Map #21U
This classic board is road-race, port-driven, polarized, ore-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I13 (Ore 10 / Wheat 9 / Wood 8), while I13 is the best city-focused start, I44 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I13 (Ore 10 / Wheat 9 / Wood 8) + I03 (Wheat 6 / Brick 5 / Sheep 3). 23 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I03 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: ore, sheep, brick.
- Abundant resources: wood, wheat.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I03. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.9 rolls and a city at 12.4 rolls (separate plans, not expected waiting times).
Best Immediate Read
I13 Ore 10 / Wheat 9 / Wood 8
Overall 17.39, production 12.00, road 9.54, city 9.90.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I13 | Ore 10 / Wheat 9 / Wood 8 | 17.39 | 5.89 | - |
| 2 | I44 | Brick 9 / Wheat 8 / Wood 4 | 17.05 | 5.43 | - |
| 3 | I03 | Wheat 6 / Brick 5 / Sheep 3 | 16.29 | 5.76 | - |
| 4 | I08 | Wheat 9 / Wood 8 / Sheep 3 | 15.85 | 4.94 | - |
| 5 | I09 | Wheat 9 / Brick 5 / Sheep 3 | 15.75 | 7.06 | - |
| 6 | I45 | Brick 11 / Wheat 8 / Wood 4 | 14.78 | 4.86 | - |
| 7 | I15 | Wheat 6 / Brick 5 / Ore 2 | 14.67 | 4.03 | - |
| 8 | I40 | Ore 10 / Wood 6 | 14.26 | 2.81 | Ore |
| 9 | I16 | Wheat 6 / Wood 4 / Ore 2 | 14.00 | 5.39 | - |
| 10 | I19 | Wheat 11 / Wheat 9 / Brick 5 | 13.35 | 5.72 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.9723 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I03 second for starting cards. Routes remain contestable.
Pair 2
Score 50.7724 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct sheep production; trades required. Place I44 second for starting cards. Routes remain contestable.
Pair 3
Score 49.5723 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I44 second for starting cards. Routes remain contestable.
Pair 4
Score 49.4123 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct ore production; trades required. Place I44 second for starting cards. Routes remain contestable.
Pair 5
Score 49.0022 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I09 second for starting cards. Routes remain contestable.
Pair 6
Score 48.9721 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I13 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I13 Ore 10 / Wheat 9 / Wood 8Seat score 46.02, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 46.02, conservative floor 46.02. Common second pick: I34. These scenarios are not probabilities.
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I44 Brick 9 / Wheat 8 / Wood 4Seat score 44.17, best pair ceiling 50.77Available at your turn in 4/4 modeled drafts. Mean opening 44.17, conservative floor 44.17. Common second pick: I34. These scenarios are not probabilities.
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I08 Wheat 9 / Wood 8 / Sheep 3Seat score 43.41, best pair ceiling 49.57Available at your turn in 4/4 modeled drafts. Mean opening 43.41, conservative floor 43.41. Common second pick: I19. These scenarios are not probabilities.
Best pair angles
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I13 + I34Ore 10 / Wheat 9 / Wood 8 + Sheep 12 / Brick 9 / Sheep 5
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I44 + I34Brick 9 / Wheat 8 / Wood 4 + Sheep 12 / Brick 9 / Sheep 5
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I03 Wheat 6 / Brick 5 / Sheep 3Seat score 42.97, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 42.97, conservative floor 42.97. Common second pick: I40. These scenarios are not probabilities.
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I40 Ore 10 / Wood 6Seat score 42.33, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 42.33. Common second pick: I09. These scenarios are not probabilities.
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I09 Wheat 9 / Brick 5 / Sheep 3Seat score 41.68, best pair ceiling 49.00Available at your turn in 4/4 modeled drafts. Mean opening 41.68, conservative floor 41.68. Common second pick: I40. These scenarios are not probabilities.
Best pair angles
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I03 + I40Wheat 6 / Brick 5 / Sheep 3 + Ore 10 / Wood 6
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I40 + I09Ore 10 / Wood 6 + Wheat 9 / Brick 5 / Sheep 3
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I40 Ore 10 / Wood 6Seat score 43.55, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 43.55, conservative floor 43.55. Common second pick: I03. These scenarios are not probabilities.
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I03 Wheat 6 / Brick 5 / Sheep 3Seat score 42.97, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 42.97, conservative floor 42.97. Common second pick: I40. These scenarios are not probabilities.
