Map #296
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I45 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I43 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Sheep 9 / Wheat 8 / Wood 5
Overall 18.06, production 13.00, road 10.95, city 9.45.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Sheep 9 / Wheat 8 / Wood 5 | 18.06 | 5.89 | - |
| 2 | I38 | Wood 6 / Wood 5 | 18.03 | 6.80 | Wood |
| 3 | I03 | Brick 10 / Wood 6 / Wheat 4 | 16.87 | 7.28 | - |
| 4 | I35 | Wheat 8 / Wood 5 / Brick 3 | 16.66 | 6.97 | - |
| 5 | I45 | Sheep 9 / Sheep 9 / Wheat 8 | 16.31 | 6.02 | - |
| 6 | I43 | Sheep 9 / Ore 5 / Wheat 4 | 15.89 | 4.15 | - |
| 7 | I15 | Sheep 10 / Wood 6 / Wheat 4 | 15.79 | 5.10 | - |
| 8 | I16 | Sheep 10 / Wood 6 / Ore 3 | 15.24 | 5.77 | - |
| 9 | I42 | Sheep 9 / Wheat 8 / Wheat 4 | 15.17 | 5.64 | - |
| 10 | I34 | Wood 6 / Wood 5 / Brick 3 | 15.17 | 7.87 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.41City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 52.20City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 51.02These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 50.86City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 2 wood, 1 brick.
Pair 5
Score 50.75City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 50.58City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Sheep 9 / Wheat 8 / Wood 5Opening score 44.72 · Best pair score 52.20You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Wheat 8 / Wood 5 / Brick 3Opening score 43.28 · Best pair score 50.75You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Sheep 9 / Wheat 8 / Wheat 4Opening score 42.90 · Best pair score 50.58You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I44 + I21Sheep 9 / Wheat 8 / Wood 5 + Ore 12 / Wheat 8 / Brick 3
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I35 + I16Wheat 8 / Wood 5 / Brick 3 + Sheep 10 / Wood 6 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I03 Brick 10 / Wood 6 / Wheat 4Opening score 44.40 · Best pair score 52.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Sheep 10 / Wood 6 / Ore 3Opening score 42.33 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I34 Wood 6 / Wood 5 / Brick 3Opening score 42.20 · Best pair score 50.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I16Brick 10 / Wood 6 / Wheat 4 + Sheep 10 / Wood 6 / Ore 3
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I16 + I34Sheep 10 / Wood 6 / Ore 3 + Wood 6 / Wood 5 / Brick 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I16 Sheep 10 / Wood 6 / Ore 3Opening score 44.54 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Brick 11 / Sheep 10 / Wheat 4Opening score 42.15 · Best pair score 45.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I25 Ore 12 / Wood 6 / Brick 3Opening score 41.61 · Best pair score 48.02This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I03Sheep 10 / Wood 6 / Ore 3 + Brick 10 / Wood 6 / Wheat 4
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I31 + I03Brick 11 / Sheep 10 / Wheat 4 + Brick 10 / Wood 6 / Wheat 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Sheep 9 / Wheat 8 / Wood 5Opening score 43.44 · Best pair score 52.20You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Sheep 9 / Sheep 9 / Wheat 8Opening score 42.01 · Best pair score 52.41You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Brick 10 / Wood 6 / Wheat 4Opening score 41.37 · Best pair score 52.41You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I40Sheep 9 / Wheat 8 / Wood 5 + Brick 11 / Ore 5
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I45 + I25Sheep 9 / Sheep 9 / Wheat 8 + Ore 12 / Wood 6 / Brick 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I03 Brick 10 / Wood 6 / Wheat 4Opening score 42.01 · Best pair score 52.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I15 Sheep 10 / Wood 6 / Wheat 4Opening score 41.46 · Best pair score 48.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I34 Wood 6 / Wood 5 / Brick 3Opening score 40.82 · Best pair score 50.86This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I31Brick 10 / Wood 6 / Wheat 4 + Brick 11 / Sheep 10 / Wheat 4
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I15 + I21Sheep 10 / Wood 6 / Wheat 4 + Ore 12 / Wheat 8 / Brick 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I16 Sheep 10 / Wood 6 / Ore 3Opening score 41.00 · Best pair score 48.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Brick 11 / Sheep 10 / Wheat 4Opening score 39.29 · Best pair score 45.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I09 Wheat 8 / Wheat 4 / Sheep 2Opening score 38.69 · Best pair score 44.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I16 + I21Sheep 10 / Wood 6 / Ore 3 + Ore 12 / Wheat 8 / Brick 3
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I31 + I16Brick 11 / Sheep 10 / Wheat 4 + Sheep 10 / Wood 6 / Ore 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I31 Brick 11 / Sheep 10 / Wheat 4Opening score 41.13 · Best pair score 45.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I21 Ore 12 / Wheat 8 / Brick 3Opening score 40.86 · Best pair score 46.71This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I09 Wheat 8 / Wheat 4 / Sheep 2Opening score 40.85 · Best pair score 44.87This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
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I31 + I43Brick 11 / Sheep 10 / Wheat 4 + Sheep 9 / Ore 5 / Wheat 4
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I21 + I43Ore 12 / Wheat 8 / Brick 3 + Sheep 9 / Ore 5 / Wheat 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wood 6 / Wood 5Port Wood, score 17.27
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I40 Brick 11 / Ore 5Port Ore, score 11.52
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I46 Wood 5Port Wood, score 9.72
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I04 Brick 10 / Wood 6Port Sheep, score 9.68
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I48 Sheep 9 / Ore 5Port Wheat, score 9.68