Map #1Y1
Choose your first settlement carefully: the strongest spots stand apart.
Interactive Settlement & Road Draft
How To Approach It
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I02 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little brick, wheat; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I03 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I34 Wood 8 / Sheep 5 / Ore 4
Overall 17.01, production 12.00, road 9.54, city 9.13.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I34 | Wood 8 / Sheep 5 / Ore 4 | 17.01 | 5.46 | - |
| 2 | I38 | Wood 8 / Sheep 5 | 17.00 | 5.98 | Wood |
| 3 | I08 | Wheat 11 / Brick 9 / Sheep 6 | 16.43 | 5.90 | - |
| 4 | I44 | Sheep 9 / Wood 8 / Wheat 3 | 16.39 | 6.31 | - |
| 5 | I02 | Ore 10 / Brick 9 / Ore 6 | 15.53 | 5.78 | - |
| 6 | I13 | Wheat 11 / Wood 10 / Sheep 6 | 15.11 | 5.56 | - |
| 7 | I01 | Brick 9 / Ore 6 | 15.11 | 4.44 | 3:1 |
| 8 | I35 | Wood 8 / Ore 4 / Wheat 3 | 15.00 | 5.08 | - |
| 9 | I32 | Sheep 8 / Ore 4 / Wheat 3 | 14.82 | 4.71 | - |
| 10 | I19 | Wheat 11 / Ore 10 / Sheep 8 | 14.71 | 4.42 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.26These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 2
Score 50.63These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 3
Score 49.67City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.
Pair 4
Score 49.05City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 5
Score 49.02These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 6
Score 48.78These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Ore 10 / Brick 9 / Ore 6Opening score 45.43 · Best pair score 51.26You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I03 Ore 10 / Ore 6 / Wheat 4Opening score 44.16 · Best pair score 48.36You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I34 Wood 8 / Sheep 5 / Ore 4Opening score 42.95 · Best pair score 50.63You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I02 + I32Ore 10 / Brick 9 / Ore 6 + Sheep 8 / Ore 4 / Wheat 3
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I03 + I32Ore 10 / Ore 6 / Wheat 4 + Sheep 8 / Ore 4 / Wheat 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I44 Sheep 9 / Wood 8 / Wheat 3Opening score 43.56 · Best pair score 51.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Wheat 11 / Brick 9 / Sheep 6Opening score 43.46 · Best pair score 50.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I22 Wheat 11 / Sheep 8 / Ore 4Opening score 42.39 · Best pair score 47.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I44 + I01Sheep 9 / Wood 8 / Wheat 3 + Brick 9 / Ore 6
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I08 + I32Wheat 11 / Brick 9 / Sheep 6 + Sheep 8 / Ore 4 / Wheat 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Sheep 9 / Wood 8 / Wheat 3Opening score 46.66 · Best pair score 51.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I47 Sheep 9 / Wood 8Opening score 42.60 · Best pair score 45.38This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I32 Sheep 8 / Ore 4 / Wheat 3Opening score 42.48 · Best pair score 47.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I44 + I02Sheep 9 / Wood 8 / Wheat 3 + Ore 10 / Brick 9 / Ore 6
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I47 + I02Sheep 9 / Wood 8 + Ore 10 / Brick 9 / Ore 6
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I02 Ore 10 / Brick 9 / Ore 6Opening score 41.09 · Best pair score 51.26You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I08 Wheat 11 / Brick 9 / Sheep 6Opening score 40.84 · Best pair score 50.63You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wood 8 / Sheep 5 / Ore 4Opening score 40.62 · Best pair score 50.63You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I02 + I21Ore 10 / Brick 9 / Ore 6 + Wheat 11 / Wood 10 / Ore 4
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I08 + I21Wheat 11 / Brick 9 / Sheep 6 + Wheat 11 / Wood 10 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Wheat 11 / Brick 9 / Sheep 6Opening score 41.97 · Best pair score 50.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I44 Sheep 9 / Wood 8 / Wheat 3Opening score 41.50 · Best pair score 51.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I13 Wheat 11 / Wood 10 / Sheep 6Opening score 39.99 · Best pair score 48.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I08 + I21Wheat 11 / Brick 9 / Sheep 6 + Wheat 11 / Wood 10 / Ore 4
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I44 + I04Sheep 9 / Wood 8 / Wheat 3 + Ore 6 / Wheat 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Sheep 9 / Wood 8 / Wheat 3Opening score 42.50 · Best pair score 51.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I19 Wheat 11 / Ore 10 / Sheep 8Opening score 41.20 · Best pair score 47.28This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I32 Sheep 8 / Ore 4 / Wheat 3Opening score 41.19 · Best pair score 47.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I44 + I19Sheep 9 / Wood 8 / Wheat 3 + Wheat 11 / Ore 10 / Sheep 8
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I19 + I32Wheat 11 / Ore 10 / Sheep 8 + Sheep 8 / Ore 4 / Wheat 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I32 Sheep 8 / Ore 4 / Wheat 3Opening score 42.38 · Best pair score 47.47This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I21 Wheat 11 / Wood 10 / Ore 4Opening score 40.64 · Best pair score 45.51This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I12 Wood 10 / Sheep 6Opening score 38.98 · Best pair score 43.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I32 + I02Sheep 8 / Ore 4 / Wheat 3 + Ore 10 / Brick 9 / Ore 6
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I21 + I02Wheat 11 / Wood 10 / Ore 4 + Ore 10 / Brick 9 / Ore 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 8 / Sheep 5Port Wood, score 14.43
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I01 Brick 9 / Ore 6Port 3:1, score 11.73
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I46 Wood 8Port Wood, score 11.23
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I04 Ore 6 / Wheat 4Port Sheep, score 9.68
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I24 Wood 10 / Sheep 5Port Brick, score 8.98