Map #235
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I30 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little sheep; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I03 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I02 Wheat 9 / Brick 6 / Wood 5
Overall 19.08, production 13.00, road 12.10, city 9.02.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I02 | Wheat 9 / Brick 6 / Wood 5 | 19.08 | 8.48 | - |
| 2 | I19 | Brick 6 / Wood 5 / Ore 4 | 17.63 | 7.08 | - |
| 3 | I03 | Ore 10 / Wheat 9 / Brick 6 | 17.15 | 5.86 | - |
| 4 | I09 | Brick 6 / Wood 5 / Wood 5 | 17.12 | 8.00 | - |
| 5 | I08 | Wheat 8 / Wood 5 / Wood 5 | 16.76 | 7.16 | - |
| 6 | I15 | Ore 10 / Sheep 10 / Brick 6 | 16.66 | 6.99 | - |
| 7 | I30 | Sheep 10 / Brick 8 / Ore 4 | 16.17 | 5.59 | - |
| 8 | I20 | Sheep 10 / Brick 6 / Ore 4 | 16.17 | 5.58 | - |
| 9 | I39 | Brick 8 / Sheep 4 / Wood 3 | 15.42 | 6.35 | - |
| 10 | I22 | Ore 6 / Wood 5 / Ore 4 | 15.32 | 5.74 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.86These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 53.82Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 53.80These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 brick, 1 sheep, 1 ore.
Pair 4
Score 53.70Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 53.48These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 sheep, 1 ore.
Pair 6
Score 53.46These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I20 second to start with 1 brick, 1 sheep, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Wheat 8 / Wood 5 / Wood 5Opening score 49.24 · Best pair score 53.80You can choose this spot now. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wheat 9 / Brick 6 / Wood 5Opening score 48.82 · Best pair score 53.86You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Brick 6 / Wood 5 / Wood 5Opening score 47.66 · Best pair score 52.98You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I08 + I15Wheat 8 / Wood 5 / Wood 5 + Ore 10 / Sheep 10 / Brick 6
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I02 + I30Wheat 9 / Brick 6 / Wood 5 + Sheep 10 / Brick 8 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Wheat 8 / Wood 5 / Wood 5Opening score 50.41 · Best pair score 53.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Brick 6 / Wood 5 / Ore 4Opening score 46.50 · Best pair score 53.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I34 Wheat 11 / Wheat 9 / Ore 6Opening score 45.89 · Best pair score 51.63This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I15Wheat 8 / Wood 5 / Wood 5 + Ore 10 / Sheep 10 / Brick 6
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I19 + I34Brick 6 / Wood 5 / Ore 4 + Wheat 11 / Wheat 9 / Ore 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Sheep 10 / Brick 8 / Ore 4Opening score 48.02 · Best pair score 53.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Sheep 10 / Brick 8 / Sheep 4Opening score 47.78 · Best pair score 53.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Brick 8 / Sheep 4 / Wood 3Opening score 46.07 · Best pair score 52.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I08Sheep 10 / Brick 8 / Ore 4 + Wheat 8 / Wood 5 / Wood 5
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I31 + I08Sheep 10 / Brick 8 / Sheep 4 + Wheat 8 / Wood 5 / Wood 5
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Wheat 8 / Wood 5 / Wood 5Opening score 44.44 · Best pair score 53.80You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I02 Wheat 9 / Brick 6 / Wood 5Opening score 44.22 · Best pair score 53.86You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I09 Brick 6 / Wood 5 / Wood 5Opening score 43.54 · Best pair score 52.98You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I42Wheat 8 / Wood 5 / Wood 5 + Brick 12 / Sheep 11 / Brick 8
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I02 + I32Wheat 9 / Brick 6 / Wood 5 + Brick 12 / Ore 6 / Ore 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Wheat 8 / Wood 5 / Wood 5Opening score 46.61 · Best pair score 53.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I19 Brick 6 / Wood 5 / Ore 4Opening score 44.12 · Best pair score 53.82This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I07 Wheat 8 / Wood 5Opening score 43.19 · Best pair score 47.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I08 + I39Wheat 8 / Wood 5 / Wood 5 + Brick 8 / Sheep 4 / Wood 3
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I19 + I39Brick 6 / Wood 5 / Ore 4 + Brick 8 / Sheep 4 / Wood 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I30 Sheep 10 / Brick 8 / Ore 4Opening score 43.39 · Best pair score 53.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I31 Sheep 10 / Brick 8 / Sheep 4Opening score 42.97 · Best pair score 53.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I39 Brick 8 / Sheep 4 / Wood 3Opening score 42.90 · Best pair score 52.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I34Sheep 10 / Brick 8 / Ore 4 + Wheat 11 / Wheat 9 / Ore 6
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I31 + I34Sheep 10 / Brick 8 / Sheep 4 + Wheat 11 / Wheat 9 / Ore 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Sheep 10 / Brick 8 / Ore 4Opening score 45.36 · Best pair score 53.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I31 Sheep 10 / Brick 8 / Sheep 4Opening score 45.08 · Best pair score 53.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I39 Brick 8 / Sheep 4 / Wood 3Opening score 44.55 · Best pair score 52.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I34Sheep 10 / Brick 8 / Ore 4 + Wheat 11 / Wheat 9 / Ore 6
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I31 + I34Sheep 10 / Brick 8 / Sheep 4 + Wheat 11 / Wheat 9 / Ore 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Wheat 9 / Wood 5Port 3:1, score 10.58
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I04 Ore 10 / Wheat 9Port Sheep, score 8.98
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I11 Wheat 8Port 3:1, score 8.53
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I14 Wheat 8Port 3:1, score 8.53
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I38 Wheat 11 / Wheat 9Port Wood, score 7.88