Saved Map Analytics

Map #296

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-04-16 16:41:43
Intersections
54
Harbor Slots
9
Best Pair Score
52.41

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 10 10 T1 Sheep 2 2 T2 Wood 11 11 T3 Wood 6 6 T4 Wheat 4 4 T5 Wheat 8 8 T6 Ore 12 12 T7 Ore 3 3 T8 Sheep 10 10 T9 Desert T10 Brick 3 3 T11 Wood 6 6 T12 Brick 11 11 T13 Wheat 4 4 T14 Wheat 8 8 T15 Wood 5 5 T16 Ore 5 5 T17 Sheep 9 9 T18 Sheep 9 9 T19 I01 = Brick 10 / Sheep 2 I01 I02 = Brick 10 / Wheat 4 / Sheep 2 I02 I03 = Brick 10 / Wood 6 / Wheat 4 I03 3 I04 = Brick 10 / Wood 6 I04 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Wood 11 / Sheep 2 I07 I08 = Wood 11 / Wheat 8 / Sheep 2 I08 I09 = Wheat 8 / Wheat 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wood 11 I11 I12 = Ore 12 / Wood 11 I12 I13 = Ore 12 / Wood 11 / Wheat 8 I13 I14 = Wood 11 I14 I15 = Sheep 10 / Wood 6 / Wheat 4 I15 7 I16 = Sheep 10 / Wood 6 / Ore 3 I16 8 I17 = Wood 6 / Ore 3 I17 I18 = Wood 6 I18 I19 = Wheat 8 / Wheat 4 I19 I20 = Sheep 10 / Wheat 4 I20 I21 = Ore 12 / Wheat 8 / Brick 3 I21 I22 = Wheat 8 / Brick 3 I22 I23 = Ore 12 I23 I24 = Ore 12 / Wood 6 I24 I25 = Ore 12 / Wood 6 / Brick 3 I25 I26 = Brick 11 / Sheep 10 / Ore 3 I26 I27 = Brick 11 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Sheep 10 / Wheat 4 I30 I31 = Brick 11 / Sheep 10 / Wheat 4 I31 I32 = Wheat 8 / Brick 3 I32 I33 = Wheat 8 / Wheat 4 I33 I34 = Wood 6 / Wood 5 / Brick 3 I34 10 I35 = Wheat 8 / Wood 5 / Brick 3 I35 4 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Wood 5 I38 2 I39 = Brick 11 / Ore 5 / Wheat 4 I39 I40 = Brick 11 / Ore 5 I40 I41 = Brick 11 I41 I42 = Sheep 9 / Wheat 8 / Wheat 4 I42 9 I43 = Sheep 9 / Ore 5 / Wheat 4 I43 6 I44 = Sheep 9 / Wheat 8 / Wood 5 I44 1 I45 = Sheep 9 / Sheep 9 / Wheat 8 I45 5 I46 = Wood 5 I46 I47 = Sheep 9 / Wood 5 I47 I48 = Sheep 9 / Ore 5 I48 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Sheep 9 / Sheep 9 I51 I52 = Sheep 9 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I45 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Sheep 9 / Wheat 8 / Wood 5

Overall 18.06, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Sheep 9 / Wheat 8 / Wood 5 18.06 5.89 -
2 I38 Wood 6 / Wood 5 18.03 6.80 Wood
3 I03 Brick 10 / Wood 6 / Wheat 4 16.87 7.28 -
4 I35 Wheat 8 / Wood 5 / Brick 3 16.66 6.97 -
5 I45 Sheep 9 / Sheep 9 / Wheat 8 16.31 6.02 -
6 I43 Sheep 9 / Ore 5 / Wheat 4 15.89 4.15 -
7 I15 Sheep 10 / Wood 6 / Wheat 4 15.79 5.10 -
8 I16 Sheep 10 / Wood 6 / Ore 3 15.24 5.77 -
9 I42 Sheep 9 / Wheat 8 / Wheat 4 15.17 5.64 -
10 I34 Wood 6 / Wood 5 / Brick 3 15.17 7.87 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.41
I45 + I03
Sheep 9 / Sheep 9 / Wheat 8 + Brick 10 / Wood 6 / Wheat 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 52.20
I44 + I03
Sheep 9 / Wheat 8 / Wood 5 + Brick 10 / Wood 6 / Wheat 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 51.02
I43 + I03
Sheep 9 / Ore 5 / Wheat 4 + Brick 10 / Wood 6 / Wheat 4
Coverage: Brick, Wood, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 50.86
I45 + I34
Sheep 9 / Sheep 9 / Wheat 8 + Wood 6 / Wood 5 / Brick 3
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 2 wood, 1 brick.

