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Map #1Y1

Choose your first settlement carefully: the strongest spots stand apart.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 6 6 T1 Brick 9 9 T2 Sheep 6 6 T3 Wheat 4 4 T4 Ore 10 10 T5 Wheat 11 11 T6 Wood 10 10 T7 Wood 2 2 T8 Brick 12 12 T9 Sheep 8 8 T10 Ore 4 4 T11 Sheep 5 5 T12 Brick 5 5 T13 Desert T14 Wheat 3 3 T15 Wood 8 8 T16 Wood 11 11 T17 Wheat 3 3 T18 Sheep 9 9 T19 I01 = Brick 9 / Ore 6 I01 7 I02 = Ore 10 / Brick 9 / Ore 6 I02 5 I03 = Ore 10 / Ore 6 / Wheat 4 I03 I04 = Ore 6 / Wheat 4 I04 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Brick 9 / Sheep 6 I07 I08 = Wheat 11 / Brick 9 / Sheep 6 I08 3 I09 = Wheat 11 / Ore 10 / Brick 9 I09 I10 = Brick 9 I10 I11 = Sheep 6 I11 I12 = Wood 10 / Sheep 6 I12 I13 = Wheat 11 / Wood 10 / Sheep 6 I13 6 I14 = Sheep 6 I14 I15 = Brick 12 / Ore 10 / Wheat 4 I15 I16 = Brick 12 / Wheat 4 / Wood 2 I16 I17 = Wheat 4 / Wood 2 I17 I18 = Wheat 4 I18 I19 = Wheat 11 / Ore 10 / Sheep 8 I19 10 I20 = Brick 12 / Ore 10 / Sheep 8 I20 I21 = Wheat 11 / Wood 10 / Ore 4 I21 I22 = Wheat 11 / Sheep 8 / Ore 4 I22 I23 = Wood 10 I23 I24 = Wood 10 / Sheep 5 I24 I25 = Wood 10 / Sheep 5 / Ore 4 I25 I26 = Brick 12 / Brick 5 / Wood 2 I26 I27 = Brick 5 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Brick 12 / Sheep 8 I30 I31 = Brick 12 / Brick 5 I31 I32 = Sheep 8 / Ore 4 / Wheat 3 I32 9 I33 = Sheep 8 / Wheat 3 I33 I34 = Wood 8 / Sheep 5 / Ore 4 I34 1 I35 = Wood 8 / Ore 4 / Wheat 3 I35 8 I36 = Sheep 5 I36 I37 = Sheep 5 I37 I38 = Wood 8 / Sheep 5 I38 2 I39 = Wood 11 / Brick 5 I39 I40 = Wood 11 / Brick 5 I40 I41 = Brick 5 I41 I42 = Wheat 3 / Wheat 3 I42 I43 = Wood 11 / Wheat 3 I43 I44 = Sheep 9 / Wood 8 / Wheat 3 I44 4 I45 = Sheep 9 / Wheat 3 / Wheat 3 I45 I46 = Wood 8 I46 I47 = Sheep 9 / Wood 8 I47 I48 = Wood 11 / Wheat 3 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Sheep 9 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I02 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Wood 8 / Sheep 5 / Ore 4

Overall 17.01, production 12.00, road 9.54, city 9.13.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Wood 8 / Sheep 5 / Ore 4 17.01 5.46 -
2 I38 Wood 8 / Sheep 5 17.00 5.98 Wood
3 I08 Wheat 11 / Brick 9 / Sheep 6 16.43 5.90 -
4 I44 Sheep 9 / Wood 8 / Wheat 3 16.39 6.31 -
5 I02 Ore 10 / Brick 9 / Ore 6 15.53 5.78 -
6 I13 Wheat 11 / Wood 10 / Sheep 6 15.11 5.56 -
7 I01 Brick 9 / Ore 6 15.11 4.44 3:1
8 I35 Wood 8 / Ore 4 / Wheat 3 15.00 5.08 -
9 I32 Sheep 8 / Ore 4 / Wheat 3 14.82 4.71 -
10 I19 Wheat 11 / Ore 10 / Sheep 8 14.71 4.42 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.26
I02 + I44
Ore 10 / Brick 9 / Ore 6 + Sheep 9 / Wood 8 / Wheat 3
Coverage: Ore, Brick, Wheat, Wood, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 2

Score 50.63
I34 + I08
Wood 8 / Sheep 5 / Ore 4 + Wheat 11 / Brick 9 / Sheep 6
Coverage: Brick, Sheep, Wheat, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 49.67
I02 + I34
Ore 10 / Brick 9 / Ore 6 + Wood 8 / Sheep 5 / Ore 4
Coverage: Ore, Brick, Sheep, Wood

City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 sheep, 1 ore.

