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Map #1XG

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 4 4 T1 Desert T2 Ore 6 6 T3 Sheep 8 8 T4 Wood 3 3 T5 Wheat 3 3 T6 Sheep 4 4 T7 Wheat 2 2 T8 Wheat 5 5 T9 Sheep 11 11 T10 Wheat 5 5 T11 Brick 9 9 T12 Wood 8 8 T13 Sheep 10 10 T14 Ore 6 6 T15 Ore 10 10 T16 Wood 11 11 T17 Brick 9 9 T18 Brick 12 12 T19 I01 = Wood 4 I01 I02 = Wood 4 / Wood 3 I02 I03 = Sheep 8 / Wood 4 / Wood 3 I03 I04 = Sheep 8 / Wood 4 I04 6 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Ore 6 I07 I08 = Ore 6 / Wheat 3 I08 I09 = Wood 3 / Wheat 3 I09 I10 = I10 I11 = Ore 6 I11 I12 = Ore 6 / Sheep 4 I12 I13 = Ore 6 / Sheep 4 / Wheat 3 I13 10 I14 = Ore 6 I14 I15 = Sheep 8 / Wheat 5 / Wood 3 I15 7 I16 = Sheep 8 / Wheat 5 / Wheat 2 I16 I17 = Sheep 8 / Wheat 2 I17 I18 = Sheep 8 I18 I19 = Sheep 11 / Wood 3 / Wheat 3 I19 I20 = Sheep 11 / Wheat 5 / Wood 3 I20 I21 = Wheat 5 / Sheep 4 / Wheat 3 I21 I22 = Sheep 11 / Wheat 5 / Wheat 3 I22 I23 = Sheep 4 I23 I24 = Brick 9 / Sheep 4 I24 9 I25 = Brick 9 / Wheat 5 / Sheep 4 I25 3 I26 = Wood 8 / Wheat 5 / Wheat 2 I26 I27 = Wood 8 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Sheep 11 / Sheep 10 / Wheat 5 I30 I31 = Sheep 10 / Wood 8 / Wheat 5 I31 2 I32 = Sheep 11 / Ore 6 / Wheat 5 I32 5 I33 = Sheep 11 / Sheep 10 / Ore 6 I33 I34 = Ore 10 / Brick 9 / Wheat 5 I34 4 I35 = Ore 10 / Ore 6 / Wheat 5 I35 8 I36 = Brick 9 I36 I37 = Brick 9 I37 I38 = Ore 10 / Brick 9 I38 I39 = Wood 11 / Sheep 10 / Wood 8 I39 I40 = Wood 11 / Wood 8 I40 I41 = Wood 8 I41 I42 = Sheep 10 / Brick 9 / Ore 6 I42 1 I43 = Wood 11 / Sheep 10 / Brick 9 I43 I44 = Brick 12 / Ore 10 / Ore 6 I44 I45 = Brick 12 / Brick 9 / Ore 6 I45 I46 = Ore 10 I46 I47 = Brick 12 / Ore 10 I47 I48 = Wood 11 / Brick 9 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Brick 12 / Brick 9 I51 I52 = Brick 9 I52 I53 = Brick 12 I53 I54 = Brick 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I42 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I42 Sheep 10 / Brick 9 / Ore 6

Overall 17.15, production 12.00, road 9.54, city 9.21.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I42 Sheep 10 / Brick 9 / Ore 6 17.15 5.43 -
2 I31 Sheep 10 / Wood 8 / Wheat 5 16.88 5.20 -
3 I25 Brick 9 / Wheat 5 / Sheep 4 16.35 5.83 -
4 I34 Ore 10 / Brick 9 / Wheat 5 16.11 5.17 -
5 I32 Sheep 11 / Ore 6 / Wheat 5 15.82 5.03 -
6 I04 Sheep 8 / Wood 4 15.77 5.47 Sheep
7 I15 Sheep 8 / Wheat 5 / Wood 3 15.69 4.66 -
8 I35 Ore 10 / Ore 6 / Wheat 5 15.09 5.24 -
9 I24 Brick 9 / Sheep 4 14.63 5.66 Brick
10 I13 Ore 6 / Sheep 4 / Wheat 3 14.57 4.41 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.55
I42 + I31
Sheep 10 / Brick 9 / Ore 6 + Sheep 10 / Wood 8 / Wheat 5
Coverage: Wheat, Wood, Sheep, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 50.68
I31 + I35
Sheep 10 / Wood 8 / Wheat 5 + Ore 10 / Ore 6 / Wheat 5
Coverage: Wheat, Wood, Sheep, Ore

Road building will need trades for brick. This opening leans toward cities and development cards. Place I35 second to start with 1 wheat, 2 ore.

