Saved Map Analytics

Map #29N

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized wood-scarce
Saved At
2026-04-16 19:20:44
Intersections
54
Harbor Slots
9
Best Pair Score
52.72

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 12 12 T1 Wheat 3 3 T2 Wood 10 10 T3 Wheat 5 5 T4 Sheep 10 10 T5 Wheat 6 6 T6 Wood 2 2 T7 Sheep 8 8 T8 Brick 9 9 T9 Ore 3 3 T10 Sheep 4 4 T11 Ore 6 6 T12 Wood 11 11 T13 Brick 5 5 T14 Wheat 8 8 T15 Wood 4 4 T16 Desert T17 Sheep 9 9 T18 Ore 11 11 T19 I01 = Brick 12 / Wheat 3 I01 I02 = Brick 12 / Sheep 10 / Wheat 3 I02 I03 = Brick 12 / Sheep 10 / Wheat 5 I03 I04 = Brick 12 / Wheat 5 I04 I05 = Brick 12 I05 I06 = Brick 12 I06 I07 = Wood 10 / Wheat 3 I07 I08 = Wood 10 / Wheat 6 / Wheat 3 I08 I09 = Sheep 10 / Wheat 6 / Wheat 3 I09 I10 = Wheat 3 I10 I11 = Wood 10 I11 I12 = Wood 10 / Wood 2 I12 I13 = Wood 10 / Wheat 6 / Wood 2 I13 I14 = Wood 10 I14 I15 = Sheep 10 / Brick 9 / Wheat 5 I15 6 I16 = Brick 9 / Sheep 8 / Wheat 5 I16 2 I17 = Sheep 8 / Wheat 5 I17 I18 = Wheat 5 I18 I19 = Sheep 10 / Wheat 6 / Ore 3 I19 I20 = Sheep 10 / Brick 9 / Ore 3 I20 I21 = Wheat 6 / Sheep 4 / Wood 2 I21 I22 = Wheat 6 / Sheep 4 / Ore 3 I22 I23 = Wood 2 I23 I24 = Ore 6 / Wood 2 I24 I25 = Ore 6 / Sheep 4 / Wood 2 I25 I26 = Wood 11 / Brick 9 / Sheep 8 I26 3 I27 = Wood 11 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Brick 9 / Brick 5 / Ore 3 I30 I31 = Wood 11 / Brick 9 / Brick 5 I31 I32 = Wheat 8 / Sheep 4 / Ore 3 I32 I33 = Wheat 8 / Brick 5 / Ore 3 I33 5 I34 = Ore 6 / Sheep 4 / Wood 4 I34 7 I35 = Wheat 8 / Sheep 4 / Wood 4 I35 4 I36 = Ore 6 I36 I37 = Ore 6 I37 I38 = Ore 6 / Wood 4 I38 10 I39 = Wood 11 / Brick 5 I39 I40 = Wood 11 I40 I41 = Wood 11 I41 I42 = Sheep 9 / Wheat 8 / Brick 5 I42 1 I43 = Sheep 9 / Brick 5 I43 I44 = Ore 11 / Wheat 8 / Wood 4 I44 9 I45 = Ore 11 / Sheep 9 / Wheat 8 I45 8 I46 = Wood 4 I46 I47 = Ore 11 / Wood 4 I47 I48 = Sheep 9 I48 I49 = I49 I50 = I50 I51 = Ore 11 / Sheep 9 I51 I52 = Sheep 9 I52 I53 = Ore 11 I53 I54 = Ore 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.

How To Approach It

  • The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I42 Sheep 9 / Wheat 8 / Brick 5

Overall 18.66, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I42 Sheep 9 / Wheat 8 / Brick 5 18.66 6.91 -
2 I16 Brick 9 / Sheep 8 / Wheat 5 18.15 5.44 -
3 I26 Wood 11 / Brick 9 / Sheep 8 16.66 6.54 -
4 I35 Wheat 8 / Sheep 4 / Wood 4 16.60 6.91 -
5 I33 Wheat 8 / Brick 5 / Ore 3 16.49 6.06 -
6 I15 Sheep 10 / Brick 9 / Wheat 5 16.32 5.92 -
7 I34 Ore 6 / Sheep 4 / Wood 4 16.12 4.82 -
8 I45 Ore 11 / Sheep 9 / Wheat 8 15.77 4.70 -
9 I44 Ore 11 / Wheat 8 / Wood 4 15.63 6.64 -
10 I38 Ore 6 / Wood 4 15.16 5.08 Wood

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.72
I34 + I42
Ore 6 / Sheep 4 / Wood 4 + Sheep 9 / Wheat 8 / Brick 5
Coverage: Sheep, Ore, Wood, Brick, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 2

Score 51.98
I34 + I16
Ore 6 / Sheep 4 / Wood 4 + Brick 9 / Sheep 8 / Wheat 5
Coverage: Wheat, Sheep, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 51.82
I42 + I26
Sheep 9 / Wheat 8 / Brick 5 + Wood 11 / Brick 9 / Sheep 8
Coverage: Sheep, Brick, Wood, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 50.90
I16 + I35
Brick 9 / Sheep 8 / Wheat 5 + Wheat 8 / Sheep 4 / Wood 4
Coverage: Wheat, Sheep, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 5

Score 50.83
I16 + I44
Brick 9 / Sheep 8 / Wheat 5 + Ore 11 / Wheat 8 / Wood 4
Coverage: Wheat, Sheep, Brick, Wood, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 wheat, 1 ore.

