Map #28A
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I33 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little sheep, wood, brick; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I43 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I22 Sheep 10 / Brick 9 / Wheat 6
Overall 17.48, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I22 | Sheep 10 / Brick 9 / Wheat 6 | 17.48 | 6.11 | - |
| 2 | I08 | Sheep 10 / Wood 9 / Brick 9 | 16.86 | 6.77 | - |
| 3 | I19 | Wood 11 / Brick 9 / Wheat 6 | 16.69 | 7.04 | - |
| 4 | I32 | Sheep 10 / Wheat 6 / Wood 4 | 16.36 | 5.88 | - |
| 5 | I33 | Wheat 6 / Wheat 5 / Wood 4 | 15.73 | 6.91 | - |
| 6 | I02 | Wood 11 / Sheep 10 / Ore 8 | 15.27 | 5.74 | - |
| 7 | I03 | Wood 11 / Ore 8 / Wheat 4 | 14.79 | 4.89 | - |
| 8 | I09 | Wood 11 / Sheep 10 / Brick 9 | 14.74 | 6.66 | - |
| 9 | I39 | Sheep 12 / Ore 6 / Wheat 5 | 14.35 | 3.69 | - |
| 10 | I01 | Sheep 10 / Ore 8 | 13.97 | 4.38 | 3:1 |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.59City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 51.50City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 50.69These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 50.39City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 50.33City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
Pair 6
Score 49.80City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I22 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I33 Wheat 6 / Wheat 5 / Wood 4Opening score 43.83 · Best pair score 51.59You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Sheep 10 / Brick 9 / Wheat 6Opening score 43.19 · Best pair score 51.50You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Sheep 10 / Wood 9 / Brick 9Opening score 42.66 · Best pair score 51.59You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I33 + I34Wheat 6 / Wheat 5 / Wood 4 + Sheep 10 / Brick 5 / Sheep 3
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I22 + I45Sheep 10 / Brick 9 / Wheat 6 + Ore 11 / Wood 4 / Brick 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I33 Wheat 6 / Wheat 5 / Wood 4Opening score 45.02 · Best pair score 51.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I02 Wood 11 / Sheep 10 / Ore 8Opening score 43.32 · Best pair score 49.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I34 Sheep 10 / Brick 5 / Sheep 3Opening score 42.64 · Best pair score 46.64This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I33 + I02Wheat 6 / Wheat 5 / Wood 4 + Wood 11 / Sheep 10 / Ore 8
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I02 + I43Wood 11 / Sheep 10 / Ore 8 + Ore 11 / Ore 6 / Wheat 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 10 / Brick 5 / Sheep 3Opening score 43.08 · Best pair score 46.64This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I01 Sheep 10 / Ore 8Opening score 42.46 · Best pair score 46.70This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Wheat 8 / Wheat 4 / Wood 2Opening score 41.43 · Best pair score 46.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I34 + I33Sheep 10 / Brick 5 / Sheep 3 + Wheat 6 / Wheat 5 / Wood 4
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I01 + I33Sheep 10 / Ore 8 + Wheat 6 / Wheat 5 / Wood 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I33 Wheat 6 / Wheat 5 / Wood 4Opening score 43.05 · Best pair score 51.59You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I22 Sheep 10 / Brick 9 / Wheat 6Opening score 42.81 · Best pair score 51.50You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I08 Sheep 10 / Wood 9 / Brick 9Opening score 42.66 · Best pair score 51.59You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I33 + I34Wheat 6 / Wheat 5 / Wood 4 + Sheep 10 / Brick 5 / Sheep 3
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I22 + I45Sheep 10 / Brick 9 / Wheat 6 + Ore 11 / Wood 4 / Brick 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I33 Wheat 6 / Wheat 5 / Wood 4Opening score 43.05 · Best pair score 51.59This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Wood 11 / Ore 8 / Wheat 4Opening score 40.45 · Best pair score 49.22This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Wood 11 / Sheep 10 / Ore 8Opening score 39.15 · Best pair score 49.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I33 + I34Wheat 6 / Wheat 5 / Wood 4 + Sheep 10 / Brick 5 / Sheep 3
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I03 + I34Wood 11 / Ore 8 / Wheat 4 + Sheep 10 / Brick 5 / Sheep 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I34 Sheep 10 / Brick 5 / Sheep 3Opening score 42.49 · Best pair score 46.64This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I01 Sheep 10 / Ore 8Opening score 40.08 · Best pair score 46.70This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I25 Sheep 10 / Brick 5Opening score 39.34 · Best pair score 43.31This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I34 + I43Sheep 10 / Brick 5 / Sheep 3 + Ore 11 / Ore 6 / Wheat 5
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I01 + I03Sheep 10 / Ore 8 + Wood 11 / Ore 8 / Wheat 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I34 Sheep 10 / Brick 5 / Sheep 3Opening score 42.64 · Best pair score 46.64This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I01 Sheep 10 / Ore 8Opening score 40.83 · Best pair score 46.70This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
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I16 Wheat 8 / Wheat 4 / Wood 2Opening score 40.81 · Best pair score 46.91This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I34 + I43Sheep 10 / Brick 5 / Sheep 3 + Ore 11 / Ore 6 / Wheat 5
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I01 + I43Sheep 10 / Ore 8 + Ore 11 / Ore 6 / Wheat 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Sheep 12 / Ore 6Port Ore, score 12.33
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I01 Sheep 10 / Ore 8Port 3:1, score 11.03
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I24 Brick 5Port Brick, score 9.72
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I04 Ore 8 / Wheat 4Port Sheep, score 9.68
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I48 Ore 11 / Ore 6Port Wheat, score 8.58