Pair 5

Score 50.75
I45 + I35
Sheep 9 / Sheep 9 / Wheat 8 + Wheat 8 / Wood 5 / Brick 3
Coverage: Brick, Wheat, Wood, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 50.58
I42 + I03
Sheep 9 / Wheat 8 / Wheat 4 + Brick 10 / Wood 6 / Wheat 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Sheep 9 / Wheat 8 / Wood 5
    Opening score 44.72 · Best pair score 52.20
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 8 / Wood 5 / Brick 3
    Opening score 43.28 · Best pair score 50.75
    You can choose this spot now. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Sheep 9 / Wheat 8 / Wheat 4
    Opening score 42.90 · Best pair score 50.58
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I44 + I21
    Sheep 9 / Wheat 8 / Wood 5 + Ore 12 / Wheat 8 / Brick 3
  • I35 + I16
    Wheat 8 / Wood 5 / Brick 3 + Sheep 10 / Wood 6 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Brick 10 / Wood 6 / Wheat 4
    Opening score 44.40 · Best pair score 52.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Sheep 10 / Wood 6 / Ore 3
    Opening score 42.33 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I34 Wood 6 / Wood 5 / Brick 3
    Opening score 42.20 · Best pair score 50.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I16
    Brick 10 / Wood 6 / Wheat 4 + Sheep 10 / Wood 6 / Ore 3
  • I16 + I34
    Sheep 10 / Wood 6 / Ore 3 + Wood 6 / Wood 5 / Brick 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I16 Sheep 10 / Wood 6 / Ore 3
    Opening score 44.54 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 11 / Sheep 10 / Wheat 4
    Opening score 42.15 · Best pair score 45.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I25 Ore 12 / Wood 6 / Brick 3
    Opening score 41.61 · Best pair score 48.02
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I03
    Sheep 10 / Wood 6 / Ore 3 + Brick 10 / Wood 6 / Wheat 4
  • I31 + I03
    Brick 11 / Sheep 10 / Wheat 4 + Brick 10 / Wood 6 / Wheat 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Sheep 9 / Wheat 8 / Wood 5
    Opening score 43.44 · Best pair score 52.20
    You can choose this spot now. After this pick, I40 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Sheep 9 / Sheep 9 / Wheat 8
    Opening score 42.01 · Best pair score 52.41
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Brick 10 / Wood 6 / Wheat 4
    Opening score 41.37 · Best pair score 52.41
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I40
    Sheep 9 / Wheat 8 / Wood 5 + Brick 11 / Ore 5
  • I45 + I25
    Sheep 9 / Sheep 9 / Wheat 8 + Ore 12 / Wood 6 / Brick 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Brick 10 / Wood 6 / Wheat 4
    Opening score 42.01 · Best pair score 52.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Sheep 10 / Wood 6 / Wheat 4
    Opening score 41.46 · Best pair score 48.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I34 Wood 6 / Wood 5 / Brick 3
    Opening score 40.82 · Best pair score 50.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I31
    Brick 10 / Wood 6 / Wheat 4 + Brick 11 / Sheep 10 / Wheat 4
  • I15 + I21
    Sheep 10 / Wood 6 / Wheat 4 + Ore 12 / Wheat 8 / Brick 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I16 Sheep 10 / Wood 6 / Ore 3
    Opening score 41.00 · Best pair score 48.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 11 / Sheep 10 / Wheat 4
    Opening score 39.29 · Best pair score 45.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I09 Wheat 8 / Wheat 4 / Sheep 2
    Opening score 38.69 · Best pair score 44.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I16 + I21
    Sheep 10 / Wood 6 / Ore 3 + Ore 12 / Wheat 8 / Brick 3
  • I31 + I16
    Brick 11 / Sheep 10 / Wheat 4 + Sheep 10 / Wood 6 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Brick 11 / Sheep 10 / Wheat 4
    Opening score 41.13 · Best pair score 45.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I21 Ore 12 / Wheat 8 / Brick 3
    Opening score 40.86 · Best pair score 46.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I09 Wheat 8 / Wheat 4 / Sheep 2
    Opening score 40.85 · Best pair score 44.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood, brick.
Settlement pairs to consider
  • I31 + I43
    Brick 11 / Sheep 10 / Wheat 4 + Sheep 9 / Ore 5 / Wheat 4
  • I21 + I43
    Ore 12 / Wheat 8 / Brick 3 + Sheep 9 / Ore 5 / Wheat 4

Resource Profile

Wood 16
Brick 7
Sheep 12
Wheat 16
Ore 7

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I38 Wood 6 / Wood 5
    Port Wood, score 17.27
  • I40 Brick 11 / Ore 5
    Port Ore, score 11.52
  • I46 Wood 5
    Port Wood, score 9.72
  • I04 Brick 10 / Wood 6
    Port Sheep, score 9.68
  • I48 Sheep 9 / Ore 5
    Port Wheat, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/296?lang=en
Generator link
https://catan.soft2u.ro/?map=296
Board type
Classic 3-4 Player
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