Map #29N
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I42. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.
How To Approach It
- The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- Keep I16 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I42 Sheep 9 / Wheat 8 / Brick 5
Overall 18.66, production 13.00, road 10.95, city 9.45.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I42 | Sheep 9 / Wheat 8 / Brick 5 | 18.66 | 6.91 | - |
| 2 | I16 | Brick 9 / Sheep 8 / Wheat 5 | 18.15 | 5.44 | - |
| 3 | I26 | Wood 11 / Brick 9 / Sheep 8 | 16.66 | 6.54 | - |
| 4 | I35 | Wheat 8 / Sheep 4 / Wood 4 | 16.60 | 6.91 | - |
| 5 | I33 | Wheat 8 / Brick 5 / Ore 3 | 16.49 | 6.06 | - |
| 6 | I15 | Sheep 10 / Brick 9 / Wheat 5 | 16.32 | 5.92 | - |
| 7 | I34 | Ore 6 / Sheep 4 / Wood 4 | 16.12 | 4.82 | - |
| 8 | I45 | Ore 11 / Sheep 9 / Wheat 8 | 15.77 | 4.70 | - |
| 9 | I44 | Ore 11 / Wheat 8 / Wood 4 | 15.63 | 6.64 | - |
| 10 | I38 | Ore 6 / Wood 4 | 15.16 | 5.08 | Wood |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.72These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 2
Score 51.98These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.
Pair 3
Score 51.82City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 50.90City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 5
Score 50.83These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 wheat, 1 ore.
Pair 6
Score 50.82Neither settlement produces wood, ore, so plan for trades. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I42 Sheep 9 / Wheat 8 / Brick 5Opening score 46.33 · Best pair score 52.72You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 9 / Sheep 8 / Wheat 5Opening score 46.09 · Best pair score 51.98You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 11 / Brick 9 / Sheep 8Opening score 44.93 · Best pair score 51.82You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I42 + I25Sheep 9 / Wheat 8 / Brick 5 + Ore 6 / Sheep 4 / Wood 2
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I16 + I25Brick 9 / Sheep 8 / Wheat 5 + Ore 6 / Sheep 4 / Wood 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Ore 6 / Sheep 4 / Wood 4Opening score 44.86 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I35 Wheat 8 / Sheep 4 / Wood 4Opening score 43.81 · Best pair score 50.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wheat 8 / Sheep 4 / Ore 3Opening score 43.72 · Best pair score 48.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I32Ore 6 / Sheep 4 / Wood 4 + Wheat 8 / Sheep 4 / Ore 3
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I35 + I20Wheat 8 / Sheep 4 / Wood 4 + Sheep 10 / Brick 9 / Ore 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Brick 9 / Brick 5 / Ore 3Opening score 45.72 · Best pair score 48.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wood 11 / Brick 9 / Brick 5Opening score 45.44 · Best pair score 50.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I35 Wheat 8 / Sheep 4 / Wood 4Opening score 45.43 · Best pair score 50.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I35Brick 9 / Brick 5 / Ore 3 + Wheat 8 / Sheep 4 / Wood 4
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I31 + I35Wood 11 / Brick 9 / Brick 5 + Wheat 8 / Sheep 4 / Wood 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I42 Sheep 9 / Wheat 8 / Brick 5Opening score 45.95 · Best pair score 52.72You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Brick 9 / Sheep 8 / Wheat 5Opening score 45.87 · Best pair score 51.98You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I26 Wood 11 / Brick 9 / Sheep 8Opening score 44.83 · Best pair score 51.82You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I42 + I25Sheep 9 / Wheat 8 / Brick 5 + Ore 6 / Sheep 4 / Wood 2
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I16 + I25Brick 9 / Sheep 8 / Wheat 5 + Ore 6 / Sheep 4 / Wood 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I34 Ore 6 / Sheep 4 / Wood 4Opening score 44.86 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Wood 11 / Brick 9 / Brick 5Opening score 43.64 · Best pair score 50.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I32 Wheat 8 / Sheep 4 / Ore 3Opening score 42.12 · Best pair score 48.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I32Ore 6 / Sheep 4 / Wood 4 + Wheat 8 / Sheep 4 / Ore 3
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I31 + I22Wood 11 / Brick 9 / Brick 5 + Wheat 6 / Sheep 4 / Ore 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I34 Ore 6 / Sheep 4 / Wood 4Opening score 44.86 · Best pair score 52.72This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Wood 11 / Brick 9 / Brick 5Opening score 43.64 · Best pair score 50.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I35 Wheat 8 / Sheep 4 / Wood 4Opening score 43.02 · Best pair score 50.90This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I32Ore 6 / Sheep 4 / Wood 4 + Wheat 8 / Sheep 4 / Ore 3
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I31 + I22Wood 11 / Brick 9 / Brick 5 + Wheat 6 / Sheep 4 / Ore 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I31 Wood 11 / Brick 9 / Brick 5Opening score 43.93 · Best pair score 50.40This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Brick 9 / Brick 5 / Ore 3Opening score 42.66 · Best pair score 48.52This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I08 Wood 10 / Wheat 6 / Wheat 3Opening score 42.34 · Best pair score 49.45This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I20 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I31 + I19Wood 11 / Brick 9 / Brick 5 + Sheep 10 / Wheat 6 / Ore 3
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I30 + I19Brick 9 / Brick 5 / Ore 3 + Sheep 10 / Wheat 6 / Ore 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Ore 6 / Wood 4Port Wood, score 12.11
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I28 Sheep 8Port 3:1, score 8.53
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I29 Sheep 8Port 3:1, score 8.53
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I24 Ore 6 / Wood 2Port Brick, score 8.28
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I46 Wood 4Port Wood, score 8.21