Saved Map Analytics

Map #235

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized sheep-scarce
Saved At
2026-04-15 01:42:26
Intersections
54
Harbor Slots
9
Best Pair Score
53.86

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 9 9 T1 Wood 5 5 T2 Wheat 8 8 T3 Ore 10 10 T4 Brick 6 6 T5 Wood 5 5 T6 Desert T7 Wood 2 2 T8 Sheep 10 10 T9 Ore 4 4 T10 Ore 6 6 T11 Wheat 11 11 T12 Sheep 4 4 T13 Brick 8 8 T14 Brick 12 12 T15 Wheat 9 9 T16 Wood 3 3 T17 Sheep 11 11 T18 Sheep 3 3 T19 I01 = Wheat 9 / Wood 5 I01 I02 = Wheat 9 / Brick 6 / Wood 5 I02 1 I03 = Ore 10 / Wheat 9 / Brick 6 I03 3 I04 = Ore 10 / Wheat 9 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Wheat 8 / Wood 5 I07 I08 = Wheat 8 / Wood 5 / Wood 5 I08 5 I09 = Brick 6 / Wood 5 / Wood 5 I09 4 I10 = Wood 5 I10 I11 = Wheat 8 I11 I12 = Wheat 8 I12 I13 = Wheat 8 / Wood 5 I13 I14 = Wheat 8 I14 I15 = Ore 10 / Sheep 10 / Brick 6 I15 6 I16 = Ore 10 / Sheep 10 / Wood 2 I16 I17 = Ore 10 / Wood 2 I17 I18 = Ore 10 I18 I19 = Brick 6 / Wood 5 / Ore 4 I19 2 I20 = Sheep 10 / Brick 6 / Ore 4 I20 8 I21 = Ore 6 / Wood 5 I21 I22 = Ore 6 / Wood 5 / Ore 4 I22 10 I23 = I23 I24 = Wheat 11 I24 I25 = Wheat 11 / Ore 6 I25 I26 = Sheep 10 / Sheep 4 / Wood 2 I26 I27 = Sheep 4 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Sheep 10 / Brick 8 / Ore 4 I30 7 I31 = Sheep 10 / Brick 8 / Sheep 4 I31 I32 = Brick 12 / Ore 6 / Ore 4 I32 I33 = Brick 12 / Brick 8 / Ore 4 I33 I34 = Wheat 11 / Wheat 9 / Ore 6 I34 I35 = Brick 12 / Wheat 9 / Ore 6 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wheat 11 / Wheat 9 I38 I39 = Brick 8 / Sheep 4 / Wood 3 I39 9 I40 = Sheep 4 / Wood 3 I40 I41 = Sheep 4 I41 I42 = Brick 12 / Sheep 11 / Brick 8 I42 I43 = Sheep 11 / Brick 8 / Wood 3 I43 I44 = Brick 12 / Wheat 9 / Sheep 3 I44 I45 = Brick 12 / Sheep 11 / Sheep 3 I45 I46 = Wheat 9 I46 I47 = Wheat 9 / Sheep 3 I47 I48 = Sheep 11 / Wood 3 I48 I49 = Wood 3 I49 I50 = Wood 3 I50 I51 = Sheep 11 / Sheep 3 I51 I52 = Sheep 11 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I30 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I02 Wheat 9 / Brick 6 / Wood 5

Overall 19.08, production 13.00, road 12.10, city 9.02.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I02 Wheat 9 / Brick 6 / Wood 5 19.08 8.48 -
2 I19 Brick 6 / Wood 5 / Ore 4 17.63 7.08 -
3 I03 Ore 10 / Wheat 9 / Brick 6 17.15 5.86 -
4 I09 Brick 6 / Wood 5 / Wood 5 17.12 8.00 -
5 I08 Wheat 8 / Wood 5 / Wood 5 16.76 7.16 -
6 I15 Ore 10 / Sheep 10 / Brick 6 16.66 6.99 -
7 I30 Sheep 10 / Brick 8 / Ore 4 16.17 5.59 -
8 I20 Sheep 10 / Brick 6 / Ore 4 16.17 5.58 -
9 I39 Brick 8 / Sheep 4 / Wood 3 15.42 6.35 -
10 I22 Ore 6 / Wood 5 / Ore 4 15.32 5.74 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.86
I30 + I02
Sheep 10 / Brick 8 / Ore 4 + Wheat 9 / Brick 6 / Wood 5
Coverage: Wheat, Wood, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 53.82
I19 + I02
Brick 6 / Wood 5 / Ore 4 + Wheat 9 / Brick 6 / Wood 5
Coverage: Wheat, Wood, Brick, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 53.80
I08 + I15
Wheat 8 / Wood 5 / Wood 5 + Ore 10 / Sheep 10 / Brick 6
Coverage: Wood, Wheat, Ore, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.

Pair 4

Score 53.70
I22 + I02
Ore 6 / Wood 5 / Ore 4 + Wheat 9 / Brick 6 / Wood 5
Coverage: Wheat, Wood, Brick, Ore

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 53.48
I08 + I30
Wheat 8 / Wood 5 / Wood 5 + Sheep 10 / Brick 8 / Ore 4
Coverage: Wood, Wheat, Sheep, Ore, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 sheep, 1 ore.

