Map #1XG
This board gives cities more room to grow.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I42 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I35 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I42 Sheep 10 / Brick 9 / Ore 6
Overall 17.15, production 12.00, road 9.54, city 9.21.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I42 | Sheep 10 / Brick 9 / Ore 6 | 17.15 | 5.43 | - |
| 2 | I31 | Sheep 10 / Wood 8 / Wheat 5 | 16.88 | 5.20 | - |
| 3 | I25 | Brick 9 / Wheat 5 / Sheep 4 | 16.35 | 5.83 | - |
| 4 | I34 | Ore 10 / Brick 9 / Wheat 5 | 16.11 | 5.17 | - |
| 5 | I32 | Sheep 11 / Ore 6 / Wheat 5 | 15.82 | 5.03 | - |
| 6 | I04 | Sheep 8 / Wood 4 | 15.77 | 5.47 | Sheep |
| 7 | I15 | Sheep 8 / Wheat 5 / Wood 3 | 15.69 | 4.66 | - |
| 8 | I35 | Ore 10 / Ore 6 / Wheat 5 | 15.09 | 5.24 | - |
| 9 | I24 | Brick 9 / Sheep 4 | 14.63 | 5.66 | Brick |
| 10 | I13 | Ore 6 / Sheep 4 / Wheat 3 | 14.57 | 4.41 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.55These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 2
Score 50.68Road building will need trades for brick. This opening leans toward cities and development cards. Place I35 second to start with 1 wheat, 2 ore.
Pair 3
Score 50.66These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 4
Score 50.23City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 50.18These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 6
Score 49.90These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I31 Sheep 10 / Wood 8 / Wheat 5Opening score 45.89 · Best pair score 52.55You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I42 Sheep 10 / Brick 9 / Ore 6Opening score 45.78 · Best pair score 52.55You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Ore 10 / Ore 6 / Wheat 5Opening score 45.41 · Best pair score 50.68You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I31 + I13Sheep 10 / Wood 8 / Wheat 5 + Ore 6 / Sheep 4 / Wheat 3
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I42 + I15Sheep 10 / Brick 9 / Ore 6 + Sheep 8 / Wheat 5 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I25 Brick 9 / Wheat 5 / Sheep 4Opening score 45.19 · Best pair score 50.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I15 Sheep 8 / Wheat 5 / Wood 3Opening score 44.99 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Sheep 8 / Wood 4 / Wood 3Opening score 44.12 · Best pair score 48.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I25 + I15Brick 9 / Wheat 5 / Sheep 4 + Sheep 8 / Wheat 5 / Wood 3
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I15 + I25Sheep 8 / Wheat 5 / Wood 3 + Brick 9 / Wheat 5 / Sheep 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I15 Sheep 8 / Wheat 5 / Wood 3Opening score 47.18 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Brick 9 / Wheat 5 / Sheep 4Opening score 46.25 · Best pair score 50.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I03 Sheep 8 / Wood 4 / Wood 3Opening score 45.13 · Best pair score 48.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I15 + I35Sheep 8 / Wheat 5 / Wood 3 + Ore 10 / Ore 6 / Wheat 5
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I25 + I35Brick 9 / Wheat 5 / Sheep 4 + Ore 10 / Ore 6 / Wheat 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I31 Sheep 10 / Wood 8 / Wheat 5Opening score 42.95 · Best pair score 52.55You can choose this spot now. After this pick, I38 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Sheep 10 / Brick 9 / Ore 6Opening score 42.10 · Best pair score 52.55You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I35 Ore 10 / Ore 6 / Wheat 5Opening score 41.06 · Best pair score 50.68You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I31 + I38Sheep 10 / Wood 8 / Wheat 5 + Ore 10 / Brick 9
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I42 + I04Sheep 10 / Brick 9 / Ore 6 + Sheep 8 / Wood 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I25 Brick 9 / Wheat 5 / Sheep 4Opening score 42.48 · Best pair score 50.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I04 Sheep 8 / Wood 4Opening score 40.42 · Best pair score 45.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
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I15 Sheep 8 / Wheat 5 / Wood 3Opening score 40.40 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
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I25 + I04Brick 9 / Wheat 5 / Sheep 4 + Sheep 8 / Wood 4
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I04 + I15Sheep 8 / Wood 4 + Sheep 8 / Wheat 5 / Wood 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I25 Brick 9 / Wheat 5 / Sheep 4Opening score 44.40 · Best pair score 50.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I15 Sheep 8 / Wheat 5 / Wood 3Opening score 43.92 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I04 Sheep 8 / Wood 4Opening score 41.85 · Best pair score 45.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. Neither settlement produces brick, ore, so plan for trades.
Settlement pairs to consider
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I25 + I13Brick 9 / Wheat 5 / Sheep 4 + Ore 6 / Sheep 4 / Wheat 3
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I15 + I13Sheep 8 / Wheat 5 / Wood 3 + Ore 6 / Sheep 4 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I15 Sheep 8 / Wheat 5 / Wood 3Opening score 45.31 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I03 Sheep 8 / Wood 4 / Wood 3Opening score 44.82 · Best pair score 48.39This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I04 Sheep 8 / Wood 4Opening score 43.16 · Best pair score 45.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I15 + I35Sheep 8 / Wheat 5 / Wood 3 + Ore 10 / Ore 6 / Wheat 5
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I03 + I35Sheep 8 / Wood 4 / Wood 3 + Ore 10 / Ore 6 / Wheat 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Sheep 8 / Wood 4Port Sheep, score 13.73
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I24 Brick 9 / Sheep 4Port Brick, score 12.22
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I18 Sheep 8Port Sheep, score 11.23
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I38 Ore 10 / Brick 9Port Wood, score 8.98
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I40 Wood 11 / Wood 8Port Ore, score 8.58