Pair 3

Score 50.66
I34 + I31
Ore 10 / Brick 9 / Wheat 5 + Sheep 10 / Wood 8 / Wheat 5
Coverage: Wheat, Wood, Sheep, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 4

Score 50.23
I31 + I25
Sheep 10 / Wood 8 / Wheat 5 + Brick 9 / Wheat 5 / Sheep 4
Coverage: Sheep, Wheat, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 50.18
I42 + I15
Sheep 10 / Brick 9 / Ore 6 + Sheep 8 / Wheat 5 / Wood 3
Coverage: Sheep, Wood, Wheat, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 6

Score 49.90
I45 + I31
Brick 12 / Brick 9 / Ore 6 + Sheep 10 / Wood 8 / Wheat 5
Coverage: Wheat, Wood, Sheep, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I31 Sheep 10 / Wood 8 / Wheat 5
    Opening score 45.89 · Best pair score 52.55
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I42 Sheep 10 / Brick 9 / Ore 6
    Opening score 45.78 · Best pair score 52.55
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Ore 10 / Ore 6 / Wheat 5
    Opening score 45.41 · Best pair score 50.68
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I31 + I13
    Sheep 10 / Wood 8 / Wheat 5 + Ore 6 / Sheep 4 / Wheat 3
  • I42 + I15
    Sheep 10 / Brick 9 / Ore 6 + Sheep 8 / Wheat 5 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Brick 9 / Wheat 5 / Sheep 4
    Opening score 45.19 · Best pair score 50.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Sheep 8 / Wheat 5 / Wood 3
    Opening score 44.99 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Sheep 8 / Wood 4 / Wood 3
    Opening score 44.12 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I25 + I15
    Brick 9 / Wheat 5 / Sheep 4 + Sheep 8 / Wheat 5 / Wood 3
  • I15 + I25
    Sheep 8 / Wheat 5 / Wood 3 + Brick 9 / Wheat 5 / Sheep 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I15 Sheep 8 / Wheat 5 / Wood 3
    Opening score 47.18 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I25 Brick 9 / Wheat 5 / Sheep 4
    Opening score 46.25 · Best pair score 50.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I03 Sheep 8 / Wood 4 / Wood 3
    Opening score 45.13 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I35
    Sheep 8 / Wheat 5 / Wood 3 + Ore 10 / Ore 6 / Wheat 5
  • I25 + I35
    Brick 9 / Wheat 5 / Sheep 4 + Ore 10 / Ore 6 / Wheat 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I31 Sheep 10 / Wood 8 / Wheat 5
    Opening score 42.95 · Best pair score 52.55
    You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 10 / Brick 9 / Ore 6
    Opening score 42.10 · Best pair score 52.55
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I35 Ore 10 / Ore 6 / Wheat 5
    Opening score 41.06 · Best pair score 50.68
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I31 + I38
    Sheep 10 / Wood 8 / Wheat 5 + Ore 10 / Brick 9
  • I42 + I04
    Sheep 10 / Brick 9 / Ore 6 + Sheep 8 / Wood 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I25 Brick 9 / Wheat 5 / Sheep 4
    Opening score 42.48 · Best pair score 50.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I04 Sheep 8 / Wood 4
    Opening score 40.42 · Best pair score 45.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
  • I15 Sheep 8 / Wheat 5 / Wood 3
    Opening score 40.40 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I25 + I04
    Brick 9 / Wheat 5 / Sheep 4 + Sheep 8 / Wood 4
  • I04 + I15
    Sheep 8 / Wood 4 + Sheep 8 / Wheat 5 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I25 Brick 9 / Wheat 5 / Sheep 4
    Opening score 44.40 · Best pair score 50.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I15 Sheep 8 / Wheat 5 / Wood 3
    Opening score 43.92 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I04 Sheep 8 / Wood 4
    Opening score 41.85 · Best pair score 45.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
  • I25 + I13
    Brick 9 / Wheat 5 / Sheep 4 + Ore 6 / Sheep 4 / Wheat 3
  • I15 + I13
    Sheep 8 / Wheat 5 / Wood 3 + Ore 6 / Sheep 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I15 Sheep 8 / Wheat 5 / Wood 3
    Opening score 45.31 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I03 Sheep 8 / Wood 4 / Wood 3
    Opening score 44.82 · Best pair score 48.39
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I04 Sheep 8 / Wood 4
    Opening score 43.16 · Best pair score 45.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I15 + I35
    Sheep 8 / Wheat 5 / Wood 3 + Ore 10 / Ore 6 / Wheat 5
  • I03 + I35
    Sheep 8 / Wood 4 / Wood 3 + Ore 10 / Ore 6 / Wheat 5
Resource Profile
Wood 12
Brick 9
Sheep 13
Wheat 11
Ore 13
Scarcity & Abundance
Scarce
Brick
Abundant
Sheep, Ore
Best Harbor Starts
  • I04 Sheep 8 / Wood 4
    Port Sheep, score 13.73
  • I24 Brick 9 / Sheep 4
    Port Brick, score 12.22
  • I18 Sheep 8
    Port Sheep, score 11.23
  • I38 Ore 10 / Brick 9
    Port Wood, score 8.98
  • I40 Wood 11 / Wood 8
    Port Ore, score 8.58
Map Notes
Canonical map
https://catan.soft2u.ro/map/1XG?lang=en
Generator link
https://catan.soft2u.ro/?map=1XG
Board type
Classic 3-4 Player
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