Pair 6

Score 50.82
I16 + I42
Brick 9 / Sheep 8 / Wheat 5 + Sheep 9 / Wheat 8 / Brick 5
Coverage: Wheat, Sheep, Brick

Neither settlement produces wood, ore, so plan for trades. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Sheep 9 / Wheat 8 / Brick 5
    Opening score 46.33 · Best pair score 52.72
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 9 / Sheep 8 / Wheat 5
    Opening score 46.09 · Best pair score 51.98
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 11 / Brick 9 / Sheep 8
    Opening score 44.93 · Best pair score 51.82
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I25
    Sheep 9 / Wheat 8 / Brick 5 + Ore 6 / Sheep 4 / Wood 2
  • I16 + I25
    Brick 9 / Sheep 8 / Wheat 5 + Ore 6 / Sheep 4 / Wood 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Ore 6 / Sheep 4 / Wood 4
    Opening score 44.86 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I35 Wheat 8 / Sheep 4 / Wood 4
    Opening score 43.81 · Best pair score 50.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 8 / Sheep 4 / Ore 3
    Opening score 43.72 · Best pair score 48.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I32
    Ore 6 / Sheep 4 / Wood 4 + Wheat 8 / Sheep 4 / Ore 3
  • I35 + I20
    Wheat 8 / Sheep 4 / Wood 4 + Sheep 10 / Brick 9 / Ore 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Brick 9 / Brick 5 / Ore 3
    Opening score 45.72 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 11 / Brick 9 / Brick 5
    Opening score 45.44 · Best pair score 50.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Wheat 8 / Sheep 4 / Wood 4
    Opening score 45.43 · Best pair score 50.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I35
    Brick 9 / Brick 5 / Ore 3 + Wheat 8 / Sheep 4 / Wood 4
  • I31 + I35
    Wood 11 / Brick 9 / Brick 5 + Wheat 8 / Sheep 4 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Sheep 9 / Wheat 8 / Brick 5
    Opening score 45.95 · Best pair score 52.72
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Brick 9 / Sheep 8 / Wheat 5
    Opening score 45.87 · Best pair score 51.98
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 11 / Brick 9 / Sheep 8
    Opening score 44.83 · Best pair score 51.82
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I42 + I25
    Sheep 9 / Wheat 8 / Brick 5 + Ore 6 / Sheep 4 / Wood 2
  • I16 + I25
    Brick 9 / Sheep 8 / Wheat 5 + Ore 6 / Sheep 4 / Wood 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Ore 6 / Sheep 4 / Wood 4
    Opening score 44.86 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Wood 11 / Brick 9 / Brick 5
    Opening score 43.64 · Best pair score 50.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Wheat 8 / Sheep 4 / Ore 3
    Opening score 42.12 · Best pair score 48.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I32
    Ore 6 / Sheep 4 / Wood 4 + Wheat 8 / Sheep 4 / Ore 3
  • I31 + I22
    Wood 11 / Brick 9 / Brick 5 + Wheat 6 / Sheep 4 / Ore 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I34 Ore 6 / Sheep 4 / Wood 4
    Opening score 44.86 · Best pair score 52.72
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Wood 11 / Brick 9 / Brick 5
    Opening score 43.64 · Best pair score 50.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Wheat 8 / Sheep 4 / Wood 4
    Opening score 43.02 · Best pair score 50.90
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I32
    Ore 6 / Sheep 4 / Wood 4 + Wheat 8 / Sheep 4 / Ore 3
  • I31 + I22
    Wood 11 / Brick 9 / Brick 5 + Wheat 6 / Sheep 4 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Wood 11 / Brick 9 / Brick 5
    Opening score 43.93 · Best pair score 50.40
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 9 / Brick 5 / Ore 3
    Opening score 42.66 · Best pair score 48.52
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I08 Wood 10 / Wheat 6 / Wheat 3
    Opening score 42.34 · Best pair score 49.45
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I31 + I19
    Wood 11 / Brick 9 / Brick 5 + Sheep 10 / Wheat 6 / Ore 3
  • I30 + I19
    Brick 9 / Brick 5 / Ore 3 + Sheep 10 / Wheat 6 / Ore 3

Resource Profile

Wood 9
Brick 9
Sheep 15
Wheat 16
Ore 9

Scarcity & Abundance

Scarce
Wood, Brick, Ore
Abundant
Wheat, Sheep

Best Harbor Starts

  • I38 Ore 6 / Wood 4
    Port Wood, score 12.11
  • I28 Sheep 8
    Port 3:1, score 8.53
  • I29 Sheep 8
    Port 3:1, score 8.53
  • I24 Ore 6 / Wood 2
    Port Brick, score 8.28
  • I46 Wood 4
    Port Wood, score 8.21

Map Notes

Canonical map
https://catan.soft2u.ro/map/29N?lang=en
Generator link
https://catan.soft2u.ro/?map=29N
Board type
Classic 3-4 Player
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