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Map #2EG

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce

Interactive Settlement & Road Draft

How To Approach It

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 5 5 T1 Wood 2 2 T2 Brick 6 6 T3 Desert T4 Sheep 10 10 T5 Brick 9 9 T6 Wheat 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Ore 11 11 T10 Sheep 4 4 T11 Sheep 8 8 T12 Wheat 4 4 T13 Brick 6 6 T14 Wheat 5 5 T15 Ore 10 10 T16 Wood 11 11 T17 Wood 12 12 T18 Sheep 9 9 T19 I01 = Wheat 5 / Wood 2 I01 I02 = Sheep 10 / Wheat 5 / Wood 2 I02 I03 = Sheep 10 / Wheat 5 I03 I04 = Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Brick 6 / Wood 2 I07 I08 = Brick 9 / Brick 6 / Wood 2 I08 I09 = Sheep 10 / Brick 9 / Wood 2 I09 I10 = Wood 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Brick 9 / Brick 6 / Wheat 3 I13 10 I14 = Brick 6 I14 I15 = Sheep 10 / Ore 3 I15 I16 = Wood 8 / Ore 3 I16 I17 = Wood 8 I17 I18 = I18 I19 = Ore 11 / Sheep 10 / Brick 9 I19 I20 = Ore 11 / Sheep 10 / Ore 3 I20 I21 = Brick 9 / Sheep 4 / Wheat 3 I21 I22 = Ore 11 / Brick 9 / Sheep 4 I22 I23 = Wheat 3 I23 I24 = Sheep 8 / Wheat 3 I24 I25 = Sheep 8 / Sheep 4 / Wheat 3 I25 I26 = Wood 8 / Wheat 4 / Ore 3 I26 5 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 11 / Brick 6 / Ore 3 I30 I31 = Brick 6 / Wheat 4 / Ore 3 I31 7 I32 = Ore 11 / Wheat 5 / Sheep 4 I32 I33 = Ore 11 / Brick 6 / Wheat 5 I33 2 I34 = Ore 10 / Sheep 8 / Sheep 4 I34 9 I35 = Ore 10 / Wheat 5 / Sheep 4 I35 6 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Ore 10 / Sheep 8 I38 I39 = Wood 11 / Brick 6 / Wheat 4 I39 4 I40 = Wood 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 12 / Brick 6 / Wheat 5 I42 3 I43 = Wood 12 / Wood 11 / Brick 6 I43 I44 = Ore 10 / Sheep 9 / Wheat 5 I44 1 I45 = Wood 12 / Sheep 9 / Wheat 5 I45 8 I46 = Ore 10 I46 I47 = Ore 10 / Sheep 9 I47 I48 = Wood 12 / Wood 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Wood 12 / Sheep 9 I51 I52 = Wood 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1
Initial Board Assessment

For your two settlements, look at I44 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Ore 10 / Sheep 9 / Wheat 5

Overall 16.07, production 11.00, road 8.21, city 9.98.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Ore 10 / Sheep 9 / Wheat 5 16.07 4.98 -
2 I33 Ore 11 / Brick 6 / Wheat 5 16.00 5.08 -
3 I42 Wood 12 / Brick 6 / Wheat 5 15.40 6.69 -
4 I39 Wood 11 / Brick 6 / Wheat 4 15.20 5.92 -
5 I26 Wood 8 / Wheat 4 / Ore 3 15.04 4.51 -
6 I35 Ore 10 / Wheat 5 / Sheep 4 14.86 4.39 -
7 I31 Brick 6 / Wheat 4 / Ore 3 14.65 4.10 -
8 I45 Wood 12 / Sheep 9 / Wheat 5 14.07 5.74 -
9 I34 Ore 10 / Sheep 8 / Sheep 4 14.01 4.25 -
10 I13 Brick 9 / Brick 6 / Wheat 3 13.99 5.12 -
Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 48.45
I44 + I39
Ore 10 / Sheep 9 / Wheat 5 + Wood 11 / Brick 6 / Wheat 4
Coverage: Wheat, Brick, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 48.21
I34 + I39
Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
Coverage: Sheep, Ore, Wheat, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 48.15
I34 + I42
Ore 10 / Sheep 8 / Sheep 4 + Wood 12 / Brick 6 / Wheat 5
Coverage: Sheep, Ore, Brick, Wheat, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 47.47
I33 + I44
Ore 11 / Brick 6 / Wheat 5 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Ore, Brick, Wheat, Sheep