Pair 6

Score 53.46
I08 + I20
Wheat 8 / Wood 5 / Wood 5 + Sheep 10 / Brick 6 / Ore 4
Coverage: Wood, Wheat, Brick, Sheep, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 brick, 1 sheep, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wheat 8 / Wood 5 / Wood 5
    Opening score 49.24 · Best pair score 53.80
    You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Wheat 9 / Brick 6 / Wood 5
    Opening score 48.82 · Best pair score 53.86
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Brick 6 / Wood 5 / Wood 5
    Opening score 47.66 · Best pair score 52.98
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I08 + I15
    Wheat 8 / Wood 5 / Wood 5 + Ore 10 / Sheep 10 / Brick 6
  • I02 + I30
    Wheat 9 / Brick 6 / Wood 5 + Sheep 10 / Brick 8 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wheat 8 / Wood 5 / Wood 5
    Opening score 50.41 · Best pair score 53.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Brick 6 / Wood 5 / Ore 4
    Opening score 46.50 · Best pair score 53.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I34 Wheat 11 / Wheat 9 / Ore 6
    Opening score 45.89 · Best pair score 51.63
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I15
    Wheat 8 / Wood 5 / Wood 5 + Ore 10 / Sheep 10 / Brick 6
  • I19 + I34
    Brick 6 / Wood 5 / Ore 4 + Wheat 11 / Wheat 9 / Ore 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Sheep 10 / Brick 8 / Ore 4
    Opening score 48.02 · Best pair score 53.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Sheep 10 / Brick 8 / Sheep 4
    Opening score 47.78 · Best pair score 53.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Brick 8 / Sheep 4 / Wood 3
    Opening score 46.07 · Best pair score 52.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I08
    Sheep 10 / Brick 8 / Ore 4 + Wheat 8 / Wood 5 / Wood 5
  • I31 + I08
    Sheep 10 / Brick 8 / Sheep 4 + Wheat 8 / Wood 5 / Wood 5

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wheat 8 / Wood 5 / Wood 5
    Opening score 44.44 · Best pair score 53.80
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Wheat 9 / Brick 6 / Wood 5
    Opening score 44.22 · Best pair score 53.86
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I09 Brick 6 / Wood 5 / Wood 5
    Opening score 43.54 · Best pair score 52.98
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I42
    Wheat 8 / Wood 5 / Wood 5 + Brick 12 / Sheep 11 / Brick 8
  • I02 + I32
    Wheat 9 / Brick 6 / Wood 5 + Brick 12 / Ore 6 / Ore 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wheat 8 / Wood 5 / Wood 5
    Opening score 46.61 · Best pair score 53.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Brick 6 / Wood 5 / Ore 4
    Opening score 44.12 · Best pair score 53.82
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I07 Wheat 8 / Wood 5
    Opening score 43.19 · Best pair score 47.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I08 + I39
    Wheat 8 / Wood 5 / Wood 5 + Brick 8 / Sheep 4 / Wood 3
  • I19 + I39
    Brick 6 / Wood 5 / Ore 4 + Brick 8 / Sheep 4 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I30 Sheep 10 / Brick 8 / Ore 4
    Opening score 43.39 · Best pair score 53.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I31 Sheep 10 / Brick 8 / Sheep 4
    Opening score 42.97 · Best pair score 53.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Brick 8 / Sheep 4 / Wood 3
    Opening score 42.90 · Best pair score 52.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I34
    Sheep 10 / Brick 8 / Ore 4 + Wheat 11 / Wheat 9 / Ore 6
  • I31 + I34
    Sheep 10 / Brick 8 / Sheep 4 + Wheat 11 / Wheat 9 / Ore 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Sheep 10 / Brick 8 / Ore 4
    Opening score 45.36 · Best pair score 53.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I31 Sheep 10 / Brick 8 / Sheep 4
    Opening score 45.08 · Best pair score 53.22
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I39 Brick 8 / Sheep 4 / Wood 3
    Opening score 44.55 · Best pair score 52.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I34
    Sheep 10 / Brick 8 / Ore 4 + Wheat 11 / Wheat 9 / Ore 6
  • I31 + I34
    Sheep 10 / Brick 8 / Sheep 4 + Wheat 11 / Wheat 9 / Ore 6

Resource Profile

Wood 11
Brick 11
Sheep 10
Wheat 15
Ore 11

Scarcity & Abundance

Scarce
Sheep
Abundant
Wheat

Best Harbor Starts

  • I01 Wheat 9 / Wood 5
    Port 3:1, score 10.58
  • I04 Ore 10 / Wheat 9
    Port Sheep, score 8.98
  • I11 Wheat 8
    Port 3:1, score 8.53
  • I14 Wheat 8
    Port 3:1, score 8.53
  • I38 Wheat 11 / Wheat 9
    Port Wood, score 7.88

Map Notes

Canonical map
https://catan.soft2u.ro/map/235?lang=en
Generator link
https://catan.soft2u.ro/?map=235
Board type
Classic 3-4 Player
Buy me a coffee