 43.32 · Best pair score 51.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I20 Sheep 10 / Wood 5 / Brick 4
    Opening score 41.52 · Best pair score 50.64
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Sheep 11 / Wood 6 / Brick 4
    Opening score 41.23 · Best pair score 50.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I15 + I08
    Sheep 10 / Wheat 8 / Brick 4 + Sheep 11 / Ore 10 / Ore 8
  • I20 + I21
    Sheep 10 / Wood 5 / Brick 4 + Sheep 11 / Wheat 6 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I42 Sheep 11 / Wood 6 / Brick 4
    Opening score 41.28 · Best pair score 50.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Sheep 11 / Ore 10 / Ore 8
    Opening score 41.02 · Best pair score 50.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Brick 12 / Wheat 8 / Brick 4
    Opening score 40.98 · Best pair score 45.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I42 + I21
    Sheep 11 / Wood 6 / Brick 4 + Sheep 11 / Wheat 6 / Wood 3
  • I08 + I21
    Sheep 11 / Ore 10 / Ore 8 + Sheep 11 / Wheat 6 / Wood 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I08 Sheep 11 / Ore 10 / Ore 8
    Opening score 42.73 · Best pair score 50.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I21 Sheep 11 / Wheat 6 / Wood 3
    Opening score 41.47 · Best pair score 47.13
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Sheep 11 / Ore 8 / Wood 3
    Opening score 41.30 · Best pair score 49.17
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I08 + I42
    Sheep 11 / Ore 10 / Ore 8 + Sheep 11 / Wood 6 / Brick 4
  • I21 + I42
    Sheep 11 / Wheat 6 / Wood 3 + Sheep 11 / Wood 6 / Brick 4

Resource Profile

Wood 15
Brick 7
Sheep 11
Wheat 16
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wheat, Wood

Best Harbor Starts

  • I48 Wood 9 / Wood 6
    Port Wheat, score 9.98
  • I38 Wheat 9 / Sheep 5
    Port Wood, score 9.68
  • I11 Ore 8
    Port 3:1, score 8.53
  • I14 Ore 8
    Port 3:1, score 8.53
  • I24 Wheat 9 / Wood 3
    Port Brick, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/1X3?lang=en
Generator link
https://catan.soft2u.ro/?map=1X3
Board type
Classic 3-4 Player
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