Road building will need trades for wood. This opening leans toward cities and development cards. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 47.35
I44 + I42
Ore 10 / Sheep 9 / Wheat 5 + Wood 12 / Brick 6 / Wheat 5
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 46.99
I08 + I44
Brick 9 / Brick 6 / Wood 2 + Ore 10 / Sheep 9 / Wheat 5
Coverage: Wood, Brick, Wheat, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 10 / Sheep 9 / Wheat 5
    Opening score 44.79 · Best pair score 48.45
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Opening score 43.69 · Best pair score 47.47
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I13 Brick 9 / Brick 6 / Wheat 3
    Opening score 43.64 · Best pair score 46.80
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I44 + I08
    Ore 10 / Sheep 9 / Wheat 5 + Brick 9 / Brick 6 / Wood 2
  • I33 + I26
    Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I34 Ore 10 / Sheep 8 / Sheep 4
    Opening score 44.11 · Best pair score 48.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Opening score 44.03 · Best pair score 47.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 43.10 · Best pair score 46.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I34 + I39
    Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
  • I33 + I26
    Ore 11 / Brick 6 / Wheat 5 + Wood 8 / Wheat 4 / Ore 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I34 Ore 10 / Sheep 8 / Sheep 4
    Opening score 44.76 · Best pair score 48.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 43.65 · Best pair score 46.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I19 Ore 11 / Sheep 10 / Brick 9
    Opening score 42.85 · Best pair score 44.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I39
    Ore 10 / Sheep 8 / Sheep 4 + Wood 11 / Brick 6 / Wheat 4
  • I26 + I13
    Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Ore 10 / Sheep 9 / Wheat 5
    Opening score 41.49 · Best pair score 48.45
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I42 Wood 12 / Brick 6 / Wheat 5
    Opening score 40.74 · Best pair score 48.15
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Opening score 40.70 · Best pair score 47.47
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I44 + I22
    Ore 10 / Sheep 9 / Wheat 5 + Ore 11 / Brick 9 / Sheep 4
  • I42 + I32
    Wood 12 / Brick 6 / Wheat 5 + Ore 11 / Wheat 5 / Sheep 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 42.98 · Best pair score 46.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I33 Ore 11 / Brick 6 / Wheat 5
    Opening score 41.74 · Best pair score 47.47
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I09 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wood 12 / Brick 6 / Wheat 5
    Opening score 41.23 · Best pair score 48.15
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I19
    Wood 8 / Wheat 4 / Ore 3 + Ore 11 / Sheep 10 / Brick 9
  • I33 + I09
    Ore 11 / Brick 6 / Wheat 5 + Sheep 10 / Brick 9 / Wood 2

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 43.27 · Best pair score 46.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I34 Ore 10 / Sheep 8 / Sheep 4
    Opening score 43.16 · Best pair score 48.21
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Ore 11 / Sheep 10 / Brick 9
    Opening score 42.85 · Best pair score 44.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I13
    Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
  • I34 + I26
    Ore 10 / Sheep 8 / Sheep 4 + Wood 8 / Wheat 4 / Ore 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I26 Wood 8 / Wheat 4 / Ore 3
    Opening score 43.65 · Best pair score 46.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I19 Ore 11 / Sheep 10 / Brick 9
    Opening score 42.85 · Best pair score 44.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Ore 11 / Brick 9 / Sheep 4
    Opening score 42.80 · Best pair score 45.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I26 + I13
    Wood 8 / Wheat 4 / Ore 3 + Brick 9 / Brick 6 / Wheat 3
  • I19 + I26
    Ore 11 / Sheep 10 / Brick 9 + Wood 8 / Wheat 4 / Ore 3
Resource Profile
Wood 9
Brick 14
Sheep 15
Wheat 13
Ore 7
Scarcity & Abundance
Scarce
Ore, Wood
Abundant
Sheep, Brick, Wheat
Best Harbor Starts
  • I38 Ore 10 / Sheep 8
    Port Wood, score 9.68
  • I24 Sheep 8 / Wheat 3
    Port Brick, score 8.98
  • I11 Brick 6
    Port 3:1, score 8.53
  • I14 Brick 6
    Port 3:1, score 8.53
  • I28 Wood 8
    Port 3:1, score 8.53
Map Notes
Canonical map
https://catan.soft2u.ro/map/2EG?lang=en
Generator link
https://catan.soft2u.ro/?map=2EG
Board type
Classic 3-4 Player
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