Pair 4

Score 49.05
I44 + I08
Sheep 9 / Wood 8 / Wheat 3 + Wheat 11 / Brick 9 / Sheep 6
Coverage: Brick, Sheep, Wheat, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 5

Score 49.02
I35 + I08
Wood 8 / Ore 4 / Wheat 3 + Wheat 11 / Brick 9 / Sheep 6
Coverage: Brick, Sheep, Wheat, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 6

Score 48.78
I02 + I13
Ore 10 / Brick 9 / Ore 6 + Wheat 11 / Wood 10 / Sheep 6
Coverage: Ore, Brick, Sheep, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Ore 10 / Brick 9 / Ore 6
    Opening score 45.43 · Best pair score 51.26
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I03 Ore 10 / Ore 6 / Wheat 4
    Opening score 44.16 · Best pair score 48.36
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I34 Wood 8 / Sheep 5 / Ore 4
    Opening score 42.95 · Best pair score 50.63
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I02 + I32
    Ore 10 / Brick 9 / Ore 6 + Sheep 8 / Ore 4 / Wheat 3
  • I03 + I32
    Ore 10 / Ore 6 / Wheat 4 + Sheep 8 / Ore 4 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I44 Sheep 9 / Wood 8 / Wheat 3
    Opening score 43.56 · Best pair score 51.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I01 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I08 Wheat 11 / Brick 9 / Sheep 6
    Opening score 43.46 · Best pair score 50.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I22 Wheat 11 / Sheep 8 / Ore 4
    Opening score 42.39 · Best pair score 47.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I44 + I01
    Sheep 9 / Wood 8 / Wheat 3 + Brick 9 / Ore 6
  • I08 + I32
    Wheat 11 / Brick 9 / Sheep 6 + Sheep 8 / Ore 4 / Wheat 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Sheep 9 / Wood 8 / Wheat 3
    Opening score 46.66 · Best pair score 51.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I47 Sheep 9 / Wood 8
    Opening score 42.60 · Best pair score 45.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I32 Sheep 8 / Ore 4 / Wheat 3
    Opening score 42.48 · Best pair score 47.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I44 + I02
    Sheep 9 / Wood 8 / Wheat 3 + Ore 10 / Brick 9 / Ore 6
  • I47 + I02
    Sheep 9 / Wood 8 + Ore 10 / Brick 9 / Ore 6

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I02 Ore 10 / Brick 9 / Ore 6
    Opening score 41.09 · Best pair score 51.26
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I08 Wheat 11 / Brick 9 / Sheep 6
    Opening score 40.84 · Best pair score 50.63
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wood 8 / Sheep 5 / Ore 4
    Opening score 40.62 · Best pair score 50.63
    You can choose this spot now. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I02 + I21
    Ore 10 / Brick 9 / Ore 6 + Wheat 11 / Wood 10 / Ore 4
  • I08 + I21
    Wheat 11 / Brick 9 / Sheep 6 + Wheat 11 / Wood 10 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wheat 11 / Brick 9 / Sheep 6
    Opening score 41.97 · Best pair score 50.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 9 / Wood 8 / Wheat 3
    Opening score 41.50 · Best pair score 51.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I13 Wheat 11 / Wood 10 / Sheep 6
    Opening score 39.99 · Best pair score 48.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I04 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I08 + I21
    Wheat 11 / Brick 9 / Sheep 6 + Wheat 11 / Wood 10 / Ore 4
  • I44 + I04
    Sheep 9 / Wood 8 / Wheat 3 + Ore 6 / Wheat 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Sheep 9 / Wood 8 / Wheat 3
    Opening score 42.50 · Best pair score 51.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Wheat 11 / Ore 10 / Sheep 8
    Opening score 41.20 · Best pair score 47.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
  • I32 Sheep 8 / Ore 4 / Wheat 3
    Opening score 41.19 · Best pair score 47.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I44 + I19
    Sheep 9 / Wood 8 / Wheat 3 + Wheat 11 / Ore 10 / Sheep 8
  • I19 + I32
    Wheat 11 / Ore 10 / Sheep 8 + Sheep 8 / Ore 4 / Wheat 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Sheep 8 / Ore 4 / Wheat 3
    Opening score 42.38 · Best pair score 47.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I21 Wheat 11 / Wood 10 / Ore 4
    Opening score 40.64 · Best pair score 45.51
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I12 Wood 10 / Sheep 6
    Opening score 38.98 · Best pair score 43.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I32 + I02
    Sheep 8 / Ore 4 / Wheat 3 + Ore 10 / Brick 9 / Ore 6
  • I21 + I02
    Wheat 11 / Wood 10 / Ore 4 + Ore 10 / Brick 9 / Ore 6
Resource Profile
Wood 11
Brick 9
Sheep 18
Wheat 9
Ore 11
Scarcity & Abundance
Scarce
Brick, Wheat
Abundant
Sheep
Best Harbor Starts
  • I38 Wood 8 / Sheep 5
    Port Wood, score 14.43
  • I01 Brick 9 / Ore 6
    Port 3:1, score 11.73
  • I46 Wood 8
    Port Wood, score 11.23
  • I04 Ore 6 / Wheat 4
    Port Sheep, score 9.68
  • I24 Wood 10 / Sheep 5
    Port Brick, score 8.98
Map Notes
Canonical map
https://catan.soft2u.ro/map/1Y1?lang=en
Generator link
https://catan.soft2u.ro/?map=1Y1
Board type
Classic 3-4 Player
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