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I39 Ore 10 / Wood 6Seat score 42.79, best pair ceiling 45.17Available at your turn in 4/4 modeled drafts. Mean opening 42.79, conservative floor 42.79. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
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I40 + I03Ore 10 / Wood 6 + Wheat 6 / Brick 5 / Sheep 3
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I03 + I40Wheat 6 / Brick 5 / Sheep 3 + Ore 10 / Wood 6
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I44 Brick 9 / Wheat 8 / Wood 4Seat score 42.39, best pair ceiling 50.77Available at your turn in 4/4 modeled drafts. Mean opening 42.39, conservative floor 42.39. Common second pick: I24. These scenarios are not probabilities.
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I03 Wheat 6 / Brick 5 / Sheep 3Seat score 41.66, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 42.09, conservative floor 40.86. Common second pick: I16. These scenarios are not probabilities.
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I13 Ore 10 / Wheat 9 / Wood 8Seat score 40.63, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 40.63, conservative floor 40.63. Common second pick: I20. These scenarios are not probabilities.
Best pair angles
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I44 + I24Brick 9 / Wheat 8 / Wood 4 + Ore 10 / Sheep 5
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I03 + I16Wheat 6 / Brick 5 / Sheep 3 + Wheat 6 / Wood 4 / Ore 2
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I03 Wheat 6 / Brick 5 / Sheep 3Seat score 42.50, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 42.50, conservative floor 42.50. Common second pick: I16. These scenarios are not probabilities.
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I09 Wheat 9 / Brick 5 / Sheep 3Seat score 41.26, best pair ceiling 49.00Available at your turn in 4/4 modeled drafts. Mean opening 41.26, conservative floor 41.26. Common second pick: I16. These scenarios are not probabilities.
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I34 Sheep 12 / Brick 9 / Sheep 5Seat score 41.01, best pair ceiling 48.97Available at your turn in 4/4 modeled drafts. Mean opening 41.01, conservative floor 41.01. Common second pick: I16. These scenarios are not probabilities.
Best pair angles
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I03 + I16Wheat 6 / Brick 5 / Sheep 3 + Wheat 6 / Wood 4 / Ore 2
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I09 + I16Wheat 9 / Brick 5 / Sheep 3 + Wheat 6 / Wood 4 / Ore 2
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I03 Wheat 6 / Brick 5 / Sheep 3Seat score 42.50, best pair ceiling 50.97Available at your turn in 4/4 modeled drafts. Mean opening 42.50, conservative floor 42.50. Common second pick: I16. These scenarios are not probabilities.
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I40 Ore 10 / Wood 6Seat score 42.33, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 42.33. Common second pick: I09. These scenarios are not probabilities.
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I39 Ore 10 / Wood 6Seat score 41.55, best pair ceiling 45.17Available at your turn in 4/4 modeled drafts. Mean opening 41.55, conservative floor 41.55. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
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I03 + I16Wheat 6 / Brick 5 / Sheep 3 + Wheat 6 / Wood 4 / Ore 2
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I40 + I09Ore 10 / Wood 6 + Wheat 9 / Brick 5 / Sheep 3
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I40 Ore 10 / Wood 6Seat score 42.33, best pair ceiling 45.91Available at your turn in 4/4 modeled drafts. Mean opening 42.33, conservative floor 42.33. Common second pick: I09. These scenarios are not probabilities.
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I09 Wheat 9 / Brick 5 / Sheep 3Seat score 41.68, best pair ceiling 49.00Available at your turn in 4/4 modeled drafts. Mean opening 41.68, conservative floor 41.68. Common second pick: I40. These scenarios are not probabilities.
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I39 Ore 10 / Wood 6Seat score 41.55, best pair ceiling 45.17Available at your turn in 4/4 modeled drafts. Mean opening 41.55, conservative floor 41.55. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
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I40 + I09Ore 10 / Wood 6 + Wheat 9 / Brick 5 / Sheep 3
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I09 + I40Wheat 9 / Brick 5 / Sheep 3 + Ore 10 / Wood 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Ore 10 / Wood 6Port Ore, score 12.11
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I04 Wheat 6 / Sheep 3Port Sheep, score 10.60
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I38 Brick 9 / Sheep 5Port Wood, score 9.68
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I24 Ore 10 / Sheep 5Port Brick, score 8.98
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I48 Brick 11 / Wood 6Port Wheat, score 8.98